twilight2000-digest Tuesday, January 11 2000 Volume 1999 : Number 082 The following topics are covered in this digest: Re: RCN skill in v1 Re: RCN skill in v1 Re: 1st Edition Char Gen Wizard v2.1 Released Re: RCN skill in v1 Re: 1st Edition Char Gen Wizard v2.1 Released Re: RCN skill in v1 Re: 1st Edition Character Generation Wizard Program to automate equipment buying Re: 1st Edition Char Gen Wizard v2.1 Released Re: 1st Edition Character Generation Wizard Re: Snipers in other armies Re: 1st Edition Char Gen Wizard v2.1 Released Re: Program to automate equipment buying Re: RCN skill in v1 Re: RCN skill in v1 Re: Way We Play Re: 1st Edition Char Gen Wizard v2.1 Released Re: Program to automate equipment buying Re: Program to automate equipment buying RE: Program to automate equipment buying Re: Program to automate equipment buying Re: Program to automate equipment buying ---------------------------------------------------------------------- Date: Sun, 9 Jan 2000 13:10:07 -0500 From: "Chuck Mandus" Subject: Re: RCN skill in v1 I see your point. I'm even toying with the idea of having an attribute skill called "perception" roll in the beginning and perhaps if the player invests in the RCN skill, they could be added in. Dunno how it would work either but to me, some people have the knack for spotting something and/or being observant while others do not. I still do like the idea of a basic untrained skill for most skills plus too people do pick up various sundry skills through life experiences albeit they would be at a low level. Still, that being said, it could mean the difference between success and failure depending on the situation. Chuck DE KA3WRW - --- "Truly those of us with brain cells are an oppressed minority..." - -- Jason Fox said after the Young Indiana Jones Chronicles had been cancelled. - ----- Original Message ----- From: "Mark OIiver" To: Sent: Sunday, January 09, 2000 8:27 AM Subject: Re: RCN skill in v1 > -----Original Message----- > From: Chuck Mandus > To: twilight2000@lists.imagiconline.com > > Date: 08 January 2000 19:54 > Subject: Re: RCN skill in v1 > > > <<< When I ran my group, if a person had no RCN (Recon) skill, I defaulted > to using Intelligence >>> > > Second person to suggest this. See my other reply for the comments about it > not being a perfect fit, though probably the best there is. > > <<< Ever since I've downloaded GURPSlite, I do like the idea of many skills > having an untrained default level based on attributes >>> > > Me too, the Chill horror RPG which I run uses a similar system. Everyone > has most skills at a default level. During character generation/improvement > they can then spend points to boost their skill beyond that default. > > The trouble with using INT as a substitue for RCN is that RCN is a skill for > which every % point has to be "paid" for. Someone with a high INT shouldn't > be able to treat that exactly the same as a high RCN because it's then not > "fair" on the players that did invest in RCN. - --- SNIP --- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 9 Jan 2000 19:32:52 EST From: MOrab46019@aol.com Subject: Re: RCN skill in v1 Well You can always half the number from INT.So if the character with the high INT would get hit with something for not haveing the RCN skill. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 9 Jan 2000 19:35:53 EST From: MOrab46019@aol.com Subject: Re: 1st Edition Char Gen Wizard v2.1 Released Thanks. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 11:40:39 +1100 From: "Jim & Peta Lawrie" Subject: Re: RCN skill in v1 >In v1 of the game you use the RCN skill to spot for approaching > "encounters". What happens if a player has no RCN skill? Sure you might > claim he couldn't spot an ambush at 50 paces but what about a > convoy driving > down the road in the distance. > I'll stick my oar in too, If a PC submits a character and he doesn't have RCN I ask him to redo the sheet. If an NPC doesn't have RCN I allow an INT task like everyone else but RCN always beats INT, even on a critical. RCN and INT approach each other through some light woods, both make their roll to see the other but RCN is using the wood and the ground to its best advantage where poor old INT keeps sticking his head up to look around. RCN is a combination of training and experience, an unbeatable combination. INT is using your basic attentiveness and intelligence, useful but fallible. Say a PC has a so-so RCN and a decent INT and a task roll is required, if he fails his RCN but makes his INT I still would give him the information. It just would not be as crystal clear as a trained recon infantryman would gather. Jim. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 9 Jan 2000 17:18:28 -0800 From: "Corey Wells" Subject: Re: 1st Edition Char Gen Wizard v2.1 Released I asked for one of the versions. I take it each version is just updated programming? What version of T2K is it for? Anyhow, when I did ask, I also offered to upload it to one of my sites so others could get it. The one I was thinking of is my space with my ISP. Unfortunately, I'm thinking of dumping them when renewal comes up in April. I've been having connectivity problems. Anyhow, if you'd like, I'd put it someplace that people can download it from. Thanks, Corey - ----- Original Message ----- From: Walter Rebsch To: Twilight2000@Lists.Imagiconline.Com Sent: Sunday, January 09, 2000 09:25 Subject: 1st Edition Char Gen Wizard v2.1 Released > I just sent version 2.1 to the people who have requested the earlier > versions. I think I got everybody, but here is the list of people I have > sent it to: > > MOrab46019@aol.com > tunnel rat [the_tunnelrat@hotmail.com] > Dave [davidh@intellisys.net] > Steve Chymy [schymy@autobahn.mb.ca] > Ian Gross [sorenk@hotbot.com] > Brien ` [blayne81@hotmail.com] > Michael Cook [evacuate@home.com] > Bill S. Hay [billshay@home.com] > David Reed [david.reed@xolutions.net] > Pasi Parviainen [pasi.parviainen@takamaki.fi] > Anson Betts [ansonb@xtra.co.nz] > Bradley White [bradw@power.net.au] > Drew Coppock [drcoppock@yahoo.com] > Twilight2K@aol.com > > If you're not on this list and asked for a copy, I appologize. Please ask > for it again. I admit that I am not the most organized person in the world > (all the people who know me personally would snicker at this statement, > since it is all to obvious). > > Like I expected, no one volunteered to assemble the T2K equipment list into > an Access database for me, so my own laziness feels more justified now. > Thanks! > > Cheers! > > Walter > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 09 Jan 2000 19:26:07 -0600 From: Steve Chymy Subject: Re: RCN skill in v1 Walter Rebsch wrote: > > > > In our game we use the RCN skill for more than just spotting approaching > encounters. We use it continuously during combat to simulate the 'fog of > war'. In real life, in the middle of a fire fight, you don't automatically > know where the bullets are coming from. And regardless how it looks on TV, > tracers aren't that easy to back-track when the bullets are coming at you. > If you've ever been involved in a live fire exercise, you'd know how hard it > is to tell what the hell is going on. We use RCN to approximate the > confusion that sets in the moment bullets start flying and heads start > ducking. You are right on the mark here; I never truly understood firefights, until I participated in live fire combat. Luckily for me we were using paint balls, and I was so green. With 25+ people to a team, it can be very difficult to determine who is shooting at you even when your enemies are all ways fewer than 100 yards away. (Paint balls tend to bounce over 100-yard ranges). When you are under and returning fire, I would say that using Intelligence for RCN during combat is the wrong way to proceed. Perhaps, a perception skill that was created from intelligence, coolness under fire and time in combat would be closer (IMHO). If a person does not have recon then they should avoid rifle combat!!! If you truly want to experience live fire without the bloodshed, then try your local paintball field. In fact I got all of my players together and we went as a team, it was a real eye opener. We even tried various tactics that to my surprise worked better then I ever expected. However, keep in mind that paint balls don't go through sheet metal and plywood, but bullets do. Steve *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 09 Jan 2000 19:43:49 -0600 From: Steve Chymy Subject: Re: 1st Edition Character Generation Wizard Walter wrote: > > > Maybe one of these days I'll get motivated and add an equipment purchase > screen to it ... who knows. Just don't hold your breath for it. The > thought of typing in the entire damn equipment list from every supplement > under the sun doesn't sound fun. Now if someone volunteered to type it all > into an Access database and send me the file ...... hmmmm. Maybe 5 of you > taking a section each.... spread the load a bit... anyone interested? > Anyone know anything about Access? I'll write the code, if somebody else > types in all the junk... > > I am about to buy a scanner with OCR, although OCR (Optical Character Recognition) is not that good, perhaps I could create a text-delimited file for you, but there are so many books that we would need more volunteers. I have Access97 but I am just terribly overbooked with work for at least the next 6-8 months, so doing code is not an option, but scanning would be for me for now. Steve *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 9 Jan 2000 20:46:14 -0600 From: "Walter Rebsch" Subject: Program to automate equipment buying Previous subject was: Re: 1st Edition Character Generation Wizard Steve Chymy wrote: > > I am about to buy a scanner with OCR, although OCR (Optical Character > Recognition) is not that good, perhaps I could > create a text-delimited file for you, but there are so many books > that we would > need more volunteers. > > I have Access97 but I am just terribly overbooked with work > for at least the > next 6-8 months, so doing code is not an option, but scanning > would be for me > for now. Using OCR to create software readable lists would probably take as much typing as just typing it from scratch. I guess my original request was poorly worded, since I didn't really expect anyone to actually volunteer. How about this: If the lists were formatted like: [Item Category] Item Name,Weight,Scarcity,Price Item Name,Weight,Scarcity,Price ... Thus, the first 3 items from the RDF source book would be included as: [Submachinguns] Ingram M10 9mm,3.5,C/S,350 Ingram M10 .45 ACP,3.75,C/S,375 Mini-Uzi 9mm,3,C/S,600 Notice that the M10 was one item in the RDF source book, but I would need it listed as 2. This is because there are 2 different ways to buy it. Well, really 4 since each could have a suppressor or not. But we could list the supressor as a line item in miscellaneous equipment, not it the submachineguns group. Or maybe you'd want 4 different M10's, I don't know. Would the lack of detailed description prove a big detriment to program usability? The ammo lists would be a special pain in the butt, because it would have to be a seperate line item to purchase it in each different form. Thus, 5.56 Nato would be a whole bunch of line items. Individual rounds, magazines of 10, cases of 280, cases of 250 belted, drums of 335, and any other combination that a user would ever want to purchase them. As you can see, applying that through the whole equipment list in all the supplements is a lot of typing, but wouldn't require any particular programming skill, just patience. But if several people volunteered to type ... one for guns, one for ammo, one for misc equip, one for vehicles, maybe it wouldn't take so long. But just mentioning vehicles begs the thought, geeze ... it sure would be nice for it to automatically fill out and print a vehicle record sheets. And gosh, what about automatic encounter generators. Maybe next year. One big project to fill my evenings at a time. I can already forsee the first big problem. 3 or 4 guys volunteer to type. The list gets done. Then I realize I need the list in a slightly different format and they gotta redo the whole thing. Then the mail bombs start showing up at my house. Maybe we should hold off for awhile until I get my act together on what I really need. Unless everyone would rather a different utility for my next project? Any votes on what the most useful utility would be? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 9 Jan 2000 19:52:00 -0800 From: "Corey Wells" Subject: Re: 1st Edition Char Gen Wizard v2.1 Released For anyone wanting Walter's generator, I posted it on one of my web-spaces. I may not occupy that space by end of Spring, but I'll let you all know if I move it, and where to. Anyhow, you can get it at www.jps.net/cormak/chgnv21.zip Corey - ----- Original Message ----- From: Walter Rebsch To: Twilight2000@Lists.Imagiconline.Com Sent: Sunday, January 09, 2000 09:25 Subject: 1st Edition Char Gen Wizard v2.1 Released > I just sent version 2.1 to the people who have requested the earlier > versions. I think I got everybody, but here is the list of people I have > sent it to: > > MOrab46019@aol.com > tunnel rat [the_tunnelrat@hotmail.com] > Dave [davidh@intellisys.net] > Steve Chymy [schymy@autobahn.mb.ca] > Ian Gross [sorenk@hotbot.com] > Brien ` [blayne81@hotmail.com] > Michael Cook [evacuate@home.com] > Bill S. Hay [billshay@home.com] > David Reed [david.reed@xolutions.net] > Pasi Parviainen [pasi.parviainen@takamaki.fi] > Anson Betts [ansonb@xtra.co.nz] > Bradley White [bradw@power.net.au] > Drew Coppock [drcoppock@yahoo.com] > Twilight2K@aol.com > > If you're not on this list and asked for a copy, I appologize. Please ask > for it again. I admit that I am not the most organized person in the world > (all the people who know me personally would snicker at this statement, > since it is all to obvious). > > Like I expected, no one volunteered to assemble the T2K equipment list into > an Access database for me, so my own laziness feels more justified now. > Thanks! > > Cheers! > > Walter > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 03:05:41 -0500 From: "Clayton A. Oliver" Subject: Re: 1st Edition Character Generation Wizard At 07:43 PM 1/9/00 -0600, Steve Chymy wrote: > I am about to buy a scanner with OCR, although OCR (Optical Character >Recognition) is not that good, perhaps I could >create a text-delimited file for you, but there are so many books that we would >need more volunteers. As someone still owns the rights to T2k, this could get into some really ugly copyright issues. I doubt they'll enforce it, as it's not like they're doing much with the property, but you never know... - - C. - ----------------------------------------------------------- Clayton A. Oliver bad_karma@mindspring.com WWGS freelance hack http://www2.wku.edu/~oliveca/ "Her goblin assassins are no match for a freelancer!" - Lazarus Vespers, Rifts Dimension Book One: Wormwood *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 10:35:19 +0200 (EET) From: Janne Kemppi Subject: Re: Snipers in other armies > > Shouldn't the sniper career be available to others > beside the USMC? I am sure the US Marines do not have > a monopoly on snipers. In fact the tables of > organization in Merc:2000 show that both the Russians > and the French have snipers. The Russians have a > sniper at the platoon level and the French have a > "sharpshooter" attached to the squad. I have also > seen pictures of US Army snipers. > > Anybody have any ideas or info about other armies? Depends who you ask. I have little idea of real sniper activity but the Russians have sharpshooter in platoon level (3 in company). Finns used to have sharpshooter squad (of 3 men in company HQ to serve as sharpshooters. Both countries were essentially to support companys battle by firing targets (like enemy officers and machinegunners) in immediate battlefied area. Finnish technique is now evolving (there was discussion of this in very early 90's). There is 2 week course given in infantry companies on sniping. I understand that this provides the basics of sniping and is used to provide the company level sharpshooters the basics of their work in support in infantry company battle. There are also other snipers (I do not know if these existed before but I've noticed this nowadays). At least reconnaissance platoons in armoured battalions have snipers (which means there is nowadays more emphasis to combine scouting and artillery FOing to sniping as well (noticed sniping rifles in group photo of equipment). The sniping seems to evolve from individuals to 2-man groups (saw this in some photoes) but I have no idea if 2-man teams are used in infantry companies (I doubt). There are also some specialized equipment in use. Finnish sniping rifles are supplanted with Russian and Western equipment, especially in more specialized units (jaegers and special jaegers). Probably there are far better trained people to handle these more special occasions. New equipment includes very heavy sniping rifle for these people. As far as the Russians are concerned, I have only limited information. They should keep platoon level sharpshooter and distribute real sniping to more specialized units (like deep reconnaissance units in division/army/front level) but there are no special sharpshooter units per se in Russian army I know off. Having read some and remembering some from GENFORCE (training manual for UK) the direction is towards sharpshooter in squad level (probably due effectiveness of sniping in Caucasus in 1990's). This could be because smaller army size also makes it possible to distribute more equipment to a smaller lot. I have no idea of 'professionals' but I believe that deep reconnaissance people keep people trained to higher caliber in this line of work. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 03:54:17 -0800 (PST) From: Josh Baumgartner Subject: Re: 1st Edition Char Gen Wizard v2.1 Released Hi Walter, I'd be interested in getting a copy from you at Josh.Baumgartner@pii.com Thanks, Josh - --- Walter Rebsch wrote: > I just sent version 2.1 to the people who have requested the > earlier > versions. I think I got everybody, but here is the list of > people I have > sent it to: > > MOrab46019@aol.com > tunnel rat [the_tunnelrat@hotmail.com] > Dave [davidh@intellisys.net] > Steve Chymy [schymy@autobahn.mb.ca] > Ian Gross [sorenk@hotbot.com] > Brien ` [blayne81@hotmail.com] > Michael Cook [evacuate@home.com] > Bill S. Hay [billshay@home.com] > David Reed [david.reed@xolutions.net] > Pasi Parviainen [pasi.parviainen@takamaki.fi] > Anson Betts [ansonb@xtra.co.nz] > Bradley White [bradw@power.net.au] > Drew Coppock [drcoppock@yahoo.com] > Twilight2K@aol.com > > If you're not on this list and asked for a copy, I appologize. > Please ask > for it again. I admit that I am not the most organized person > in the world > (all the people who know me personally would snicker at this > statement, > since it is all to obvious). > > Like I expected, no one volunteered to assemble the T2K > equipment list into > an Access database for me, so my own laziness feels more > justified now. > Thanks! > > Cheers! > > Walter > > *************************************************************************** > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the > message. > > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 07:24:36 EST From: MOrab46019@aol.com Subject: Re: Program to automate equipment buying I would like to help by just typeing it up for you I have no clue about code but I can type. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 16:23:28 -0000 From: "Mark Oliver" Subject: Re: RCN skill in v1 - ----- Original Message ----- From: Dwight Looney To: Sent: Sunday, January 09, 2000 2:35 PM Subject: Re: RCN skill in v1 <<< When I did dabble in Fantasy and Sci Fi games I needed someone to hold my hand because I didn't know what some of that stuff was, but my character was supposed to. >>> Totally agree with that one, I will help players out and I won't come down on them like a tonne of bricks if they don't know the finer points of military operations. <<< If they don't know it I roll to determine how much the character should know at the moment, random memory I guess. >>> For that I would use a relavant skill. If a player facing a mine field can't come up with a decent plan of their own and ask for help then I'll ask them to suggest an appropriate skill that might suggest a solution, ask why it's appropriate and let them get on with it. Other times I'll just peer over at their sheets and make a few private rolls for times, for example if they're about to wander in to a trap or hazard. Some times I'll describe the situation and see if anyone twigs what's happening, always nice to reward someone for a genuine inspired thought, before I go on to rolling to see if any of the characters would have realised. Regards, Mark *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 16:36:14 -0000 From: "Mark Oliver" Subject: Re: RCN skill in v1 - ----- Original Message ----- From: Chuck Mandus To: Sent: Sunday, January 09, 2000 6:10 PM Subject: Re: RCN skill in v1 <<< I'm even toying with the idea of having an attribute skill called "perception" roll in the beginning >>> Makes a lot of sense. There's a big difference between how smart someone is and how observant they are. <<< and perhaps if the player invests in the RCN skill, they could be added in. >>> I think other ppl have commented on specific military applications of the RCN skill, spotting ambushes for example. A perceptive character might have a slim chance of spotting something amiss but one who is trained in such things would stand a far better chance. Regards, Mark *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 09 Jan 2005 22:29:53 -0800 From: Peter Vieth Subject: Re: Way We Play Corey Wells wrote: > ----- Original Message ----- > From: Fugitivus > To: > Sent: Friday, January 07, 2000 18:03 > Subject: Re: Way We Play > > > everyone has to have fun otherwise why do we play. we can't baby > players > > because then they become complacent and think nothing can hurt them. but i > > also don't like killing characters unless it is absolutly necessary. one > > player ran through a mine field that he knew about and so boooom. > > another was a sniper who sat in a tree and fired at a 25man group. > they > > were confused for a while but he decided to stay in his tree and fight it > > out. and another charged a t-90 with a pistol. [the players still don't > know > > why he did it.] > > > > I remember an incident like that! You didn't happen to go to a Valley High > School, did you? > > > aaron > > > > > *************************************************************************** > > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > > with the line 'unsubscribe twilight2000' as the body of the message. > > > > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com I had that happen once too... two PCs jumped out of the bushes next to a bridge and shot the commander before he knew what was going on, then jumped into a river. They were trying to slow down the tank and the trucks behind it because the rest of the PCs were camped not far down the road. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2005 01:42:00 -0800 From: Peter Vieth Subject: Re: 1st Edition Char Gen Wizard v2.1 Released Walter Rebsch wrote: > I just sent version 2.1 to the people who have requested the earlier > versions. I think I got everybody, but here is the list of people I have > sent it to: > > MOrab46019@aol.com > tunnel rat [the_tunnelrat@hotmail.com] > Dave [davidh@intellisys.net] > Steve Chymy [schymy@autobahn.mb.ca] > Ian Gross [sorenk@hotbot.com] > Brien ` [blayne81@hotmail.com] > Michael Cook [evacuate@home.com] > Bill S. Hay [billshay@home.com] > David Reed [david.reed@xolutions.net] > Pasi Parviainen [pasi.parviainen@takamaki.fi] > Anson Betts [ansonb@xtra.co.nz] > Bradley White [bradw@power.net.au] > Drew Coppock [drcoppock@yahoo.com] > Twilight2K@aol.com > > If you're not on this list and asked for a copy, I appologize. Please ask > for it again. I admit that I am not the most organized person in the world > (all the people who know me personally would snicker at this statement, > since it is all to obvious). > > Like I expected, no one volunteered to assemble the T2K equipment list into > an Access database for me, so my own laziness feels more justified now. > Thanks! > > Cheers! > > Walter > I'm up for a copy... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2005 01:52:43 -0800 From: Peter Vieth Subject: Re: Program to automate equipment buying Walter Rebsch wrote: > > But just mentioning vehicles begs the thought, geeze ... it sure would be > nice for it to automatically fill out and print a vehicle record sheets. > And gosh, what about automatic encounter generators. Maybe next year. One > big project to fill my evenings at a time. I've did an automatic encounter generator for v1.0. I can copy and paste that section of the program into an email if anyone is interested (its in QBasic.. wouldn't be too hard to convert to VB). It even tried to draw a map of the encounter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 13:54:27 -0800 (PST) From: Drew Coppock Subject: Re: Program to automate equipment buying How many of us are 'programmers' anyway? Just curious... :) - --- Peter Vieth wrote: > Walter Rebsch wrote: > > > > > But just mentioning vehicles begs the thought, geeze ... it sure > would be > > nice for it to automatically fill out and print a vehicle record > sheets. > > And gosh, what about automatic encounter generators. Maybe next > year. One > > big project to fill my evenings at a time. > > I've did an automatic encounter generator for v1.0. I can copy and > paste that > section of the program into an email if anyone is interested (its in > QBasic.. > wouldn't be too hard to convert to VB). It even tried to draw a map > of the > encounter > > > *************************************************************************** > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 22:03:54 -0600 From: "Walter Rebsch" Subject: RE: Program to automate equipment buying >How many of us are 'programmers' anyway? > >Just curious... The languages I am useful in are: LabVIEW, C, Visual Basic, and C++. I do industrial automation, data acquisition and control system programming (primarily in LabVIEW) for a living, and I'm happy to donate some time in the evenings a couple nights a week to further the game for everyone. I wrote that character generator because we were going to start playing Twilight again soon and I remembered from way back what a pain in the butt character generation was. Other than a couple more bug fixes, it's mostly done. I'm seriously considering adding the equipment purchase stuff, because that is bogging us down when we try to make up some guys. If I can come up with some clearly defined tasks I need help with, I'll let the list know. Thanks again to the people that have volunteered to help with typing and stuff! Another feature I've been tossing around in my head for the character generator, just because the algorithms sound kinda cool and challenging, is having the computer try to intelligently pick the skills itself based on a random NPC personality. This way the referee could create fully fleshed out NPC's without much hassle. I don't know if I really want to commit to something that complex, but it was another idea. Also, does anyone know who owns the copyright to Twilight: 2000? I'd kinda like to contact them, just to make sure this programming stuff isn't going to end up getting me sued for copyright infringement. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2005 08:24:46 -0800 From: Peter Vieth Subject: Re: Program to automate equipment buying Walter Rebsch wrote: > >How many of us are 'programmers' anyway? > > > >Just curious... > > The languages I am useful in are: LabVIEW, C, Visual Basic, and C++. I do > industrial automation, data acquisition and control system programming > (primarily in LabVIEW) for a living, and I'm happy to donate some time in > the evenings a couple nights a week to further the game for everyone. > > I wrote that character generator because we were going to start playing > Twilight again soon and I remembered from way back what a pain in the butt > character generation was. > > Other than a couple more bug fixes, it's mostly done. I'm seriously > considering adding the equipment purchase stuff, because that is bogging us > down when we try to make up some guys. If I can come up with some clearly > defined tasks I need help with, I'll let the list know. Thanks again to the > people that have volunteered to help with typing and stuff! > I did an equipment list thing for WinRPA (its not dead... despite what you may think:) just a very ambitious project hehe). Basically it just has a database of all available equipment and then for each character in the campaign it has a text file describing what THEY have. I suppose actually randomly picking equipment is a different thing. I tried to keep my character generation very generic... and thats what it is... > > Another feature I've been tossing around in my head for the character > generator, just because the algorithms sound kinda cool and challenging, is > having the computer try to intelligently pick the skills itself based on a > random NPC personality. This way the referee could create fully fleshed out > NPC's without much hassle. I don't know if I really want to commit to > something that complex, but it was another idea. When I wrote the original RPA I gave this a try, but it didn't work very well and so I never finished it. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 10 Jan 2000 23:41:07 -0800 From: "Corey Wells" Subject: Re: Program to automate equipment buying My understanding of the copyright, as last I heard, is that it's owned by Tantalus. Their normal course of action is to warn you first. So if it is an infringement, they will let you know and give you a chance to 'cease and desist' before they would file suit. As far as how the generators work, I have no idea if they infinge on copyright. I do know, at a basic level, that for private use, it is okay. Also, you can distibute some things, to a point, as long as you do not charge. The last time I checked, Tantalus gave permission for people to post original scenerios, and other original work, as long as they were not posting anything from the publications. Also, the person doing the postings must give proper credit of ownership of Twilight:2000 to Tantalus. But they also said that people can post 'portions' of rules and statistics, as long as they are paraphrased and not word-for-word. As such, I think your generator may be okay. But posting or distibuting an equipment list table may not be, since you would be just republish the work they own. I am not a lawyer, just a well read person, so don't take my opinion as fact. The best thing to do is get in touch with Tantalus and see if they are okay with it. Corey - ----- Original Message ----- From: Walter Rebsch To: Sent: Monday, January 10, 2000 20:03 Subject: RE: Program to automate equipment buying > >How many of us are 'programmers' anyway? > > > >Just curious... > > The languages I am useful in are: LabVIEW, C, Visual Basic, and C++. I do > industrial automation, data acquisition and control system programming > (primarily in LabVIEW) for a living, and I'm happy to donate some time in > the evenings a couple nights a week to further the game for everyone. > > I wrote that character generator because we were going to start playing > Twilight again soon and I remembered from way back what a pain in the butt > character generation was. > > Other than a couple more bug fixes, it's mostly done. I'm seriously > considering adding the equipment purchase stuff, because that is bogging us > down when we try to make up some guys. If I can come up with some clearly > defined tasks I need help with, I'll let the list know. Thanks again to the > people that have volunteered to help with typing and stuff! > > Another feature I've been tossing around in my head for the character > generator, just because the algorithms sound kinda cool and challenging, is > having the computer try to intelligently pick the skills itself based on a > random NPC personality. This way the referee could create fully fleshed out > NPC's without much hassle. I don't know if I really want to commit to > something that complex, but it was another idea. > > Also, does anyone know who owns the copyright to Twilight: 2000? I'd kinda > like to contact them, just to make sure this programming stuff isn't going > to end up getting me sued for copyright infringement. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #82 ************************************