twilight2000-digest Saturday, November 27 1999 Volume 1999 : Number 073 The following topics are covered in this digest: Re: The Pope Re: The Pope Re: The Pope Re: The Pope Re: The Pope Re: The Pope Re: The Pope Re: The Pope Re: M16 Re: Sundry Radio thoughts Re: Sundry Radio thoughts Autofire In-Reply-To: <19991124115106.67769.qmail@hotmail.com> Re: Autofire Date: Wed, 24 Nov 1999 13:36:15 PST Re: Re: your mail RE: Auto-Fire Re: Re: Re: Re: Re: wa 2000 Re: wa 2000 Re: wa 2000 Re: wa 2000 Re: wa 2000 ---------------------------------------------------------------------- Date: Tue, 2 Nov 1999 15:29:20 -0500 From: "Dwight Looney" Subject: Re: The Pope Subject: Re: The Pope I know twice my group played a mini-campaign about the candidates for Pope coming in search of the Black Madonna, I guess most icons actually got nuked. We had already screwed up and allowed the Margraf to get it. Loonz *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Nov 1999 16:59:07 -0500 From: Scott David Orr Subject: Re: The Pope At 11:47 AM 11/2/99 -0000, Mark Oliver wrote: > >My other thoughts would then be on the locals reaction to his passing. I'd >certainly want lots of smaller religious cults popping up raising problems >but you wonder how the majority of the population would see him. Maybe they >wouldn't care much either way. Maybe it would galvanise them into some form >of action. I also wonder if the Pope would take sides over the recent >fighting. > Hm...if it's in Poland, I'm afraid you're not going to get much drama here: among Poles, even anti-Catholic Poles, the Pope is wildly popular--although people certainly don't always agree with his views. He's a national symbol and espeically a symbol of the fall of Communism. Of course, if you think that the war changed how people felt about the events of 1989, then maybe attitudes toward the Pope would change, too. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Nov 1999 17:20:23 -0500 From: Scott David Orr Subject: Re: The Pope At 11:15 AM 11/2/99 -0600, Rob Barnes wrote: > >I would imagine that, while the Pope does have a lot of monetary power, his >access to things like aircraft and armored vehicles would be somewhat limited >after the events of Twilight:2000. I doubt that beyond acting as a bodyguard, >the Swiss Guard would have access to a very large stockpile of weapons or >supplies, as surviving the Apocalypse through force of arms would be sort of >contrary to the generally-accepted Christian thinking about the "end times". >However, it seems reasonable to assume that they would be fairly well equipped >on an individual basis, and maybe even have secured the aid of some elements >of the Italian military, such as it may remain in Twilight:2000. > I'm not sure you can automatically equate WWWIII with "the Apocalypse"--the events in Revelations are a lot more complex than just a big war. And the Catholic Church has _never_ been obsessed with that particular theological concern: certain Protestant sects are, but they're not the Catholics; indeed, one of the biggest bursts of heresies/dissident movements in the Church was the "millenarian" (millenial) movements that predicted an Apocalypse in the year 1,000. >I suspect the Pope would travel only after a secure route had been planned, >and guarantees of safe passage negotiated (or bought) in advance. Given the number of governments involved and the communications technology available, this would be essentially impossible--heck, evne if you could do it, by the time you got permission from the last town, half a dozen towns you'd got permission from earlier might have changed hands. I think you might have to use the Middle Ages as an example, where people had a general idea of where they could go that was safe and where and how much they'd have to pay taxes, but really couldn't "make arrangements" the way that we call ahead for hotel reservations today. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 2 Nov 1999 15:18:28 -0800 (PST) From: Ray Wiberg Subject: Re: The Pope On Tue, 2 Nov 1999, Scott David Orr wrote: > At 11:15 AM 11/2/99 -0600, Rob Barnes wrote: > > > >I would imagine that, while the Pope does have a lot of monetary power, his > >access to things like aircraft and armored vehicles would be somewhat limited > >after the events of Twilight:2000. I doubt that beyond acting as a > bodyguard, > >the Swiss Guard would have access to a very large stockpile of weapons or > >supplies, as surviving the Apocalypse through force of arms would be sort of > >contrary to the generally-accepted Christian thinking about the "end times". > >However, it seems reasonable to assume that they would be fairly well > equipped > >on an individual basis, and maybe even have secured the aid of some elements > >of the Italian military, such as it may remain in Twilight:2000. > > > I'm not sure you can automatically equate WWWIII with "the Apocalypse"--the > events in Revelations are a lot more complex than just a big war. And the > Catholic Church has _never_ been obsessed with that particular theological > concern: certain Protestant sects are, but they're not the Catholics; > indeed, one of the biggest bursts of heresies/dissident movements in the > Church was the "millenarian" (millenial) movements that predicted an > Apocalypse in the year 1,000. I agree that it would not be viewed as the apocalypse. At the turn of the last millenia (I know this isn't technically the turn in 2000 or even 2001 though) the very Catholic gelements of the eneral populace of Europe freaked out....But yeah they were the "crack pots" of their day . > >I suspect the Pope would travel only after a secure route had been planned, > >and guarantees of safe passage negotiated (or bought) in advance. > > Given the number of governments involved and the communications technology > available, this would be essentially impossible--heck, evne if you could do > it, by the time you got permission from the last town, half a dozen towns > you'd got permission from earlier might have changed hands. > > I think you might have to use the Middle Ages as an example, where people > had a general idea of where they could go that was safe and where and how > much they'd have to pay taxes, but really couldn't "make arrangements" the > way that we call ahead for hotel reservations today. Given that the church had a fairly reliable communications system back then and the pope maintained fairly good control over his Arch Bishops and Bishops I see no reason why it couldn't become a similar setup. General Villagers in France, The Rhine, Southern Germany, Austria, Czech Republic, Spain, Italy and Poland would be happy to see the Church make itself manifest. A previous thread mentioned a few things about the Sovereign status of the Church...Mussolini granted it and it has been so since, they were granted lands by him too, due to the fact they were losing alot of land to governments in Europe. They are also very anti communist for obvious reasons, and helped smuggle anti communist fascists and war criminals all over with the use of Red Cross Passports which were given to those the church would vouch for. Ray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Nov 1999 17:03:18 PST From: "matthew henley" Subject: Re: The Pope >Given that the church had a fairly reliable communications system back >then and the pope maintained fairly good control over his Arch Bishops and >Bishops I see no reason why it couldn't become a similar setup. General >Villagers in France, The Rhine, Southern Germany, Austria, Czech Republic, >Spain, Italy and Poland would be happy to see the Church make itself >manifest. A resean for vatican forces to travail to poland(or any ware else for that mater) could be to restablish comuncatons withe it's vareus cherches. A good way for a small group of caretcrs to try and bring some stebltey back to the warld. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 3 Nov 1999 14:48:55 +1100 From: "Jim & Peta Lawrie" Subject: Re: The Pope Good to see Scott posting again - -----Original Message----- From: Scott David Orr To: twilight2000@lists.imagiconline.com Date: Wednesday, 3 November 1999 9:21 Subject: Re: The Pope >At 11:15 AM 11/2/99 -0600, Rob Barnes wrote: >> >>I would imagine that, while the Pope does have a lot of monetary power, his >>access to things like aircraft and armored vehicles would be somewhat limited >>after the events of Twilight:2000. I doubt that beyond acting as a >bodyguard, >>the Swiss Guard would have access to a very large stockpile of weapons or >>supplies, as surviving the Apocalypse through force of arms would be sort of >>contrary to the generally-accepted Christian thinking about the "end times". >>However, it seems reasonable to assume that they would be fairly well >equipped >>on an individual basis, and maybe even have secured the aid of some elements >>of the Italian military, such as it may remain in Twilight:2000. >> >I'm not sure you can automatically equate WWWIII with "the Apocalypse"--the >events in Revelations are a lot more complex than just a big war. And the >Catholic Church has _never_ been obsessed with that particular theological >concern: certain Protestant sects are, but they're not the Catholics; >indeed, one of the biggest bursts of heresies/dissident movements in the >Church was the "millenarian" (millenial) movements that predicted an >Apocalypse in the year 1,000. > >>I suspect the Pope would travel only after a secure route had been planned, >>and guarantees of safe passage negotiated (or bought) in advance. > >Given the number of governments involved and the communications technology >available, this would be essentially impossible--heck, evne if you could do >it, by the time you got permission from the last town, half a dozen towns >you'd got permission from earlier might have changed hands. > >I think you might have to use the Middle Ages as an example, where people >had a general idea of where they could go that was safe and where and how >much they'd have to pay taxes, but really couldn't "make arrangements" the >way that we call ahead for hotel reservations today. > >Scott Orr >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 3 Nov 1999 22:18:43 +0100 From: Wolfgang Weisselberg Subject: Re: The Pope Hi! Trying to kill the keyboard, matthewhenley@hotmail.com produced: > A resean for vatican forces to travail to poland(or any ware else for that > mater) could be to restablish comuncatons withe it's vareus cherches. A good > way for a small group of caretcrs to try and bring some stebltey back to the > warld. True, but that would never explain the pope himself going there, especially if he's got health problems. That's a job for a messenger, carrying a letter (in latin, of course) ... Worse, the people expect the pope to be in Rome, and the bishops will try to contact him there, another reason to stay put, or at least leave a 'rear guard' there. Even if Rome was nuked and still glows in the dark, the pope should stay as near as he can, if possible, for that reason. That would only be impossible if most/all Italians would want to throw the pope out of the country. However, the 'pope' travelling might be a double (sent by the real pope for some reason, like rallying people or raising food/funds/weapons) or an imposter. Maybe the pope even died in the nuking of Rome and a new pope was elected (during the war), so most people would not know him well, if at all, making an imposter's job much easier. Or the (real or double) pope is carrying the dead pope back to his home soil, as there is no soil left in the vatican ... Or it isn't the pope (but people do not know yet), merely his messenger speaking for him (a high archbishop, I'd presume). Or the pope is on some holy mission he dreamed of (like Saul/Paul) to find $RELIGIOUS_ARTIFACT (which only he can handle or whatever) or whatever. - -Wolfgang *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 03 Nov 1999 19:05:12 -0800 From: Peter Vieth Subject: Re: The Pope Wolfgang Weisselberg wrote: > Hi! > > Trying to kill the keyboard, matthewhenley@hotmail.com produced: > > A resean for vatican forces to travail to poland(or any ware else for that > > mater) could be to restablish comuncatons withe it's vareus cherches. A good > > way for a small group of caretcrs to try and bring some stebltey back to the > > warld. > > True, but that would never explain the pope himself going > there, especially if he's got health problems. That's a job > for a messenger, carrying a letter (in latin, of course) ... > > Worse, the people expect the pope to be in Rome, and the bishops > will try to contact him there, another reason to stay put, or > at least leave a 'rear guard' there. Even if Rome was nuked > and still glows in the dark, the pope should stay as near > as he can, if possible, for that reason. That would only be > impossible if most/all Italians would want to throw the pope > out of the country. > > However, the 'pope' travelling might be a double (sent by the > real pope for some reason, like rallying people or raising > food/funds/weapons) or an imposter. Maybe the pope even > died in the nuking of Rome and a new pope was elected (during > the war), so most people would not know him well, if at all, > making an imposter's job much easier. Or the (real or double) > pope is carrying the dead pope back to his home soil, as there > is no soil left in the vatican ... > > Or it isn't the pope (but people do not know yet), merely his > messenger speaking for him (a high archbishop, I'd presume). > > Or the pope is on some holy mission he dreamed of (like > Saul/Paul) to find $RELIGIOUS_ARTIFACT (which only he can > handle or whatever) or whatever. > > -Wolfgang > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. Actually I suppose it might be plausible for a new pope to go tour to some more important (and safer) areas to make himself known... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 8 Nov 1999 19:04:30 +1100 From: "Jim & Peta Lawrie" Subject: Re: M16 Oh, and yes, these >> rounds would also contravene the Hague convention, but then, I guess there >> wont exactly be a war crimes tribunal to be convened in the T2K world now, >> would there? }:] > >Hehe you could make a campaign out of that event perhaps-- in some time after >things have calmed down a bit, have whatever government has been established >send the PCs to get the worst offenders... Just going over my archives when I spotted this. I'm playing an Australian peace keeper in two T2K PbEMs and I can tell you, no one appreciates the voice of restraint. I think the worst offenders might just be PCs! Try running an ex-UN peacekeeper for a bit, all the UN Mandates and the various convention agreements are on the net. It adds a whole new level of difficulty to everything, you just can't shoot your way out of problems. It's illegal! Jim. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 8 Nov 1999 19:08:35 +1100 From: "Jim & Peta Lawrie" Subject: Re: Sundry Radio thoughts >In a Twilight: 2000 world, you'd see a return to a lot of simple radios, >perhaps even using tubes. Crystal sets will be popular since they don't use >batteries. There are many types you can make from the standard crystal sets >they had in the 1920's to even the "Foxhole Radio" that many GI's made in >WWII. I have quite a few books from the 1920's to the 1970's on radio so >there are many plans in there. Hams would become a main part of the >communications network again, especially for the civilian sector. I wish I >could go into detail here but I'm getting a bit long so I'll leave it up to >questions from anyone who has any. > >Chuck >DE KA3WRW Getting back to this four month old thread, what I really need to know is how easy is it for a group of PCs with an RTO to get in contact via radio to base thats over 500km away? All the radios in the rules set have a maximum range of 50km, using the "Military Electronics" article from Challenge you can boost it to 300km. Is that it? Is there no radio that has the nuts to exceed 300km? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 8 Nov 1999 01:37:33 -0700 From: "JC" Subject: Re: Sundry Radio thoughts > Getting back to this four month old thread, what I really need to know >is how easy is it for a group of PCs with an RTO to get in contact via radio >to base thats over 500km away? All the radios in the rules set have a >maximum range of 50km, using the "Military Electronics" article from >Challenge you can boost it to 300km. Is that it? Is there no radio that has >the nuts to exceed 300km? Aside from sattelite uplinks, HF radios have a pretty decent range. Particularly naval versions and those installed on aircraft. I've seen quoted ranges of about 300 miles dependant on atmospheric conditions. However their size is enough to preclude them from being lugged around on someone's back. Some UHF and VHF have similar ranges, but if I understand correctly they are limited to aircraft aplications for the most part. I think LOS becomes a problem because of the beam width, but I could be wrong. I'm guessing that long range radios like this are going to be limited to headquarters or communications units and would probably be carried by something like an M577. Regards, JC *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 11:51:06 GMT From: "Matt Nott" Subject: Autofire I was running T2K for the first time in about 2 years and found that how best to run automatic fire has escaped me. From what i can remember There is no skill check ( or perhaps I'm missing something) This means any one can use a automatic weopen with equal acuracy. Thanks Matt ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 07:53:14 -0800 From: Notorious Hubka Subject: In-Reply-To: <19991124115106.67769.qmail@hotmail.com> was there ever a sequel made or in production for the game? I remember beating it, and it made it sound like a sequel might be possible. Also, what does the colonel expansion pack do, I downloaded it from the internet, but haven't seen any real changes. - -adam At 11:51 AM 11/24/99 GMT, you wrote: >I was running T2K for the first time in about 2 years and found that how >best to run automatic fire has escaped me. > >>From what i can remember There is no skill check ( or perhaps I'm missing >something) This means any one can use a automatic weopen with equal acuracy. > >Thanks > > >Matt > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe twilight2000' as the body of the message. > > * The Official Filter Webpage * http://www.officialfilter.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 12:27:14 -0600 From: Rob Barnes Subject: Re: Autofire There is a skill check in the Version 2.2 rules (page 203). Basically, each shot is resolved as a test of Marksmanship at a difficulty level of Impossible (25% of the total of the character's marksmanship and controlling attribute (usually Strength)). This is regardless of range. There are more details, but that's the basic idea. So marksmanship does play a part. - -Rob Matt Nott wrote: > I was running T2K for the first time in about 2 years and found that how > best to run automatic fire has escaped me. > > >From what i can remember There is no skill check ( or perhaps I'm missing > something) This means any one can use a automatic weopen with equal acuracy. > > Thanks > > Matt > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 13:36:15 PST From: "matthew henley" Subject: Date: Wed, 24 Nov 1999 13:36:15 PST hay, I was woundering if any body had given any thought to the reactons and curent stat of the amircan Indans (USA,Canda,South Amirca or any other abriganal peaple) to the twighlit war and its after mathe. thanks Matt H. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 16:04:22 -0600 From: Rob Barnes Subject: Re: Some of the published Twilight:2000 material deals with this subject. In my campaign, there are American Indian groups that are quite well organized and others that were virtually wiped out in the aftermath of the nuclear exchange and the subsequent social breakdown. At it's most basic level, a tribal society is pretty-well adapted to survival. However, many (perhaps most) Native American cultures have really ceased to be organized along those lines. When I was living in Arizona, I knew of several Native American survivalist groups whose intent was to retreat into the mountains and defend themselves. I've also seen Indian groups whose sole concern seemed to be centered around where to locate the new casino. Given the Twilight:2000 storyline, I'd guess the first type would be a bit more successful than the second. - -Rob matthew henley wrote: > hay, I was woundering if any body had given any thought to the reactons and > curent stat of the amircan Indans (USA,Canda,South Amirca or any other > abriganal peaple) to the twighlit war and its after mathe. > > thanks > Matt H. > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 14:31:52 -0800 (PST) From: Ray Wiberg Subject: Re: your mail I have given it some thought. I think it's a safe bet that they will want to go it on their own. I know for a fact up here in Canada some of them have weapons stockpiles including antiarmor rockets. The Mayan Indians are currently involved in a war of sorts, as are a few left wing groups in South America. I know it's brief, but I think they will claim "their" land back, or at least try. Prost, Ray On Wed, 24 Nov 1999, matthew henley wrote: > hay, I was woundering if any body had given any thought to the reactons and > curent stat of the amircan Indans (USA,Canda,South Amirca or any other > abriganal peaple) to the twighlit war and its after mathe. > > thanks > Matt H. > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 19:31:34 -0500 From: "Garcia, Abel" Subject: RE: Auto-Fire > > Matt Nott wrote: > > I was running T2K for the first time in about 2 years and found that how > > best to run automatic fire has escaped me. From what i can remember > There is no > skill check ( or perhaps I'm missing something) This means > any one can use a > > automatic weopen with equal acuracy. > ---------- > From: Rob Barnes > There is a skill check in the Version 2.2 rules (page 203). Basically, > each > shot is resolved as a test of Marksmanship at a difficulty level of > Impossible > (25% of the total of the character's marksmanship and controlling > attribute > (usually Strength)). This is regardless of range. There are more > details, > but that's the basic idea. So marksmanship does play a part. > Hey Matt, Rob put it best for fast and dirty: For 3+ bursts, you divide the PC's weapon asset (STR+WEAPON SKILL) by 4 and that is their "to-hit" value. In keeping with the "fastNdirty" spirit of Rob's answer I would allow PCs to use this calculated "to-hit" value for "SHORT" range only; at ranges greater than "SHORT", I would allow hits only on a roll of one on a D20 (an automatic hit in T2.2K). So for example: If a PC had a STR of 6 and an Auto-Fire weapon skill of 2, then their "ASSET VALUE" would be an 8 (6+2); your PC decides to auto-burst (3x) a long empty PEPSI machine for stealing his hard stolen specie, at short range his "to-hit" value is a 2 (8/4). Now remember that while a PC can fire up to five bursts at a time, do not confuse this with the "ROF" (RATE OF FIRE) of his weapon; The actual number of times that a PC gets to try to roll his "to-hit" (a "2 or less" in this example) is equal to his weapons "ROF" times the number of bursts he fires. So again for example if his "ROF" is 3 and he fires three bursts then he gets to roll 9 (3 x 3) dice; for each "2" (or less) that he rolls, on a D20, he scores a hit. If his weapon's "ROF" was 10 then he would get to try to roll a 2 or less on 30 dice (10 ROF x 3 bursts.) At short range only, a PC's aimed auto burst "to-hit" value doubles with only two bursts: 4 "to-hit" (8/2); Shooting a weapon with a "ROF" of three means that the PC gets to roll 6 dice (3 ROF x 2 bursts) and hits if any of those six D20s roll a 4 or less. If a PC fires only one burst in a combat round then his aimed "to-hit" doubles again (an 8/1 = 8 in this example.) If his weapon ROF is 10, he gets to roll 10 D20s (10 ROF x 1 burst) and scores a hit with each roll of 8 or less. To save time I have all the PCs fill out the following "to-hit" matrix, for each of their weapons, before play starts (this example assumes that the PC has a weapon asset of 8) RANGE: S/M/L/E Quick Burst: 4/2/1/- 2 to 5 QB: 2/1/-/- Aimed Burst: 8/4/2/1 2nd AB: 4/2/1/- 3 to 5 AB: 2/1/-/- If the PC had a weapon asset of 12 then his "AUTO-FIRE TO-HIT MATRIX" would look like this: RANGE: S/M/L/E Quick B: 6/3/1/- 2-5 QB: 3/1/-/- Aimed B: 12/6/3/1 2nd AB: 6/3/1/- 3-5 AB: 3/1/-/- (BTW I don't calculate burst recoil as stated in the rules; I have the players divide their PC STR by their favorite weapon BRST recoil value and that is how many bursts they can fire in a round before they have to shoot at next greater range band of difficulty.) Abel *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 17:41:05 -0000 From: "Roger Stenning" Subject: Re: Notorious Hubka wrote... > was there ever a sequel made or in production for the game? I remember > beating it, and it made it sound like a sequel might be possible. Also, > what does the colonel expansion pack do, I downloaded it from the internet, > but haven't seen any real changes. > > -adam GDW were preparing to make updated books for the system, and asked for input from purchasers of T2K 2.2; none of the proposals however, got off the ground prior to GDW's closure. I've not heard of this 'colonel expansion pack', though. Care to supply a URL? Best regards, Roger Stenning Webmaster, the Impossible Scenarios Group www.the-isg.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 24 Nov 1999 17:50:39 -0800 From: Peter Vieth Subject: Re: Roger Stenning wrote: > Notorious Hubka wrote... > > > was there ever a sequel made or in production for the game? I remember > > beating it, and it made it sound like a sequel might be possible. Also, > > what does the colonel expansion pack do, I downloaded it from the > internet, > > but haven't seen any real changes. > > > > -adam > > GDW were preparing to make updated books for the system, and asked for input > from purchasers of T2K 2.2; none of the proposals however, got off the > ground prior to GDW's closure. > > I've not heard of this 'colonel expansion pack', though. Care to supply a > URL? > > Best regards, > > Roger Stenning > Webmaster, > the Impossible Scenarios Group > www.the-isg.co.uk > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. hes talking about the computer game *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 25 Nov 1999 02:36:01 -0000 From: "Roger Stenning" Subject: Re: Peter Vieth wrote - > hes talking about the computer game Ah. My mistake. I was under the impression that this ML was for the paper RPG, not the computer game of the same name . I'd suggest that a look at one of the computer game NGs would be in order, then. Have a :-) day! Best regards, Roger Stenning Webmaster, the Impossible Scenarios Group www.the-isg.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 25 Nov 1999 02:55:44 -0500 From: Scott David Orr Subject: Re: At 02:36 AM 11/25/99 -0000, Roger Stenning wrote: >Peter Vieth wrote - > >> hes talking about the computer game > >Ah. My mistake. > >I was under the impression that this ML was for the paper RPG, not the >computer game of the same name . > >I'd suggest that a look at one of the computer game NGs would be in order, >then. > It's for both. :) Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 25 Nov 1999 02:54:45 -0700 From: "JC" Subject: Re: >was there ever a sequel made or in production for the game? I remember >beating it, and it made it sound like a sequel might be possible. Also, >what does the colonel expansion pack do, I downloaded it from the internet, >but haven't seen any real changes. > I remember seeing an ad in a magazine for a CRPG Twilight 2001. So far as I can tell though the game was never produced. Regards JC *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 27 Nov 1999 02:20:30 -0500 From: "Fugitivus" Subject: wa 2000 does anyone have any stats for a wa 2000 sniper rifle? aaron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 27 Nov 1999 01:27:00 -0700 From: "JC" Subject: Re: wa 2000 >does anyone have any stats for a wa 2000 sniper rifle? > >aaron From the TW2k Infantry Weapons of the World suplement Ammo .30M (7.62 x 25mm Mauser) I'm not sure this is correct, could swear it should be chambered for .300 Winchester Magnum or 7.62mm NATO Wt 8.3 kg Mag 6 box (no mag wt given) ROF SA DAM 5 Pen 2-3-Nil Blk 5 Recoil SS 5 Rng 75 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 27 Nov 1999 03:41:03 -0500 From: "Fugitivus" Subject: Re: wa 2000 thanks my gm said if i could find a pic of it then i could have one. i found a pic [ i dont think he thought i would,] but we had no stats. thanks again aaron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 27 Nov 1999 03:34:08 -0800 From: Peter Vieth Subject: Re: wa 2000 Fugitivus wrote: > thanks my gm said if i could find a pic of it then i could have one. i found > a pic [ i dont think he thought i would,] but we had no stats. > > thanks again > > aaron > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. Heh the mentions of pics reminded me; i finally got a scanner so I'll try and get pictures for all teh vehicles on my site (which is moving all over the place as usual... :sigh:) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 27 Nov 1999 16:51:20 -0500 From: "Fugitivus" Subject: Re: wa 2000 what is your pages add i would not mind having a look. i bought first ed and found it fascinating but just plain to annoying. i like combat fast and tank warfare although realistic with it's damage was very time consuming. when i picked up 2nd ed with the yellow cover that was much more what i wanted. easier rules and much more streamlined. but i got it right at the end and only picked up the the rules and the sov tank guide before gdw went bust. so i have very few stats for things. aaron > Heh the mentions of pics reminded me; i finally got a scanner so I'll try and > get pictures for all teh vehicles on my site (which is moving all over the place > as usual... :sigh:) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #73 ************************************