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Character by Steve King©
Master Simon Birch
Background:

Left school with no desire to further study. Preferred to concentrate on martial arts, won some prize money at competitions. Recognized by empathic underground as being highly empathic. Met one of these people after a competition, taken to a cell. Along the way, the group were attacked by a group of Igors, saved by a mysterious newcomer. Taken by the newcomer to see a Master, started along the path of Psychokinetics. Spent time learning the ways, then slowly integrating the new powers with his existing skills. Accompanied several other empaths on a daring raid of a corporate research facility. During the operation, things went wrong and the group found themselves being stalked by Minions. In the resulting fracas, stretched newfound powers to help the group win. Currently active operative for minion hunts.

Contacts:
1 Business
1 Foriegn Criminal
2 Specialist (Psychokineticist)


Gender
Male
Age
41
Weight
88 kg
Height
6'
Load
45

Nationality
British
Occupation
Operative for Empathic Cell
Social Class
Mike
Throw Range           : 36                     Skill Short Medium Long Extreme
Thrown Weapon         :     Small Arms(Pistol) : 2     11     5     2    1    
Unarmed Combat Damage : 5   Small Arms(RIfle)  : 1     10     5     2    1    
                            Archery            : 0      9     4     2    1    
Cash  : $10,000             Heavy Weapons      : 2      9     4     2    1    
Age Penalties : -1 Agility
Terms : 2 Martial artist                    Curr. Scra. Slig. Seri. Crit. 
        4 Psychokineticist        Head              8    16    32    33
Mustering Out : Encounter         Chest            11    22    44    45
                                  Right Arm         8    16    32    33
Note : Base Hit numbers           Andomen           8    16    32    33
shown are already adjusted        Left Arm          8    16    32    33
for Psychokineticist and          Right Leg         8    16    32    33
non-skilled penalties.            Left leg          8    16    32    33
STRENGTH         9   CONSTITUTION     7   AGILITY          6   Initiative       4
EDUCATION        7   CHARISMA         3   INTELLIGENCE     3   EMPHATY          7

SKILLS :
Unarmed Melee    6   Acrobatics       2   Medical          2   Stealth          2
Observation      4   Motorcycle       2   Willpower        6   Pistol           2

Emphatic Sills
Foreboding       4   Peace of Mind    4   Rigid Thinking   6   Mental Leap      4
Speed of thought 6   Mental health    2   Force of Will    2                     
Equipment:

Flashlight                 Field Pack                 Grapple
Rope, 50m                  Survival Kit               Binoculars
Medikit                    Flak Jacket                Kevlar Helmet
Tanto (knife)              Katana (sword)             Shoulder Holster
Desert Eagle .44 pistol, fitted with silencer and laser sight
2 spare magazines for Desert Eagle