twilight2000-digest Friday, February 4 2000 Volume 1999 : Number 090 The following topics are covered in this digest: Re: Polish Structures Re: morbid question Re: morbid question Re: Polish Structures PbEM : 3rd mech inf div Saudi Pictures Re: Polish Structures Re: Polish Structures Re: Polish Structures RE: Polish Structures Greetings Re: Polish Structures Polish aviation Re: Polish Structures Re: Polish Structures Re: Polish Structures Re: Polish Structures Re: Polish Structures Re: Polish Structures Re: Polish Structures EQUIPMENT LIST IN EXCEL FORM (I think??) Re: Polish Structures Fuzion-Rules Maps Re: Fuzion-Rules Re: Fuzion-Rules [Question] Ownership/Trademarks Re: [Question] Ownership/Trademarks Re: Fuzion-Rules Re: Polish Structures EMP Re: EMP Re: EMP Re: EMP ---------------------------------------------------------------------- Date: Thu, 27 Jan 2000 02:39:57 +0100 From: Wolfgang Weisselberg Subject: Re: Polish Structures Hi, Scott! Trying to kill the keyboard, Scott David Orr (sdorr@ix.netcom.com) produced 3,9K in 112 lines: > "Panzerwerki i obiekty bojowe" > "Armored works and combat objects" (though the first term is German, and I > don't know German) "Panzer" in German can both mean armor (as in medieval Knights armor or the armored belt of a battleship) and Tank (say King Tiger :-). I'll bet on the second usage, especially here, so it'll probably be a "Tank Factory and ...". - -Wolfgang *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 27 Jan 2000 03:12:53 +0100 From: Wolfgang Weisselberg Subject: Re: morbid question Hi, Jim! Trying to kill the keyboard, Jim & Peta Lawrie (jimpeta@primus.com.au) produced 1,1K in 21 lines: > Bodies should be everywhere! Well, not everywhere. Most people died in the cities or in industrial complexes, most not from the nukes (at least not immediately). The ones killed by the nukes get either pulverized or burned to death in the ensuing fires. These bodys won't be a problem, though you might find skeletal rests. Many died in civil unrest. Depending of the aftermath, most bodys should have been burried soon, if someone claimed the area (they'll be worried of diseases, too). Additionally, both causes happened mostly '97 or '98, so any remains will be skeletal and not a danger anymore. Any rise in rat population should be starving back to normal size if we just look at these sources. These remains will thus only be found in either never reclaimed parts (and even direct hits are usually not that active anymore ... scavengers will have been there, usually) or in hard to reach places (like the 20th+ floor of a (mostly) abandoned skyscraper ... no elevators). Others died of starvation or in fighting. While most large level starvation should be over in 2000[1] there will be a few more when harvests fail due to the changes in weather. But again, there should be some local warlord around by now who'd better care. You'll probably find a couple of vilages with fresher corpses. Disease has struck and these places are obviously very dangerous. Other times marauders might have paid a visit, this might mean (nearly) everyone dead and the bodys unburied. Then of course there'll be the ones who died somewhere outside settlements. These bodies should be devoured quite quickly by the appropriate animals, leaving only bones. If that individual had a disease, the animals might be affected now. That's at least my interpretation. > Skulls litter ruined buildings Not really, I think, see above. > and > scavengers dig up hasty graves, Probably, but what do you expect in hasty graves? Clothes? Even that won't be the norm ... not then, anyway, I think. - -Wolfgang [1] since most excess population will have died off *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 27 Jan 2000 22:25:57 -0500 From: "Darren" Subject: Re: morbid question I was in the gulf war and many bodies were just plowed into the trenches they died in... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 02:02:06 -0500 From: Scott David Orr Subject: Re: Polish Structures At 02:39 AM 1/27/00 +0100, Wolfgang Weisselberg wrote: >Hi, Scott! > >Trying to kill the keyboard, Scott David Orr >(sdorr@ix.netcom.com) produced 3,9K in 112 lines: > >> "Panzerwerki i obiekty bojowe" >> "Armored works and combat objects" (though the first term is German, and I >> don't know German) > >"Panzer" in German can both mean armor (as in medieval Knights >armor or the armored belt of a battleship) and Tank (say King >Tiger :-). I'll bet on the second usage, especially here, >so it'll probably be a "Tank Factory and ...". > The pictures in question weren't of factories, but of fortifications. I know the "tank" meaning, BTW, comes from a shortering of "Panzerkampfwagon", or "armored war vehicle". Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 23:07:19 +1100 From: "Jim & Peta Lawrie" Subject: PbEM : 3rd mech inf div We have a vacancy in our PbEM set in Northern Poland during 2001. The game is set in a slightly variant timeline in which large military units still function, albiet in fairly unorthodox ways. The game is set around a large squad in an ad-hoc defence unit, the player position vacant is MAW Gunner. The PC is pregenerated, as is the kit. This is a very roleplaying biased game and differs from "classic" T2K, the chain of command is still intact and supply is still available (some of the time). No snake eaters or super soldiers feature in this squad and most of the PCs are privates, cooperation is essential to survival. I call it a "Regular Guys" game, ie: normal people at war. We post very often, about three times a week and this is required to play. Also, adult concepts and graphic descriptions feature in the game, as well as constant "foul language", if you're easily offended you may not like it. If you're interested in playing could you please drop me a line on: jimpeta@primus.com.au Thanks, Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 10:09:22 -0600 From: "Walter Rebsch" Subject: Saudi Pictures Gentlemen, I found those pictures of mine from Saudi. Bear in mind that they pretty much suck. I'm not a photographer that is worth a flip and I was using a little Vivatar 110 camera. The camera finally died from the sand just before we got into Iraq. If anyone is interested I'll scan them and send you a copy. Email me privately. I'm going to be busy this weekend, so it'll probably take a week for me to get them out (at least). The only nice thing about that camera is that it was almost exactly the size and shape of an M16 magazine so I could tote it around in my magazine pouch without anyone realizing I had a camera. Walter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 21:13:39 +0100 From: Wolfgang Weisselberg Subject: Re: Polish Structures Hi, Scott! Trying to kill the keyboard, Scott David Orr (sdorr@ix.netcom.com) produced 0,9K in 25 lines: > At 02:39 AM 1/27/00 +0100, Wolfgang Weisselberg wrote: > >Trying to kill the keyboard, Scott David Orr > >(sdorr@ix.netcom.com) produced 3,9K in 112 lines: > >> "Panzerwerki i obiekty bojowe" > >> "Armored works and combat objects" (though the first term is German, and I > >so it'll probably be a "Tank Factory and ...". > The pictures in question weren't of factories, but of fortifications. Still, "Werk" would rather ring as factory in my ears. It may be a Polnish word though, 'stolen' from the German language and having it's meaning changed. Fortifications would be named "Verteigungslinie" or "Bunker" or "Schutzwall" or something, I assume ... *shrug* > I > know the "tank" meaning, BTW, comes from a shortering of > "Panzerkampfwagon", or "armored war vehicle". ^ e :-) Armored fighting vehicle, literally. - -Wolfgang *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 19:16:28 -0500 From: Scott David Orr Subject: Re: Polish Structures At 09:13 PM 1/28/00 +0100, Wolfgang Weisselberg wrote: >Hi, Scott! > >Trying to kill the keyboard, Scott David Orr >(sdorr@ix.netcom.com) produced 0,9K in 25 lines: > >> At 02:39 AM 1/27/00 +0100, Wolfgang Weisselberg wrote: > >> >> "Panzerwerki i obiekty bojowe" >> >> "Armored works and combat objects" (though the first term is German, and I > >> >so it'll probably be a "Tank Factory and ...". > >> The pictures in question weren't of factories, but of fortifications. > >Still, "Werk" would rather ring as factory in my ears. It >may be a Polnish word though, 'stolen' from the German >language and having it's meaning changed. > No, it's German--there's no work in Polish like that. My dictionary gives "Werk" in German as "work, labor, production, performance, deed." >Fortifications would be named "Verteigungslinie" or "Bunker" >or "Schutzwall" or something, I assume ... *shrug* > Well, really, there's no doubt about it--they're fortifications. Take a look at the pictures yourself. >> I >> know the "tank" meaning, BTW, comes from a shortering of >> "Panzerkampfwagon", or "armored war vehicle". > ^ > e :-) > >Armored fighting vehicle, literally. > There's no such thing as an "exact translation". "Kampf" can be defined as "fight, combat, conflict, struggle", yes? Of those, "fight" works if you using "fighting" instead, but if you want to stick to a noun, "battle" or "war" works better. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 16:23:01 -0800 (PST) From: Ray Wiberg Subject: Re: Polish Structures > My dictionary gives "Werk" in German as "work, labor, production, > performance, deed." Motorwerk...factory is implied and werk is often used to equate productionline or factory I dunno Scott, Wolfgang is Deutsch, he probably knows what he's talking about, but yeah, Kampf can mean struggle as well. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 19:27:54 -0500 From: "Garcia, Abel" Subject: RE: Polish Structures - -----Original Message----- From: Mark OIiver - -----Original Message----- <<>> <<< I think the term 'well sited' was mis-interpreted as 'on a hill'. >>> I was just making the point that what seemed "well sited" 1000 years ago may not seem so obviously well sited now. A GM should be able to come up with a "good" reason for a castle/old fortification to exist at almost any location. With any broad (navigable, consider that 1000 years ago they wouldn't have been able to dredge rivers) river there's examples of a castle being on either (or both) banks. >(This is the way the Romans campaigned.) Colchester Castle is a good example of what might appear to be a random castle. It's when you think that the Normans needed a fortification in that area and that in Colchester they could reuse the foundations and stones of a roman construction that the castle then makes sense. If it is important to list members -as GM- to have your "castle" "make-sense", and you want to base it on the foundation of a Roman fort, then it might help if you remember that Roman Generals treated rivers like modern Generals treat major highways. The Roman army used rivers to travel from point A to B. While you and I might look at a modern map to predict where a meeting engagement will occur based on road speed, a Roman would look at his (distorted) maps and pick out some "high" ground based on how he could get there before his enemy using rivers to help him get there. Abel *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 17:45:22 -0700 From: Leondus Subject: Greetings Greetings all, Just thought I would say Hi :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 19:53:22 -0500 From: Scott David Orr Subject: Re: Polish Structures At 04:23 PM 1/28/00 -0800, Ray Wiberg wrote: >> My dictionary gives "Werk" in German as "work, labor, production, >> performance, deed." > >Motorwerk...factory is implied and werk is often used to equate >productionline or factory > >I dunno Scott, Wolfgang is Deutsch, he probably knows what he's talking >about, but yeah, Kampf can mean struggle as well. > Yes, I know, he's German, which helps--I'm pretty sure about the fortifications, though. I don't think "werk" is a Polish word, but he may be right that they borrowed the term and corrupted it in this case. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 17:04:51 -0800 From: Peter Vieth Subject: Polish aviation For anyone who actually uses aircraft in their campaigns, the following has a list of aircraft used by the polish military including their numbers and with pictures. http://aviation.pol.pl *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 17:08:46 -0800 (PST) From: Ray Wiberg Subject: Re: Polish Structures > Yes, I know, he's German, which helps--I'm pretty sure about the > fortifications, though. I don't think "werk" is a Polish word, but he may > be right that they borrowed the term and corrupted it in this case. Although I really don't know what they have or have not borrowed, I wouldn't be suprised if they borrowed German words, there are many Polish names (especailly first names) that are German. As I'm sure you know Scott, Prussia was once most of Northern Poland, so I figure, there must be lasting linguistic effects. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 18:25:59 -0800 From: Peter Vieth Subject: Re: Polish Structures Ray Wiberg wrote: > > Yes, I know, he's German, which helps--I'm pretty sure about the > > fortifications, though. I don't think "werk" is a Polish word, but he may > > be right that they borrowed the term and corrupted it in this case. > > Although I really don't know what they have or have not borrowed, I > wouldn't be suprised if they borrowed German words, there are many Polish > names (especailly first names) that are German. As I'm sure you know > Scott, Prussia was once most of Northern Poland, so I figure, there must > be lasting linguistic effects. There was some group of people right on the border who spoke a form of Polish with a very heavy German influence-- I can't remember what they are called (or were called I guess such a culture wouldn't last long in the modern world). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 28 Jan 2000 23:45:26 -0500 From: Scott David Orr Subject: Re: Polish Structures At 06:25 PM 1/28/00 -0800, Peter Vieth wrote: >Ray Wiberg wrote: > >> > Yes, I know, he's German, which helps--I'm pretty sure about the >> > fortifications, though. I don't think "werk" is a Polish word, but he may >> > be right that they borrowed the term and corrupted it in this case. >> >> Although I really don't know what they have or have not borrowed, I >> wouldn't be suprised if they borrowed German words, there are many Polish >> names (especailly first names) that are German. As I'm sure you know >> Scott, Prussia was once most of Northern Poland, so I figure, there must >> be lasting linguistic effects. > >There was some group of people right on the border who spoke a form of Polish >with a very heavy German influence-- I can't remember what they are called (or >were called I guess such a culture wouldn't last long in the modern world). > That's Silesians; most of the west of the country used to be German, though the people there mostly came from other areas after WWII--however, the southweset of the country, around Katowice, has always had a mix of Poles and Germans. The Silesian Germans, who spoke a dialect (I think) essentially of German with a lot of Polish, are mostly gone, but Silesia still has a local Polish dialect with a lot of German borrowings. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 29 Jan 2000 16:40:26 +1100 From: "Jim & Peta Lawrie" Subject: Re: Polish Structures >That's Silesians; most of the west of the country used to be German, though >the people there mostly came from other areas after WWII--however, the >southweset of the country, around Katowice, has always had a mix of Poles >and Germans. The Silesian Germans, who spoke a dialect (I think) >essentially of German with a lot of Polish, are mostly gone, but Silesia >still has a local Polish dialect with a lot of German borrowings. > >Scott Orr Didn't the Soviets make a big effort to relocate the Silesian Germans to the east of Poland? I remember reading it somewhere, but not where. If I recall correctly they moved a lot of Ukrainian Poles around too. If this is right (and I'm not vouching for my info) it is a good reason for a lot of ethnic based adventure hooks all over Poland. i'd say more but my PbEM players are reading this! Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 29 Jan 2000 07:13:19 +0100 From: Wolfgang Weisselberg Subject: Re: Polish Structures Hi, Ray! Trying to kill the keyboard, Ray Wiberg (ray@cloudfactory.org) produced 0,5K in 14 lines: > > My dictionary gives "Werk" in German as "work, labor, production, > > performance, deed." True in some way, but not everything. A Werk might be an artist's or craftsman's produkt (say "Meisterwerk", the thing a craftsman delivers as (part of) the proof that he is among the best and thus is given the right to teach the craft and have his own shop). > Motorwerk...factory is implied and werk is often used to equate > productionline or factory Yep. BMW Bayrische MotorenWerke (Bavarian engines factory) Bundeswehrinstandsetzungswerk West. (Armed forces maintenance "shop/factory/large buildings with tools" -- west) Handwerk (Craftsmanship) Feuerwerk (fireworks) > about, but yeah, Kampf can mean struggle as well. Of course. Battle, struggle, fight, against humans, animals, the elements, bureaucratia, for/against an idea, both physical and mental, "Wahlkampf" (election campain) ... - -Wolfgang *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 29 Jan 2000 01:32:54 -0500 From: Scott David Orr Subject: Re: Polish Structures At 04:40 PM 1/29/00 +1100, Jim & Peta Lawrie wrote: > > Didn't the Soviets make a big effort to relocate the Silesian Germans to >the east of Poland? I remember reading it somewhere, but not where. If I >recall correctly they moved a lot of Ukrainian Poles around too. If this is >right (and I'm not vouching for my info) it is a good reason for a lot of >ethnic based adventure hooks all over Poland. i'd say more but my PbEM >players are reading this! The Soviets shifted the borders a few hundred miles westward, moved almost every non-Polish speaker out of Poland (mostly to Germany), and moved almost all the Poles out of what were now Ukraine, Belarus, and Lithuania. As a result, 99% of Polish citizens are now ethnically Polish, and in fact right after the war (due to this and other displacements) I think something like 80% of the population was living in a different place than they had before the war. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 29 Jan 2000 02:36:36 EST From: OrrinLadd@aol.com Subject: Re: Polish Structures In a message dated 01/28/2000 9:59:38 PM Pacific Standard Time, jimpeta@primus.com.au writes: << i'd say more but my PbEM players are reading this! Jim >> No we're not! And I hope none of my PBEM players are following this thread either! orrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 30 Jan 2000 09:48:54 PST From: "C Jones" Subject: EQUIPMENT LIST IN EXCEL FORM (I think??) i picked this up somewhere i don't really remember but it has been sitting on my hard drive for some time. i can't open it to make sure it is excel form (don't have it installed) but i am pretty sure it is. this ought to make things go faster. it is a mix of t2k and some other games but i am sure using this would be easier than typing the whole thing. all the other rpgs are at the bottom anyways (easy to delete) if you wanted just let me know. oh and i have a "equipment" file too which might have the equipment list on it too. these ought to help the generators we talked about earlier (i am about 200 emails behind the list.... leave for a couple of days and look what it gets you!!!!) If you email me at cjones00@mindspring.com it will make things easier but on here will work too hope this helps C JONES (i don't have a quote so you are just gonna have to close this email so there!!) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 03 Feb 2000 01:45:58 -0500 From: Scott David Orr Subject: Re: Polish Structures I was informed today by someone who had training as a Soviet intelligence officer that "panzerwerk" in Russian means "bunker". Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 03 Feb 2000 11:14:24 +0100 From: fmmeier@freshnet.de (Meier, Frank) Subject: Fuzion-Rules Hi soldiers, I am currently working on a conversion of Twilight:2000 to the Fuzion rules. Any opinions or suggestions ? The complete set will consist of a rules book an equipment guide and a vehicle guide. Has anybody out there equipment lists for their Twiligth:2000 games ? I am very interested in detailed items and not too generic ones. I would like to include some images to several items if I can get some. cu, Frank For all who participated in my PBeM game "Red Flood": Sorry guys, but real life ambushed me in early summer and I couldn't continue the game; final exams at university, computer crash, and some more things.. :-( I am currently moving to a new appartement, so I am quite busy, but I would like to start a new campaign after it. As I lost most of my campaign information due to a computer crash, I will start a complete new game. Most likely with my new rules set. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 3 Feb 2000 11:52:01 -0800 (PST) From: GRAEBARDE Subject: Maps I've just joined the list so please bear with me. Walter mentioned Travel Genie maps. They are not cheap, but they are good. The 1:100000 is excellent for an immediate area. I've dealt with TG for about a year. The first mapa I bought were Kalisz 1:100k (M-34-1/2)and Gorny Slask Wielkopolska 1:300k (nr. 6). The 1:300k does not have elevations, but then none of the other maps I'd used before were as detailed. It takes approxiimately 100 maps in 1:100k to cover Poland. At $10 a pop I don't think I need that much info. It takes 8 1:300k to cover Poland, still at $10 a pop. However, TG does offer an Atlas of Poland. The atlas is 1:250k, offering some what better detail than the 1:300k, and covers ALL of Poland, plus there is added maps of the major cities in larger scale, and maps of the rest of Europe. The atlas is about $30. IMO it should be a part of any T2K library. Check it out. http://www.netins.net/showcase/travelgenie Note: Travel genie is owned by a semi retired couple and is geared mainly towards geneaology. They're closed for about five months of the year traveling and doing research, but they're good people. F.O.R.D. Rangers! Lead the Way!!! __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 3 Feb 2000 17:12:09 EST From: MOrab46019@aol.com Subject: Re: Fuzion-Rules never heard of thoses rules any other game out there comes close? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 03 Feb 2000 19:29:12 -0800 From: Shawn Cherry Subject: Re: Fuzion-Rules If you haven't found it already check out Atomik WAR on this site http://www.meta-earth.com/fuzion/atomik.html it has a lot of gear and weapons, and rules for nuclear, chemical, and biological warfare. Shawn "Meier, Frank" wrote: > Hi soldiers, > > I am currently working on a conversion of Twilight:2000 to the Fuzion > rules. Any opinions or suggestions ? > > The complete set will consist of a rules book an equipment guide and a > vehicle guide. > Has anybody out there equipment lists for their Twiligth:2000 games ? I > am very interested in detailed items and not too generic ones. I would > like to include some images to several items if I can get some. > > cu, > > Frank > > For all who participated in my PBeM game "Red Flood": > Sorry guys, but real life ambushed me in early summer and I couldn't > continue the game; final exams at university, computer crash, and some > more things.. :-( > I am currently moving to a new appartement, so I am quite busy, but I > would like to start a new campaign after it. As I lost most of my > campaign information due to a computer crash, I will start a complete > new game. Most likely with my new rules set. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 03 Feb 2000 22:41:32 -0500 From: Ian Schroen Subject: [Question] Ownership/Trademarks Is there any active company with the Twilight2000 rights? Or does anyone know who currently holds the rights to Twilight2000. Thanks, Ian *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 03 Feb 2000 21:55:31 -0700 From: rogue09@sprynet.com Subject: Re: [Question] Ownership/Trademarks Ian Schroen wrote: > Is there any active company with the Twilight2000 rights? Or does anyone > know who currently holds the rights to Twilight2000. Tanalus Games still owns the rights to the game... their mostly a software company, though they did "lease" the use of the Dark Conspiracy rights to another company a year or two ago... so there's some hope. > > > Thanks, > > Ian T.R. - -- *************************************************************** "What about the truth? What about the public's right to know?!" "Oh, come on don't give me that... The public traded the right to know for the chance to watch a long time ago..." - --Len Kaminski (Writer) Ghost Rider: 2099 #6 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 4 Feb 2000 17:03:41 +1100 From: "Jim & Peta Lawrie" Subject: Re: Fuzion-Rules >Hi soldiers, > >I am currently working on a conversion of Twilight:2000 to the Fuzion >rules. Any opinions or suggestions ? >Frank Yep, I've converted all the weapons in the Small Arms Guide and every soft skinned vehicle in the Vehicles books for CP 2020. I'm working through the NATO, Soviet and US armoured vehicles now. I'm running a PbEM and I used to run our house campaign with the rules and I really recommend them. Fuzion is supposed to be pretty good but I've already done the work for CP so I won't be making the big switch. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 4 Feb 2000 03:49:21 +0100 From: Wolfgang Weisselberg Subject: Re: Polish Structures Hi, Scott! Trying to kill the keyboard, Scott David Orr (sdorr@ix.netcom.com) produced 0,4K in 9 lines: > I was informed today by someone who had training as a Soviet intelligence > officer that "panzerwerk" in Russian means "bunker". Which might or might not be a corruption of a German "armoured ... aeh, thingie". A bit fetched, yes, but not impossible. hmmm ... - -Wolfgang *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 4 Feb 2000 19:59:15 EST From: Calibur1@aol.com Subject: EMP In my campaign the PC's are part of a structured U.S. military. Both sides haven't been devastated yet, the war goes on, and there are some pretty sophisticated vehicles and weapons available. In my last scenario a small (1 kiloton) nuclear device went off just out of the reach of the PC's. They had a M1A1 Abrams MBT and 2.5 ton truck. I knocked out both with EMP. An argument ensued, and the ruling is on hold until I resolve this. Unfortunately, I don't have any facts to support my ruling. I'm not sure exactly how EMP works, what it is, how long does it last, effects on electronics and vehicles? If anybody knows, I'd appreciate it. - -Billy Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 4 Feb 2000 20:35:19 EST From: MOrab46019@aol.com Subject: Re: EMP If things were turned off then they would be ok if not then it's find new parts.Broken Arrow the movie showed that the hummer was turned off so EMP wouldn't affect it.So if they everything off.They I would say it would work. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 4 Feb 2000 17:46:27 -0800 (PST) From: Ray Wiberg Subject: Re: EMP That is wrong, EMP is a charged wall which will affect circuitry by overloading it's little parts :) On or off you get the charge. There are some excellent online resources. Do an EMP search at Altavista....you'll hit pay dirt. On Fri, 4 Feb 2000 MOrab46019@aol.com wrote: > If things were turned off then they would be ok if not then it's find new > parts.Broken Arrow the movie showed that the hummer was turned off so EMP > wouldn't affect it.So if they everything off.They I would say it would work. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 04 Feb 2000 20:37:32 -0600 From: Rob Barnes Subject: Re: EMP There are a number of resources on the internet that give very detailed information on what is known about EMP. It is important to note that EMP comes from sources other than nuclear explosions, too (lightning being the most common source). The telecommunications industry has been dealing with it for a long time. As to the effects on vehicles: I would say it depends on the size of the device and the distance from the burst. A one kiloton explosion is pretty puny as nuclear weapons go, and the EMP would be fairly minor. Also, an M1A1 is designed to survive on a nuclear battlefield. This doesn't mean that EMP wouldn't have some effect, but it probably does mean that there are enough redundant circuits to survive the EMP. Some components might need to be replaced, but the critical items would survive. Think of it like a big surge protector. I'd say the truck would be dead, but solid-state electrical systems tend to hold up better than delicate microelectronics. And while being turned off isn't proof against damage, it does have a limiting effect. Against such a small explosion as you described, I'd say the M1 would be okay and maybe even the truck. A cell phone would probably be fried and a personal computer would be dead as well. As a rule of thumb, if it can survive getting hit by lightning and keep functioning, it can probably withstand most EMP effects. As a side note, EMP can apparently also effect living creatures via their nervous system. - -Rob Calibur1@aol.com wrote: > In my campaign the PC's are part of a structured U.S. military. Both sides > haven't been devastated yet, the war goes on, and there are some pretty > sophisticated vehicles and weapons available. In my last scenario a small (1 > kiloton) nuclear device went off just out of the reach of the PC's. They had > a M1A1 Abrams MBT and 2.5 ton truck. I knocked out both with EMP. An argument > ensued, and the ruling is on hold until I resolve this. Unfortunately, I > don't have any facts to support my ruling. I'm not sure exactly how EMP > works, what it is, how long does it last, effects on electronics and > vehicles? If anybody knows, I'd appreciate it. > > -Billy Bob > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #90 ************************************