twilight2000-digest Friday, March 10 2000 Volume 1999 : Number 132 The following topics are covered in this digest: Terrain Comments RE: Terrain Comments Re: group makeup, and timelines... Re: group makeup, and timelines... RE: group makeup, and timelines... Re: group makeup, and timelines... Re: group makeup, and timelines... ---------------------------------------------------------------------- Date: Sat, 11 Mar 2000 03:54:28 +1100 From: "Jim & Peta Lawrie" Subject: Terrain Comments Has anyone noticed that when the majority of games are run for T2K in Poland, they're always set in 'generic forest land'? I've been looking through some info on Poland and it looks fairly built up, I think that a lot of the action would be of the MOUT/FIBUA type. MOUT, for those in the dark, is the US acronym for Military Operations, Urban Terrain. (I think!) and FIBUA is the Australian version or Fighting In Built Up Areas. PCs should have a good look at their load out and make up a MOUT rig. An SMG or short assault rifle, plenty of grenades (at least ten) and a gas mask is a must. A decent pistol is not a bad idea either, especially if the GM allows specialist ammo. A riot gun or a CAWS are in their environments during urban combat, solids will go right through flak armour and are good for 'lockpicking' as well. Night vision goggles are good but the GM should massively penalise the lack of peripheral vision, a fairly important side effect when a slight flicker on the edge of your vision could be the enemy arming a grenade. MOUT will tax the GMs ability to decribe the game world, more than anywhere else it is a 3D environment. Whole battles took place between various floors of Chechyn buildings, the Chechyns where very good at causing the Russians to commit fratricide by pulling back and letting units shoot each other through the floors and cielings evidently. I'm sure every GM has a favourite method of placing the players in positions where they could be shooting at their own side without them knowing. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 10 Mar 2000 11:29:15 -0600 From: "Walter Rebsch" Subject: RE: Terrain Comments > Has anyone noticed that when the majority of games are run for T2K in > Poland, they're always set in 'generic forest land'? I've been looking > through some info on Poland and it looks fairly built up, I think > that a lot > of the action would be of the MOUT/FIBUA type. > We bought maps from this place: http://www.netins.net/showcase/travelgenie/polbroch.htm It changed the whole feel of the game. The detail level is excellent. It has hills, ridge lines, buildings, little side roads, forests, tree lines, small streams, etc... Jim's right though, lot's of little towns everywhere. The map that comes with T2K sucks in comparison with the ones we bought. Kinda pricey at about $10 US each, but well worth it in my opinion. I'd have each player chip in so the referee doesn't get hit with the whole bill (like usual). Walter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 10 Mar 2000 09:27:50 -0800 From: "Corey Wells" Subject: Re: group makeup, and timelines... This is a multi-part message in MIME format. - ------=_NextPart_000_0012_01BF8A72.E7C1B600 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable A Dragon? That must be old or talking about a national guard unit. = Well, maybe not that old, I've seen a dragon missle being shot, but I = don't think they use those anymore. Maybe someone else knows if they = still use them? They fly really slow for a missle and seem to 'bounce = on sparks' (the little corrective thrusters on the sides of the missle) = so they have a flight path like a rock being skipped across water. = Squad size changed in the US Army for certain units when they adopted = the Bradley, because it couldn't hold a regular squad size, or so I = heard. So the squad size probably depends on the type of APC they have = (if any). --> You're right about the age. It was from Merc:2000. That's like = at least 6 years old, right. Actually, in God's Children, the ATGM team = used a Javelin. It was an attack-from-above missile. It's also = abarantly a very fast missile. It doesn't have to be quite as dramatic as the nova thing. A = super-massive solar flare could reach out and destroy every satellite in = earth orbit. Without any GPS's, spy satellites, or satellite = communications the US would suffer badly, giving any rivals out there a = chance to pounce while we are down. --> I wasn't sure if a solar flare could be big enough to cause = complete meltdown of electronic systems world-wide. Though the = satellites are important for Global Communications, we have enough = land-lines to for in country, and we had international communications = before satellites; I'm sure we could go back to ocean-floor trunk lines. = Though losing satellites would hurt the economy pretty good. Slow a = lot of business down. A virus bad enough to dump the majority of things back into the 19th = century is a bit too much to be believable in my opinion. Most = computers aren't on a network. How do you infect them? I'm not talking = about PC's. I'm talking about the millions of little embedded = processers that run virtually everything electronic. If you want to do = this, you would need something like a massive EMP hit on the whole = planet. Something bad enough to give everyone on the planet about 50 = rads in a second or two. Again, the solar flare idea is more = believable. =20 --> True it wouldn't effect embedded chips, unless their flash = upgradeable. But, the two most important systems are mostly networked: = Power and Communications. Your elevator's embedded chip will be find, = but there would be no power for the elevator to work. For a society = like the US, and most of Europe, just losing power will give the chaotic = situation we're looking for. Believe me, a virus can be bad enough to = do that. And, it can be made sneaky enough so it's not noticed until = too late. Kind of like infiltration teams. I was thinking of a virus = that's broken up into several small ones. By themselves, they do = nothing but spread and search out the other componants. But when they = are all together on one system, the go together like a puzzle and then = the virus's payload is unleashed. I'd actually figured out the = logistics of it, and know that it would be programmable. The componants would have four parts. Three would be the same for = each one: A) replicate yourself to other systems, B) seek out the = other componants and retrieve them, C) an outline, or map, of how the = componants go together. The fourth part would be that particular = companants piece of the overall virus puzzle. There are at least two values to cutting the virus up like this. One = is size. Smaller viruses are more easily missed. Virus software might = pick them up, but such software works on three things: Viruses it = already knows (which wouldn't be the case,) a virus profile (which this = can be written to not fit a known profile,) and when the virus tries to = do something, usually writing to the boot sector. This virus wouldn't = do anything right away. Also reminds me, one thing that we discussed in = PC Support. How about a virus that doesn't attack your system, but = instead attacks anti-virus software. Kind of like a computer HIV. The second reason for cutting it up is that the individual pieces, if = spotted, won't give anything away as to what the virus will do. Though, = because they would share three things in common, some defence can be = created against them if someone just spots one piece. But withought the = overall virus picture, no one would know what the virus's purpose would = be, so no alarm would go out. Visit McAfee's or Norton's website. They = have virus risk postings. Some viruses are considered low risk. One = that just replicates itself, but has no discernable payload, would be = considered low risk. True, I see such a thing taking a long time to spread, and in such, = increases the chance it might be discovered. But it isn't so unlikely. If you doubt how massive the pent-up energy is in the sun, realize = that astronomers estimate that it takes approximately a million years = for the energy from the nuclear reactions in the center of the sun to = reach the surface of the sun to be radiated outward into space. Even = now they try to predict solar flares so they can change the orbits on = the more sensitive satellites so they will be hidden behind the earth = when the shockwave in the solar wind hits us. =20 Walter =20 No doubts here. That's part of the reason I'd thought of the sun. = And because of the predictions of solar flare activity, and that we are = in a period of increased activity, I thought it especially relevant now. = I don't think a small nova would be so dramatic (okay, it's effects = would be, but not that it would happen.) It is believed that it happens = often, with other stars. We don't think it's happened with ours yet, = but could anytime. It's possible it has at some point, before modern = observations, but towards the opposite side of earth's orbit. So it = wouldn't have affected us much. I'd agree though, that the flare would be a possibly better disaster. = The logistics of the virus are a little large. Still would work, and is = as relevant right now, with the concerns about viruses and hacking. But = the flare would be good, and probably easier to do. All it takes is an = assumption of a powerful enough, and big enough, flare to reach out and = basically "lick the earth with a tongue of flame..." No other = explanations then would be needed. The viruses may take more to justify = it happening, the hows and whys... Cor - ------=_NextPart_000_0012_01BF8A72.E7C1B600 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
 
A=20 Dragon?  That must be old or talking about a national guard = unit. =20 Well, maybe not that old, I've seen a dragon missle being shot, but I = don't=20 think they use those anymore.  Maybe someone else knows if = they=20 still use them?  They fly really slow for a missle and seem to = 'bounce on=20 sparks' (the little corrective thrusters on the sides of the missle) = so they=20 have a flight path like a rock being skipped across water.  Squad = size=20 changed in the US Army for certain units when they adopted the = Bradley,=20 because it couldn't hold a regular squad size, or so I heard.  So = the=20 squad size probably depends on the type of APC they have (if=20 any).
 
--> You're = right about=20 the age.  It was from Merc:2000.  That's like at least 6 = years old,=20 right.  Actually, in God's Children, the ATGM team used a = Javelin. =20 It was an attack-from-above missile.  It's also abarantly a very = fast=20 missile.
 
It=20 doesn't have to be quite as dramatic as the nova thing.  A = super-massive=20 solar flare could reach out and destroy every satellite in earth = orbit. =20 Without any GPS's, spy satellites, or satellite communications the US = would=20 suffer badly, giving any rivals out there a chance to pounce while we = are=20 down.
 
-->  = I wasn't=20 sure if a solar flare could be big enough to cause complete meltdown = of=20 electronic systems world-wide.  Though the satellites are = important for=20 Global Communications, we have enough land-lines to for in country, = and we had=20 international communications before satellites; I'm sure we could go = back to=20 ocean-floor trunk lines.  Though losing satellites would hurt the = economy=20 pretty good.  Slow a lot of business down.
 
A virus bad enough to dump the majority of = things=20 back into the 19th century is a bit too much to be believable in my=20 opinion.  Most computers aren't on a network.  How do you = infect=20 them?  I'm not talking about PC's.  I'm talking about = the=20 millions of little embedded processers that run virtually everything=20 electronic.  If you want to do this, you would need something = like a=20 massive EMP hit on the whole planet.  Something bad enough to = give=20 everyone on the planet about 50 rads in a second or two.  Again, = the=20 solar flare idea is more believable.
 
-->  True it wouldn't effect embedded = chips,=20 unless their flash upgradeable.  But, the two most important = systems are=20 mostly networked:  Power and Communications.  Your = elevator's=20 embedded chip will be find, but there would be no power for the = elevator to=20 work.  For a society like the US, and most of Europe, just losing = power=20 will give the chaotic situation we're looking for.  Believe me, a = virus=20 can be bad enough to do that.  And, it can be made sneaky enough = so it's=20 not noticed until too late.  Kind of like infiltration = teams.  I was=20 thinking of a virus that's broken up into several small ones.  By = themselves, they do nothing but spread and search out the other = componants.=20 But when they are all together on one system, the go together like a = puzzle=20 and then the virus's payload is unleashed.  I'd actually figured = out the=20 logistics of it, and  know that it would be = programmable.
 
The componants would have four parts.  = Three would=20 be the same for each one:  A) replicate yourself to other = systems, =20 B) seek out the other componants and retrieve them,  C) an = outline,=20 or map, of how the componants go together.  The fourth part would = be that=20 particular companants piece of the overall virus puzzle.
 
There are at least two values to cutting the = virus up=20 like this.  One is size.  Smaller viruses are more easily=20 missed.  Virus software might pick them up, but such software = works on=20 three things:  Viruses it already knows (which wouldn't be the = case,) a=20 virus profile (which this can be written to not fit a known profile,) = and when=20 the virus tries to do something, usually writing to the boot = sector. =20 This virus wouldn't do anything right away.  Also reminds me, one = thing=20 that we discussed in PC Support.  How about a virus that doesn't = attack=20 your system, but instead attacks anti-virus software.  Kind of = like a=20 computer HIV.
 
The second reason for cutting it up is that = the=20 individual pieces, if spotted, won't give anything away as to what the = virus=20 will do.  Though, because they would share three things in = common, some=20 defence can be created against them if someone just spots one = piece.  But=20 withought the overall virus picture, no one would know what the = virus's=20 purpose would be, so no alarm would go out.  Visit McAfee's or = Norton's=20 website.  They have virus risk postings.  Some viruses are=20 considered low risk.  One that just replicates itself, but has no = discernable payload, would be considered low risk.
 
True, I see such a thing taking a long time to = spread,=20 and in such, increases the chance it might be discovered.  But it = isn't=20 so unlikely.
 
If you doubt how massive the pent-up energy = is in the=20 sun, realize that astronomers estimate that it takes approximately a = million=20 years for the energy from the nuclear reactions in the center of the = sun to=20 reach the surface of the sun to be radiated outward into space.  = Even now=20 they try to predict solar flares so they can change the orbits on = the=20 more sensitive satellites so they will be hidden behind the earth when = the=20 shockwave in the solar wind hits us.
 
Walter      &nbs= p;        =20
 
No doubts here.  That's part of the = reason I'd=20 thought of the sun.  And because of the predictions of solar = flare=20 activity, and that we are in a period of increased activity, I thought = it=20 especially relevant now.  I don't think a small nova would be so = dramatic=20 (okay, it's effects would be, but not that it would happen.)  It = is=20 believed that it happens often, with other stars.  We don't think = it's=20 happened with ours yet, but could anytime.  It's possible it has = at some=20 point, before modern observations, but towards the opposite side of = earth's=20 orbit.  So it wouldn't have affected us much.
 
I'd agree though, that the flare would be a = possibly=20 better disaster.  The logistics of the virus are a little = large. =20 Still would work, and is as relevant right now, with the concerns = about=20 viruses and hacking.  But the flare would be good, and probably = easier to=20 do.  All it takes is an assumption of a powerful enough, and big = enough,=20 flare to reach out and basically "lick the earth with a tongue of=20 flame..."  No other explanations then would be needed.  The = viruses=20 may take more to justify it happening, the hows and = whys...
 
Cor
- ------=_NextPart_000_0012_01BF8A72.E7C1B600-- __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 10 Mar 2000 09:53:19 -0800 From: "Corey Wells" Subject: Re: group makeup, and timelines... This is a multi-part message in MIME format. - ------=_NextPart_000_0025_01BF8A76.76A0FFE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I think that was for the old series mech squads mounted in M113's (H = series I think as opposed to the J series mounted in Bradleys). It = really depends on the type of the unit, I think. If I remember right, = the Bradley squads are pretty weird, since there are only 20 some odd = troops in the dismount section for the entire platoon(24 plus four = vehicle crews?). I think nine would be about right on paper for a non = mechanized infantry unit, two four man fire teams and a squad leader. = Though many units are understrength due to rotations, leaves, etc. I'm not sure. Your dismounted sounds about right, though. Figure = at least 8 crew members total with the bradleys, with 24 dismounts, that = gives you 32. RTO, Platoon Leader, and Assist. Platoon Leader brings it = to 35...
 
I think that was for the old series mech squads mounted in = M113's (H=20 series I think as opposed to the J series mounted in = Bradleys).  It=20 really depends on the type of the unit, I think.  If I remember = right,=20 the Bradley squads are pretty weird, since there are only 20 some = odd troops=20 in the dismount section for the entire platoon(24 plus four vehicle=20 crews?).  I think nine would be about right on paper for a non=20 mechanized infantry  unit, two four man fire teams and a squad=20 leader.  Though many units are understrength due to rotations, = leaves,=20 etc.
 
I'm not sure.  Your dismounted sounds = about=20 right, though.  Figure at least 8 crew members total with the = bradleys,=20 with 24 dismounts, that gives you 32.  RTO, Platoon Leader, and = Assist.=20 Platoon Leader brings it to 35...
 
<together in a heavy=20 weapons squad/platoon like you are thinking.  In Clancy's book = Airborne=20 he lists a platoon having the nine man squad I mentioned above with = the=20 platoon having three rifle squads and a heavy weapons squad with two = M240=20 and two ATGM teams each.  Not sure if this applies to only the = 82nd or=20 if the companies in the 101st and the other light infantry = units
are organized similarly.  Seems pretty = reasonable/believable=20 though.
 
That sounds about like the composition given = in Merc,=20 except for the ATGMs.  Merc does mention that a platoon often = has=20 attachments, depending on the mission.  These usually consist = of AT or=20 Heavy MGs.  But Merc did give ATGM (the Dragon, that's a = medium,=20 right?) to each squad.
 
I'm not sure what kind of unit you are trying to come up with, = but if=20 it's a nonmechanized unit,
you're probably looking at 9 men per squad with two fire teams = and a=20 squad leader.  Each fire team has one SAW, one M16/M203, and = two=20 M16's.  Three squads in a platoon.  Platoon command = section has=20 the 2nd Lt, a platoon Sgt., RTO, possibly a medic and a forward=20 observer.  Platoon also has a weapons squad with two medium = machine=20 guns and two ATGM's.  That's to the best of my knowledge, but = it may be=20 a bit outdated.
 
Regards,
JC
 
Thanks.  What I was looking at making = was a 10=20 man squad.  1 SAW, maybe a couple light ATs (like = disposables... =20 Perhaps LAW, or more modern equivelant) a couple M203s.  The = squad=20 leader counts as a member, so it stays even at 10.  I wasn't = thinking=20 too much on how a mechanized vs. pure foot platoon might work = out. =20
 
Let's see.  The M2 Bradley's carry a = total of=20 10:  3 crew and 7 passengers.  Sounds odd, wouldn't there = be an=20 even number of passengers, or would the commander basically be = taking a=20 passenger seat?  The LAV-25 (my other favorite) carries 11, so = that=20 still works.
 
Let me give what I was looking at for a = squad,=20 and a platoon, then see what you guys think.
 
The sqd leader and asst. sqd leader, both = with=20 M16s.  A SAW gunner, and I gave him an asst that could carry = extra=20 mags, who would also be armed with M16.  Two riflemen = (m16) who=20 also carry LAWs (or other light AT.)  Two riflemen with M203s=20 attached.  And two more Riflemen.  Figure those last two = could be=20 the driver and gunner for the APC.  Still short the commander, = but=20 maybe the Asst could serve that role, leaving the total dismount at=20 7.
 
The platoon would be 3 squads, of course, = plus the=20 Platoon leader, the Asst. Platton leader (who might command the APC = section=20 if they split up) an RTO and a medic.  Then I also attached an = Air and=20 Armor Threat team.  This consisted of a medium or Heavy ATGM (2 = men,)=20 and another 2 men with some form of anti-air (how portable is a=20 stinger?  Is there something new and better?)  Then I also = attached a heavy MG section, but I haven't figured what to give = them. =20 I think an M2HB would be two bulky for two men to lug around.  = Perhaps=20 the MG team would not be attached for patrols.  Maybe just = defencive=20 assignments.   The M60 is a bit outdated, and part of the = reason=20 that the squads have SAWs now. 
 
Anyhow, until now, with you guys and Merc, = I've only=20 seen one SAW per squad.  If your experience is from Airborne, = that=20 might explain why there were 2.  Airborne might be dropped off = in the=20 middle of nowhere, and without support.  Need to carry = everything with=20 you, and make sure you have what ever you might need to take care of = yourselves.  Which makes sense.  In a way, I want my = platoon to be=20 self-reliant like that, to be able to operate on it's own.  But = I also=20 don't want it having too much firepower.
 
Cor
- ------=_NextPart_000_0025_01BF8A76.76A0FFE0-- __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 10 Mar 2000 12:43:44 -0600 From: "Walter Rebsch" Subject: RE: group makeup, and timelines... This is a multi-part message in MIME format. - ------=_NextPart_000_0004_01BF8A8E.45C08FE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Corey, The virus idea sounds fine for a game scenario, just try not to assign too much real world plausability to it. The real impact of even the most viscious and well written virus is extremely tiny compared to what would happen from a global scale EMP event like what we were talking about. But that doesn't have to matter for game purposes, if you want a virus, let there be a virus. :) Walter - ------=_NextPart_000_0004_01BF8A8E.45C08FE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Corey,
 
The=20 virus idea sounds fine for a game scenario, just try not to assign too = much real=20 world plausability to it.  The real impact of even the most = viscious and=20 well written virus is extremely tiny compared to what would happen from = a global=20 scale EMP event like what we were talking about.  But that doesn't = have to=20 matter for game purposes, if you want a virus, let there be a = virus. =20 :)
 
Walter
- ------=_NextPart_000_0004_01BF8A8E.45C08FE0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 11 Mar 2000 05:53:02 +1100 From: "Jim & Peta Lawrie" Subject: Re: group makeup, and timelines... >Corey, > >The virus idea sounds fine for a game scenario, just try not to assign too >much real world plausability to it. The real impact of even the most >viscious and well written virus is extremely tiny compared to what would >happen from a global scale EMP event like what we were talking about. But >that doesn't have to matter for game purposes, if you want a virus, let >there be a virus. :) > >Walter I know it's been done, but a pandemic is probably the best bet. There's a critical point where society ceases to function. If the rural workers die in droves, food supplies just . . .stop. Remember, we are onto our LAST generation of antibiotics, this is in fact the most likely scenario. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 10 Mar 2000 11:39:08 -0800 From: "Corey Wells" Subject: Re: group makeup, and timelines... This is a multi-part message in MIME format. - ------=_NextPart_000_000E_01BF8A85.3F8DBC00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Corey, =20 The virus idea sounds fine for a game scenario, just try not to assign = too much real world plausability to it. The real impact of even the = most viscious and well written virus is extremely tiny compared to what = would happen from a global scale EMP event like what we were talking = about. But that doesn't have to matter for game purposes, if you want a = virus, let there be a virus. :) =20 Walter True. Except, my players are computer techs like me. My virus idea = of a multi piece one, kind of like a binary weapon (more like = multi-nary, except I don't think there is such a word...) was originally = a story idea. So was the massive flare or small nova idea. But you're = right, don't need to worry too much about the details on how the virus = would happen. Even with my players, they'd probably defer to my = expertise in matters of computer viruses and such (I tend to read more = than they do, to keep up in the industry.) So I could probably still = pass it. Just thought I'd put more detail out to give the rest of you = something to think about :o) Personally, for the game I'm planning, I'll probably go with something = like a bunch of small wars flaring up simultaneously. Some bio and chem = weapons. Maybe a bio-virus that was originally thought to attack a = certain genome (is that correct term, for a gene type?) that is released = during an ethnic conflict, that either wasn't so specific, or mutates. = I'll be starting the players (after training exercises here in the = States) with something that's real world like. A peace keeping mission = in Europe probably. I'm thinking the Baltic states. Cor - ------=_NextPart_000_000E_01BF8A85.3F8DBC00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
 
Corey,
 
The=20 virus idea sounds fine for a game scenario, just try not to assign too = much=20 real world plausability to it.  The real impact of even the most = viscious=20 and well written virus is extremely tiny compared to what would happen = from a=20 global scale EMP event like what we were talking about.  But that = doesn't=20 have to matter for game purposes, if you want a virus, let there be a=20 virus.  :)
 
Walter
 
True.  = Except, my=20 players are computer techs like me.  My virus idea of a multi = piece one,=20 kind of like a binary weapon (more like multi-nary, except I don't = think there=20 is such a word...) was originally a story idea.  So was the = massive flare=20 or small nova idea.  But you're right, don't need to worry too = much about=20 the details on how the virus would happen.  Even with my players, = they'd=20 probably defer to my expertise in matters of computer viruses and such = (I tend=20 to read more than they do, to keep up in the industry.)  So I = could=20 probably still pass it.  Just thought I'd put more detail out to = give the=20 rest of you something to think about  :o)
 
Personally, = for the game=20 I'm planning, I'll probably go with something like a bunch of small = wars=20 flaring up simultaneously.  Some bio and chem weapons.  = Maybe a=20 bio-virus that was originally thought to attack a certain genome (is = that=20 correct term, for a gene type?) that is released during an ethnic = conflict,=20 that either wasn't so specific, or mutates.  I'll be starting the = players=20 (after training exercises here in the States) with something that's = real world=20 like.  A peace keeping mission in Europe probably.  I'm = thinking the=20 Baltic states.
 
Cor
- ------=_NextPart_000_000E_01BF8A85.3F8DBC00-- __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #132 *************************************