twilight2000-digest Sunday, July 18 1999 Volume 1999 : Number 049 The following topics are covered in this digest: Single shot from M60 RE: Single shot from M60 Re: Single shot from M60 Re: Rank outsider Texas in Twilight: 2000 Re: Texas in Twilight: 2000 Re: Texas in Twilight: 2000 Re: Texas in Twilight: 2000 Re: Texas in Twilight: 2000 Re: Texas in Twilight: 2000 New America Re: New America Re: Single shot from M60 Re: Rank outsider Re: New America RE: Texas in Twilight: 2000 Re: New America Re: New America Re: New America Re: New America ---------------------------------------------------------------------- Date: Sat, 17 Jul 1999 13:05:40 EDT From: GDWGAMES@aol.com Subject: Single shot from M60 In a message dated 99-07-17 03:41:16 EDT, you write: << And yes, which of the lmg's, hmg's and mmg's are capable of firing in single shot (semi-auto) mode? Has anyone a complete listing? It is annoying, because according to rules one can fire an aimed, single and shiny bullet from a M-60, and I don't know can dat *reely* be done. >> I know a US Marine who _says_ he can do it (it takes a very quick touch), but I have never seen it done. Loren Wiseman *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 12:26:51 -0500 From: "Garcia, Abel" Subject: RE: Single shot from M60 Multiple first person accounts from the Vietnam Police Action are consistent in their accounts that if a "Pig-Man" was going to survive his tour of duty he needed to make his M-60 weapon sound like an M-16 tri-burst. Otherwise the PAVN and VC would single him out on the battlefield. The accounts imply that an experienced "Pig-Man" could control his rate of fire down to a single shot. (BTW, for you devious Refs: Experienced "Pig-Men" never wore their M-60 ammo, criss-crossed across their chests, "Bandito" style. Because when a fire fight erupts men go to ground, and dirt would foul ammo worn in this fashion -and certainly jam the "Pig".) > ---------- > From: GDWGAMES@aol.com[SMTP:GDWGAMES@aol.com] > Reply To: twilight2000@lists.imagiconline.com > Sent: Saturday, July 17, 1999 12:05 PM > To: twilight2000@lists.imagiconline.com > Subject: Single shot from M60 > > In a message dated 99-07-17 03:41:16 EDT, you write: > > << And yes, which of the lmg's, hmg's and mmg's are capable of firing in > single shot (semi-auto) mode? Has anyone a complete listing? It is > annoying, because according to rules one can fire an aimed, single and > shiny bullet from a M-60, and I don't know can dat *reely* be done. > >> > > I know a US Marine who _says_ he can do it (it takes a very quick touch), > but > I have never seen it done. > > Loren Wiseman > ************************************************************************** > * > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 11:26:45 -0700 From: Shawn Cherry Subject: Re: Single shot from M60 I carried an M-60 for two years, and yes you can fire a single round. Shawn GDWGAMES@aol.com wrote: > In a message dated 99-07-17 03:41:16 EDT, you write: > > << And yes, which of the lmg's, hmg's and mmg's are capable of firing in > single shot (semi-auto) mode? Has anyone a complete listing? It is > annoying, because according to rules one can fire an aimed, single and > shiny bullet from a M-60, and I don't know can dat *reely* be done. > >> > > I know a US Marine who _says_ he can do it (it takes a very quick touch), but > I have never seen it done. > > Loren Wiseman > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 17:38:17 -0400 From: Scott David Orr Subject: Re: Rank outsider At 02:31 PM 7/17/99 +0800, Ballistix wrote: >Ok most armies amy vary from what I've got down here but this should >be easily translated to a US unit or similar. > >30 men would constitute a Platoon. > >Platoon Commander = Lt or 2nd Lt >Platoon Sergeant = Sgt or Cpl > >3 Sections of 10 men each >each section has 1 Cpl and 1 Lance Cpl > >Ok the big distinction to make here is the flow of information when the >platoon is together or when its broken down into sections for different >taskings. As an overall however the Sgt and the Lance Cpl's are the >ones who take care of any admin duties that relate to the platoon or >the section. The Lt and Cpls are basically involved with orders groups >and the tactical side of things. Platoon admin tasks will be allocated >to the Cpls by the Sgt and the Lance Cpls will be responsible to get >them completed in most instances. > That would actually be the U.S. Marine Corps, not U.S. units in general--the other services don't have Lance Corporals (and, as noted somewhere in the TW200 rules, the Army tends to promote people to NCO ranks quicker than the Marines do anyway). Second, you might want to turn off HTML before posting to mailing lists, since you can't assume that everyone has a mailer that can read it; and even for those of us who can, some of us have trouble quoting HTML text. You might also be careful to place you text _below_ the quoted text. If you're going to quote the text, there's really no reason at all to quote it below, since you have to scroll down and then scroll back up just to see what your answer is referring to. If you do in fact refer to the quoted text, place your new text directly beneath the quoted text you're referring to--and snip anything you're not referring to (one of the worst things about putting the new text above the quoted text is that people tend not to edit the quoted text at all, leaving in even headers and .sig files and such). Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 00:12:53 +0100 From: "Chris Cranston" Subject: Texas in Twilight: 2000 I'm finally getting round to starting a Twilight game set near the front line in Oklahoma/Texas, and came up with a few questions: 1. It states in the 2nd edition rulebook that only nuclear targets of over 0.5 megatons are mentioned (P 224), simply because all the smaller strikes are too numerous to list. So can we assume that almost every city not listed is hit by at least a few smaller strikes ? For example, the major cities in texas such as Austin, San Antonio, Dallas e.t.c are not listed as been hit, but surely they have at least some important industries which warrant some smaller warheads ? So the biggest population centres left would be towns ? 2. I have the American & Soviet vehicle guides which give the details of their units fighting at the front line in northern Texas, but the other side, the Mexicans, are not listed anywhere. What would be a realistic Order of Battle for the Mexicans (i.e troop numbers, units, tanks, locations, e.t.c) ? 3. My last question is a more general one about how life would be after WWIII: Would people still gather together in population centres such as cities, towns e.t.c or would society spread out over all the available farming land to grow enough food ? My feelings are that it would probably be the latter. To explain, we had a discussion a while ago on this list about how farmers in western society rely so much on modern machinery (tractors e.t.c) & chemicals (pesticides e.t.c), so without power and fuel they would be next to useless. Would farmers in the US even have the knowledge to operate small, primitive farms - probably not (and how much food does the US import as opposed to export ?). According to the 2nd edition rulebook there are still 135.2 million people left in the US - how could they possibly all be fed with no power, no economy, no oil, no cities, no government, no nothing ? A horrible famine would occur and every US citizen still alive would surely move to the country side to grow whatever they can. This is not a very pleasant issue to discuss, but is one I would like to hear others opinions on nonetheless. Cheers! Chris Cranston, green@helloworld21.freeserve.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 19:34:28 -0400 From: "Dwight Looney" Subject: Re: Texas in Twilight: 2000 Subject: Texas in Twilight: 2000 > 1. It states in the 2nd edition rulebook that only nuclear targets of over > 0.5 megatons are mentioned (P 224), simply because all the smaller strikes > are too numerous to list. So can we assume that almost every city not listed > is hit by at least a few smaller strikes ? For example, the major cities in > texas such as Austin, San Antonio, Dallas e.t.c are not listed as been hit, > but surely they have at least some important industries which warrant some > smaller warheads ? So the biggest population centres left would be towns ? I don't think there would be that many Small Nuc strikes in the US some but not alot because you'd still need to use a strategic delivery vehicle (missle or bomber). Seems a waist for a small bang. Europe would be different they could use a smaller DV. > 2. I have the American & Soviet vehicle guides which give the details of > their units fighting at the front line in northern Texas, but the other > side, the Mexicans, are not listed anywhere. What would be a realistic Order > of Battle for the Mexicans (i.e troop numbers, units, tanks, locations, > e.t.c) ? There was just such a post over at WebRpg about the Mexican OOB. http://townhall.webrpg.com/index.phtml?groupid=51 > 3. My last question is a more general one about how life would be after > WWIII: Would people still gather together in population centres such as > cities, towns e.t.c or would society spread out over all the available > farming land to grow enough food ? Pop centers would still be trading points thought the old Pop centers may not be the focus. > My feelings are that it would probably be > the latter. To explain, we had a discussion a while ago on this list about > how farmers in western society rely so much on modern machinery (tractors > e.t.c) & chemicals (pesticides e.t.c), so without power and fuel they would > be next to useless. Without modern miracle it would rest largely on your environment, soil and what you were trying to grow. > Would farmers in the US even have the knowledge to > operate small, primitive farms - probably not (and how much food does the US > import as opposed to export ?). US is a food exporter feeding billions, though our sugar crop is negligable for example some syuff would in short supply, or difficult to depend on. Farmers operated for centuries without the modern wonders of today left to thier craft they should fair well. Though now being left to thier craft maybe a problem. > According to the 2nd edition rulebook there > are still 135.2 million people left in the US - how could they possibly all > be fed with no power, no economy, no oil, no cities, no government, no > nothing ? A horrible famine would occur and every US citizen still alive > would surely move to the country side to grow whatever they can. This is not > a very pleasant issue to discuss, but is one I would like to hear others > opinions on nonetheless. If you play the Biblical drought from the modules and howling wilderness, good luck. Without it most of the US not requiring high power consuming irrigation should be fairly well off or better, insert refugee problem here. Now manufacturing is a different topic. Loonz *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 19:57:19 -0400 From: Scott David Orr Subject: Re: Texas in Twilight: 2000 At 12:12 AM 7/18/99 +0100, Chris Cranston wrote: >I'm finally getting round to starting a Twilight game set near the front >line in Oklahoma/Texas, and came up with a few questions: > >1. It states in the 2nd edition rulebook that only nuclear targets of over >0.5 megatons are mentioned (P 224), simply because all the smaller strikes >are too numerous to list. So can we assume that almost every city not listed >is hit by at least a few smaller strikes ? For example, the major cities in >texas such as Austin, San Antonio, Dallas e.t.c are not listed as been hit, >but surely they have at least some important industries which warrant some >smaller warheads ? So the biggest population centres left would be towns ? > Smaller weapons would I think only have been tactical weapons (bombs or short-ranged missiles), and therefore you probably wouldn't see them in North America, but only in Central Europe, and maybe parts of Russia. >2. I have the American & Soviet vehicle guides which give the details of >their units fighting at the front line in northern Texas, but the other >side, the Mexicans, are not listed anywhere. What would be a realistic Order >of Battle for the Mexicans (i.e troop numbers, units, tanks, locations, >e.t.c) ? That one I'm not sure of--try looking for info on the current Mexican Army. There are publications that list basic data on the military forces of all countries. > >3. My last question is a more general one about how life would be after >WWIII: Would people still gather together in population centres such as >cities, towns e.t.c or would society spread out over all the available >farming land to grow enough food ? My feelings are that it would probably be >the latter. Well that depends...if there's any trade at all, people will be in cities, because that's where you have to gather to trade, and trade (that is, division of labor) also results in a food surplus that can support specialists of various sorts. The short answer is that the more control the government has over the countryside (that is, the safer it is to travel and trade), the bigger cities are going to be. I would guess that a lot of land would simply be abandoned, since people wouldn't have the equipment required to farm big swaths of land (but I'm not real sure of that, given your points below). Of course, a much larger percentage of the population would now be farmers, but OTOH the total population would be smaller--my guess is you'd still have a lot more farmers than previously (in the U.S. right now they're only 2% of the workforce), but they wouldn't need nearly as much land. One possibility might be a return to hunting/gathering or "extensive" agriculture. The latter refers to "shifting cultivation"--that is, moving from one field to another from year ot year (and using techniques such as slash-and-burn), in a pattern of five to seven years or so, letting nature replenish the soil rather than being careful about fertilizing it, dealing with erosion, and so on. This doesn't produce as much food for a given plot of land as "intensive" agriculture, but it produces a lot more food for a given amount of human labor. (It does however make communities more spread-out and therefore more vulnerable to enemies and raiders, so it may not work in all places--but even today there a mountainous areas in poor countries, especially Southeast Asia, where extensive agriculture is practiced.) >To explain, we had a discussion a while ago on this list about >how farmers in western society rely so much on modern machinery (tractors >e.t.c) & chemicals (pesticides e.t.c), so without power and fuel they would >be next to useless. Would farmers in the US even have the knowledge to >operate small, primitive farms - probably not (and how much food does the US >import as opposed to export ?). Well, not many people do it nowadays, but the techniques are all written down in books, and (though doing it well is a skill that takes time to master) it's not rocket science--remember, 90% of humanity has lived this way for time immemorial, and if even the dumbest people can do, it's probably very doable. >According to the 2nd edition rulebook there >are still 135.2 million people left in the US - how could they possibly all >be fed with no power, no economy, no oil, no cities, no government, no >nothing ? A horrible famine would occur and every US citizen still alive >would surely move to the country side to grow whatever they can. This is not >a very pleasant issue to discuss, but is one I would like to hear others >opinions on nonetheless. Er...good point. They might be able to manage it with most of them farming, but I'm not real sure about that. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 17:29:06 -0700 From: "JC" Subject: Re: Texas in Twilight: 2000 >2. I have the American & Soviet vehicle guides which give the details of >their units fighting at the front line in northern Texas, but the other >side, the Mexicans, are not listed anywhere. What would be a realistic Order >of Battle for the Mexicans (i.e troop numbers, units, tanks, locations, >e.t.c) ? You could try the armed forces of the world web site, it has links to a bunch of a official and unofficial sites for different coutries militaries. www.cfcsc.dnd.ca/links/milorg/ >3. My last question is a more general one about how life would be after >WWIII: Would people still gather together in population centres such as >cities, towns e.t.c or would society spread out over all the available >farming land to grow enough food ? My feelings are that it would probably be >the latter. To explain, we had a discussion a while ago on this list about >how farmers in western society rely so much on modern machinery (tractors >e.t.c) & chemicals (pesticides e.t.c), so without power and fuel they would >be next to useless. Would farmers in the US even have the knowledge to >operate small, primitive farms - probably not (and how much food does the US >import as opposed to export ?). According to the 2nd edition rulebook there >are still 135.2 million people left in the US - how could they possibly all >be fed with no power, no economy, no oil, no cities, no government, no >nothing ? A horrible famine would occur and every US citizen still alive >would surely move to the country side to grow whatever they can. This is not >a very pleasant issue to discuss, but is one I would like to hear others >opinions on nonetheless. Well if I remember correctly the US is a net exporter of food and a lot of our imports consist of fancy, luxury type foods, tropical fruits etc. As to the question of primitive farming, it's not really that hard to start your own garden so substenance farming probably isn't all that hard to figure out. In any case as someone else mentioned, there's books on it and a decent encylopedia could probably tell you also. You could probably even ask someone who works in a lawn and garden shop, and they could tell you how to start your own garden. Admittedly this is for small scale primitive farming, I'm not sure how well people could restart larger scale primitive farming. Some of the equipement like animal drawn plows isn't readily available. As for cities, there is trade and probably quite a bit of scavenging/recovery of stuff. GDW used to have an adeventure module that dealt with New York City. W3 or was 3W also put out one for use with Twilight about Los Angelos, I think the title was "City of Angles." Regards, JC *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 20:29:40 EDT From: OrrinLadd@aol.com Subject: Re: Texas in Twilight: 2000 At 12:12 AM 7/18/99 +0100, Chris Cranston wrote: >2. I have the American & Soviet vehicle guides which give the details of >their units fighting at the front line in northern Texas, but the other >side, the Mexicans, are not listed anywhere. What would be a realistic Order >of Battle for the Mexicans (i.e troop numbers, units, tanks, locations, >e.t.c) ? You should look for the TW2k adventure Red Star/Lone Star. It has a good order of battle for the Mexican Army force in Texas. Additionally T.R. and Seb both sent me an OB for the Mexican Army. They don't list unit names, locations, or give a TOE (table of organization and equipment) so you'd have to make up numbers on your own. by the way, in related news I'm trying to put together an order of battle/sourcebook for California. If anyone has more info on the Mexican Army, please let me know. party on dudes orrin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 20:33:10 EDT From: OrrinLadd@aol.com Subject: Re: Texas in Twilight: 2000 In a message dated 7/17/99 5:30:40 PM Pacific Daylight Time, jc173@gci-net.com writes: << As for cities, there is trade and probably quite a bit of scavenging/recovery of stuff. GDW used to have an adeventure module that dealt with New York City. W3 or was 3W also put out one for use with Twilight about Los Angelos, I think the title was "City of Angles." >> That would be City of Angels by 3W. Not very good sourcebook wise. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 17 Jul 1999 20:37:00 EDT From: OrrinLadd@aol.com Subject: New America I posted this on the webrpg board originally. Just looking for more ideas. What is New America? Unfortunately I don’t have any of the supplements dealing with New America, my players were interested in Europe and the middle east and thats where my money went. Sadly, now that it’s time to bring the boys back home, all the GDW stuff is out of print. Can someone fill me in, until my mail order for Kidnapped and Howling Wilderness arrives? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 02:47:28 -0400 From: Scott David Orr Subject: Re: New America At 08:37 PM 7/17/99 EDT, OrrinLadd@aol.com wrote: >I posted this on the webrpg board originally. Just looking for more ideas. > >What is New America? Unfortunately I don’t have any of the supplements >dealing with New America, my players were interested in Europe and the middle >east and thats where my money went. Sadly, now that it’s time to bring the >boys back home, all the GDW stuff is out of print. > >Can someone fill me in, until my mail order for Kidnapped and Howling >Wilderness arrives? You didn't ask, but...Kidnapped is quite possibly the worst module ever produced for TW2000; Howling Wilderness is of reasonable quality, but introduced that ridiculous and totally unnecessary climate shift--it's what made me stop buying modules. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 12:09:29 +0200 From: =?iso-8859-1?Q?G=F6ran?= =?iso-8859-1?Q?_?= =?iso-8859-1?Q?Bergstr=F6m?= Subject: Re: Single shot from M60 >In a message dated 99-07-17 03:41:16 EDT, you write: > ><< And yes, which of the lmg's, hmg's and mmg's are capable of firing in > single shot (semi-auto) mode? Has anyone a complete listing? It is > annoying, because according to rules one can fire an aimed, single and > shiny bullet from a M-60, and I don't know can dat *reely* be done. > >> > >I know a US Marine who _says_ he can do it (it takes a very quick touch), but >I have never seen it done. > >Loren Wiseman >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe twilight2000' as the body of the message. Well, during my basic training I fired single shots with a FN MAG-58 (basically the same thing as a M60) and hit targets up to about 400 yards without any difficulty. And everytime, our weapons instructor used to hit me over the helmet with a stick he carried and yelled at me! You're not supposed to fire single shots with a machinegun; instead you want to put large amounts of lead into the areas where the enemy is/might be to stop him from moving and to harass him. Conclusion: you may very well fire single-shots with a machinegun, but that's the wrong way to use a machinegun (unfortunately, the T2K rules doesn't really allow for a realistic usage of machineguns, IMHO). Cheers, Goeran - ------------------- "Credo quia impossibile" Address: Lundavägen 27 S-175 64 JÄRFÄLLA SWEDEN Phone: +46 8 760 08 77 +46 70 664 94 29 Email: seton@hem1.passagen.se *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 12:09:37 +0200 From: =?iso-8859-1?Q?G=F6ran?= =?iso-8859-1?Q?_?= =?iso-8859-1?Q?Bergstr=F6m?= Subject: Re: Rank outsider - --============_-1279829802==_ma============ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > Can someone who's had real military experience supply a list of >responsibilities and duties according to rank? Like, what does a Corporal >do ? I know s/he's probably responsible for a small unit of soldiers and >passing down commands, but are there day to day jobs that each rank in a >unit is traditionally concerned with making sure get's done ? What's >discussed in a Sergeant's meeting (apart from sport's scores). Who is in >charge of setting sentries and organising who eats when ? etc. > My players have a unit of about 30 NPC's at the moment and they're >hassling me to tell them what will run by itself and what they've got to >organise themselves. > Cheers, > jim. Well, I can give you some info about the Swedish Army. The Swedish Army only has conscripts at private and NCO levels, which makes it a little different from a professional army such as the U.S. Army. I did my basic training as a conscript NCO in armoured infantry, so I'll take my example from there. An Armoured/Mechanized Infantry Platoon consists of about 33 men, divided in 3 infantry squads of 7 men each, a so called vehicle squad of 7 men and a small platoon HQ squad. Each infantry squad consists of a squad leader (a sergeant), a squad second-in-command (also a sergeant; would probably be a corporal in a professional army), a medic (private), a machinegun fire team (two privates with a FN MAG-58 machinegun), and a anti-tank fire team (two privates with a Carl Gustaf M3 recoilless rifle). In addition to leading the squad, the squad leader will act as a spotter for the anti-tank team, and his 2inC will act as spotter for the machinegun team. The Vehicle squad consists of the three squad IFVs with their respective driver and gunner, and this squad is lead by a platoon/first sergeant. Finally, the HQ squad consists of the platoon leader (a lieutenant or a 2nd lieutenant - either regular or reserve officer), a 2inC (usually a 2nd lieutenant - could be a regular, but more often a reserve or conscript officer), a platoon medic (a sergeant with extensive medical training; about the same level as a assistant nurse), a sharpshooter (a private), and a radio operator (private). Perhaps this can be of some help. Cheers, Goeran - ------------------- "Credo quia impossibile" Address: Lundav=E4gen 27 S-175 64 J=C4RF=C4LLA SWEDEN Phone: +46 8 760 08 77 +46 70 664 94 29 Email: seton@hem1.passagen.se - --============_-1279829802==_ma============ Content-Type: text/enriched; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Can someone who's had real military experience supply a list of responsibilities and duties according to rank? Like, what does a Corporal do ? I know s/he's probably responsible for a small unit of soldiers and passing down commands, but are there day to day jobs that each rank in a unit is traditionally concerned with making sure get's done ? What's discussed in a Sergeant's meeting (apart from sport's scores). Who is in charge of setting sentries and organising who eats when ? etc. My players have a unit of about 30 NPC's at the moment and they're hassling me to tell them what will run by itself and what they've got to organise themselves. Cheers, jim. Well, I can give you some info about the Swedish Army. The Swedish Army only has conscripts at private and NCO levels, which makes it a little different from a professional army such as the U.S. Army. I did my basic training as a conscript NCO in armoured infantry, so I'll take my example from there. An Armoured/Mechanized Infantry Platoon consists of about 33 men, divided in 3 infantry squads of 7 men each, a so called vehicle squad of 7 men and a small platoon HQ squad. Each infantry squad consists of a squad leader (a sergeant), a squad second-in-command (also a sergeant; would probably be a corporal in a professional army), a medic (private), a machinegun fire team (two privates with a FN MAG-58 machinegun), and a anti-tank fire team (two privates with a Carl Gustaf M3 recoilless rifle). In addition to leading the squad, the squad leader will act as a spotter for the anti-tank team, and his 2inC will act as spotter for the machinegun team. The Vehicle squad consists of the three squad IFVs with their respective driver and gunner, and this squad is lead by a platoon/first sergeant. Finally, the HQ squad consists of the platoon leader (a lieutenant or a 2nd lieutenant - either regular or reserve officer), a 2inC (usually a 2nd lieutenant - could be a regular, but more often a reserve or conscript officer), a platoon medic (a sergeant with extensive medical training; about the same level as a assistant nurse), a sharpshooter (a private), and a radio operator (private). Perhaps this can be of some help. Cheers, Goeran ------------------- "Credo quia impossibile" Address: Lundav=E4gen 27 S-175 64 J=C4RF=C4LLA SWEDEN Phone: +46 8 760 08 77 +46 70 664 94 29 Email: seton@hem1.passagen.se - --============_-1279829802==_ma============-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 08:54:08 EDT From: Papakee@aol.com Subject: Re: New America In a message dated 7/17/99 7:38:52 PM Central Daylight Time, OrrinLadd@aol.com writes: << Can someone fill me in, until my mail order for Kidnapped and Howling Wilderness arrives? >> Where did you order Howling Wilderness from? - -Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 08:55:45 -0500 From: "Garcia, Abel" Subject: RE: Texas in Twilight: 2000 > ---------- > From: OrrinLadd > Subject: Re: Texas in Twilight: 2000 > Chris Cranston wrote: > In northern Texas, what would be a realistic Order of Battle for the > Mexicans (i.e troop numbers, units, tanks, locations, e.t.c) ? > > You should look for the TW2k adventure Red Star/Lone Star. It has a good > order of battle for the Mexican Army force in Texas. Additionally T.R. and > Seb both sent me an OB for the Mexican Army. They don't list unit names, > locations, or give a TOE (table of organization and equipment) so you'd > have to make up numbers on your own. > I'm trying to put together an order of battle/sourcebook for California. > If anyone has more info on the Mexican Army, please let me know. > Orin do you have a copy of the old CHALLENGE issue (#27?) that has a three page article titled "Year 2000 Mexican Army" in it, written by Frank Chadwick? I do not remember if it had more than what was in RS/LS. (I do not have my books here with me.) Abel *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 10:27:12 -0600 From: rogue09@sprynet.com Subject: Re: New America > > You didn't ask, but...Kidnapped is quite possibly the worst module ever > produced for TW2000; Howling Wilderness is of reasonable quality, but > introduced that ridiculous and totally unnecessary climate shift--it's what > made me stop buying modules. No-the worst Twilight adventiure was the "City of Angels"... Kidnapped wasn't all that bad, but you had to expend some time re-writing sections and adding to it. As for Howling Wilderness one often has to ignore or write out certain sections of information which were unecessary or totally unbelivable... > > > Scott Orr T.R. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 12:31:53 -0400 From: "Dwight Looney" Subject: Re: New America Subject: Re: New America > >Can someone fill me in, until my mail order for Kidnapped and Howling > >Wilderness arrives? > > You didn't ask, but...Kidnapped is quite possibly the worst module ever > produced for TW2000; Howling Wilderness is of reasonable quality, but > introduced that ridiculous and totally unnecessary climate shift--it's what > made me stop buying modules. As my distinguished colleague has stated, they do...I say do blow. Kidnapped had some floorplans I used but other than that it's a coaster. As for Howling Wilderness it is absolutely essential if your to follow T.R.'s and my pie fights over in WebRpg. It's a rag, a total Traveler TNE vessel to facilitate the tie in of GDW products. Never saw it till recently, I'm glad, because I lost I.Q. points when I read it. :-) Loonz *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 10:49:56 -0600 From: rogue09@sprynet.com Subject: Re: New America > > As my distinguished colleague has stated, they do...I say do blow. > > Kidnapped had some floorplans I used but other than that it's a coaster. HEH... so I wasn't the only one... in my campaign we ended up creating a slate of additional scenarios which were written to replace segments and sections we didn't like... turned a simple snatch and grab into a long based campaign to get down there in the first place much less grab Hughes. In the end I think we only used about 45% of the original materilas (maps, NPC's, etc). > As for Howling Wilderness it is absolutely essential if your to follow T.R.'s > and my pie fights over in WebRpg. Is that what we were doing?!? > It's a rag, a total Traveler TNE vessel to facilitate the tie in of GDW > products. Never saw it till recently, I'm > glad, because I lost I.Q. points when I read it. :-) What the heck was the plotline of Traveler: TNE by the way? Never even saw it back then in the old days... As for HW I'd be the first to admit I curse HW and end up re-writing sections... > > > Loonz T.R. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 18 Jul 1999 12:56:28 -0400 From: "Dwight Looney" Subject: Re: New America Subject: Re: New America > > It's a rag, a total Traveler TNE vessel to facilitate the tie in of GDW > > products. Never saw it till recently, I'm > > glad, because I lost I.Q. points when I read it. :-) > > What the heck was the plotline of Traveler: TNE by the way? Never even saw it > back then in the old days... > As for HW I'd be the first to admit I curse HW and end up re-writing sections... First off I'm no Traveler expert I played cuz I had ta, u play mine I play yurz. In the 2300 or some such the big 3 on earth was the US, France and I think some other euro's, and Oz and Pacrim. Had to beat down all the big boys to make this parity I guess. I quit buying traveler stuff after tha big black book. Now space opera had some cooool gadgets as I remember. We used some of them when I threw the T2K squad into the Bermuda Triangle, into the future. Tried it once grunts didn't like it. Loonz *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #49 ************************************ To subscribe to Twilight2000-Digest, send the command: subscribe twilight2000-digest in the body of a message to "majordomo@lists.imagiconline.com". 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