twilight2000-digest Wednesday, January 5 2000 Volume 1999 : Number 078 The following topics are covered in this digest: Re: Fw: Prisoners Character Generator & Prisoners Re: Character Generator & Prisoners Pilots Vest Re: Pilots Vest Looking for a game Re: Pilots Vest Re: Pilots Vest Back on the air Re: Pilots Vest 2000AD Re: 2000AD Re: Back on the air Re: 2000AD Re: 2000AD Y2K Re: Patriotic 'Twas the Night Before Chrsitmas sorry... what ever happened to Saul Basgen and his webpage? Re: what ever happened to Saul Basgen and his webpage? Re: what ever happened to Saul Basgen and his webpage? Groups Re: Groups Re: Groups Re: Groups paranoia Re: paranoia Re: paranoia tigers in the mist Re: tigers in the mist Re: tigers in the mist SV: tigers in the mist ---------------------------------------------------------------------- Date: Sat, 25 Dec 1999 02:13:10 +1100 From: "Jim & Peta Lawrie" Subject: Re: Fw: Prisoners >Or actually, I think I might assert that reputation IS always honor: that >is, "honor" is having a GOOD reputation--in a choatic system, without >(enforceable) laws, someone's honor (that is, their reputation for behaving >well) is your only assurance in interpersonal relationships. I never >implied that ALL people with reputations have honor, but rather that the >concept of honor is part and parcel of having reputations. >Scott Orr When it comes down to it, you go over the top against the other side but you still KNOW they are still essentially the same kind of people as you. They'll blow your head off if its too much trouble to take prisoners but if they have a chance they'll tell you to put your hands up. Units that don't have obscene losses because of fanatascism, well, no one gives them half a chance. So your in the 5th US Inf Mech, a unit with a good reputation. Your outgunned by the 7th motor rifles and a sov corporal tells you to throw down your weapons. You do so and during your removal to the sov back lines they're jumped by some "black flags". The sov corporal gives you back your guns and points to the Vistula River, not because he likes YOU but because he's spent three months in the siege trenches outside Warsaw opposite the 5th US and he knows THEM better than the black flags. The reality of the situation is that he identifies more with his enemy than a bunch of killers. If you catch him later, how will you treat him? If you cap him, I'll give you two weeks before your fraggged by your own guys. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 25 Dec 1999 19:17:36 -0600 From: "Walter Rebsch" Subject: Character Generator & Prisoners Gentlemen, I just sent version 2 of my character generator wizard to those who asked for version 1. If anyone else is interested in a character generation utility to take the drudgery out of rolling characters for 1st Edition T2K, then give me a shout. It is a 44k zip file. I wrote it in VB6, so if there are any programmers out there who want the source code, just ask. Also, I thought I might throw a little bone onto the fire of the amusing thread on Prisioners... In the early morning hours of August 19, 1942 the port city of Dieppe France was the target of a 'Raid'. About 6000 soldiers (British and Canadian mostly), attacked the German occupied town in a VERY EARLY and relatively little known prelude to D-Day. The Germans won an overwhelming victory. The allied losses were 3648 to the Germans 591. An interesting side note of the stupidly planned and poorly executed attack that is of relevance is that: on the beach, inside a water proof package, a German officer found a copy of the British plan for the Dieppe Operation. The plan contained orders that 'Wherever possible, prisoner's hands will be tied to prevent destruction of their documents.' The Germans were so infuriated by the "Wild West measures" of the Britsh, that the Germans kept the prisoners (apparently all 1,946 of them) from Dieppe bound with ropes and handcuffs from 8am to 9pm for more than a year. [From Time-Life Books "The D-Day Invasion" 1978] The Nazi's didn't execute them, they just gave them a dose of their own medicine for an extra long time. Any guesses as to how long it took until the British prisoners were ready to beat senseless the smartass British general who came up with the idea in the first place? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 27 Dec 1999 08:02:40 PST From: "Stephen Dragoo" Subject: Re: Character Generator & Prisoners >Gentlemen, > >I just sent version 2 of my character generator wizard to those who asked >for version 1. If anyone else is interested in a character generation >utility to take the drudgery out of rolling characters for 1st Edition T2K, >then give me a shout. It is a 44k zip file. I wrote it in VB6, so if >there >are any programmers out there who want the source code, just ask. I'll take both, if you'd please (ZIP file and source code) >Also, I thought I might throw a little bone onto the fire of the amusing >thread on Prisioners... > >In the early morning hours of August 19, 1942 the port city of Dieppe >France >was the target of a 'Raid'. About 6000 soldiers (British and Canadian >mostly), attacked the German occupied town in a VERY EARLY and relatively >little known prelude to D-Day. The Germans won an overwhelming victory. >The allied losses were 3648 to the Germans 591. An interesting side note >of >the stupidly planned and poorly executed attack that is of relevance is >that: on the beach, inside a water proof package, a German officer found a >copy of the British plan for the Dieppe Operation. The plan contained >orders that 'Wherever possible, prisoner's hands will be tied to prevent >destruction of their documents.' The Germans were so infuriated by the >"Wild West measures" of the Britsh, that the Germans kept the prisoners >(apparently all 1,946 of them) from Dieppe bound with ropes and handcuffs >from 8am to 9pm for more than a year. >[From Time-Life Books "The D-Day Invasion" 1978] I just noticed that little battle in one of my Christmas presents (Atlas of the Second World War). I only took a quick glance, but the shore defenses were almost as bad as the Normandy defenses. Talk about misguided intentions... >The Nazi's didn't execute them, they just gave them a dose of their own >medicine for an extra long time. Any guesses as to how long it took until >the British prisoners were ready to beat senseless the smartass British >general who came up with the idea in the first place? I'm guessing it's less than 24 hours... ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 27 Dec 1999 11:42:37 -0800 From: Ron Hale Subject: Pilots Vest Does anyone out there know what the name or designation is for the vest that pilots wear? The vest that carries there survival gear. I haven't been able to find one and I don't know the name or designation, so I can't have my local Surplus store try and find one. I've heard that the vest has two compass size pockets, a holster, two medium sized pockets, and two large cargo pockets. Thanks in advance. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 27 Dec 1999 22:13:55 EST From: MOrab46019@aol.com Subject: Re: Pilots Vest M-26 I think that's what it was called US Cavalry used to have it I just looked into the Fall of 1999 and nothing.They used to carried it.I saw it about two years ago.but they do carry Tactical assault vest. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 27 Dec 1999 22:23:30 EST From: MOrab46019@aol.com Subject: Looking for a game I'm an player of Twight:2000 I have both ED..I would like to play in a E-mail game if there is one and would like to see if there's any other games going on by PBMB.I jhope that this post makes it to the board. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 26 Dec 1999 04:06:35 +0800 From: "Ballistix" Subject: Re: Pilots Vest Ron, Not sure if this helps but over here in Oz, we refer to that sort of setup as chest webbing. It may be listed under that. Ballistix - ----- Original Message ----- From: "Ron Hale" To: "T2K Mailing List" Sent: Tuesday, 28 December 1999 03:42 Subject: Pilots Vest > Does anyone out there know what the name or designation is for the vest > that pilots wear? The vest that carries there survival gear. > I haven't been able to find one and I don't know the name or > designation, so I can't have my local Surplus store try and find one. > I've heard that the vest has two compass size pockets, a holster, two > medium sized pockets, and two large cargo pockets. > Thanks in advance. > TTFN > Ron Hale > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 27 Dec 1999 21:31:58 -0700 From: rogue09@sprynet.com Subject: Re: Pilots Vest MOrab46019@aol.com wrote: > M-26 I think that's what it was called US Cavalry used to have it I just > looked into the Fall of 1999 and nothing.They used to carried it.I saw it > about two years ago.but they do carry Tactical assault vest. They also used to call em the "May West Vest" back in the 60's... T.R. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 28 Dec 1999 18:19:38 -0600 From: Mitch Berg Subject: Back on the air Well, after an April disk crash that ate all my source code (not to mention the mail addresses of my PBEM participants, who are probably mighty pissed - - sorry guys and gals), and giving up most of the year to my ongoing personal situation, my Twilight Characters site has finally been updated. Check it out, if you will, and send me any feedback. I'm especially soliciting feedback on weapons currently in use in other countries (since the material that makes up the site was written in 1990-91, and has been updated sporadically since then, there are some areas that are out of date). The address? Sure! http://www.humanwaredesign.com/t2k/ Thanks in advance. It's good to be back on the air. Mitch Berg Humanware Design, Inc. http://www.humanwaredesign.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 28 Dec 1999 22:34:42 -0800 From: Ron Hale Subject: Re: Pilots Vest Thanks for the help everyone, hopefully the info will help. Thanks again. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 30 Dec 1999 20:31:35 +1100 From: "Jim & Peta Lawrie" Subject: 2000AD Well, here it is. Here in Down Under it's only two days until our game becomes a "Historical-Fantasy" game! I suppose we should pause for a second and consider what the game tries to be (in my possibly flawed opinion). Firstly, the idea appears to be for an enjoyable and playable game set in an environment where the players had an abundance of hazards, obstacles and challenges as well as an inexhaustible supply of foes. Secondly, it would also appear that the game was not designed to strain anyones credibility. many of the game events could have conceivably happened when it was written. In fact, the Fall of the iron Curtain would have been laughed at when the game was designed! It was in fact written to be Hard SF. So how about we bring our game up to date? Its almost 2000 now, were not in danger of being overtaken by events anymore! Who would have caused a war in 1995? Or precipitated events that led to a global, nuclear conflict? Does it have to have been primarily in Europe? Was Russia even involved in the Nuke flinging? Lets say the US was a major partner in the ground war, what conflict of the '90s was most likely to have degenerated into WW3? Desert Storm? Rhwanda? The Balkans (my vote)? Could have the war started closer to CONUS, say in South America? How about China/Taiwan or Korea/Korea? C'mon guys, send a few posts before the world ends! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 30 Dec 1999 11:00:21 -0500 From: "Chuck Mandus" Subject: Re: 2000AD - ----- Original Message ----- From: "Jim & Peta Lawrie" To: "T2K forum" ; "T2K Forum-A" Sent: Thursday, December 30, 1999 4:31 AM Subject: 2000AD > Well, here it is. Here in Down Under it's only two days until our game > becomes a "Historical-Fantasy" game! I suppose we should pause for a second > and consider what the game tries to be (in my possibly flawed opinion). > Firstly, the idea appears to be for an enjoyable and playable game set > in an environment where the players had an abundance of hazards, obstacles > and challenges as well as an inexhaustible supply of foes. > Secondly, it would also appear that the game was not designed to strain > anyones credibility. many of the game events could have conceivably happened > when it was written. In fact, the Fall of the iron Curtain would have been > laughed at when the game was designed! It was in fact written to be Hard SF. > So how about we bring our game up to date? Its almost 2000 now, were not > in danger of being overtaken by events anymore! > Who would have caused a war in 1995? Or precipitated events that led to > a global, nuclear conflict? Does it have to have been primarily in Europe? > Was Russia even involved in the Nuke flinging? Lets say the US was a major > partner in the ground war, what conflict of the '90s was most likely to have > degenerated into WW3? Desert Storm? Rhwanda? The Balkans (my vote)? Could > have the war started closer to CONUS, say in South America? How about > China/Taiwan or Korea/Korea? > C'mon guys, send a few posts before the world ends! Yeah, I know what you mean. I remember sometime in the mid-1980's. my high school buddy and I were discussing the Cold War and the Soviet Union and we said "one day Communism will fall but it will happen when we are old men," for perspective, we were both born in 1966. Sometimes I often wonder if the current situation is just a reprieve and the Cold War will start up and continue is some sort of similar form, but that's for another time and i'll stick with face value for now. My picks for flashpoints is that I'd say the Gulf War could have been one had the USSR never fell. I'm sure that after the end of the Gulf War, a stronger USSR would have prompted the U.S. Army and the NATO allies into stationing a lot more troops there on a permanent basis much like Europe after WWII or Korea after the Korean War. Maybe the flashpoint could have been the Kurds or a revengeful Saddam Hussein (or his successors) maybe could have turned the the USSR for help. The Balkans, I really don't know. The reason why there had been hardly any fighting between the Serbs, Croats, Moslems, etc. is that you had Tito there to unite them as best as he can. Tito has been gone since 1980, but the threat of the Soviet Bear kept them together pretty well until the fall of the USSR. Maybe Poland could have been more likely had Solidarity continued to bubble and come to the forefront again. I know having a Polish Pope in John Paul II, he would have been a cheerleader on the sidelines much like he was in the 1980's. Perhaps another flashpoint could be Red China either as a Soviet ally or an enemy much like in the game itself except it would take a center stage. If you told me that the USSR would fall within a few year back in the 1980's, I'd laugh you out of town and recommend a good psychiatric hospital. B-) It's just weird how events change things. Myself, I'd like to start a campaign although I'd view it as more alternate history. I'd even start the characters off as late teens in the early to mid 80's and build up from there, getting into very small adventures that could or could not alter history in some way. As they say, "if you move a grain of sand, you could change history." The late teen PC's could be sort of like an embryonic version of "The Lone Gunmen" in X-Files and take it from there. I'll probably keep it close to the game history with tweaks here and there. I guess all in all, it is up to the DM. (I know it's referee but starting with D&D, I like the term "Dungeon Master better B-) ) to tailor the game. I know a while back there have been questions about radio communications. I'm working on a primer for radio communications on the homepage so please be patient. Chuck DE KA3WRW - --- "Truly those of us with brain cells are an oppressed minority..." - -- Jason Fox said after the Young Indiana Jones Chronicles had been cancelled. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 29 Dec 1999 22:26:20 +0100 From: Wolfgang Weisselberg Subject: Re: Back on the air Hi, Special! (My mailer thinks that is your first name :-) Trying to kill the keyboard, Special Operations Group (mitch@humanwaredesign.com) produced 1,0K in 25 lines: > Well, after an April disk crash that ate all my source code (not to mention > the mail addresses of my PBEM participants, who are probably mighty pissed > - sorry guys and gals), and giving up most of the year to my ongoing > personal situation, my Twilight Characters site has finally been updated. Ah, that happened. (But I am not overly pissed ...) That is why it is so important to have a plan B and a backup :-) - -Wolfgang (aka Georg Becker (Ex-Pilot with a 2.5)) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 30 Dec 1999 20:50:56 EST From: Calibur1@aol.com Subject: Re: 2000AD I've had this conversation with my gaming group before. We found it funny that a little known, simple war rpg (version 1) that I purchased over a decade ago would turn into a alternate/historical wargame phenomenon. It made us feel old and dated, but we had a lot of fun. As for updating the game for the new millennium; that's what Dark Conspiracy was all about. I've used that game as a backdrop for both an alternative apocalypse and futuristic setting (i.e. Gamma World style) for T:2K campaigns. If your open to a little sci-fi change of pace, I highly recommend finding a copy. - -Billy Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 31 Dec 1999 01:29:25 -0600 From: Rob Barnes Subject: Re: 2000AD - --------------7C160F48C9BDA822DE28AA94 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit Some of you may find the following site interesting source material for Twilight:2000 or Merc:2000. Happy New Year! - -Rob Stratfor.com - --------------7C160F48C9BDA822DE28AA94 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Some of you may find the following site interesting source material for Twilight:2000 or Merc:2000. Happy New Year! -Rob Stratfor.com - --------------7C160F48C9BDA822DE28AA94-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 1 Jan 2000 04:59:45 +1100 From: "Jim & Peta Lawrie" Subject: Y2K Quick! Into the bunker! Here in Australia all the Y2K warnings have come true! We are knee deep in penguins! The lights have gone out! There's havoc and mayhem, rioting in the streets! Run, while you have time! Oh, how I wish I had put aside a bunch of food, guns and guns! Then all this would happen to someone else, run while you have tim . . . . Sorry. Couldn't resist it. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 3 Jan 2000 14:13:46 -0600 From: "brad smith" Subject: Re: Patriotic 'Twas the Night Before Chrsitmas I don't forward chain letters but you may want to see this... - -----Original Message----- From: Calibur1@aol.com To: twilight2000@mpgn.com Date: Sunday, December 19, 1999 10:00 PM Subject: Patriotic 'Twas the Night Before Chrsitmas >>'TWAS THE NIGHT BEFORE CHRISTMAS, >>HE LIVED ALL ALONE, >>IN A ONE BEDROOM HOUSE MADE OF >>PLASTER AND STONE. >> >>I HAD COME DOWN THE CHIMNEY >>WITH PRESENTS TO GIVE, >>AND TO SEE JUST WHO >>IN THIS HOME DID LIVE. >> >>I LOOKED ALL ABOUT, >>A STRANGE SIGHT I DID SEE, >>NO TINSEL, NO PRESENTS, >>NOT EVEN A TREE. >> >>NO STOCKING BY MANTLE, >>JUST BOOTS FILLED WITH SAND, >>ON THE WALL HUNG PICTURES >>OF FAR DISTANT LANDS. >> >>WITH MEDALS AND BADGES, >>AWARDS OF ALL KINDS, >>A SOBER THOUGHT >>CAME THROUGH MY MIND. >> >>FOR THIS HOUSE WAS DIFFERENT, >>IT WAS DARK AND DREARY, >>I FOUND THE HOME OF A SOLDIER, >>ONCE I COULD SEE CLEARLY. >> >>THE SOLDIER LAY SLEEPING, >>SILENT, ALONE, >>CURLED UP ON THE FLOOR >>IN THIS ONE BEDROOM HOME. >> >>THE FACE WAS SO GENTLE, >>THE ROOM IN SUCH DISORDER, >>NOT HOW I PICTURED >>A UNITED STATES SOLDIER. >> >>WAS THIS THE HERO >>OF WHOM I'D JUST READ? >>CURLED UP ON A PONCHO, >>THE FLOOR FOR A BED? >> >>I REALIZED THE FAMILIES >>THAT I SAW THIS NIGHT, >>OWED THEIR LIVES TO THESE SOLDIERS >>WHO WERE WILLING TO FIGHT. >> >>SOON ROUND THE WORLD, >>THE CHILDREN WOULD PLAY, >>AND GROWNUPS WOULD CELEBRATE >>A BRIGHT CHRISTMAS DAY. >> >>THEY ALL ENJOYED FREEDOM >>EACH MONTH OF THE YEAR, >>BECAUSE OF THE SOLDIERS, >>LIKE THE ONE LYING HERE. >> >>I COULDN'T HELP WONDER >>HOW MANY LAY ALONE, >>ON A COLD CHRISTMAS EVE >>IN A LAND FAR FROM HOME. >> >>THE VERY THOUGHT >>BROUGHT A TEAR TO MY EYE, >>I DROPPED TO MY KNEES >>AND STARTED TO CRY. >> >>THE SOLDIER AWAKENED >>AND I HEARD A ROUGH VOICE, >>"SANTA DON'T CRY, >>THIS LIFE IS MY CHOICE; >> >>I FIGHT FOR FREEDOM, >>I DON'T ASK FOR MORE, >>MY LIFE IS MY GOD, >>MY COUNTRY, MY CORPS." >> >>THE SOLDIER ROLLED OVER >>AND DRIFTED TO SLEEP, >>I COULDN'T CONTROL IT, >>I CONTINUED TO WEEP. >> >>I KEPT WATCH FOR HOURS, >>SO SILENT AND STILL >>AND WE BOTH SHIVERED >>FROM THE COLD NIGHT'S CHILL. >> >>I DIDN'T WANT TO LEAVE >>ON THAT COLD, DARK, NIGHT, >>THIS GUARDIAN OF HONOR >>SO WILLING TO FIGHT. >> >>THEN THE SOLDIER ROLLED OVER, >>WITH A VOICE SOFT AND PURE, >>WHISPERED, "CARRY ON SANTA, >>IT'S CHRISTMAS DAY, ALL IS SECURE." >> >>ONE LOOK AT MY WATCH, >>AND I KNEW HE WAS RIGHT. >>"MERRY CHRISTMAS MY FRIEND, >>AND TO ALL A GOOD NIGHT." >> >>This poem was written by a Marine stationed in Okinawa, Japan. The >>following is his request. I think it is reasonable..... >> >>PLEASE. Would you do me the kind favor of sending this to as many people >>as you can? Christmas will be coming soon and some credit is due to our >>U.S. service men and women for our being able to celebrate these >>festivities. >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 3 Jan 2000 15:10:17 -0600 From: "brad smith" Subject: sorry... wrong recipient... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 3 Jan 2000 18:37:52 -0800 (PST) From: angus sugan Subject: what ever happened to Saul Basgen and his webpage? what ever happened to Saul Basgen and his webpage? __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://messenger.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 3 Jan 2000 23:29:02 -0500 From: "Dwight Looney" Subject: Re: what ever happened to Saul Basgen and his webpage? Antenna had it on his site after Saul gave it up. Andy's site is now down temporarily. Loonz //////////////////////////// Sent: Monday, January 03, 2000 9:37 PM Subject: what ever happened to Saul Basgen and his webpage? > what ever happened to Saul Basgen and his webpage? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 04 Jan 2000 06:06:13 +0100 From: Antenna Subject: Re: what ever happened to Saul Basgen and his webpage? To find to Saul's pages I recomend you fellow Twilighters to go to following URL... http://members.xoom.com/T2kilo choose: Hosted/Saul Basgen Antenna *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 12:16:38 +1100 From: "Jim & Peta Lawrie" Subject: Groups I was wondering, what is the preferred number of players that GMs have and why? I've run scenarios for 15 players and I've run for 1 and enjoyed the game. I would have to say that I prefer 3 or 4 players the most though, enough that everyone gets a go fairly quickly and still retain a decent input for problem solving and planning. I have noticed that most store bought games seem to assume around six players, is this common? Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 20:43:33 -0500 From: "Fugitivus" Subject: Re: Groups i like to play with 3 players 4 at the most. although i have played with one and several of the pbem i have done have been with 1 player. i like 3-4 because i find they stay focused. they listen to each other and pay attention. everytime i have played with 6 they end up talking about movies and girls, cars other games until it is their time to do something. i think the smaller groups are more initimate. but it depends on the game as well. robotech as an example i will play with more players as i have never had anything really amazing happen in it. aaron > I was wondering, what is the preferred number of players that GMs have > and why? I've run scenarios for 15 players and I've run for 1 and enjoyed > the game. I would have to say that I prefer 3 or 4 players the most though, > enough that everyone gets a go fairly quickly and still retain a decent > input for problem solving and planning. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 04 Jan 2000 21:16:12 -0600 From: Craig Gulledge Subject: Re: Groups Jim & Peta Lawrie wrote: > I was wondering, what is the preferred number of players that GMs have > and why? I've run scenarios for 15 players and I've run for 1 and enjoyed > the game. I would have to say that I prefer 3 or 4 players the most though, > enough that everyone gets a go fairly quickly and still retain a decent > input for problem solving and planning. Right now, my group has 9 players. I think that this is the upper limit for me. If it where a simpler system, where a lot of the variables are not in place, and the individual objective is more common ( i.e. AD&D, got to gain experience points) among the group large numbers of players are easier. BTW, we play T:2K, but are using GURPS for the engine, and trying to keep everyone actively involved is going to be a task, not everyone is there to waste commies. Craig Gulledge *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 4 Jan 2000 23:16:45 EST From: Calibur1@aol.com Subject: Re: Groups My typical gaming group consist of five guys (including myself) with sometimes two women (when we play Call of Cthulhu). They are the most unruly bunch of drunken a**holes I ever played with, and the guys sometimes act up too. I must admit, though, we have a lot of fun with four to six players. Everybody gets a chance. Everybody gets heard. I've had as little as two players, but it almost breaks out as a nasty competition between them. I've played with eight, but it became difficult to maintain everybody's interest. I think most published scenarios are designed around six players because of this. After attending only a couple of conventions, I found the most smoothest running tournaments (ran by one GM) had no more than six players. - -Billy Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 04 Jan 2000 12:44:24 -0800 From: Peter Vieth Subject: paranoia Heh... just looking through a list of paranoia supplements... has anyone seen Twilightcycle: 2000 heh... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 05 Jan 2000 03:01:40 -0600 From: Rob Barnes Subject: Re: paranoia I bought that one. It was pretty funny. - -Rob Peter Vieth wrote: > Heh... just looking through a list of paranoia supplements... has anyone > seen Twilightcycle: 2000 heh... > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 07:27:44 -0800 (PST) From: Ray Wiberg Subject: Re: paranoia On Tue, 4 Jan 2000, Peter Vieth wrote: > Heh... just looking through a list of paranoia supplements... has anyone > seen Twilightcycle: 2000 heh... > Yeah, I have. They had a bunch of wacky Dimensional shift scenarios...I'm pretty sure they also had a Through the Looking Glass and I know they HAd a fantasy one, the first in which Infrared citizens (black robed wizards) and a mutant (lizard man), come and terrify a sector. IN a later published adventure, your bunch of trouble shooters travel to their homeplane. What a wacky game. Trust no one. Keep your laser handy. The Computer is your friend. Ray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 11:44:38 -0500 From: "Fugitivus" Subject: tigers in the mist i have been toying with an idea for some time. i have wanted to have the pc's find a tiger tank in a destroyed museum or something similar. the problem i have is how to make the game challenging but not impossible. as obviously if they run into even t-64 they are going to be in major trouble. i want to let the pc's use their imagination and cunning rather than just roll into massive tank fights. any ideas will be appreciated. also has anyone on the list done stats or a page devoted to ww2 tanks and stuff? regards aaron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 14:58:55 EST From: MOrab46019@aol.com Subject: Re: tigers in the mist Well you could have them add Hand held anti tank weapons or maybe mount and TOW II launcher in place of the commander's MG that's mounted on the top of the tank.Also if your characters are good they could just wait for a back shot on the T-62.Or maybe they come across an M1A1 and have them pull the 120mm gun off and put it the Tiger?It's up to you.The second ED Vehicle Soviet handbook has a few WWII tanks in it.M3A1 half track M4A3E8 tank and T-34/85. in the NATO book 2ed M-151 Jeep,more later *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 05 Jan 2000 12:12:16 -0800 From: Ron Hale Subject: Re: tigers in the mist Fugitivus wrote: i have been toying with an idea for some time. i have wanted to have the pc's find a tiger tank in a destroyed museum or something similar. the problem i have is how to make the game challenging but not impossible. as obviously if they run into even t-64 they are going to be in major trouble. i want to let the pc's use their imagination and cunning rather than just roll into massive tank fights. any ideas will be appreciated. also has anyone on the list done stats or a page devoted to ww2 tanks and stuff? I did something like that, just for a change of pace. I had the PCs run into a German unit that had completely re-equipped itself from private and public collections of WWII equipment. If I remember right the unit had 6/7 Panzer4's, 2/3 Kpwf251's (with the 20mm turret), and 1 Tiger. They had completely changed over there small arms to M98k's, MP-40, MG42, and Lugers. I can't remember where I got the stats for the stuff, It was either from someone on this list or the Morrow Project list I'm on. I'll try and find it but I had a crash awhile back and lost a lot of stuff so I doubt I've still got it. By the way I'll take a Tiger against a T-64 or older Soviet tank any day. In fact I have, in micro armor, on several occasions. Remember the Isrealis (spl?) took on brand new T-62 and T-64's with Sherman Easy Eights, and Super Shermans, and Won. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 5 Jan 2000 22:38:32 +0100 From: "=?iso-8859-1?Q?Mathias_K=F6ppen?=" Subject: SV: tigers in the mist >also has anyone on the list done stats or a page devoted to ww2 tanks and >stuff? Check this adress out, it covers a lot of WWII vehicles: http://www.geocities.com/Area51/Comet/6498/t2000ww2main.html Mathias Köppen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #78 ************************************