Cheats in Twilight:2000, v2.x, 2d6-2 system
Aproximation of distribution


How to detect cheating and prove that the person/group has cheated when rolled up their charachters...

Next table will be easy to read, and are for those who wants an example...
How to read:
The last (the most to your right) is a table that are very inaccurate, the reason is there is not much tables that covers the values I try to use. So there are many errors within these values. Check last table on this page...
But the 7 others is so near the thruth you can come...
Players: How many players there are in the group.
Left column of Best of #%: This value is the total value of the groupstats they roll up.
Right column of best of #%: This is the value of the individual of the group,
only to compare that the value get lower when many players roll up.

Table for those who doesn't like Math

Players Best 10% Best 1% Best 0.1% 8th on all stats
Best of # groups
Group Individual Group Individual Group Individual
1 39 38.6 45 44.9 50 49.5 1 000
2 73 36.3 82 40.8 88 44.0 25 000
3 106 35.3 117 39.0 125 41.6 One Miljon
4 139 34.7 151 37.9 161 40.2 human world population
5 171 34.3 186 37.1 196 39.2 10 times of Bill Gates dollars
6 204 34.0 219 36.6 231 38.4 2/3rd of US of A:s Budget in $US
7 236 33.7 253 36.1 265 37.9 1% of USA Purchasing power in $US
8 268 33.5 286 35.8 299 37.4 whole USA Purchasing power in 10-cents
9 300 33.4 320 35.5 333 37.0 65 times the earths age in seconds
10 333 33.3 353 35.3 367 36.7 Spending Bill Gates fortune every second, it takes 32 years to come up to this number in 1-dollarbills

Well, I have long time now used a formula to detect cheating in the when the group rolled their charechters. And it comes handy what gametype we are talking about. You should use your common sence when useing this infopage on cheating. you can messure one person or the whole group. you should not use it to for example messure cheating for the two of six best rolled charachters. But you can use the formula to just tell how good they really are.
How to read the and imterpred the ALFA-value
After looked at Table 3, the number says roughly that for example we got 2.33, 1 % says that the probability for the group to roll whatever they rolled is in the range of 1 percent or better, a normal value for the whole group should be -1.64 to 1.64 that covers 90 percent of the probability roughly.
For a single player that you put your eyes on it is little different, you have choosed one that distinguish from the group, that is a factor that must be counted for. But you can consider following if you get a absurd value for a single charachter, like ALFA above 3.89 then you can say "I must roll 20000 and if I don't cheat I could maybe roll one as good as that you rolled, can you explain how you rolled ?"
  1. First you have to gather some info what they have rolled up we call it GAMMA
  2. Add all attributes of charachter(s)/group
  3. Use Table 1 to find SIGMA
  4. Use Table 2 to find ALFA
  5. Use Formula 1 to find BETA
  6. Use Table 3 to find how good the charachter/group is
    this number tells you how how many percent that is better then
    then the rolled up charachter/group

Table 1 & 2

Players SIGMA ALFA
1 6.06 30,8
2 8.57 61.6
3 10.50 92.4
4 12.12 123.2
5 13.55 154,0
6 14.84 184.8
7 16.03 215.6
8 17.14 246.4
9 18.18 277.2
10 19.16 308.0

Formula 1 - Flowchart
  1. (GAMMA) - (ALFA)
  2. divided.with(SIGMA)
Now you have the BETA-value

Table 3

After
Formula 1
Percent that is
better than rolled
After
Formula 1
Percent that is
better than rolled
0.0 50 %
0.26 40 % -0.26 60 %
0.53 30 % -0.53 70 %
0.84 20 % -0.84 80 %
1.28 10 % -1.28 90 %
1.65 5 % -1.65 95 %
2.05 2 % -2.05 98 %
2.33 1 % -2.33 99 %
3.09 1/1 000 -3.09 1/1 000
3.72 1/10 000 -3.72 1/10 000

Table of Extreme: When the function colapse

After
Formula 1
Fraction that is
better than rolled
After
Formula 1
Fraction(aprox) that is
better than rolled
3.9 1/20 000 5.3 1/10 000 000 000
4.1 1/50 000 5.8 1/100 000 000 000
4.3 1/100 000 6.5 1/1 000 000 000 000
4.8 1/1 000 000 8 1/1 000 000 000 000 000