(Regiment Etranger de Parachutists) is the elite airborne/air-assault unit of the French
Foreign Legion. It is the most elite of the nine regiments of the legion. In the late 1960s, 2.REP was
reorganized from a standard airborne infantry regiment into a rapid deployment air commando regiment
which it continues to this day.
The regiment is divided into specialized companies, each of
which is specially trained in a particular form of combat. Each company maintains a strong cadre of
qualified specialists, and there is much cross-trainin between companies. The various companies that
make up the 2.REP are:
CCS (HQ Company) - HQ, Administration, Signals, Repair, Medic and supply platoonsPersonal Weapons:
CEA (Recce & Support Company) - includes Commandos de Renseignments et d'Action dans la Profondeur; a 'special forces' unit made up of pathfinder parachutists skilled in intelligence gathering and other missions behind enemy lines.
1 CIE - specialists at night combat, anti-tank and urban combat
2 CIE - specialists at mountain warfare
3 CIE - specialists at amphibious warfare
4 CIE - specialists at demolition/sabotage and sniping
PA-15 9mm automatic pistolBasic training:
H&K MP-5SD 9mm submachine gun (CEA Recce Company and 1 CIE Urban Combat Company)
FAMAS 5.56mm assault rifle
FR F2 7.62mm bolt-action sniper rifle
Barret M82 .50 sniper rifle (4 CIE Sniper Company)
M249 Para 5.56mm squad automatic weapon
AAT 7.62mm Machine gun
12gauge pump-action shotgun (1 CIE Urban Combat Company)
Small Arms (Rifle): 2Special: The character recieves a green beret as part of his basic equipment.
Melee Combat: 1
Swimming: 1
Wheeled Vehicle: 1
Thrown Weapon: 1
Parachute: 1
Mechanic: 2 or Medical: 2Subsequent Term Skills:
Wheeled Vehicle: 2
MechanicContacts: One per term, military. Roll 1d10 for 8+ for the contact to be foreign.
Electronics
Wheeled Vehicle
Warhead
Small Boat
Language
Computer
Instruction
Scrounging
Machinist
Metallurgy
Gunsmith
Medical
Parachute
Compuer: 1 or Medical: 1Subsequent Term Skills:
Persuation: 2
Leadership: 1
ElectronicsContacts: Two per term, military. Roll 1d10 for 7+ for the contact to be foreign.
Wheeled Vehicle
Warhead
Language
Computer
Instruction
Persuation
Leadership
Scrounging
Medical
Parachute
Small Arms: 1Subsequent Term Skills:
Heavy Weapons: 1
Melee Combat: 1
Navigation: 1
Small ArmsContacts: Two per term, military or intelligence community. Roll 1d10 for 7+ for the contact to be foreign.
Heavy Weapons
Thrown Weapon
Foraging
Observation
Stealth
Instruction
Parachute
Navigation
Foward Observer
Language
Medical
Interrogation
Leadership
Persuation
Tracking
Small Arms: 1Subsequent Term Skills:
Melee Comabat: 1
Heavy Weapons: 2
Stealth: 1
Small ArmsContacts: One per term, military. Roll 1d10 for 8+ for the cotact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Observation
Stealth
Tracking
Navigation
Mountaineering
Parachute
Swimming
Scrounging
Leadership: 1Subsequent Term Skills:
Small Arms: 1
Heavy Weapons: 2
Stealth: 1
Small ArmsContacts: Two per term, military. Roll 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Foward Observer
Leadership
Persuation
Navigation
Foraging
Observation
Stealth
Tracking
Mountaineering
Parachute
Swimming
Small Arms: 1Subsequent Term Skills:
Mountaineering: 2
Snow Skiing: 1
Small ArmsContacts: One per term, military or specialist (mountaineering). Roll 1d10 for 8+ for the conatct to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Foraging
Foward Observer
Mountaineering
Snow Skiing
Parachute
Navigation
Tracking
Leadership: 1Subsequent Term Skills:
Mountaineering: 2
Snow Skiing: 1
Small ArmsContacts: Two per term, military or specialist (mountaineering). Roll 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Foward Observer
Leadership
Persuation
Navigation
Mountaineering
Snow Skiing
Parachute
Tracking
Small Arms: 1Subsequent Term Skills:
Melee Combat: 1
Swimming: 1
Small ArmsContacts: One per term, miliatry. Roll 1d10 for 8+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Foward Observer
Foraging
Tracked Vehicle
Wheeled Vehicle
Parachute
Swimming
Small Boat
SCUBA
Leadership: 1Subsequent Term Skills:
Small Arms: 1
Small Boat: 1
Small ArmsContacts: Two per term, military. Roll a 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Foward Observer
Leadership
Persuation
Navigation
Tracked Vehicle
Wheeled Vehicle
Parachute
Swimming
Small Boat
Scuba
Combat Engineer: 2Subsequent Term Skills:
Civil Engineer: 1
Small ArmsContacts: One per term, military or specialist (combat engineer). Roll 1d10 for 8+ for the contact to be foreign.
Melee Combat
Combat Engineer
Civil Engineer
Small Boat
SCUBA
Swimming
Tracked Vehicle
Wheeled Vehicle
Observation
Parachute
Combat Engineering: 2Subsequent Term Skills:
Persuation: 1
leadership: 1
Small ArmsContacts: Two per term, military or specialist (combat engineer). Roll 1d10 for 7+ for the contact to be foreign. Special: The character recieves a demolition kit as part of basic equipment
Melee Combat
Combat Engineer
Civil Engineer
Small Boat
SCUBA
Swimming
Tracked Vehicle
Wheeled Vehicle
Observation
Navigation
Metallurgy
Small Arms: 3Subsequent Term Skills:
Observation: 1
Stealth: 1
Small ArmsContacts: One per term, military. Roll 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Observation
Stealth
Tracking
Navigation
Mountaineering
Parachute