twilight2000-digest Wednesday, March 1 2000 Volume 1999 : Number 106 The following topics are covered in this digest: Re: Different eras Re: Beer back on topic :) Re: guides Re: Beer back on topic :) Re: Beer back on topic :) Re: Beer back on topic :) Re: Beer back on topic :) Re: Beer back on topic :) Alternative fuels Re: Alternative Fuels Re: Alternative Fuels Mice and alternative fuels Re: Mad Max/Australia Re: Different eras Re: Alternative Fuels Re: Alternative Fuels Re: twilight2000-digest V1999 #103 Re: twilight2000-digest V1999 #103 Re: Beer back on topic :) Re: Mice and alternative fuels RE: guides Re: Mice and alternative fuels RE: Democracy analogy Re: Beer back on topic :) Re: Different eras RE: Different eras A few newbie questions Re: Different eras (specifically WW2) ---------------------------------------------------------------------- Date: Tue, 29 Feb 2000 23:58:50 -0600 From: "Fugitivus" Subject: Re: Different eras i did a game in rhodesia awhile back. really the only thing that you need to do to do a game in most settings is some reasearch. granted it will be harder if you do a game in the napolionic era or the american civil war, as the background trainings and gear will be different. but for any of the more modern conflicts a little homework and away you go. aaron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 29 Feb 2000 21:11:12 -0800 From: "Corey Wells" Subject: Re: Beer back on topic :) > > Right, this could well be a good campaign--the big danger here though is > that the _government_ will come after the PC's, not just the other > distributors. :) > > Scott Orr I'm still in my torn up Poland view from V1... Not much government, except Krakow (and the one we created from Ruins of Warsaw!) But a strong arm distributor, which is what they'd have to be, would be as dangerous as a government, maybe more so. I agree with the oligarchy... I pretty much said the same when I admitted that a handful of distributors might work together. That's what they do in Japan. And as far as undemocratic environments, the aftermath of Poland from V1 is much more democratic than any currently government now. Just ask any Anarchist. I don't trust anarchy myself, but from a Darwinism view, they have a point. The most democratic thing is survival of the fittest. One more thing about the oligarchies: That still pretty much applies to controlled areas. Not to areas badly out of control. What you would have as distributors would more likely be greedy strong men than smart business people. They won't see the long term benefits of working together, but instead thinking "why should I work with him and only have half the market, when I can take him out and have all the market." The most stable thing that might work out then is something akin to the Mafia. They work together at times, but often it is like peace treaties (or more like armistice) between mutually suspicious nations. And they often erupt into little wars. Again, I know about government supported monopolies. We have them in the US. Just look at your utilities (though deregulation is supposedly changing that.) But that would only apply where there's a government and one that isn't the supplier/distributor itself. I guess it comes down to what's going on in the area. If we have a torn up Poland, where the only government is wherever the HQ battalion happens to be camped, then ideas I brought forth are more likely. If, instead we have a situation like New America, ala Urban Guerilla, then not only is your points possible, but more likely would be controlled by the "government" itself. Then there are all the possible variants in between. Cor __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 29 Feb 2000 21:39:57 -0800 From: Ronald Gene Hale Subject: Re: guides Janes is so good that it is used by even the US military as an intelligence reference. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 29 Feb 2000 22:57:38 -0800 (PST) From: Ray Wiberg Subject: Re: Beer back on topic :) On Tue, 29 Feb 2000, Corey Wells wrote: > any currently government now. Just ask any Anarchist. I don't trust > anarchy myself, but from a Darwinism view, they have a point. The most > democratic thing is survival of the fittest. How on Earth is that democratic? Maybe I should read more Noam Chomsky. Ray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 29 Feb 2000 23:40:38 -0800 From: "Corey Wells" Subject: Re: Beer back on topic :) > > How on Earth is that democratic? Maybe I should read more Noam Chomsky. > > Ray > > Admittedly, I'm extending parallels much further than I should. But, it works to a bit. Thinking of voting, the fittest candidate tends to be the one that survives, neh? The fittest proposition, law, whatever. We think of the democracy as one person one vote. Does that not in a way correlate to every man for himself? That is what survival of the fittest is about. And truly, what a democracy is about is refining our existence to be better. Doesn't always work that way, maybe often doesn't. But in survival of the fittest, the faster, stronger, smarter survive. They go on to breed, and so pass on their faster, stronger, smarter genes. It works. It may be a bit of a stretch, but it works. The herd works together, and so would small groups existing in an anarchy environment. I'm speaking of anarchy as an absence of governing bodies, and thus order and control. People still tend to form groups. Look at marauders. They thrive in the anarchy, but they themselves are not anarchist. Within the group is order, control. If there is dissention in the group, the group won't survive. So, even in the strong-man leadership, there is still some democracy, a consensus on issues. And, like in nature, if there is a weakness in the group, it must be culled. I guess the way to look at it as nature being democratic is that every one has a chance to start. Like every one gets a vote. How they make they're chance will prove whether or not they survive. How a person uses their vote will prove how things go. There is a parallel there. Cor __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 00:59:42 -0800 (PST) From: Ray Wiberg Subject: Re: Beer back on topic :) On Tue, 29 Feb 2000, Corey Wells wrote: > Admittedly, I'm extending parallels much further than I should. But, it > works to a bit. Thinking of voting, the fittest candidate tends to be the > one that survives, neh? Well, not if they get assassinated :) I think you mean, they tend to prosper or wield more power. They do not live longer or produce more offspring necessarily. Take President Clinton...as far as we know, he had Hillary Clinton and Lewinsky as sexual partners...neither very attractive although you could argue Hillary is a alpha type sexual partner with no small amount of her own power. In have known much "lesser" people to be far more successful in the mate department who had alot less weight behind them. Plus Clinton has only one child (as far as we know). > The fittest proposition, law, whatever. We think > of the democracy as one person one vote. Does that not in a way correlate > to every man for himself? No, it is each person giving a small choice that influences selection of a candidate, law, etc, that eventually becomes the voice of the voting members of a society or herd/pack. On a Hegelian level just another drop of water in the bucket that is the Universal Mind. > And truly, what a democracy is about is refining our existence to be better. > Doesn't always work that way, maybe often doesn't. But in survival of the > fittest, the faster, stronger, smarter survive. They go on to breed, and so > pass on their faster, stronger, smarter genes. See first point on elected folks in comparison to physical selection. Democracy is not about the betterment of society, or rather, it is perhaps, but is not the most efficient choice. It is instead about the voice of the people...the herd leading itself by itself or via representation. The "people" as well as monarchs, popular dictators, and tyrants, all make bad choices...in fact, the "people" sometimes make the worst ones. > It works. It may be a bit of a stretch, but it works. The herd works > together, and so would small groups existing in an anarchy environment. I'm > speaking of anarchy as an absence of governing bodies, and thus order and > control. True anarchy cannot exist. There is no such thing as a power vaccum when you are discussing social animals. Human beings and other like critters will step up to fill the vacancy, via force, personality, etc. even in a Hobbeslike "State of Nature" you will find order in barbarity. The Strong leading the weak, usually by force. People still tend to form groups. Look at marauders. They thrive > in the anarchy, but they themselves are not anarchist. By this same definition, the world itself is anarchy, with pockets of social animals thriving in the chaos. Within the group is > order, control. If there is dissention in the group, the group won't > survive. So, even in the strong-man leadership, there is still some > democracy, a consensus on issues. And, like in nature, if there is a > weakness in the group, it must be culled. Right, what you are describing isn't *really* anarchy at all, but order. Definitely a Darwinian order, but order none the less. > I guess the way to look at it as nature being democratic is that every one > has a chance to start. Like every one gets a vote. How they make they're > chance will prove whether or not they survive. How a person uses their vote > will prove how things go. There is a parallel there. Nature is not democratic. The new pride's adult male lion doesn't care what the cubs of the former male want, nor their mothers, he just kills the cubs ruthlessly. In fact new born democracies often fail because the "people" cannot or will not support it. Voteing is just making your choice known to the whole, and it gets tallyed thus changing (or not changing) the leadership, social code, or direction a society treads in a different way. I am free to choose whatever path I wish, even if I lived in the starkest Stalinistic era. For example: It may be illegal to kill my boss, but I can anytime I want...it has a good chance of landing me in prison or death, but...a choice none the less. A choice, but certainly not a democratic one. Unless you are talking about my nation of "1" :) It's all social contract in the end. Ray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 09:47:43 +0100 From: "Carl Roger Nilsen" Subject: Re: Beer back on topic :) Corey Wells wrote: >Aren't coconuts fatty? Wonder what it would be like to have an engine that >runs on coconut milk (not literally, but the extracted oil...) Or even more >productive may be Avocado... Some ideas beside seed and vegetable oils... You don't need an engine. You just need two halves of coconuts, then you bang them together. Carl Roger Nilsen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 00:59:53 -0800 From: "Corey Wells" Subject: Re: Beer back on topic :) > > You don't need an engine. You just need two halves of coconuts, then you bang them together. > > Carl Roger Nilsen > > Eh? And what does that give me, but a rhythmic sound? Was that suppose to be a joke? Cor __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 01:37:48 -0800 From: "Corey Wells" Subject: Alternative fuels > I think he was refering to the opening scene of Monty Python's Holy Grail. > > Arthur is riding a stick horse or pretneding to, and a squat squire is > behind him clip clopping with coconuts. > > I *think* that's what he meant, but I dunno :) > > Ray > Oh, yeah. Stupid me. It was like a broom handle horse, kind of like the children's toys, if I remember. Well, that would definitely work for T2K, wouldn't need to worry about having the Equestrian skill (or whatever is used in V2+) :o) Cor __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:20:49 EST From: CMarkChester@aol.com Subject: Re: Alternative Fuels Well since cows are a major source of Greenhouse gases, then thank heavens for Macdonalds!! Solve the problem of cows producing Greenhouse Gases - -Support your Local MacDonalds :-) (Sorry about the further breakdown in reality :-)) - ------------------------------------------------------------------------------ - ----------------------------- "I can't go in there. I have a problem with confined spaces. Theres a medical name for it!" "Yes it's called cowardice" (Villa talking to Jenna - Blake's 7) - ------------------------------------------------------------------------------ - ----------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 22:33:47 +1100 From: "Jim & Peta Lawrie" Subject: Re: Alternative Fuels >Well since cows are a major source of Greenhouse gases, then thank heavens >for Macdonalds!! > >Solve the problem of cows producing Greenhouse Gases >-Support your Local MacDonalds :-) >(Sorry about the further breakdown in reality :-)) McDonalds owns 6% of the worlds cattle. If Ronald McDonald is wasted in the war, that's a lot more cows for the South Americans! Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 04:46:55 -0800 From: "Jesse LaBranche" Subject: Mice and alternative fuels Hello All, I had some (sad) thoughts that I just had to share with all the talk of Australia's mouse problem and the alternative fuel threads. A million mice on hampster wheels generating power via "pedal-power". Their droppings going to a tank below to allow for decomposure and methane gas to produce fuel. When a mouse dies- no worries, there's billions and billions more out there and you can drop your dead ones right into the decomp tank with all the shit. Need a power boost? One gunshot is a lot cheaper than say nitros oxide. Measure your power as "mouse-power" rather than horse-power as well. Then, if your mice are anything like ours are- they'll eat anything, including other dead mice. Later. Jesse. vanquer@email.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:03:35 -0800 From: "Jesse LaBranche" Subject: Re: Mad Max/Australia Peter Vieth wrote: > I was actually thinking of running a campaign in Australia, turn my computer on > for the first time in like a week and see my inbox is full of messages on cold > and austrlia :) heh good timing Well, it looks like we've established that the Aussies get hypothermic a bit more easily than us American wussies in NODAK, Alaska, Washington, and Illinois. We have also established that their mice probably don't though :-) While "Mad Max" seems to be a digression in T2k scenario attempts- it may not be as far-fetched and unlikely as one might imagine. The shit that accumulates from their generous serving of tourists makes great methane for alternative fuel production as well. Don't worry about the snakes you don't see- just run from the ones you do, and avoid the crocs unless you've got an extra LAWS or four. Only fish in the same spot twice unless you're croc-huntin', then go at least thrice. Don't shoot the Dingos. Leave them there to help disrupt their fuel lines (read mice). Did I miss anything guys? Oh yeah. Diesel-3 or 4 is probably best too :-) Later. Jesse. vanquer@email.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:07:08 -0800 From: "Jesse LaBranche" Subject: Re: Different eras OrinnLadd wrote: > I was in a V2.2 T2k pbem set in Vietnam. Very well run and realistic, the GM > really did his homework and had real world experience to draw on as well. He > sent us a whole equipment list done up on Excel and cut the terms down to 2 > years each. Do you have any of the notes for this campaign that you could post to the list, or to me if there isn't enough interest here ? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:12:30 -0800 From: "Jesse LaBranche" Subject: Re: Alternative Fuels > Remember, I think it was one of the Mad Max films (Road Warrior I think) > that they used methane... Wasn't it? Now that I think about it, it was an > American made post-Apocalypse film... Some blonde guy with a motorcycle... > Not as good as the Mad Max films, but I remember he made fuel from quote: > "Chicken shit..." His cycle was running on some sort of methane fuel... > OCR Mad Max-3, Beyond Thunderdome. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:21:11 -0800 From: "Jesse LaBranche" Subject: Re: Alternative Fuels > Actually, it was a movie called "Battletruck" (here, at least), with the > bad guys in a big black 18-wheel rig going around the countryside looking > out for any way to get some gas. The chief bad guy's daughter ran off and > got involved with the 'guy on the bike'. > He got his fuel from chicken dung. > Made in Central Otago, in New Zealand. At the end of the film the truck > gets driven off a cliff. There was a big stink here about the film company > not cleaning it up before they left, was still there almost a decade later. > Cheers > Andrew Tiffany This sounds kind of reminiscent of the movie "Damnation Alley". With lots of potential and cool ideas carried out in typically poor b-rate fashion. Jesse. vanquer@email.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:31:20 -0800 From: "Jesse LaBranche" Subject: Re: twilight2000-digest V1999 #103 > I used to run a Vietnam game for a while, I had to convert some stuff from > Brasseys and Janes to use in the game. It was under the T2K v 1 system, but > we fudged the combat system a bit, didn't like having only 2 shots in a > revolver... > Anyhow, there's a bunch of guns I pulled through, > K 50, MAT-49, BAR and stuff. I'll be happy to send the document with them > on it to any and all who are interested > There's a lot of books out there on the Vietnam era, I found 'The Tunnels of > Chu Chi' to be very useful for some VC tactics :) > Boy did they lose a few characters, but the funny thing is they didn't mind > as it was part of the game. > Anson, Hey Anson, I would be interested. One of the things that makes a list like this so great is if we can get people to just post stuff that they've done up. IMO, this would make it so that we don't all have to independantly research everything. Like if a person did up alternative fuels in the past, and you've done up stuff on Viet Nam, there's no reason that everyone else on the list needs to do the research into alt. fuels, or that others need to come up with stuff on VN. Anywho, I'm not saying that improving on or adding to research and posts is a bad thing, just that all of us have probably done enough individual research to fill volumes of books for T2k and it would be cool if we could get everyone to just start posting stuff. Whatever the case, I would definitely like to see the document as well as your revisions to the house rules. I was not too fond of 1st ed. using "symbolic" ROF either and just broke them all into individual shots myself, much more lethal for the automatics there :-) Later. Jesse. vanquer@email.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:33:13 -0800 From: "Jesse LaBranche" Subject: Re: twilight2000-digest V1999 #103 > >> Not too hard. > >> To get C: Subtract 32 from F, and divide by 1.8 > >> To get F: Multiply C by 1.8, and add 32 > >> Carl Roger Nilsen > >That's even simpler than the one that I was trying to remember. > >Something like 5/9ths or some odd fractional figure. > >Thanks Carl. > Sounds like you're thinking of the Miles - Km conversion > Miles * 8/5 = Km > Km * 5/8 = Miles > Anson, Nope. I remembered the 1.6 figure for Mi-Km actually. Jesse. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 06:45:00 -0800 From: "Jesse LaBranche" Subject: Re: Beer back on topic :) > You don't need an engine. You just need two halves of coconuts, then you bang them together. > Carl Roger Nilsen Hey Carl, I couldn't help but get an image of Monty Python here- "You don't need a horse, just two halves of coconuts then you bang-em together". Roflmao... Jesse. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 10:11:51 EST From: CMarkChester@aol.com Subject: Re: Mice and alternative fuels ROFLMAO!!! Actually not such a silly idea as it might sound. Thinking on this it might actually be a fun engine to use in GURPS (especially with Gurps Vehicles.) I'll have a look at my copy of GURPS Vehicles tonight and see if I can come up with a mouse powered engine, if anyone wants it!! (Of course someone somewhere could come up with the details for using such an engine with T2000. Hey anyone want a mouse powered M1 :-) Only problem is if the mouse engine is used for military purposes, do the mice have to wear fatigues and helmets :-)) As soon as I complete the engine for GURPS. I'll stick the details down on this list as well as the GURPS list. (Thinking about it, it might also work with TOON) - ------------------------------------------------------------------------------ - ----------------------------- "I can't go in there. I have a problem with confined spaces. Theres a medical name for it!" "Yes it's called cowardice" (Villa talking to Jenna - Blake's 7) - ------------------------------------------------------------------------------ - ----------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 10:04:11 -0600 From: "Walter Rebsch" Subject: RE: guides > > Janes is so good that it is used by even the US military as an > intelligence > reference. > I would tend to both agree and disagree. While working in US Army Intelligence (I don't know about the rest of the Intel Community, since I was in a Battalion level S-2 and only worked very closely with people in Brigade S-2 and Division G-2) we used Janes because of 2 reasons: accessibility and quality. Accessibility came into play for 2 reasons. First it is unclassified. That makes handling the info easy. We didn't have to worry about security clearances, so everyone in the battalion could attend our briefings. The second is the form-factor of the books is nice. You can find the info you want quickly and easily (nice photos, clear, well type-set tables, an Index, etc...). The quality is good enough for most any training purposes. Generally it is accurate and reliable. The quality of the photos makes it an excellent tool for the intel guys to teach people about equipment identification. We didn't use it for many other things. If we were going to give our pilots a class on the Soviet SA-7, Janes is one of the last places we would go. We had MUCH better resources on things like that. However, since none of that information will probably be declassified in the next couple lifetimes, it is worthless for our purposes here. My only point is: Yes, the US military uses Janes as an intelligence reference. But, only when it is appropriate. It is not treated as the gospel on anything. The higher echelon the intel guy in is, the less likely they would probably reference it. For the purpose of this game however, it probably could be considered as gospel. Walter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 07:56:51 -0800 From: "Jesse LaBranche" Subject: Re: Mice and alternative fuels > ROFLMAO!!! > Actually not such a silly idea as it might sound. Thinking on this it might > actually be a fun engine to use in GURPS (especially with Gurps Vehicles.) > I'll have a look at my copy of GURPS Vehicles tonight and see if I can come > up with a mouse powered engine, if anyone wants it!! (Of course someone > somewhere could come up with the details for using such an engine with T2000. > Hey anyone want a mouse powered M1 :-) Only problem is if the mouse engine > is used for military purposes, do the mice have to wear fatigues and helmets > :-)) As soon as I complete the engine for GURPS. I'll stick the details > down on this list as well as the GURPS list. (Thinking about it, it might > also work with TOON) Just make sure that you give us an "organic consumption rate" so we know how much to feed the damned things along with "energy output" so we can get an idea of how many mice to run that large generator... Jesse (who's still shaking his head at the thought) vanquer@email.msn.com ICQ. 30334260 and 8004143 (backup) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 10:34:56 -0800 (PST) From: GRAEBARDE Subject: RE: Democracy analogy Corey Wells wrote: "So, even in the strong-man leadership, there is still some democracy, a consensus on issues. And. like in nature, if there is a weakness in the group, it must be culled." In the strong-man leadership if there is a weakness there will be a culling... If you don't agree with the leadership you're dead or banished, which in most cases is a death sentence for the weak. It is usually the first, death, since the leader doesn't want too many dissatisfied subjects running around to band together and come back after him. This is pretty much unique with man, but the comments by Ray Wiberg sum it very well in nature. Democracy works for "civil" minded groups, gangs usually are anything but civil. Their rules are strict and punishment swift. There can be no dissention in the ranks or the gang falls apart. Most strong-man leaders are just charismatic punks, that have strong-man lieutenants to help enforce their will on the body. Chop off the heads and the body withers or at least falters until another strong-man ascends. The democratic one vote is in the form of an assassin's bullet, or some other tool of destruction of the human body. __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 02 Mar 2000 08:30:34 +1300 From: Andrew Tiffany Subject: Re: Beer back on topic :) > I couldn't help but get an image of Monty Python here- "You don't need a >horse, just two halves of coconuts then you bang-em together". Roflmao... Funny thing is, this is -exactly- true. The Monty Python guys were rehearshing all the scenes with the guy using coconuts, and then when it came to filming they found they didn't have enough money to hire horses for those scenes. So they decided in typical Python-esque fashion just to keep the squires with the coconuts, and continue on like everything was normal. LOL Cheers Andrew Tiffany *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 18:45:24 EST From: Calibur1@aol.com Subject: Re: Different eras In a message dated 2/29/00 4:09:18 AM, Vanquer@email.msn.com writes: << I was thinking about running some "historical" scenarios using the T2k rules. Viet Nam, WW1, WW2, stuff like that. I was wondering if anyone else has done this. If so, what did you use/not use off of the equipment lists and what types of modifications did you need to make to the rules in general to allow for these games? >> I myself have been running historical scenarios all along, primarily set in WWII. The best resource I've found on translation of weapons and vehicles for the era is at: http://www.geocities.com/Area51/Comet/6498/t2000ww2main.html They cover all the major players and even has service branches. For Vietnam adaptations, I suggest trying to find a copy of RECON, a rpg by Palladium. I think it the best rpg resource for weapons, equipment and tactics. - -Billy Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 16:07:27 -0600 From: "Kevin O'Dell" Subject: RE: Different eras On Wednesday, March 01, 2000 5:45 PM, Calibur1@aol.com [SMTP:Calibur1@aol.com] wrote: > > In a message dated 2/29/00 4:09:18 AM, Vanquer@email.msn.com writes: > > << I was thinking about running some "historical" scenarios > using the T2k rules. Viet Nam, WW1, WW2, stuff like that. I > was wondering if anyone else has done this. > If so, what did you use/not use off of the equipment lists > and what types of modifications did you need to make to the > rules in general to allow for these games? >> > > I myself have been running historical scenarios all along, primarily set in > WWII. The best resource I've found on translation of weapons and vehicles for > the era is at: http://www.geocities.com/Area51/Comet/6498/t2000ww2main.html > They cover all the major players and even has service branches. > For Vietnam adaptations, I suggest trying to find a copy of RECON, a rpg by > Palladium. I think it the best rpg resource for weapons, equipment and > tactics. > > -Billy Bob > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. You are running a WWII Sim? I would looooooovvvvveeeee to join in if possible. I have always been fascinated by WWII Any openings? Kevin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 21:19:08 -0800 From: "Andrew Kolb" Subject: A few newbie questions This is a multi-part message in MIME format. - ------=_NextPart_000_000A_01BF83C3.C8007DC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I just found a copy of Twilight 2000 2nd Ed. recently, I have never = played it before, I don=92t even have anybody to play it with yet, but I = have some questions Does any body have the info on=20 Vehicle Weapons Range Damage ROF 23mm Auto Cannon 25mm Auto Cannon 30mm Auto Cannon 75mm Gun 100mm Gun 105mm Gun 120mm Gun 120mm Rifled Gun 152mm Howitzer 155mm Howitzer Can a skill be above 10? I only have the main book, "Twilight encounters", "Airlords of the = Ozarks" and the second part of the adventure in Texas. I do know a guy = that thinks he has "Merc:2000" and something like "Bangkok Cesspool of = the Orient" he said if he can find then he=92ll just give them to me. = Are there any "Can=92t live without" books I should look for?=20 Thank you Andrew Kolb - ------=_NextPart_000_000A_01BF83C3.C8007DC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I just found a copy of Twilight 2000 2nd Ed. recently, I = have=20 never played it before, I don’t even have anybody to play it with = yet, but=20 I have some questions Does any body have the info on Vehicle Weapons Range Damage ROF 23mm Auto Cannon 25mm Auto Cannon 30mm Auto Cannon 75mm Gun 100mm Gun 105mm Gun 120mm Gun 120mm Rifled Gun 152mm Howitzer 155mm Howitzer Can a skill be above 10? I only have the main book, "Twilight encounters", = "Airlords of=20 the Ozarks" and the second part of the adventure in Texas. I do = know a guy=20 that thinks he has "Merc:2000" and something like = "Bangkok=20 Cesspool of the Orient" he said if he can find then he’ll = just give=20 them to me. Are there any "Can’t live without" books I = should=20 look for? Thank=20 you &nbs= p; =20 Andrew Kolb - ------=_NextPart_000_000A_01BF83C3.C8007DC0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 1 Mar 2000 19:17:16 -0800 (PST) From: Daniel Coffin Subject: Re: Different eras (specifically WW2) Hello- does anyone know where I can find desciptions of Soviet small arms/support weapons? I've been working on a number of historically based mini-campaigns, the first of which is set in Stalingrad. The site that was mentioned earlier had good information, just not exactly what I was looking for. If anyone was interested, I'd be glad to distribute my gaming materials once I'm done. After Stalingrad I'm planning three more WWII scenarios, one during the "Battle of the Bulge", another during Guadalcanal, and then a French Resistance campaign set in Paris. Thanks, Daniel Coffin __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #106 *************************************