twilight2000-digest Sunday, June 25 2000 Volume 1999 : Number 145 The following topics are covered in this digest: Re: EverQuest Re: Testing Testing Re: OT Rant about woodpeckers Re: OT: rant on woodpeckers Re: EverQuest RE: EverQuest Re: EverQuest T2K web pages Re: T2K web pages RE: T2K web pages Re: RE: T2K web pages RE: T2K web pages NUKE BLAST MAPPER Re: NUKE BLAST MAPPER Matt Giesler's site Time comparisons Re: Time comparisons Re: Time comparisons Can I get a lift? Re: Can I get a lift? EPW's Re: EPW's US Trailers Range cards and SFMGs Re: Range cards and SFMGs Radios (Jim's on a roll) RE: Radios (Jim's on a roll) (LONG) ---------------------------------------------------------------------- Date: Wed, 14 Jun 2000 16:43:27 -0700 From: Peter Vieth Subject: Re: EverQuest Kevin O'Dell wrote: > Where do you buy this at? I don't think I have ever seen it. > I urge not even to consider it!!! do not unleash the evil! the devil comes in pleasing forms!!! - -- Peter Vieth | fitek@ix.netcom.com | http://sanitarium.scizzors.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 14 Jun 2000 19:57:38 EDT From: MOrab46019@aol.com Subject: Re: Testing Got the test it's ok *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 14 Jun 2000 20:14:32 EDT From: Samulayo@aol.com Subject: Testing whats the test????? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 14 Jun 2000 22:59:50 EDT From: Damage169@cs.com Subject: Re: OT Rant about woodpeckers Walter Rebsch writes: > Besides can you really imagine a bunch of testosterone soaked knuckle-heads > from the 82nd coming up with an idea that didn't involve them using guns on > something? Ha! They probably wouldn't even consider using birdshot, > instead prefering OO Buckshot so that the bird would be completely > obliterated if hit ... :) > > Walter Well, that _would tend to get rid of any evidence. :) Doug G. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 15 Jun 2000 02:43:32 +0800 From: "Ballistix" Subject: Re: OT: rant on woodpeckers Buckshot???? no way 40mm grenade launchers and 66mm SRAAW are heaps better at hiding the evidence....come to think of it so are Karl Gustavs..... Ballistix - ----- Original Message ----- From: "Walter Rebsch" To: Sent: Thursday, 15 June 2000 02:30 Subject: RE: OT: rant on woodpeckers > > > > pfft. has no one heard of cats? i mean if SOMEONE accidentally > > happened to smear > > meat paste on the tree and a cat just HAPPENED to climb the tree > > and eat the > > woodpeckers-- well now no one could be to blame except for that > > one unidentified > > hooligan! > > > > > > -- > > Peter Vieth | fitek@ix.netcom.com | http://sanitarium.scizzors.net > > > > So would that count as biological warfare? :) > > It's a self-mobile reproducing destructive organism that can fit in a > suitcase. > > Then they could come after you for using a weapon of mass destruction on > poor innocent woodpeckers. The FBI would then storm your house and shoot > everyone in sight for daring to upset the natural order of things. > > Besides can you really imagine a bunch of testosterone soaked knuckle-heads > from the 82nd coming up with an idea that didn't involve them using guns on > something? Ha! They probably wouldn't even consider using birdshot, > instead prefering OO Buckshot so that the bird would be completely > obliterated if hit ... :) > > Walter > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 15 Jun 2000 02:47:34 +0800 From: "Ballistix" Subject: Re: EverQuest Oh btw it doesn't addict everyone it comes across....I play Everquest and you still see me here :) Mind you being isolated in Australia where the lag and packet loss during the day make it impossible to play may help Ballistix ps: it is a really good game and yes it's huge......just remember as with all role playing it is just a game though. - ----- Original Message ----- From: "Walter Rebsch" To: Sent: Thursday, 15 June 2000 04:49 Subject: OT: EverQuest > > One question!! > > > > What is EverQuest??? > > EverQuest (aka EverCrack): A highly addictive first person (Quake style > interface) role-playing game for the PC. It was created by a group of guys > who used to play Dungeons and Dragons and it tries to emulate the 'feel' of > D&D. > > There are 2 key characteristics about it that are important to understand: > > 1) The game world is HUGE. Bigger than any other game ever made to my > knowledge. It doesn't just have levels, it has CONTINENTS! You gotta see > the game to understand that you could play it for months, night and day, and > still only see a small portion of the game world. There are a whole pile of > races and character classes, and they just came out with a new continent > expansion pack (for a total of 3 main continents). > > 2) There are other people (actual live humans) in the same world you are. > Typically there are about 2000 people on a server at a time. Each server is > an 'existence' of the game world. There are about 25-30 servers, and they > keep having to add new ones. Despite being a 2000+ multiplayer game, most > areas in the game are not very crowded. This should give you a clue to the > actual magnitude of the game. At any given moment you can assume that about > 50,000 people around the world are no longer among us. There are enough > people online to actually develop market forces on the costs of selling > items between players. People sell characters on eBay for LOTS of money, > hundreds even thousands of dollars. > > A couple dangers: > > 1) The $40 game comes with 1 month free to addict you. Thereafter it costs > money each month. I forget how much, but its something like $10/month. > > 2) The game is highly addictive. People seem to spend their every waking > moment logged in. Most guys who are online are either single or going to be > that way soon. > > I call it EverCrack because it is like crack cocaine. Once you use that 1 > free month, they got you. You're going to be paying them every month from > then on. My brother is gone. There is still a body which walks around and > goes to his job, but his soul has been consumed by EverCrack. > > Sony, Lucas Arts and the company that makes EverCrack (something that starts > with a V, I can't remember) are in the process of coming out with a new > EverQuest like game. Except it is going to recreate the Star Wars universe. > Any guess what the favorite character class will be? Probably 50% sith, 40% > jedi, 9% bounty hunter, 1% everything else. I am wondering if I will be > able to resist the temptation of the dark side once it comes out next year. > Hopefully they will make it really stupid, so I won't even be tempted. > > Walter > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 15 Jun 2003 09:08:53 -0500 From: "Walter Rebsch" Subject: RE: EverQuest > > Oh btw it doesn't addict everyone it comes across....I play Everquest > and you still see me here :) > > Ballistix > Yeah, it's ok, the first stage is denial, we understand ... hehe :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 15 Jun 2000 14:02:49 +0800 From: "Ballistix" Subject: Re: EverQuest It's ok you will come to the dark side.......oops wrong personality.... Ballistix - ----- Original Message ----- From: "Walter Rebsch" To: Sent: Sunday, 15 June 2003 22:08 Subject: RE: EverQuest > > > > Oh btw it doesn't addict everyone it comes across....I play Everquest > > and you still see me here :) > > > > Ballistix > > > > Yeah, it's ok, the first stage is denial, we understand ... hehe :) > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 15 Jun 2000 15:31:13 -0600 From: Christopher Webb Subject: T2K web pages Now that we've established that we're still here... This is semi-on-topic, or, at least, related-to-topic: What are the legalese requirements for my T2K web pages? Who owns the copyright, what dates are required, and so on? Do I need to have such legalese on every single M2K page, or is the first page sufficient? I think the only actual reference I have to game mechanics is on my M2K reference page. I think everything else is pretty much original material & story (other than the titles that say "Merc:2000"). - -Christopher - ----- http://users.viawest.net/ctos/~cwebb/ Furby Military Academies: http://users.viawest.net/ctos/~cwebb/furbymain.htm (insert clever tagline here) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 15 Jun 2000 19:03:18 EDT From: Calibur1@aol.com Subject: Re: T2K web pages I use this disclaimer. Twilight:2000 in all forms is owned by Tantalus, Inc. ©1984–1996 Tantalus, Inc. Twilight:2000 is a trademark of Tantalus, Inc. Tantalus permits websites and fanzines for this game, provided it contains this notice, that Tantalus is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, noncommercial use, only. Any use of Tantalus, Inc.'s copyrighted material or trademarks anywhere on this website and it's files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it. Tantalus, Inc. PO Box 2310, Key West, FL 33040 - -Calibur1 The Dark Place RPG Site http://msnhomepages.talkcity.com/StrategySt/calibur1/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 16 Jun 2000 08:40:29 -0500 From: "Kevin O'Dell" Subject: RE: T2K web pages What is your web page addy? I would like to check it out. Plus any others out there if you guys don't mind me dropping in. Kevin - -----Original Message----- From: Christopher Webb [SMTP:cwebb@ctos.com] Sent: Thursday, June 15, 2000 4:31 PM To: twilight2000@lists.imagiconline.com Subject: T2K web pages Now that we've established that we're still here... This is semi-on-topic, or, at least, related-to-topic: What are the legalese requirements for my T2K web pages? Who owns the copyright, what dates are required, and so on? Do I need to have such legalese on every single M2K page, or is the first page sufficient? I think the only actual reference I have to game mechanics is on my M2K reference page. I think everything else is pretty much original material & story (other than the titles that say "Merc:2000"). - -Christopher - ----- http://users.viawest.net/ctos/~cwebb/ Furby Military Academies: http://users.viawest.net/ctos/~cwebb/furbymain.htm (insert clever tagline here) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 16 Jun 2000 18:04:41 EDT From: Calibur1@aol.com Subject: Re: RE: T2K web pages In a message dated 6/16/00 11:53:56 AM, kevino@dcionline.com writes: << What is your web page addy? I would like to check it out. Plus any others out there if you guys don't mind me dropping in. >> If you looking to add a little sci-fi to your post-apocalyptic campaign check out The Dark Place RPG Site at: http://msnhomepages.talkcity.com/StrategySt/calibur1/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 16 Jun 2000 16:24:26 -0600 From: Christopher Webb Subject: RE: T2K web pages At 08:40 6/16/00 -0500, you wrote: >What is your web page addy? >I would like to check it out. Plus any others out there if you guys don't mind me dropping in. I would be interested in comments. The direct address to my Merc:2K page is http://users.viawest.net/ctos/~cwebb/m2k/m2kmain.htm - -Christopher Webb - ----- http://users.viawest.net/ctos/~cwebb/ Furby Military Academies: http://users.viawest.net/ctos/~cwebb/furbymain.htm (insert clever tagline here) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 20 Jun 2000 08:00:32 EDT From: Calibur1@aol.com Subject: NUKE BLAST MAPPER I just found a site, off another rpg list, that will allow you to detonate and map the effects of a nuclear blast. It's pretty cool. http://www.pbs.org/wgbh/amex/bomb/sfeature/mapablast.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 20 Jun 2000 15:21:39 +0200 (MET DST) From: Bjorn Nilsson Subject: Re: NUKE BLAST MAPPER On Tue, 20 Jun 2000 Calibur1@aol.com wrote: > I just found a site, off another rpg list, that will allow you to detonate > and map the effects of a nuclear blast. It's pretty cool. > > http://www.pbs.org/wgbh/amex/bomb/sfeature/mapablast.html Been there, done that... Maaaan, Nukes are soo damn cool. I really really wish someone would get me one for my birthday. (Fat chance, but it's nice to dream.) /Bjorn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 23 Jun 2000 14:42:09 +1000 From: "Jim & Peta Lawrie" Subject: Matt Giesler's site Woo Hoo! Matt Giesler's site is back from wherever it went! Absolutely amazing stuff for campaigns, rules on creating inustries including breakdowns and actual task rolls. Absolutely realistic but fun as well. Go to it *right now!* http://website.mciworld.com/~matt.geisler@mciworld.com/scifi.html (Loonz somehow found it, I searched everywhere for it!) Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 23 Jun 2000 15:32:26 +1000 From: "Jim & Peta Lawrie" Subject: Time comparisons Okay, who knows what the various combat time-units are in versions 1.0, 2.0 and 2.2? Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 24 Jun 2000 13:16:13 +1000 From: "Peter" Subject: Re: Time comparisons - ----- Original Message ----- From: Jim & Peta Lawrie To: T2K Forum-A ; T2K forum Sent: Friday, June 23, 2000 3:32 PM Subject: Time comparisons > Okay, who knows what the various combat time-units are in versions 1.0, > 2.0 and 2.2? > > Jim 1.0, each combat turn is 30 seconds but is broken down to 5 second combat rounds. The rules encourage players to tell the referee what they are doing for the 30 secs and the ref to sort this out. Each player gets one or two actions in the 5 sec combat round. 2.0, same as 1.0. 2.2, each combat turn is 5 seconds, the 30 sec has been dropped. Peter G *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 24 Jun 2000 14:16:52 +1000 From: "Jim & Peta Lawrie" Subject: Re: Time comparisons >> Okay, who knows what the various combat time-units are in versions >1.0, >> 2.0 and 2.2? >> >> Jim > >1.0, each combat turn is 30 seconds but is broken down to 5 second combat >rounds. The rules encourage players to tell the referee what they are doing >for the 30 secs and the ref to sort this out. Each player gets one or two >actions in the 5 sec combat round. >2.0, same as 1.0. >2.2, each combat turn is 5 seconds, the 30 sec has been dropped. > >Peter G Thanks Peter! No worries Loonz. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 24 Jun 2000 19:54:03 +1000 From: "Jim & Peta Lawrie" Subject: Can I get a lift? It was put up at the Town Hall BB a little while ago that the 5th Infantry Division (Mechanised) is on or near this date currently in the Turon area distilling fuel for it's jump into Poland. As there is Zero signal on the list at the moment, I was wondering if anyone would like to post their fondest or least fondest memories of what's about to happen to us all around Kalisz? My most vivid was during the actual breakout, it was dark but flares were throwing shifting, multi coloured flares through the trees and a grunt ran back and yelled "Okay! The roads clear! GO! GO!" As the PCs motored their 2.5 ton truck and hummer through the trees and over the rutted road to where the road to the east was, they passed a field lit by burning T-72s and T-80s. Near a hull down position overlooking the wrecks there was a UK Challenger 2 MBT, slewed around with a broken track and it's crew outside feverishly trying to repair a busted track pin. As the Sov tanks approached the PCs as one leapt out of their vehicles to help the tank crew out. A few close shaves and some heavy wounding later, they followed the big guy out but lost contact with the tank further up the road in a tremendous firefight. I always had that MBT up my sleeve if they should ever really need help! Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 24 Jun 2000 13:57:59 +0000 From: "The Kevinator." Subject: Re: Can I get a lift? At 07:54 PM 6/24/00 +1000, you wrote: > ....As there is Zero signal on the list at the moment, I was wondering if >anyone would like to post their fondest or least fondest memories of what's >about to happen to us all around Kalisz? > Yeah, my first lesson in combat: Urban combat really sucks, BECAUSE (lesson #2): You never know when that little turd with the RPG is gonna pop around the corner you just passed to nail your most valuable vehicle in the ass. And while it was an expensive combat round for our side, lighting him up with a 40mm Wally Pete WAS intensely satisfying. The Kevinator. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 24 Jun 2000 14:39:35 -0500 From: Craig Gulledge Subject: EPW's Has anyone out there given thought to EPW's? In case you don't know EPW's are "Enemy Prisoners of War", as opposed to POW's (which is what we use to refer to our service members) I know that in WWII there were lot's of camps in Texas and (IIRC) New Mexico, where prisoners from Europe were kept. I was thinking about all these "Mystery Federal Prisons" that right wing conspiracy groups talk about, might be used to house EPW's. Any thoughts?? Craig *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 25 Jun 2000 08:41:03 +1000 From: "Jim & Peta Lawrie" Subject: Re: EPW's >Has anyone out there given thought to EPW's? >In case you don't know EPW's are "Enemy Prisoners of War", >as opposed to POW's (which is what we use to refer to our service >members) >Craig In standard E&E scenario's we let them go if we're on the move and secure them if we're in cantonment. It means a round the clock guard but it also guarantees good treatment if we're captured ourselves. Also, they could just be in the marauder band next time and speak up as the cold muzzle of that pistol is resting against your neck! I play a stranded UN peacekeeper, he's a tad rough but he's not about to let anyone shoot a prisoner. Having the powder blue hat or armband means people are more likely to surrender though. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 25 Jun 2000 09:11:22 +1000 From: "Jim & Peta Lawrie" Subject: US Trailers Perusing through the FAS site to get some info on US trailers for an upcoming game, it seems that these are the standard US trailers. M1082 LMTV Payload: 2250kg Vehicle Curb Weight: 2950kg M1095 MTV Payload: 4545kg Vehicle Curb Weight: 4150kg I'd call them C/C but the price is a toughy, any ideas? Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 25 Jun 2000 11:04:39 +1000 From: "Jim & Peta Lawrie" Subject: Range cards and SFMGs I know we have a few professionals here on the list's as well as some well read enthusiast's. Could some of you explain the use of range cards for machine gun teams? What actually goes into Sustained Fire Machine Gunnery anyway? I know that the UK tripod for the MAG SFMG has a traverse dial and some presets, how are these used and what are they used for? Finally, we generally see a MG as essentially a heavier individual weapon in the various games but old photos (WW2 etc) as well as new show a whole bunch of people in a machine gun team. What do they do and when? What would some combat tasks be for them? Jim the Inquisitive *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 24 Jun 2000 21:13:43 -0700 (PDT) From: graebarde Subject: Re: Range cards and SFMGs Jim and All the inquisitive the URL listed is the FM for infantry operations at small unit level. It explains range cards better than I could on the list without using up every ones mailbox space. It has other very good reading material too.. Maybe a must read for T2K players? Could some of you explain the use of range cards for machine gun teams? http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/7-8/ch2.htm#s5p19 > in a machine gun team. What do they do and when? What would some combat tasks be for them? > A typical machine gun team in the army was three men: gunner, assistant gunner, and ammo bearer. The machinegunner humped the pig and made her squeal. He carried enough ammo to get the gun into action, and some spare ammo. He also carried a pistol. The assistant gunner humped the spare barrel and tripod (if it was taken out, which it usually wasn't) and ammo. He carried a '16 also, but his job was to feed ammo to the pig. If the gunner was "incapacitated" he would take over as gunner. The ammo bearer humped spare ammo (as did most of the troops in the platoon)and took over for the assistant gunner if he was "incapacitated" or took over for the gunner. He also became gunner by default if the other senior team members were "incapacitated". He would gather ammo from the other platoon members when the fight started. Hope this helps some. daFORD Fight Light! __________________________________________________ Do You Yahoo!? Get Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 25 Jun 2000 16:03:12 +1000 From: "Jim & Peta Lawrie" Subject: Radios (Jim's on a roll) This is a multi-part message in MIME format. - ------=_NextPart_000_00A8_01BFDEBE.DD129BC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable These are the US army radios I can find that appear to be in use for = ground troops at the moment. The stuff in brackets is technical stuff I = was hoping Chuck or Walter could shed some light on, these are the two = radio experts that I know of on the list although Damian is up on our = superior Aussie stuff! Little note: if it's a AN/GRC it's a ground = station, AN/PRCis a man pack/vehicular and AN/VRC is a vehicular radio. AN/GRC-206 is a ground station, a base unit (HF AM, SSB and CW/VHF FM = and AM/UHF AM radio set. HF 2-30MHz 100Hz steps 150 Watts) and also the = fllowing other radios are included. AN/PRC-104 (VHF 30-76MHz FM, 50KHz steps 35 Watts) AN/VRC-44 (VHF 116-150 MHz & 225-400 MHz AM, 50KHz steps 35 Watts) AN/VRC-83 (UHF 116-150 MHz & 225-400MHz, AM, 50KHz steps 3 Watts) AN/PRC-113 (Radio set, 116-149.975, 1360 channels, and 225-399.975 = MHz, 7000 channels, AM, 3 Watts, 8 presets on each band, with secure = capability) The whole wazoo weighs 210kg. I hate to think what it would be worth = in T2K terms and this doesn't include antenna assemblies! AN/PRC- 11 [no data] AN/PRC- 77 (30-76mHz, 920 chan, 50kHz spacing, FM) [This is the 5/25km = version from the v2.0 rules] AN/PRC-104 (HF Radio set, 2-30Mhz 100Hz steps. TO: 31R2-PRC104-1/2/4) = 12.7kg AN/PRC-113 (116-149.975, 1360 channels, and 225-399.975 MHz, 7000 = channels, AM, 3 Watts, 8 presets on each band, with secure capability) AN/PRC-119 (SINCGARS radio set, Man Pack, 30-87.95 MHz, 25KHz channel = spacing, Frequency Agile. Powered by BA-5513. Power output 400mW to 4W) AN/PRC-126 [no data] AN/PRC-127 [no data] AN/PRC-177 [no data] AN/VRC- 12 (Radio set, vehicular/fixed use, 30-76mHz, FM) [This is the = 50km vehicle from the version 2 rules] AN/VRC- 24 (Radio set, 225-400mHz, AM) Now, what info do I need to know to find out their range? When's the = best time to transmit? Can any find me the names of the usual antenna = assemblies in use? From what I gather, getting your radio is only half the job (that = would be too easy for RPGers) you also have to choose an antenna = assembly. This changes your range, weight etc. - ------=_NextPart_000_00A8_01BFDEBE.DD129BC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
    These are the US army radios I can find that = appear to=20 be in use for ground troops at the moment. The stuff in brackets is = technical=20 stuff I was hoping Chuck or Walter could shed some light on, these are = the two=20 radio experts that I know of on the list although Damian is up on our = superior=20 Aussie stuff! Little note: if it's a AN/GRC it's a = ground=20 station, AN/PRCis a man pack/vehicular and=20 AN/VRC is a vehicular radio.
 
AN/GRC-206 is a ground station, a base unit (HF AM, SSB and CW/VHF FM and AM/UHF AM radio set. HF 2-30MHz = 100Hz steps=20 150 Watts) and also the fllowing other radios are included.
    AN/PRC-104 (VHF = 30-76MHz=20 FM, 50KHz steps 35 Watts)
   
AN/VRC-44 = (VHF 116-150 MHz & 225-400 MHz AM, 50KHz = steps 35=20 Watts)
    AN/VRC-83 (UHF = 116-150 MHz=20 & 225-400MHz, AM, 50KHz steps 3 Watts)
    AN/PRC-113 (Radio set,=20 116-149.975, 1360 channels, and 225-399.975 MHz, 7000 channels, AM, 3 = Watts, 8=20 presets on each band, with secure capability)
    The whole wazoo weighs 210kg. I hate to think = what it=20 would be worth in T2K terms and this doesn't include antenna=20 assemblies!
AN/PRC- 11 [no=20 data]
AN/PRC- 77 (30-76mHz, = 920 chan,=20 50kHz spacing, FM) [This is the 5/25km version from the v2.0=20 rules]
AN/PRC-104 (HF Radio set, = 2-30Mhz 100Hz=20 steps. TO: 31R2-PRC104-1/2/4) 12.7kg
AN/PRC-113 = (116-149.975, 1360 channels, and 225-399.975 MHz, 7000 = channels, AM, 3=20 Watts, 8 presets on each band, with secure=20 capability)
AN/PRC-119 (SINCGARS radio=20 set, Man Pack, 30-87.95 MHz, 25KHz channel spacing, Frequency Agile. = Powered by=20 BA-5513. Power output 400mW to 4W)
AN/PRC-126 = [no data]
AN/PRC-127 [no=20 data]
AN/PRC-177 [no=20 data]
AN/VRC- 12 (Radio set,=20 vehicular/fixed use, 30-76mHz, FM) [This is the = 50km vehicle=20 from the version 2 rules]
AN/VRC- 24 (Radio set, 225-400mHz, AM)
 
    Now, what info do I need to know to find out = their=20 range? When's the best time to transmit? Can any find me the names of = the usual=20 antenna assemblies in use?
 
    From what I gather, getting your radio is only = half the=20 job (that would be too easy for RPGers) you also have to choose an = antenna=20 assembly. This changes your range, weight etc.
- ------=_NextPart_000_00A8_01BFDEBE.DD129BC0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 25 Jun 2000 14:59:18 -0500 From: "Walter Rebsch" Subject: RE: Radios (Jim's on a roll) (LONG) Sorry for not answering sooner, but I haven't been online much lately. >-----Original Message----- >From: Jim & Peta Lawrie > > These are the US army radios I can find that appear to be in use for ground troops at the moment. The stuff in >brackets is technical stuff I was hoping Chuck or Walter could shed some light on, these are the two radio experts >that I know of on the list although Damian is up on our superior Aussie stuff! Little note: if it's a AN/GRC it's a >ground station, AN/PRCis a man pack/vehicular and AN/VRC is a vehicular radio. > Uh oh. I don't know about Chuck, but I'm NOT a radio expert. I used them quite a lot, but I am anything but an expert. And besides that: I got out in 1992, so many of the finer details are fading... You want me to remember names of antenna assemblies?!? Geeze, I can't remember the nomenclature of the radio sets anymore. :) The radios in our Hummers used a fiberglass whip antenna that was about 8 feet long. The little ones we carried on patrols had an antenna that was similiar to a piece of a metal mini-blind slat. I don't recall anyone ever switching around antenna types on radios, but it's possible the commo guys did that on their stuff. Also, if you want a secure radio, you not only have to have a secure module on both sides, but both people need to use the same key. A key is an electronic code that was generated by the commo guys. There was a little handheld device about the size of a pack of cigarettes that was used to program the secure modules. We typically changed secure keys about every 24 hours. How to program the secure module is actually not common knowledge, and the average grunt may not know how to do it. It only takes about 2 minutes to explain it, if I remember right so it wasn't hard. Something like: switch the secure set to download, plug in the programmer, press a button on the programmer while key'ing the mike a couple times, or something like that. Then the secure box now has a new secure key in it. If you don't have the right secure key, then what you hear is complete garbage hissy static. But it was a kind of distinc kind of static so you knew that you had the wrong key, not that the radio was broken. Of course, radios were ALWAYS a second choice to using a field telephone when stationary. Any time we set up for any length of time longer than a couple hours, the commo guys started unspooling the wire between the OP/LP's and the TOC (and between Bn HQ and Bde HQ if they were close enough). Also, I was browsing around the web and ran into a pretty nice site that describes a lot of different stuff in 4 lessons. It's unrelated to this thread, but still some useful pictures, info and drawings. It's at: http://www.army-itam.com/itamlm/army.htm More on the subject is this except from an AAR I found on the web at Gulflink: The AN/VRC-127 hand-held radio craved to be invaluable -For manv aDDlications. Durina the around war. it,was our onlv direct link +ram our C'P'to the XVIII ABN Coros Rear CP. Distance was about one-and-a-hal+ miles. We used an enhanced antenna consistiric3 of a strand of CODDer wire about twentv-+ive feet in lenoth. Manv units COMDlained about not havina these radios. That no one's fault but their own.- it's a CTA item and a unit should order as manv as thev need. This radio is suderb +or controllina convovs and also works well between EOD members resoondina to incidents. Everv soldier should have one. We had CEOI's for everv unit within both coros as well as all the EAC units and Marines. Thev were relatively easv to use and included a master call sion cross-reference book. There were no authentication tables nor any means a+ encrvotina. MSG Hall of the 147th EOD devised an ingenious method of encodina arid coordinates bv usina suffixes. This was on pages 5&6 of this: http://www.gulflink.osd.mil/cgi-bin/display_full_document.pl?army&19961108&1 10596_sep96_decls2_ It looks like they OCR'ed a typed document and never bothered to go back and fix the errors. Another interesting AAR from that site mentioned commo problems that the 24th Mech had in desert storm, check it out: 6. (U) DISCUSSION: Communication equipment authorized for the Division Military Police company is inadequate for command and control when there are extended lines of communication. The equipment authorized for use (AN/VCR 46, AN/VRC 47 AND AN/PRC 77) does not have the range ( 15 miles maximum on the AN/VRC 46 and 5 miles for the AN/PRC 77) to insure adequate communications. Both are further limited by age and severe loss of effectiveness under adverse weather conditions. The need to establish relays placed military police in static positions on the battlefield and reduced their effectiveness to mass and provide support to commanders to counter Level II threats. The additional necessity to establish substations and split cell operations accounts for a drain on the already austere manpower assets assigned to the division. Radio equipment which has a down time rate equal to one of six days of use is offset only by imaginative repairmen and swapping out of equipment on a constant basis. No slots were allocated on the division multi-channel system for either of the two assigned military made available during portions of the deployment. Without multi-channel capability, both units were effectively out of communications with their command and control element, the Provost Marshal. 7. (U) LESSON LEARNED: 1. The range of present FM radio equipment authorized in the division MP company is approximately 70 percent of TM stated range. 2. Planning must include relays when lines of communication (LOC) will be extended. This was from page 204 of the 24th Mech Division's Gulf War AAR. I wonder if this helps any. Walter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #145 *************************************