twilight2000-digest Monday, June 21 1999 Volume 1999 : Number 045 The following topics are covered in this digest: Re: Hi, new GM joining the list, and hope to find some help too Re: Hi, new GM joining the list, and hope to find some help too Re: Hi, new GM joining the list, and hope to find some help too Re: Hi, new GM joining the list, and hope to find some help too Re: Maps RE: Hi, new GM joining the list, and hope to find some help too Re: Hi, new GM joining the list, and hope to find some help too Re: Hi, new GM joining the list, and hope to find some help too Re: Maps Re: Maps Re: Trade or sell Re: Trade or sell Re: Hi, new GM joining the list, and hope to find some help too Re: Hi, new GM joining the list, and hope to find some help too Re: Trade or sell Game systems Re: Game systems Re: Game systems Re: Game systems Re: Game systems Re: Hi, new GM joining the list, and hope to find some help too Re: Game systems Re: Game systems Re: Game systems Re: Game systems Re: Game systems Re: Game systems Game systems Re: Game systems Re: Game systems Opening Night Re: Game systems ---------------------------------------------------------------------- Date: Tue, 15 Jun 1999 13:49:59 -0700 From: Ron Hale Subject: Re: Hi, new GM joining the list, and hope to find some help too Jorgen Grundstrom wrote: I'm an old player of v1.0 of TW2000 and now I just started it up again after getting hold of a copy of the old rules, though there are a few things I need and I hope that someone out there might be able to help me out in scanning "Escape from Kalitz" and the detailed "Equipment list" that comes with the boxed set in jpg format, as these are the 2 things that I lack. Welcome back. If you get the chance, pick up a copy of the v2.2 rules they are much better. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 15 Jun 1999 21:17:22 -0400 From: Scott David Orr Subject: Re: Hi, new GM joining the list, and hope to find some help too At 01:49 PM 6/15/99 -0700, Ron Hale wrote: >Jorgen Grundstrom wrote: >I'm an old player of v1.0 of TW2000 and now I just started it up again after >getting hold of a copy of the old rules, though there are a few things I need >and I hope that someone out there might be able to help me out in scanning >"Escape from Kalitz" and the detailed "Equipment list" that comes with the boxed >set in jpg format, as these are the 2 things that I lack. > >Welcome back. If you get the chance, pick up a copy of the v2.2 rules they are >much better. I disagree with that statement. The orginal rules are adequate, though not great, but the second edition rules don't work very well: the template system is pretty neat, but the system produces characters that are completely incompetent unless they're specialized in one or maybe two skills. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 15 Jun 1999 22:17:39 -0400 From: "Dwight Looney" Subject: Re: Hi, new GM joining the list, and hope to find some help too > >Welcome back. If you get the chance, pick up a copy of the v2.2 rules > they are > >much better. > > I disagree with that statement. The orginal rules are adequate, though not > great, but the second edition rules don't work very well: the template > system is pretty neat, but the system produces characters that are > completely incompetent unless they're specialized in one or maybe two skills. > > Scott Orr v1 w/ afew house rules is really good. 2 takes alot of help. 2.1 a little better 2.2 w/ afew house rules is best, IMO *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 16:56:24 +1000 From: "Jim & Peta Lawrie" Subject: Re: Hi, new GM joining the list, and hope to find some help too - -----Original Message----- From: Scott David Orr To: twilight2000@lists.imagiconline.com Date: Wednesday, 16 June 1999 11:28 Subject: Re: Hi, new GM joining the list, and hope to find some help too >>Welcome back. If you get the chance, pick up a copy of the v2.2 rules >they are >>much better. > >I disagree with that statement. The orginal rules are adequate, though not >great, but the second edition rules don't work very well: the template >system is pretty neat, but the system produces characters that are >completely incompetent unless they're specialized in one or maybe two skills. > >Scott Orr I totally agree with Scott, after buying all three versions one after another my gaming group scrapped 'em all and converted the game to Cyberpunk 2020's Interlock system. Of the three, the first was best, fast and descriptive if you ignored the over detailed bits. Jim. >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 10:50:04 +0200 From: Wolfgang Weisselberg Subject: Re: Maps Hi, Ron! Sent on the list (cause it's relevant IMHO) & directly to Ron. Trying to kill the keyboard, ronhale@c-zone.net produced: > I am trying to find topographical maps of the different nations in the area > around Poland, including Poland. Particularly, Germany, Poland, Czechoslovakia, > and the Ukraine. The more detail the better. At the least the maps need to > show roads, train tracks, airports, rivers. Did you try the 'common' online wayfinding/mao services, like MapQuest(sp?). I am not sure if they are 100% correct, but should be OK for gaming purposes. Otherwise, you might be able to get quality maps from big and/or international book stores, or even more from those that specify on international travel or foreign countries. A web search should turn up map-making companies (www.falk.de is, IIRC one of them, but it's (probably all of it) in German). A friendly email should get you a way to buy them, if you can't get them online. You could also search for some in some of the online book stores. If you want someone to buy maps for you (which would be a last resort, as packets via air are more expensive than the maps(!) and via sea take 2 months usually) you would have to specify the scale and a lot of other things (city maps (which often are sliding scale)? How detailed? How expensive? ...) - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 12:49:22 +0200 From: "Jorgen Grundstrom" Subject: RE: Hi, new GM joining the list, and hope to find some help too Thanks, Well, back when all versions where released I sort of still liked the v1 rules a lot more because they where simple and everything whent very fast, and all the first modules where 100% compatible whith the system. It's not that i don't like complicated systems as I GM Rolemaster a LOT but I did play 2300AD and If I'm not mistaken TW2000 v2.2 where a similar system and a heck of a thick book? Jorgen Grundstrom Webshop Manager European Edutainment Group B.V. Sturegatan 18 114 36 Stockholm Sweden Phone: +46-(0)8-6623840 Fax: +46-(0)8-6620590 Jorgen Grundstrom wrote: I'm an old player of v1.0 of TW2000 and now I just started it up again after getting hold of a copy of the old rules, though there are a few things I need and I hope that someone out there might be able to help me out in scanning "Escape from Kalitz" and the detailed "Equipment list" that comes with the boxed set in jpg format, as these are the 2 things that I lack. Welcome back. If you get the chance, pick up a copy of the v2.2 rules they are much better. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 12:52:52 -0700 From: Peter Vieth Subject: Re: Hi, new GM joining the list, and hope to find some help too Jim & Peta Lawrie wrote: > -----Original Message----- > From: Scott David Orr > To: twilight2000@lists.imagiconline.com > > Date: Wednesday, 16 June 1999 11:28 > Subject: Re: Hi, new GM joining the list, and hope to find some help too > > >>Welcome back. If you get the chance, pick up a copy of the v2.2 rules > >they are > >>much better. > > > >I disagree with that statement. The orginal rules are adequate, though not > >great, but the second edition rules don't work very well: the template > >system is pretty neat, but the system produces characters that are > >completely incompetent unless they're specialized in one or maybe two > skills. > > > >Scott Orr > > I totally agree with Scott, after buying all three versions one after > another my gaming group scrapped 'em all and converted the game to Cyberpunk > 2020's Interlock system. Of the three, the first was best, fast and > descriptive if you ignored the over detailed bits. > Jim. I think house rules and combining the different systems makes it pretty good. Then the rest of the small details the GM can come up with on the fly really. Its a good system to build on, as opposed to like say D&D, which is messed up from the start (like what does experience have to do with how much damage you can take???). Incidentally, making some terms two years instead of four works well. Players end up with nearly twice as many skills without being sixty years old. - -- ([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) (-[http://www.netcom.com/~fitek]-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 12:57:19 -0700 From: Peter Vieth Subject: Re: Hi, new GM joining the list, and hope to find some help too Jorgen Grundstrom wrote: > Thanks, > > Well, back when all versions where released I sort of still liked the v1 > rules a lot more because they where simple and everything whent very fast, > and all the first modules where 100% compatible whith the system. > > It's not that i don't like complicated systems as I GM Rolemaster a LOT but > I did play 2300AD and If I'm not mistaken TW2000 v2.2 where a similar system > and a heck of a thick book? > > Jorgen Grundstrom Yes the v2 rule books are very wordy and there are too many tables in my opinion. I'll have to merge the two systems at some point. Does anyone have any opinions on what could improve the system? gripes? - -- ([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) (-[http://www.netcom.com/~fitek]-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 13:30:39 -0700 From: Ron Hale Subject: Re: Maps Thanks everyone for your help. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 23:36:42 +0100 From: "Mark OIiver" Subject: Re: Maps I'm sure someone has allready mentioned Mapquest but I'll mention it again as I found it really useful. However I recently bought I knew PC and along with it came Autoroute Express Europe 98. Much as it grates to recomend a Microsoft product I now use that instead. It shows roads, rivers, lakes and railways and is also a lot faster than Mapquest :) My site has a link to Mapquest and also some adventures set around Kalisz (I've just started to rerun the Escape adventure). Have a look at..... www.visitweb.com/twilight2000 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 21:41:00 PDT From: Jason Weiser Subject: Re: Trade or sell Hi, Have the following on your wishlist! Return to Warsaw Bear's Den White Eagle Satellite Down What do I want? Well, You got a copy of the Small Arms guide...so thats a start, rest of what you got, I already have, but we can talk turkey. Jason Weiser >From: Göran Bergström >Reply-To: twilight2000@lists.imagiconline.com >To: twilight2000@mpgn.com >Subject: Trade or sell >Date: Thu, 10 Jun 1999 20:55:15 +0200 > >Hi, > I recently cleaned out a cupboard, and there I found some old Tw2000 >stuff that I have no use for. If anyone of you want any of the items I >have, I'm willing to trade them for other stuff I want, or perhaps sell >them. > >The items I've got to trade or sell are: (All of these items are for Tw2000 >v1.0!) > >"Gateway to the Spanish Main" (module #512) >"Urban Guerilla" (module #515) >"Soviet Vehicle Guide" (sourcebook #514) >"Small Arms Guide" (sourcebook #516) > > >The items I'm looking for are: > >"Going Home" (#506) >"Satellite Down" (#522) >"Return To Warsaw" (#523) >"Bear's Den" (#524) >"White Eagle" (#527) >"Survivor's Guide to the United Kingdom" (#528) >"Merc:2000 Gazeteer" (#2008) >"Special Operations Handbook"(#2012) >"Twilight Nightmares" (#2010) > > >If anyone is interested, please contact me off-list! > >email: seton@hem1.passagen.se > > >Cheers, >Goeran >------------------- >"Credo quia impossibile" > >Address: >Lundavägen 27 >S-175 64 JÄRFÄLLA >SWEDEN > >Phone: >+46 8 760 08 77 >+46 70 664 94 29 >Email: seton@hem1.passagen.se _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 16 Jun 1999 21:41:00 PDT From: Jason Weiser Subject: Re: Trade or sell Hi, Have the following on your wishlist! Return to Warsaw Bear's Den White Eagle Satellite Down What do I want? Well, You got a copy of the Small Arms guide...so thats a start, rest of what you got, I already have, but we can talk turkey. Jason Weiser >From: Göran Bergström >Reply-To: twilight2000@lists.imagiconline.com >To: twilight2000@mpgn.com >Subject: Trade or sell >Date: Thu, 10 Jun 1999 20:55:15 +0200 > >Hi, > I recently cleaned out a cupboard, and there I found some old Tw2000 >stuff that I have no use for. If anyone of you want any of the items I >have, I'm willing to trade them for other stuff I want, or perhaps sell >them. > >The items I've got to trade or sell are: (All of these items are for Tw2000 >v1.0!) > >"Gateway to the Spanish Main" (module #512) >"Urban Guerilla" (module #515) >"Soviet Vehicle Guide" (sourcebook #514) >"Small Arms Guide" (sourcebook #516) > > >The items I'm looking for are: > >"Going Home" (#506) >"Satellite Down" (#522) >"Return To Warsaw" (#523) >"Bear's Den" (#524) >"White Eagle" (#527) >"Survivor's Guide to the United Kingdom" (#528) >"Merc:2000 Gazeteer" (#2008) >"Special Operations Handbook"(#2012) >"Twilight Nightmares" (#2010) > > >If anyone is interested, please contact me off-list! > >email: seton@hem1.passagen.se > > >Cheers, >Goeran >------------------- >"Credo quia impossibile" > >Address: >Lundavägen 27 >S-175 64 JÄRFÄLLA >SWEDEN > >Phone: >+46 8 760 08 77 >+46 70 664 94 29 >Email: seton@hem1.passagen.se _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 02:24:19 -0400 From: Scott David Orr Subject: Re: Hi, new GM joining the list, and hope to find some help too At 12:52 PM 6/16/99 -0700, Peter Vieth wrote: > I think house rules and combining the different systems makes it pretty >good. Then the rest of the small details the GM can come up with on the fly >really. Its a good system to build on, as opposed to like say D&D, which is >messed up from the start (like what does experience have to do with how much >damage you can take???). > Incidentally, making some terms two years instead of four works well. >Players end up with nearly twice as many skills without being sixty years old. So, how do you do this exactly? Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 13:00:44 -0700 From: Peter Vieth Subject: Re: Hi, new GM joining the list, and hope to find some help too Scott David Orr wrote: > > Incidentally, making some terms two years instead of four works well. > >Players end up with nearly twice as many skills without being sixty years > old. > > So, how do you do this exactly? > > Scott Orr Well the book says all the terms are four years... many lend themselves to being two years rather than four. Some of the terms don't give many skills either. If they are cut into two years or the skills given are doubled it works a lot better. This mostly arose from my players and I looking at the skills and thinking just how incompetent the characters were. By the time the character starts out at 18 they should also have quite a few skills... not like swimming 2 and thrown weapon 2. - -- ([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) (-[http://www.netcom.com/~fitek]-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 00:33:37 +0200 From: =?iso-8859-1?Q?G=F6ran?= =?iso-8859-1?Q?_?= =?iso-8859-1?Q?Bergstr=F6m?= Subject: Re: Trade or sell Hi, glad to hear from you. Right now I'm a bit low on cash, but if it's OK with you, I'd like to trade my "Small Arms Guide" for any one of your modules. How does that sound to you? If you want to sell your modules, perhaps I could get back to you when my cash flow is positive again? Cheers, Goeran - ------------------- "Credo quia impossibile" Address: Lundavägen 27 S-175 64 JÄRFÄLLA SWEDEN Phone: +46 8 760 08 77 +46 70 664 94 29 Email: seton@hem1.passagen.se *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 21:50:33 -0400 From: "Dwight Looney" Subject: Game systems I'm starting to get the feeling that when ones says Twilight 2000, we are only talking about the scenario not the mechanics. I've heard Morrow guys say they liked T2K, T2K likes Cyberpunk or someone else likes GURPS. I'd like everyone's opinion on which system they prefer for playing T2K even if it isn't T2K. Cheers Loonz *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 19:20:28 -0700 From: Snake Eyes Subject: Re: Game systems At 09:50 PM 6/17/99 -0400, Loonz wrote: > >I'd like everyone's opinion on which system they prefer for playing T2K even >if it isn't T2K. I like 1st & 2.2 ed of Twilght plenty fine. I primarily use a combined form of both. I also had great success using the Hero System conversion rules found in the back of "Danger International." I ran a real good military Dark Conspiracy-Esque campaign using a chopped up version of the Shadowrun 2nd Ed rules. However, far and away the best mod you can make to Twilight 2.2 is to use the "More Guns" 3G^3 modern firearms supplement from BTRC. ~ Snake Eyes *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 22:25:33 -0400 From: "cell-66 Toronto" Subject: Re: Game systems personlly my favorite is white wolfs vampire. easy quick and efficent. but i tend to still use t2k as all the tanks and stuff are already worked out. aaron ~In darkness lies often are the truth.~ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 22:25:17 -0400 (EDT) From: Douglas Hayden Subject: Re: Game systems On Thu, 17 Jun 1999, Dwight Looney wrote: > I'd like everyone's opinion on which system they prefer for playing T2K even > if it isn't T2K. Time to de-lurk... I'm working on adapting Dream Pod 9's Silhouette gaming system (Heavy Gear, Jovian Chronicles, Tribe 8) for Twilight:2000. Sil is much nastier in the combat department than T2k and allows for both RPG-level as well as tactical-level gaming. Character building is determined by concept and not by lifepath, so I'm currently hacking out a way on determining rank, rads, and starting equipment. - ---------- Doug Hayden haydendj@apk.net St. Dogbert's School of Worshipper Fleecing - ---------- "A man's ethical behavior should be based effectually on sympathy, education, and social ties; no religious basis is necessary. Man would indeeded be in a poor way if he had to be restrained by fear of punishment and hope of reward after death." -- Albert Einstein *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 22:54:34 -0400 From: "Dwight Looney" Subject: Re: Game systems > > I like 1st & 2.2 ed of Twilght plenty fine. I primarily use a combined > form of both. Id like some examples of what you were keep and throw out, if ya could? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 23:16:48 -0400 From: Scott David Orr Subject: Re: Hi, new GM joining the list, and hope to find some help too At 01:00 PM 6/17/99 -0700, Peter Vieth wrote: > >Well the book says all the terms are four years... many lend themselves to being >two years rather than four. Some of the terms don't give many skills either. If >they are cut into two years or the skills given are doubled it works a lot >better. This mostly arose from my players and I looking at the skills and >thinking just how incompetent the characters were. By the time the character >starts out at 18 they should also have quite a few skills... not like swimming 2 >and thrown weapon 2. > Yeah, that might be a good fix--I think higher skill levels makes the whole system work better as a model of reality. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 17 Jun 1999 22:45:59 -0700 From: Ron Hale Subject: Re: Game systems Dwight Looney wrote: I'm starting to get the feeling that when ones says Twilight 2000, we are only talking about the scenario not the mechanics. I've heard Morrow guys say they liked T2K, T2K likes Cyberpunk or someone else likes GURPS. I'd like everyone's opinion on which system they prefer for playing T2K even if it isn't T2K. I use T2K v2.2 for all the different modern games I run. T2K, Merc2K, MP, and some others of my own concoction. For Sword and sorcery I use only the 2nd ed AD&D rules. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 14:15:23 +0200 From: =?iso-8859-1?Q?G=F6ran?= =?iso-8859-1?Q?_?= =?iso-8859-1?Q?Bergstr=F6m?= Subject: Re: Game systems Hi, the best system for T2K (and the other GDW games Traveller:The New Era and Dark Conspiracy) is the T2K v2.2 system with a few modifications. The main flaws with T2K v2.2 (IMO) are character generation and combat. The characters doesn't get enough skills (if I tried to do a write-up on myself I'd probably end up somewhere around 70 years old ...and, no I'm not that old!). In combat everyone (PCs as well as NPCs) can take too much damage. You just can't kill a man with a knife or an ordinary handgun (9mmP for example) - Characters with some combat experience just shrug off a few pistol shots like rain drops and hit back. Those of little or no combat experience usually end up morose (no Initiative left after that scratch wound). Also the rules for auto-fire is ridiculous, but that has already been discussed, so I'll leave that one alone. I've tried to fix the character generation problem by letting everyone have an extra (four year) term for free, including rolls for promotion and such, but not the extra money. This helps somewhat. As for the combat, I have halved all hit values for characters (i.e. a NPC now has 10 hits). This way my PCs have to worry about that teen punk with a Makarov - he might get lucky and then it's "Goodbye sucker!". Also, they can take out that guard silently with a single, well-aimed arrow. I've been thinking about converting the game to GURPS, but as someone else has already stated, then you loose all that vehicle data in "Soviet Vehicle Guide" and so on. Also, I'm planning on running three consecutive campaigns - - one with Dark Conspiracy, one with T2K and one with Traveller: TNE. Then it helps to have the same system through all three. Well, enough ramblings for one day. Cheers, Goeran >I'm starting to get the feeling that when ones says Twilight 2000, we are >only talking about the scenario not the mechanics. >I've heard Morrow guys say they liked T2K, T2K likes Cyberpunk or someone >else likes GURPS. > >I'd like everyone's opinion on which system they prefer for playing T2K even >if it isn't T2K. > >Cheers >Loonz > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe twilight2000' as the body of the message. - ------------------- "Credo quia impossibile" Address: Lundavägen 27 S-175 64 JÄRFÄLLA SWEDEN Phone: +46 8 760 08 77 +46 70 664 94 29 Email: seton@hem1.passagen.se *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 08:14:44 -0700 (PDT) From: Mark Sandbothe Subject: Re: Game systems I came across a game system once called "Fredom Fighters" from Fantasy Games Unlimited. IT was basically a Red Dawnish type game where the characters played the part of freedom fighters after a Soviet conventional game with only a couple of strategic nuclear sights. I borrowwd a lot of the character generation rules from the game because the generation system was ectremely detailed ( read: complex) the game is probably out of print as it was published in the mid 80's but if you come across a copy I would recommend picking it up. - --- Ron Hale wrote: > Dwight Looney wrote: > I'm starting to get the feeling that when ones says > Twilight 2000, we are only > talking about the scenario not the mechanics. I've > heard Morrow guys say they > liked T2K, T2K likes Cyberpunk or someone else likes > GURPS. > === Mark A. Sandbothe alexander2312@yahoo.com "It is preoccupation with possession, more than anything else, that prevents men from living freely and nobly." -Bertrand Russell _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 08:25:35 -0700 (PDT) From: Mark Sandbothe Subject: Re: Game systems I also changed the term lenghts somewhat as follows: Term Length · Term Length for all educational careers is 4 years. · Term length for trade school is 2 years. · Term length for all normal professions is 1d4 years. · Term length for all enlisted personnel is 1d4+1 years. · Term length for all officers is 1d4+2 years. === Mark A. Sandbothe alexander2312@yahoo.com "It is preoccupation with possession, more than anything else, that prevents men from living freely and nobly." -Bertrand Russell _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 12:24:37 -0700 From: Snake Eyes Subject: Re: Game systems At 10:54 PM 6/17/99 -0400, you wrote: >> >> I like 1st & 2.2 ed of Twilght plenty fine. I primarily use a combined >> form of both. > >Id like some examples of what you were keep and throw out, if ya could? It more or less entails using the v1 character generation and version v2.2's d20 skills & combat, with a few other modifications & details. I've got a pretty full plate over the next week or so, but after that, I'll post it on the web. ~ Snake Eyes *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 15:24:34 -0400 From: "Chuck Mandus" Subject: Re: Game systems I use V2.0 TW2K rules and I do agree where if you use the standard character generation rules, most characters have too few skills. In real life, many people do pick up skills along the way that are not related to their career fields such as maybe an accountant who picks up electronics and radio operating knowledge by being an amateur radio operator. Other examples is maybe a 50ish housewife with no kids at home might take up computer skills by learning the PC at home plus perhaps some "Farming" or "Biology" skills by gardening. Maybe we need a new skill here, such as "Horticulture." I used to run V1.0 rules and usually the points that were giving took care of most character generation skills although if a person wants his PC to have more skills, I would listen to what he'd like and if he could come up with a good story and reason on how the character got extra skills, I'd usually let them have have the skills at a low to medium level, reflecting that it was part of the PC's hobbies. I sometimes have a house system of character generation and other rules, however, they are not cast in stone since every character is different like we all are different. Since I'm a ham radio operator, sometimes I expand the rules of operating a radio. I'd like to see a different skill for radio operation from electronics whereas the electronics skill would come in when one is trying to fix the radio, modifying it, putting up an antenna, etc. Maybe have specialties in the skills too like RF electronics is somewhat different from computer electronics and so on. If a person was specialized in RF electronics would fix a radio, I'd modify the basic electronics skills to reflect it. If that same character was helping to get a power plant online, then I would modify it down a point or to to reflect that he general understands A/C power generation but he's out of his field. The same could be applied to engineering where there are many disciplines of engineering. Medicine could be handled the same way and so forth. Just some random rambling thoughts on the issue. Chuck DE KA3WRW "Truly those of us with brain cells are an oppressed minority..." - -- Jason Fox said after the Young Indiana Jones Chronicles had been cancelled. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 15:22:34 -0700 (PDT) From: Josh Baumgartner Subject: Game systems As far as game system mechanics of choice, it depends on what kind of game I'm running. If its one where we want to get into tactics and details, lots of combat, and probably breaking out some miniatures, then I use the T2K system (v.2.2--with house rules of course). If we want quick and dirty though, then I use White Wolf system, with the World of Darkness Combat rules. S2000 _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 18 Jun 1999 21:34:16 -0400 From: "Dwight Looney" Subject: Re: Game systems > I use V2.0 TW2K rules and I do agree where if you use the standard character > generation rules, most characters have too few skills. > > > Chuck If you've ever seen 2.2 BYB Frank says he added skills in 2.2 to satisfy the players desire for them. He basically added 2 skill levels to a career in most cases. I also "reward characters for good Role Playing by letting them have some extra skills for fleshing out their characters. Electronic operation is a cascade skill I made up to cover radios, dash board clocks, scientific calculators, VCR remotes etc. You can get it as a Background, Secondary and where ever else you want. With Computer skill it helps figure out modem settings, why the printer doesn't work. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 20 Jun 1999 14:26:00 EDT From: OrrinLadd@aol.com Subject: Re: Game systems you guys should check out Canobeer's modification of TW2k. It's kind of a cross between 1st edition and 2nd edition with a lot of his own stuff. He called it Twilight 2000 version 3.0. Email him at Canobeer@aol.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 20 Jun 1999 21:27:27 -0600 From: rogue09@sprynet.com Subject: Opening Night After complaints from many (like you Loonz) about the use of my fonts I have re-done MANY (hopefully if not all) of them... but instead of re-posting them on my old site I have created a new site just for my Twilight/Merc materials. That means all the RPG materials from my geocities site will be coming down-but I'll put in a link to make sure any drifters can find the new site at fortunecity. I'd suggest hitting the "What's New" section first and read the June 20th heading entry for details... The new site is at: http://rivendell.fortunecity.com/darkearth/15/ Until Later T.R. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 20 Jun 1999 00:06:04 +0100 From: "Chris Cranston" Subject: Re: Game systems - -----Original Message----- From: Dwight Looney To: twilight2000@lists.imagiconline.com Date: Saturday, June 19, 1999 02:41 Subject: Re: Game systems >> I use V2.0 TW2K rules and I do agree where if you use the standard >character >> generation rules, most characters have too few skills. > >> >> Chuck > >If you've ever seen 2.2 BYB Frank says he added skills in 2.2 to satisfy the >players desire for them. He basically added 2 skill levels to a career in >most cases. > >I also "reward characters for good Role Playing by letting them have some >extra skills for fleshing out their characters. > >Electronic operation is a cascade skill I made up to cover radios, dash >board clocks, scientific calculators, VCR remotes etc. You can get it as a >Background, Secondary and where ever else you want. With Computer skill it >helps figure out modem settings, why the printer doesn't work. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe twilight2000' as the body of the message. > > If anyones interested I've just finished re-writing all the bits of Version 2 which I hate. It is all currently in MS Word format. Things which have been revised include: Armed & Unarmed Combat, The initiative system, NPC statistics, Hit location table, Wound effects & categories, Recovery, Small Arms recoil & statistics, Character generation, Aircraft rules. I don't have Version 2.2, but if it includes the rules published in the GMs Screen then it sucks. Anyone with half a brain realises that if you have a high attribute (say STR 8) then it is very advantageous to put just one point into all the skills under STR (giving every sub-skill a level of 9). Why bother spending points on skills under low attributes ? Could someone please list all the things they have revised or added under 2.2, I'd like to know. Also, does anyone know how many issues of the Twilight 2000: Eternal Soldier they released ? Cheers! Chris Cranston, green@helloworld21.freeserve.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #45 ************************************ To subscribe to Twilight2000-Digest, send the command: subscribe twilight2000-digest in the body of a message to "majordomo@lists.imagiconline.com". If you want to subscribe something other than the account the mail is coming from, such as a local redistribution list, then append that address to the "subscribe" command; for example, to subscribe "local-twlight2000": subscribe twlight2000-digest local-twilight2000@your.domain.net A non-digest (direct mail) version of this list is also available; to subscribe to that instead, replace all instances of "twilight2000-digest" in the commands above with "twilight2000".