The Martial Artist
There is no better and no more satisfying way to kill a man with with your own hands. That's what a die combat martial artist would say. Others must fight for a living, like those who box. Some do it because that was how they were raised. Some fight because they are afraid to walk the streets at night alone. Some learn to gain moral and mental strength.
First term skills: Strength +1, Agility +1, Unarmed Martial Arts 3, Armed Martial Arts 2, Acrobatics 1
Subsequent Term Skills: Acrobatics, Armed Martial Arts, Unarmed Martial Arts, Thrown Weapons, Stealth
Promotion: 7+, DM +1 if Agility 7+
Contacts: One per term, Player choice
Special: If one or more terms are served, +1 initiative
Examples: Boxers, Green beret specialists, Karate instructors, Captain America (ha ha)