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Character by Ms G©
The Witch
Woman
Str: 4
Con: 5
Agi: 4
Int: 7
Edu: 3
Cha: 5
Emp: 6
Background:

Non Player Characters (NPCs) play an important part in your game. Some NPCs are created strictly for one game to create havoc for your players. Others are created for your players to get attached to, then they are killed off to get your players going in the right direction. Once that campaign is over, the NPCs are either dead or forgotten. Alternatively, there is the NPC that you create and enjoy using for more than one campaign, because you have put a great deal of time and energy to develop it. These types of NPCs can be harmful or helpful. They may have the key the player characters need to unlock the door they are trying to get through. The NPCs may also have information to send the characters in the right or wrong direction, depending on their motivation. They could also be the "savior" your players need when they have stepped in over their heads and you just don't have the heart to kill them off yet. One of my personal favorites is a "Witch Woman", like the one played by Ester Williams in the movie "Mighty Quinn" (at least I think it was Ester Williams). The house she lives in will be a hovel surrounded by lush vegetation. The grounds will have a lot of animals, although most are only stray cats and dogs. Whenever the characters encounter her, she will always be sitting on her porch in a rocking chair. This will happen regardless of the time the characters arrive. It doesnít matter how often they go visit her, she will always be on the porch. Remember she is a "Witch Woman" and is all-knowing and all-seeing. She knows of the evil invading the land and is willing to help the fight against it. She may have advice or an item the player characters need. However she will also gladly send the PCs on a wild goose chase or send them to their death. The "Witch Woman" can also be used as an empathic contact.
Skills:

Her studies include herb lore, chemistry and physics, while her empathy skills are to do with animals and humans. The Witch Woman appears as an elderly lady in her 60's with a heavyset build. She will always be found in her rocking chair; the player characters will never see her walk. If the characters get close enough, they will find she reeks of spices and herbs. Her voice is gravelly and she has a Caribbean accent. Sometimes when she talks she speaks in riddles.