twilight2000-digest Friday, February 18 2000 Volume 1999 : Number 094 The following topics are covered in this digest: Re: Commo Re: Grenade fragments Chefs (was RE: Commo) T2K Hit Distributor (was Grenade fragments) Re: T2K Hit Distributor (was Grenade fragments) RE: Grenade fragments Re: T2K Hit Distributor (was Grenade fragments) Re: T2K Hit Distributor (was Grenade fragments) Re: T2K Hit Distributor (was Grenade fragments) Re: Commo RE: T2K Hit Distributor (was Grenade fragments) Re: T2K Hit Distributor (was Grenade fragments) Re: Commo Re: T2K Hit Distributor (was Grenade fragments) Test/Is anyone out there? Re: Test/Is anyone out there? Sound Powered Phones Re: Test/Is anyone out there? Mortars & Indirect Fire Re: Test/Is anyone out there? Re: Mortars & Indirect Fire Re: T2K Hit Distributor (was Grenade fragments) finally a home for my t2k pages? Some additions in my homepage Re: T2K Hit Distributor (was Grenade fragments) Walkies Talkies in adventures Re: T2K Hit Distributor (was Grenade fragments) Stupid Player Deaths ---------------------------------------------------------------------- Date: Thu, 10 Feb 2000 03:29:17 +0100 From: "Carl Roger Nilsen" Subject: Re: Commo >Date: Tue, 8 Feb 2000 06:21:20 -0000 >From: "Roger Stenning" >Subject: Re: Commo > >Just to add a little humour... > Our commander was very mad about people's radio behavior, and he was especially fed up with hearing them saying over. So he grabs a radio and says this: "You are not to say over...... Over." Carl Roger Nilsen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 03:21:35 +0100 From: "Carl Roger Nilsen" Subject: Re: Grenade fragments >Date: Thu, 10 Feb 2000 09:27:55 +1300 >From: Andrew Tiffany >Subject: Grenade fragments > >Reason: have made an Excel program for T2K which takes the number of shots >fired from a weapon, and the users skill, and works out what targets got >hit and where. Made a similar thing for grenades that makes having a >grenade land on top of you real bad, but need to know a very rough number >of fragments from a grenade to use for the 'number of shots' input. At the >moment I am using 100, and it gives good distribution over the primary and >secondary burst radius simlar to the normal game mechanic, but is deadly up >close (like 20 frangments into a target a couple of metres away from the >centre). > >Cheers > >Andrew Tiffany Care to share? Carl Roger Nilsen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 03:29:49 +0100 From: "Carl Roger Nilsen" Subject: Chefs (was RE: Commo) >Date: Tue, 8 Feb 2000 15:03:23 -0600 >From: "Walter Rebsch" >Subject: RE: Commo > >> I was a communications specialist in a small, company size unit. >> Everybody was >> supposed to be able to do those things there, and even the chefs >> learned how to >> fix things. > >Chefs?!? What kinda unit has Chefs? Even the guys that worked in our mess >hall (they were in the Brigade level headquarters company) I'd hesitate to >call a Chef. Maybe a "food heater upper guy". Never in all the countless >field exercises did we have a meal that was actually prepared by them. It >was T-rats or MRE's and that's it. Even thanksgiving dinner in Saudi was >T-rats (I got KP duty that day, so I remember it vividly). If it was cold, >maybe you could un-congeal your beef stew by sticking it on the engine block >of you hummer. That was better than a beef stew popcile like we had to eat >sometimes... Yeah, I know. Our unit was blessed in this way. We were few people (about 150) and almost everybody in the kitchen was either a chef or studying to be a chef. This made the food very good, actually, when compared to what we got served other places (the worst food I tasted in the forces was back in boot camp. Yuckie!). Our chefs was often in the officers' mess, but by doing the odd favor here and there, we convinced them most of the time to make food for us "normal" people. > >OK maybe I'm a bit hard on the mess hall guys. They have thankless hard >jobs ... if the recruiter told them what it was really going to be like they >would have never joined ... Well, people are drafted into service here in Norway, and that is probably the reason why chefs appear somewhat randomly in our kitchens. Most of the mess hall crew are "food heater upper guys", though. We were just lucky to have so many of them. The chefs. Carl Roger Nilsen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 15:05:31 +1300 From: Andrew Tiffany Subject: T2K Hit Distributor (was Grenade fragments) >> >>Reason: have made an Excel program for T2K...... >>Cheers >>Andrew Tiffany > >Care to share? > >Carl Roger Nilsen No worries (will send it off-list). Would anyone else like it too? Cheers Andrew Tiffany *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 9 Feb 2000 20:51:04 -0600 From: "ddolllaw" Subject: Re: T2K Hit Distributor (was Grenade fragments) Yes, I would like a copy too. - ----- Original Message ----- From: "Andrew Tiffany" To: Sent: Wednesday, February 09, 2000 8:05 PM Subject: T2K Hit Distributor (was Grenade fragments) > > >> > >>Reason: have made an Excel program for T2K...... > >>Cheers > >>Andrew Tiffany > > > >Care to share? > > > >Carl Roger Nilsen > > No worries (will send it off-list). Would anyone else like it too? > > Cheers > > Andrew Tiffany > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 9 Feb 2000 20:59:49 -0600 From: "Walter Rebsch" Subject: RE: Grenade fragments > -----Original Message----- > From: Andrew Tiffany > Subject: Grenade fragments > > What would be a round figure for the number of fragments that you get out > of a standard Fragmentation grenade? Is it more like fifty, a hundred, > several hundred,....? > This is just guess from what I've seen, but I'd say it would be more like 50 fragments from a standard M67 Hand grenade. On the grenade range you aren't allowed to walk 'down range' for fear of unexploded ordinance, but you can look around at the fragments that land near the little bunker that we lined up in before we went to the pit where we threw them from. From the size of them, 50 sounds like a reasonable guess. Supposedly, real frag grenades are supposed to produce about 50% casulties to exposed personnel for about 10 meters, or something like that. Some fragments are little and some are large wicked strips of metal. Also, when they blow up it doesn't look or sound like it does on TV. It's just a small, non-spectacular looking flash, with a pretty stout shock wave and a poof of dirt that got kicked up. If anything needs changing in Twilight 2000 about grenades, it's the throw range. Any male soldier can throw a grenade 20 meters, no problem. I don't care how sorry and weak he is. Anyone except the most uncoordinated screw-up can throw it pretty accurately at 20 meters, even after only 10 minutes of practice. Now, at 30 meters it's a bit harder to get them to land real close to what you want. And at 40 meters you gotta get your throwing arm calibrated to the weight of the grenade really good if you want to be consistent. I'd say 95% of infantry soldiers can throw a grenade accurately and consistently 30 meters. It just so happened that while I was in Basic Training on the grenade range, a female unit was also using it. They sucked so bad it was pathetic. I don't want to get off in a thread about the pros and cons of female soldiers, but I must have watched 100 women try to throw grenades that day. MAYBE 2 or 3 had a snow balls chance in hell of hitting anything more than 10 meters from them. Maybe that was the grenade re-cycle group from a larger unit, so I don't know if they are really representative of women & grenades in general. But you would be better off just shooting yourself than giving one of them a live grenade. About 5% of the time they would actually let go of them wrong and throw them backwards! I don't know if it was funny or terrifying to watch. Take your daughters out and teach them to throw a ball! Geeze people! Also, since you're calculating fragmentation, I can tell you a bit about the claymore mine. That thing is wicked! While in Intel school, in Ft. Huachuca AZ, we got a chance to set up some live claymores. We got some fresh (no holes in them) silouettes from the rifle range and set them up at 10, 20, 50, 100 and 150 meters from the claymore. Then we detonated it and went to see the results. The 10 and 20 meter ones were shredded so bad you could hardly tell what the hell hit them. I'd give you a better chance of living through a nuclear bomb, than that claymore. They must have had at least 50 holes in them each. No one on this earth could have lived. Ground meat. Nuf said. The 50 meter ones had about 10 to 20 holes in them. The 100 meter ones had about 5 to 10. And every single 150 meter one had at least 1, but as many as 5. Whatever you do, NEVER get caught in front of a claymore. I don't care if you have to charge 5 machine gun nests armed with only a water pistol. They might miss. That claymore will have your ass! For those of you that don't know, a claymore has a primitive little 'sight' on top of it. You gotta actually aim the thing, because the fragments go out as a mostly flat fan that is 60 degrees wide and 2 meters tall. Like a giant shotgun from God. One of the things many people may also not realize is that fragments from explosives have a much higher initial velocity than bullets. However, they aren't ballistically shaped so they loose velocity much faster than bullets. Fragments from a claymore approach the velocity of detonation in the high explosive propellant and are nicely round hard balls (I think of steel). An M16 has a muzzle velocity of about ~3200 ft/sec. Claymore fragments can travel as fast a 4000 meters/sec. Think about it... Walter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 15:12:20 +1300 From: Andrew Tiffany Subject: Re: T2K Hit Distributor (was Grenade fragments) At 15:05 10/02/00 +1300, you wrote: > >>> >>>Reason: have made an Excel program for T2K...... >>>Cheers >>>Andrew Tiffany >> >>Care to share? >> >>Carl Roger Nilsen > >No worries (will send it off-list). Would anyone else like it too? I should mention, it is set up for a different mehtod of automatic fire resolution than normal T2K (rather than rolling all those d6's. If you still want it, I can explain the method too. Or you can adapt the thing to your needs. Cheers Andrew Tiffany *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 9 Feb 2000 20:53:40 -0800 From: "Corey Wells" Subject: Re: T2K Hit Distributor (was Grenade fragments) Send it to me, and I'll put it at my website, so others can get it if the like. Nothing major, I'll just put the file on the server and post the URL here. Corey - ----- Original Message ----- From: Andrew Tiffany To: Sent: Wednesday, February 09, 2000 18:05 Subject: T2K Hit Distributor (was Grenade fragments) > > >> > >>Reason: have made an Excel program for T2K...... > >>Cheers > >>Andrew Tiffany > > > >Care to share? > > > >Carl Roger Nilsen > > No worries (will send it off-list). Would anyone else like it too? > > Cheers > > Andrew Tiffany > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 00:02:43 -0800 From: "Jesse LaBranche" Subject: Re: T2K Hit Distributor (was Grenade fragments) > >> > >>Reason: have made an Excel program for T2K...... > >>Cheers > >>Andrew Tiffany > > > >Care to share? > > > >Carl Roger Nilsen > > No worries (will send it off-list). Would anyone else like it too? > > Cheers > > Andrew Tiffany Can I talk you into it too? Thanks. Jesse. vanquer@email.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 05:44:09 +0100 From: Wolfgang Weisselberg Subject: Re: Commo Hi, Peter! Trying to kill the keyboard, Peter Vieth (fitek@IX.Netcom.Com) roduced 0,8K in 20 lines: > Also I must add that it's very hard to smash a crystal set radio since it is really > just a resistor, a capacitor, a diode and wire Yet I seem to remember that some German batteship in WWI or WWII (can't remember, darn) had to be shipped radio crystals ... ah, you said diode. Current diodes are semiconductors. You don't find them lying around and they tend to be somewhat more suseptible to EMP than crytstals or tubes (which require batteries and voltage). - -Wolfgang *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 08:16:51 -0800 From: "Rodney Felts" Subject: RE: T2K Hit Distributor (was Grenade fragments) I would love to have it also.. - -----Original Message----- From: owner-twilight2000@lists.imagiconline.com [mailto:owner-twilight2000@lists.imagiconline.com]On Behalf Of Jesse LaBranche Sent: Thursday, February 10, 2000 12:03 AM To: twilight2000@lists.imagiconline.com Subject: Re: T2K Hit Distributor (was Grenade fragments) > >> > >>Reason: have made an Excel program for T2K...... > >>Cheers > >>Andrew Tiffany > > > >Care to share? > > > >Carl Roger Nilsen > > No worries (will send it off-list). Would anyone else like it too? > > Cheers > > Andrew Tiffany Can I talk you into it too? Thanks. Jesse. vanquer@email.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 11 Feb 2000 09:26:26 +1300 From: Andrew Tiffany Subject: Re: T2K Hit Distributor (was Grenade fragments) At 20:53 9/02/00 -0800, you wrote: >Send it to me, and I'll put it at my website, so others can get it if the >like. Nothing major, I'll just put the file on the server and post the URL >here. > >Corey I have sent Cory the Excel 4.0 and Excel 97 versions of the program, so you will all be able to get it off his site soon. Cheers Andrew Tiffany *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 10 Feb 2000 19:11:26 -0000 From: "Roger Stenning" Subject: Re: Commo Carl said... > Our commander was very mad about people's radio behavior, and he was especially fed up with hearing them saying over. > So he grabs a radio and says this: > "You are not to say over...... Over." heh. Sounds like he was a bit of a twit, does it not? I mean, it's a bit difficult to remove the word 'Over', as it's what's known as a 'Pro' word, or vital to radio communications. Definition: "Over: Used to signify that a transmission has ceased, and that a reply is expected.", or so it said in my Army Radio Users Handbook...! Later (over)! Best regards, Roger Stenning Webmaster, the Impossible Scenarios Group www.the-isg.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 11 Feb 2000 09:38:11 -0600 From: Steve Subject: Re: T2K Hit Distributor (was Grenade fragments) Andrew Tiffany wrote: > >> > >>Reason: have made an Excel program for T2K...... > >>Cheers > >>Andrew Tiffany > > > >Care to share? > > > >Carl Roger Nilsen > > No worries (will send it off-list). Would anyone else like it too? > > Cheers > > Andrew Tiffany > Yes, Could I get a copy too. please Thanks much Steve *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 15 Feb 2000 11:48:51 +1300 From: Andrew Tiffany Subject: Test/Is anyone out there? Hi all, This is a test/shout in the dark to see if anyone is out there, haven't received messages for a few days now......or maybe you guys are all playing T2K for real and have all gone to Poland?!? Cheers Andrew Tiffany *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 15 Feb 2000 11:28:58 +1100 From: "Jim & Peta Lawrie" Subject: Re: Test/Is anyone out there? >Hi all, >This is a test/shout in the dark to see if anyone is out there, haven't >received messages for a few days now......or maybe you guys are all playing >T2K for real and have all gone to Poland?!? >Cheers >Andrew Tiffany No, we're all playing SpecFor PCs so you can't see us. (Isn't that how it works?) Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 14 Feb 2000 17:26:47 -0800 (PST) From: Josh Baumgartner Subject: Sound Powered Phones > The telephones had a couple > mile range. > You could go farther if you yelled in the phone. These phones > are virtually > industrictible. In Arkansas we were in a lightning storm once > and lightning > hit one of our commo wires, shot straight into the TOC, > through the phone > and into the side of the head of the guy using it. It knocked > his butt off > the seat he was on, about 3 feet through the air to land in > the mud. He was > dizzy for about 10 minutes and the phone still worked fine. > Since he wasn't > really hurt, I can laugh about it and say it looked pretty > cool. That's why the USN still considers sound-powered phones their #1 method of communication within the ship during damage control situations. The telephones were too susceptable to power failures and damage to areas between you and DC Central. Same goes for the intercom system. Radios are pretty worthless when the ship is compartmentalized. That and flooding, smoke and fire effect them less than any other tool we had, and you can see why nothing beats the sound-powereds for harsh environments like that. Josh __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 14 Feb 2000 19:08:13 -0700 From: rogue09@sprynet.com Subject: Re: Test/Is anyone out there? Andrew Tiffany wrote: > Hi all, > > This is a test/shout in the dark to see if anyone is out there, haven't > received messages for a few days now......or maybe you guys are all playing > T2K for real and have all gone to Poland?!? > > Cheers Don't think so... weather's nice where I am I don't wanna head into winter! :-) T.R. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 14 Feb 2000 20:38:28 -0600 From: "Walter Rebsch" Subject: Mortars & Indirect Fire Dear List, Recently, while playing T2K, we used mortars for the first time. I don't really know why we never used them before, maybe they didn't seem cool and flashy enough. Anyhow, they were tremendously effective. In fact, too much so. So I came up with some tenative rules to get a little more reality into it. I'm tossing out to the list what I came up with and a couple personal observations for comments and criticism. First, an interesting thing I saw one time on a live fire range while in the Army. Actually, it was during a CAPEX (CAPabilities EXercise). Three teams of infantrymen (I think 3 guys per team), ran out of a woodline into a clearing in front of us. They set up their 60mm mortars (took about 3-4 seconds). Sighted them in (another 4-5 seconds). Shot about 6 rounds each (another 6-7 seconds). Dissassembled the mortars (3-4 seconds). Ran off into the woodline again (4-5 seconds). Then about 4 or 5 seconds later (after they disappeared into the woodline), the rounds started landing about a mile away. They were running through the woods almost 100 meters away before the 1st round landed! Okay, now for Twilight. What I've come up with is this: A delay between firing and landing of 4 combat rounds for the 60mm, 5 rounds for a 81mm or 82mm, and 6 for a 4.2in or 120mm. This has an interesting effect when trying to correct fire. All corrections take place a minimum of 4 rounds in the future, as they would in the real world. Of course, you have to add the time necessary to re-aim the mortar and communicate to the FO (if any). The other change is that you can't aim at anything smaller than a 20 meter square patch of ground. A 'hit' means it landed in there somewhere. A miss deviates from the edges of the square. Thus, you cannot aim a mortar at a single man, or even a single vehicle. You can make the center of your square a single man if you want, but when you roll a hit, you only hit a random location in the 20 meter square. Maybe it hits a person or a vehicle, maybe it doesn't. But your 'chance to hit roll' is only a chance to hit somewhere in the square. Obviously, ICM rounds aren't degraded much by this. Also, shooting at moving people and vehicles requires you to estimate where they will be 30 seconds (or more) in the future. Maybe you guess well, maybe you don't. If you have a way of estimating target speed and bearing then you might have a reasonable chance of success. If you have a ground surveillence radar, you could almost eliminate a penalty entirely if they are moving somewhat slowly and in a straight line. Maybe if you pre-sighted an area with some distance markers you could be accurate, but obviously that only works in a prepared defense. Also, if the ground is soft or mushy, the mortar must be re-aimed after the first shot (unless you spend a round or 2 packing it in the dirt). The first shot 'sets' the base plate into the ground and causes the aim to change significantly. If you don't re-aim, the aim point will change dramatically. I'd say use a d10 and subtract 3. That would give you a number between -2 and 7. Then multiply by 10%, giving -20% to +70%. Then subtract that percentage from the range you were aiming at to get the new aim point. So, most likely the mortar will aim way too short. If it is soft mud, I'd make them re-aim after every shot. Well, any mortar-men out there? Sound ok? Anybody know much about howitzers? Walter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 14 Feb 2000 21:20:26 -0500 From: "Chuck Mandus" Subject: Re: Test/Is anyone out there? In my case, I'm still here receiving the list 5x5 (i.e. very well). Where I live, it's winter here so I don't have to go to Poland to experience it. B-) Chuck DE KA3WRW - --- "Truly those of us with brain cells are an oppressed minority..." - -- Jason Fox said after the Young Indiana Jones Chronicles had been cancelled. - ----- Original Message ----- From: To: Sent: Monday, February 14, 2000 9:08 PM Subject: Re: Test/Is anyone out there? > > > Andrew Tiffany wrote: > > > Hi all, > > > > This is a test/shout in the dark to see if anyone is out there, haven't > > received messages for a few days now......or maybe you guys are all playing > > T2K for real and have all gone to Poland?!? > > > > Cheers > > Don't think so... weather's nice where I am I don't wanna head into winter! > > :-) > > > T.R. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 15 Feb 2000 13:53:31 +1100 From: "Jim & Peta Lawrie" Subject: Re: Mortars & Indirect Fire >Well, any mortar-men out there? Sound ok? Anybody know much about >howitzers? > >Walter Sounds good, Challenge had an interesting article on Mortars years ago. I'll try and dig it out. A friend of mine was a 'drop short' (Hi Ad!) and he says that with the 105mm your target areas are football fields. If you could drop the shell in a foot ball field you were mighty chuffed, and you could figure deviation in football fields too. This points out how many rounds it takes to pound a target, you have to drop a lot of 'hits' before you actually land one on the actual bunker. Weather really affects arty, especially mortars. You could have them only correct so far in high wind. Don't forget the 1/3 to 2/3 rule for artillery ranging, if they can site the guns so they are between 1/3 range and 2/3 range from the target they're happiest. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Feb 2000 09:12:03 +1300 From: Andrew Tiffany Subject: Re: T2K Hit Distributor (was Grenade fragments) At 20:53 9/02/00 -0800, you wrote: >Send it to me, and I'll put it at my website, so others can get it if the >like. Nothing major, I'll just put the file on the server and post the URL >here. > >Corey Corey, Any progress getting this done? Several people have mailed me about it and are eagerly awaiting the chance to try it out. Cheers Andrew Tiffany *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 15 Feb 2000 18:55:46 -0800 From: Peter Vieth Subject: finally a home for my t2k pages? I talked to the guy running scizzors.net and he let me have the following site: t2k.scizzors.net I just tossed all the pages on, I have midterms soon and Ill get around to adding more content asap :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Feb 2000 18:49:24 +0200 From: Pietu Subject: Some additions in my homepage Hi pals. I just added my next scenario briefing datas for my gamegroup in my homepage. There is some intelligence photos from Janes F-15 (if anybody is intrested how they look.) and one very detailed map from part of Iraq. ....And now I have translated all in English. Check it out with comments. Direct: http://personal.inet.fi/koti/peter.himberg/mission.html And homepage: http://personal.inet.fi/koti/peter.himberg/main.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Feb 2000 19:54:19 -0800 From: "Corey Wells" Subject: Re: T2K Hit Distributor (was Grenade fragments) I swear I already sent a message detailing where they are at. I checked my 'Sent' folder, and the message is there, I don't know why it hasn't shown up on the list. Anyhow, I putting it below. Those of you with email that supports HTML, may want to righ-click on the links and choose 'save target as...' to download. When I clicked on the links myself, it opened a browser window, then loaded the content into the browser, instead of downloading it. I suppose if you do it that way, you can still choose 'save as...' from your browser. Good luck, and let me know if there are more difficulties. Corey I've uploaded Andrew's Excel hit charts onto my web space. I do not have an html page for them, so you will need to just put the URL in directly to download them. I also included the text of the email he included with them that instructs on how to use them. Disclaimer: No, nothing about use at your own risk and all that, you better already know that. I just wanted to let you all know that I may be leaving my current service provider in a couple months, due to poor connections. But this is the best space I have at this time. I will inform the list when I move to another provider as to where the files will be. Don't worry, the poor connections are between me and the dial-in server, so it shouldn't affect you while trying to download. http://www.jps.net/cormak/hitchart4.xls Excel 4 version http://www.jps.net/cormak/hitchart97.xls Excel 97 version http://www.jps.net/cormak/hitchartins.txt Instructions - ----- Original Message ----- From: Andrew Tiffany To: Sent: Tuesday, February 15, 2000 12:12 Subject: Re: T2K Hit Distributor (was Grenade fragments) > At 20:53 9/02/00 -0800, you wrote: > >Send it to me, and I'll put it at my website, so others can get it if the > >like. Nothing major, I'll just put the file on the server and post the URL > >here. > > > >Corey > > Corey, > Any progress getting this done? Several people have mailed me about it > and are eagerly awaiting the chance to try it out. > > Cheers > > Andrew Tiffany > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Feb 2000 22:10:26 -0800 From: Peter Vieth Subject: Walkies Talkies in adventures I was looking at Peter Himberg's site and he says the following: One thing, that I planned, was using toy talkie-walkies to make realistic radio conversations. In that plan, I (GM) went to another room, and act as a HQ for players when they were in long range reconnaissance patrol. Anyway, I have not try it yet, so I do not know how good it may be. I tried this with Paranoia slightly and it worked well (for paranoia). A lot of hissing, static, and pops and I put my mouth right against the microphone to make it even more unintelligible. Also making other sounds (like running water) can confuse the players. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Feb 2000 08:53:41 +1300 From: Andrew Tiffany Subject: Re: T2K Hit Distributor (was Grenade fragments) At 19:54 16/02/00 -0800, Corey wrote: > >I've uploaded Andrew's Excel hit charts onto my web space. I do not have an >html page for them, so you will need to just put the URL in directly to >download them. I also included the text of the email he included with them >that instructs on how to use them. If anyone has any problems/suggestions for improvments let me know and I will try to fix/change it. I am still putting in a few other bits, like hit locations on vehicles, and am working on another spreadsheet for generating small groups of NPC's (eg, patrols), including their weapons, on the fly. Cheers Andrew Tiffany *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Feb 2000 13:59:15 -0000 From: "Mark Oliver" Subject: Stupid Player Deaths Nothing to do with T2K but this tale of stupid players made me laugh..... - ------------------- Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other. Several members of Group One came up with the idea of luring Group Two into a trap. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? Well, Group One thought up The Head of Vecna. Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). They even went so far as to get a real head and place it under some weak traps to help with the illusion. Unfortunately, they forgot to let ALL the members of their group in on the secret plan (I suspect it was because they didn't want the Druid to get caught and tell the enemy about this trap of theirs, or maybe because they didn't want him messing with things). The Druid in group One heard about this new artifact and went off in search of it himself (I believe to help prove himself to the party members...) Well, after much trial and tribulation, he found it; deactivated (or set off) all the traps; and took his "prize" off into the woods for examination. He discovered that it did not radiate magic (a well known trait of artifacts) and smiled gleefully. I wasn't really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. Alas I was mistaken as the Druid promptly summoned some carnivorous apes and instructed them to use his own scimitar and cut his head off (and of course quickly replacing it with the Head of Vecna...) Some time later, Group one decided to find the Druid and to check on the trap. They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)...The Head of Vecna still had BOTH eyes! They corrected this mistake and reset their traps and the Head for it's real intended victims... Group Two, by this time, had heard of the powerful artifact and decided that it bore investigating since, if true, they could use it to destroy Group One. After much trial and tribulation, they found the resting place of The Head of Vecna! The were particularly impressed with the cunning traps surrounding the site (one almost missed his save against the weakest poison known to man). They recovered the Head and made off to a safe area. Group Two actually CAME TO BLOWS (several rounds of fighting) against each other argueing over WHO WOULD GET THEIR HEAD CUT OFF! Several greedy players had to be hurt and restrained before it was decided who would be the recipient of the great powers bestowed by the Head... The magician was selected and one of them promptly cut his head off. As the player was lifting The Head of Vecna to emplace it on it's new body, another argument broke out and they spent several minutes shouting and yelling. Then, finally, they put the Head onto the character. Well, of course, the Head simply fell off the lifeless body. All members of Group Two began yelling and screaming at each other (and at me) and then, on their own, decided that they had let too much time pass between cutting off the head of a hopeful recipient and put the Head of Vecna onto the body. SO THEY DID IT AGAIN!... [killing another PC] In closing, it should be said that I never even cracked a smile as all this was going on. After the second PC was slaughtered, I had to give in (my side was hurting)... And Group Two blamed ME [Mark] for all of that... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #94 ************************************