twilight2000-digest Wednesday, March 17 1999 Volume 1999 : Number 027 The following topics are covered in this digest: Re: Several Space Topics Re: New stuff Book Reviews Items and Weapons List Re: Website update Re: FAS.org Re: Several Space Topics Re: Several Space Topics web page fun Re: web page fun Major changes Re: Major changes Re: FAS.org Re: Several Space Topics Re: Major changes term Re: Several Space Topics Space Topics Re: Several Space Topics T2K Character Genrerator Re: T2K Character Genrerator Re: T2K Character Genrerator Re: T2K Character Genrerator 9mm vs. Soft-skin vehicles Computer utilities + Web Site Update ---------------------------------------------------------------------- Date: Sun, 14 Mar 1999 10:35:27 -0500 From: loonz857@mindspring.com Subject: Re: Several Space Topics Thats not the impression I got, hours "maybe" but definately not days. Not from that conversation or what I knew then or now. Without Colorado Springs (and the others) there is no data. But Id venture to guess you could like you said build another control station. Might no be pretty but Id say its possible. - -----Original Message----- From: Wolfgang Weisselberg To: twilight2000@mpgn.com Date: Sunday, March 14, 1999 6:02 AM Subject: Re: Several Space Topics >Hi! > >Trying to kill the keyboard, loonz857@mindspring.com produced: >> Ok, while on a mission to Massachusettes this year I worked with a GPS >> engineer, (specific contractor eludes me). However this is what I gleened >> from our conversation, with GPS if no one can or does maintain the GPS >> ground equipment then any satellites left will be useless instantly, as soon >> as the gear is offline. The premise is (I suppose) Northstar must first >> triangulate the Sats then tell the Sats where they are, then they can tell >> the individual receivers for the receivers to calculate a fix. > >Immediately would probably too fast. I'd expect the accuracy >to slowly degrade to complete uselessness within some weeks >(or even months) ... orbits change slowly. However there will >be backup stations, and it should even be possible to build >up a new station if the need arises without having serious[1] >degraded signal in between. Assuming there is the money, the >expertise and --- most of all --- the will to build such a thing. >Which is no given in TW:2K. > >[1] i.e. it'll be good enough to navigate, but probably off by > quite some meters. > >-Wolfgang > >-- > PGP 2 welcome: Mail me, subject "send PGP-key". > Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. > How to dominate the Internet/WWW/etc? Destroy the protocols! See: > http://www.opensource.org/halloween.html >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 14:03:04 +0100 From: Wolfgang Weisselberg Subject: Re: New stuff Hi! Trying to kill the keyboard, grining@tas.webnet.com.au produced: > Has anyone converted V1 modules to V2.2. The vehicles and weapons are okay, > mainly the skills. I guess dividing v1 skills by 10 will give the v2 level > but what about other stats like strength? Stats go from 1 to 20 with a strong preference around 10 (or 15/5 if you favour/slight them). You can map them onto skills (in V1) by multiplying with 5. HTH - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 11:55:40 -0500 From: loonz857@mindspring.com Subject: Book Reviews I've posted product reveiws on the stuff I know about on my page http://t2k.findhere.com . The list is incomplete as I dont own everything (duh). Also my cronology is not complete either, help with that would be neat. The format being; Product Title Product number Year published Author Publishing company Come on by. Loonz http://bookmark.findhere.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 12:23:12 EST From: ALIEN1UFO@aol.com Subject: Items and Weapons List Can someone send me the list of items and weapons and their prices for the game. My stupid sister threw it in the trash. If you can it would be a great help. If it is illegal to send it than nevermind *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 19:50:21 +0100 From: "=?iso-8859-1?Q?Mathias_K=F6ppen?=" Subject: Re: Website update This is a multi-part message in MIME format. - ------=_NextPart_000_0069_01BE6E53.E4C047A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Some additional info on the Carl Gustav Recoilless HE-ammo. You can set a range on the grenade (up to 400m if I remember correctly) = and fire it overhead of your target. When the grenade reaches the set = range it explodes downwards, littering the target area with fragments. = But even if you set the range it always explodes on impact (if it hits = something before the set range). In the swedish army the loader carries 4 rounds of ammo (in my group we = used to have 2 HEAT, 1 HE & 1 Smoke) and the assistant squad leader = carried an additional 2 rounds. Mathias K=F6ppen BTW - I'd be happy if anyone had TW2K stats on the swedish AT-MSL BILL = and BILL2. - ------=_NextPart_000_0069_01BE6E53.E4C047A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Some additional info on the Carl = Gustav=20 Recoilless HE-ammo.
 
You can set a range on the grenade = (up to 400m=20 if I remember correctly) and fire it overhead of your target. When the = grenade=20 reaches the set range it explodes downwards, littering the target area = with=20 fragments. But even if you set the range it always explodes on impact = (if it=20 hits something before the set range).
 
In the swedish army the loader = carries 4 rounds=20 of ammo (in my group we used to have 2 HEAT, 1 HE & 1 Smoke) and the = assistant squad leader carried an additional 2 rounds.
 
Mathias Köppen
 
BTW - I'd be happy if anyone had = TW2K stats on=20 the swedish AT-MSL BILL and BILL2.
- ------=_NextPart_000_0069_01BE6E53.E4C047A0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 23:56:31 -0000 From: "Roger Stenning" Subject: Re: FAS.org The FAS have a truly HUGE amount of material that can be put to good effect in Merc:2000 games, most especially, their vast library of (declassified, dammit!) Photographic Intelligence Satellite 'products'. These make for bloody good props, lemme tell you! Later! Roger Stenning begin 666 Roger J. L. Stenning.vcf M0D5'24XZ5D-!4D0-"E9%4E-)3TXZ,BXQ#0I..E-T96YN:6YG.U)O9V5R.THN M($PN#0I&3CI2;V=E Subject: Re: Several Space Topics Hi! [I said that GPS would degrade to uselessness in weeks or even months] Trying to kill the keyboard, loonz857@mindspring.com produced: > Thats not the impression I got, hours "maybe" but definately not days. Not > from that conversation or what I knew then or now. Without Colorado Springs > (and the others) there is no data. But Id venture to guess you could like > you said build another control station. Might no be pretty but Id say its > possible. As http://www.fas.org/spp/military/docops/army/ref_text/chap07c.htm says, the satellites have atomic clocks on board and the time and other info is uploaded/corrected usually every 4 hours, to keep the errors at a minimum. To me that implies that a measurable/correctable error occurs only within 4 hours, correcting them more often would probably pointless. Thus you can easy extrapolate that within 24 hours you have at max 6 minimal corrections and the sum of these would probably not be much noticable. Now, 1 week might degrade the internal data enough to make a visible difference to the ordinary (non-military) user, but it would still be good enough to navigate most parts. 4 weeks would, I guess, have a largish impact on reliable positioning, so you'd need to use more and more backup methods. OTOH, the WWW-page mentiones the differential GPS, which is specifically named as "Autonomous operation when the control segment cannot update the satellite ephemeris" and gives the range as 250 Km (with an accuracy which is better than 'military' GPS). Also there are 5 control stations and 4 antennae mentioned. As well as the existence of a similar, soviet system --- meaning that GPS is probably a prime target in case of a hot war. Depriving the enemy of accurate position data -- especially if he has become dependend on it *and* you cannot use it properly, even with differential GPS and you have your own system -- is a good tactic. At least that is my guess, but I'd rather not have a hot war with nukes & co to find out for real. I hope you'll forgive me. :-) - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 21:35:25 -0500 From: loonz857@mindspring.com Subject: Re: Several Space Topics Your making an assumption of a very forgiving algorithm, and a 4 hour window is probably redundant anyways. Based on this I'd still give ya no more than a day without ground control. - -----Original Message----- From: Wolfgang Weisselberg To: twilight2000@mpgn.com Date: Sunday, March 14, 1999 9:01 PM Subject: Re: Several Space Topics >Hi! > > >[I said that GPS would degrade to uselessness in weeks or even >months] >Trying to kill the keyboard, loonz857@mindspring.com produced: >> Thats not the impression I got, hours "maybe" but definately not days. Not >> from that conversation or what I knew then or now. Without Colorado Springs >> (and the others) there is no data. But Id venture to guess you could like >> you said build another control station. Might no be pretty but Id say its >> possible. > >As >http://www.fas.org/spp/military/docops/army/ref_text/chap07c.htm >says, the satellites have atomic clocks on board and the time >and other info is uploaded/corrected usually every 4 hours, >to keep the errors at a minimum. > >To me that implies that a measurable/correctable error occurs >only within 4 hours, correcting them more often would probably >pointless. > >Thus you can easy extrapolate that within 24 hours you have at >max 6 minimal corrections and the sum of these would probably not >be much noticable. Now, 1 week might degrade the internal data >enough to make a visible difference to the ordinary (non-military) >user, but it would still be good enough to navigate most parts. >4 weeks would, I guess, have a largish impact on reliable >positioning, so you'd need to use more and more backup methods. > >OTOH, the WWW-page mentiones the differential GPS, which is >specifically named as "Autonomous operation when the control >segment cannot update the satellite ephemeris" and gives the range >as 250 Km (with an accuracy which is better than 'military' GPS). > >Also there are 5 control stations and 4 antennae mentioned. >As well as the existence of a similar, soviet system --- meaning >that GPS is probably a prime target in case of a hot war. >Depriving the enemy of accurate position data -- especially if >he has become dependend on it *and* you cannot use it properly, >even with differential GPS and you have your own system -- >is a good tactic. > >At least that is my guess, but I'd rather not have a hot war with >nukes & co to find out for real. I hope you'll forgive me. :-) > >-Wolfgang > >-- > PGP 2 welcome: Mail me, subject "send PGP-key". > Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. > How to dominate the Internet/WWW/etc? Destroy the protocols! See: > http://www.opensource.org/halloween.html >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 18:59:08 -0800 From: Peter Vieth Subject: web page fun Anyone who has been through my misc vehicle info on my web page will know I listed the Polonez Caro. Well now I get an email from a man in Jordan who thinks I work for Polonez and wants a service manual. Heh :) - -- ([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) (-[http://www.netcom.com/~Fitek]-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 22:15:44 -0500 From: loonz857@mindspring.com Subject: Re: web page fun Don't ya? : - ) - -----Original Message----- From: Peter Vieth To: twilight2000@mpgn.com Date: Sunday, March 14, 1999 9:58 PM Subject: web page fun >Anyone who has been through my misc vehicle info on my web page will >know I listed the Polonez Caro. Well now I get an email from a man in >Jordan who thinks I work for Polonez and wants a service manual. Heh :) > >-- >([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) >(-[http://www.netcom.com/~Fitek]-) > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 22:29:12 -0500 From: loonz857@mindspring.com Subject: Major changes Well I thought I was done Saturday night, but someone wanted book reviews. Well since I was there I finished my revamp. (Im lieing it's never done.) And my son asked a question I could guess at but not prove. "How much weight will a bicycle carry before blowing the tires?" Anyone? : - ) Loonz loonz857@yahoo.com http://bookmark.findhere.com http://t2k.findhere.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Mar 1999 23:30:55 EST From: Grimace997@aol.com Subject: Re: Major changes In a message dated 99-03-14 22:34:04 EST, you write: << And my son asked a question I could guess at but not prove. "How much weight will a bicycle carry before blowing the tires?" Anyone? : - ) >> Well, I'd like to give a real fancy answer about the displacement of weight over the pressure of air contained in a certain sized tire, coupled with the level of air pressure in said tires, and the quality of material used to make said tires, but I don't know all of that stuff. So, on a more "layman" type style, I'll say this: I've seen a bike handle up to 600 pounds before. I would assume, since the tires on that particular bike didn't look even close to "blowing out" that it could probably handle....oh....up to about a half a ton. I would guess that trying to put anything close to a ton of weight on a bike would blow the tires. Of course, I remember that bike that had 600 pounds of weight on it. There wasn't much space left for any more gear. Putting much more on it would have been practically impossible. (unless the weight was in gold or something) :) Hope this gives you a rough idea. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 15 Mar 1999 09:31:58 +0200 (EET) From: Janne Kemppi Subject: Re: FAS.org > The FAS have a truly HUGE amount of material that can be put to good effect > in Merc:2000 games, most especially, their vast library of (declassified, > dammit!) Photographic Intelligence Satellite 'products'. > > These make for bloody good props, lemme tell you! FAS is the best non-government source of material in internet when the discussion is about intelligence, special weapons and military sources. In my own camapign set into nuclear missile launch site I simply used the satellite photoes and pictures from Titan base (found in one of sites outside FAS but mentioned in sources) as props to give anti-terrorist unit real feel what they have to do. Some other useful material that found in net is: (www.dia.mil) This is DIA homepage, allthough material there is rather small it has some recently declassified stuff of eastern block studies of parapsychology. These reports are excellent props for Delta Green campaign for Call of Cthulhu or Conspiracy X style game. My friend printed these reports out, made them older with coffee treatment and used them in his CoC LARP. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 15 Mar 1999 14:08:12 +0100 From: Wolfgang Weisselberg Subject: Re: Several Space Topics Hi! Trying to kill the keyboard, loonz857@mindspring.com produced: > Your making an assumption of a very forgiving algorithm, and a 4 hour window > is probably redundant anyways. > Based on this I'd still give ya no more than a day without ground control. I assume that an atomic clock is quite stable, yes. I assume that the satellites correct the influence of relativity on their clocks. I assume that since they correct at most every 4 hours the error only becomes measurable and correctable after 4 hours. I also note that you can navigate perfectly well with the degraded 'civilian' GPS, and that this one is the biggest error you get from the whole setup. To compare: I manage to keep the clock in my computer stable to (usually) 1/100 of a second and (95%) 1/10 of a second. (And that's because the modem has a return trip time of 0.3 secs at best, else I'd easily get it to 1/1000s accurate.) You know how lousy computer clocks are. Mine varies between 0 and -16 ppm, with occasional bursts to -40 or -50 ppm (i.e. it's slow)[1]. I can guarantee probably a week of operation with no outside input and a accuracy of a second, and can be reasonably sure within 2 weeks. Given an atomic clock I'd drift --- without outside compensation - --- 1 second in about 360.000 years ... the rotation of the earth is really wobbly compared to that accuracy. [1] i.e. between 22Jan99 11:04:42 and 22Feb99 11:03:12, the RTC drifted from -18.01 seconds fast to -39.62, i.e 21.6 seconds slow in that month. Besides, I used the term *uselessness* with weeks and probably months. I know there will be a degraded accuracy, but it will still be enough for *most* usages (see comment about civilian GPS above). I didn't say: "You won' see any change in accuracy at all, no, Mistah! Not even with da Milatery GPS!" :-) - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 15 Mar 1999 14:17:37 +0100 From: Wolfgang Weisselberg Subject: Re: Major changes Hi! Trying to kill the keyboard, Grimace997@aol.com produced: > In a message dated 99-03-14 22:34:04 EST, you write: > > << > And my son asked a question I could guess at but not prove. > > "How much weight will a bicycle carry before blowing the tires?" > > Anyone? : - ) > >> > So, on a more "layman" type style, I'll say this: I've seen a bike handle up > to 600 pounds before. I would assume, since the tires on that particular bike > didn't look even close to "blowing out" that it could probably > handle....oh....up to about a half a ton. I would guess that trying to put > anything close to a ton of weight on a bike would blow the tires. Blowing the tires won't be the problem, I assume. You see, you can weight the bike down only so far ... then you might as well have no air in your tires (or no tires). Actually riding (or pushing) the bike is another thing, especially over soft roads or offroad. Then you have the problem when the metal (or carbon) will break ... some 'mountain-bikes' these days break in two even on normal roads. TW:2k V1 says that it does not change your load (carries it's own if you push/ride it and you can carry whatever you can carry if you walk), and half-speed if encumbered. Sounds quite sensible[1] to me, unless you go just downhill on good roads (Huh? What's that, a good road?) [1] if a little bit simple. - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 15 Mar 1999 10:22:28 -0800 (PST) From: Michael Cook Subject: term anyone ever heard the term "nuclear albatross"??? if you have can you tell me what exactly it refers to? I've got my guesses but i'm not quite sure. Michael Cook _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 15 Mar 1999 15:29:01 -0500 From: loonz857@mindspring.com Subject: Re: Several Space Topics Dont see how its suppose to figure it's own celestial position or deviation regardless of the clock accuracy. Just not my interpretation of the material. - -----Original Message----- From: Wolfgang Weisselberg To: twilight2000@mpgn.com Date: Monday, March 15, 1999 12:12 PM Subject: Re: Several Space Topics >Hi! > >Trying to kill the keyboard, loonz857@mindspring.com produced: >> Your making an assumption of a very forgiving algorithm, and a 4 hour window >> is probably redundant anyways. >> Based on this I'd still give ya no more than a day without ground control. > >I assume that an atomic clock is quite stable, yes. I assume >that the satellites correct the influence of relativity on their >clocks. I assume that since they correct at most every 4 hours >the error only becomes measurable and correctable after 4 hours. >I also note that you can navigate perfectly well with the degraded >'civilian' GPS, and that this one is the biggest error you get >from the whole setup. > >To compare: I manage to keep the clock in my computer stable >to (usually) 1/100 of a second and (95%) 1/10 of a second. >(And that's because the modem has a return trip time of 0.3 secs >at best, else I'd easily get it to 1/1000s accurate.) You know >how lousy computer clocks are. Mine varies between 0 and -16 ppm, >with occasional bursts to -40 or -50 ppm (i.e. it's slow)[1]. > >I can guarantee probably a week of operation with no outside >input and a accuracy of a second, and can be reasonably sure >within 2 weeks. > >Given an atomic clock I'd drift --- without outside compensation >--- 1 second in about 360.000 years ... the rotation of the >earth is really wobbly compared to that accuracy. > >[1] i.e. between 22Jan99 11:04:42 and 22Feb99 11:03:12, the RTC > drifted from -18.01 seconds fast to -39.62, i.e 21.6 seconds > slow in that month. > > >Besides, I used the term *uselessness* with weeks and probably >months. I know there will be a degraded accuracy, but it will >still be enough for *most* usages (see comment about civilian >GPS above). I didn't say: "You won' see any change in accuracy >at all, no, Mistah! Not even with da Milatery GPS!" :-) > >-Wolfgang > >-- > PGP 2 welcome: Mail me, subject "send PGP-key". > Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. > How to dominate the Internet/WWW/etc? Destroy the protocols! See: > http://www.opensource.org/halloween.html >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 15 Mar 1999 23:26:11 EST From: ClayRBush@aol.com Subject: Space Topics Types - --------- The Kh-11 satellite is a strategic reconnaissance satellite. It is in a high orbit. Tactical reconnaissance requires a low orbit, and that imposes a life of 2-6 months. Soviet policy was to always hold one near ready to launch, in case a hot spot became a minor war. They would have launched 4-6 just before initiating a war (according to doctrine). Satellite Killing - ---------------------- It is possible to put a sack of nails in a rocket, fire it into the air, and take a satellite. The relative velocities would penetrate any amount of shielding, and a sack of nails would provide enough coverage to gaurantee a hit. This works against __low-orbit__ satellites in known orbits. It requires a significant missile to go higher up. Required power increases exponentially. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Mar 1999 10:29:39 +0100 From: Wolfgang Weisselberg Subject: Re: Several Space Topics Hi! Trying to kill the keyboard, loonz857@mindspring.com produced: > Dont see how its suppose to figure it's own celestial position which is (apart from tiny, but accumulating exterior influences) completely computable. So it can calculate that. > or deviation The (very slow) change of the orbit is indeed not predictable by the satellite, as it's not build to do that. But the errors increase slowly, so the accuracy degrades equally slowly. - -Wolfgang PS: Could people please *not* send HTML (no, you are not guilty) and perhaps snip the material they don't reply to? It's also good manners to write the answer after the shortened, quoted, original mail. Thanks. - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Mar 1999 16:53:26 -0600 From: "Dave" Subject: T2K Character Genrerator Well, has anyone had a chance to take a look at the Char Gen. posted on Damain's web page? I was wondering if anyone feels it is worth pursuing any further? Any feedback would help. I have a newer version ready for upload that now figures the characters rank, specialty and branch, as well as skill points. So this version pretty much takes care of all the die rolling for a character. I have started on the skills portion, but have realized this is going to take a little bit of time to complete. Also, is there any feedback on the weapon database program that was included in the download? Thanks for your help and comments. Dave *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Mar 1999 18:02:01 EST From: FlankerMan@aol.com Subject: Re: T2K Character Genrerator Has anyone ever played the old computer game of T2K? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Mar 1999 17:57:05 EST From: Swingerzz@aol.com Subject: Re: T2K Character Genrerator I feel it is good, but maybe it would be nicer it ventured farther. Maybe someone can make a program that lets you choose you want your charcter to join. Then after you typed up branch you want, age and everything, it will automatically put the top choses of skills for that job and will give the skills skill points. Also, to make it easier, they should allow you how many times you want to re-enter, then it the ranks, contact, and if you go into battle automatically. Also I have a question. What do you guys think is the closest novel to T2K? Also are there anyother new T2K PBEMs out there, I am looking for maybe another one to join. > Well, has anyone had a chance to take a look at the Char Gen. posted on > Damain's web page? I was wondering if anyone feels it is worth pursuing any > further? Any feedback would help. I have a newer version ready for upload > that now figures the characters rank, specialty and branch, as well as skill > points. So this version pretty much takes care of all the die rolling for a > character. I have started on the skills portion, but have realized this is > going to take a little bit of time to complete. > Also, is there any feedback on the weapon database program that was included > in the download? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Mar 1999 18:32:18 +0000 From: "Morgan" Subject: Re: T2K Character Genrerator On Tue, 16 Mar 1999 18:02:01 EST, FlankerMan@aol.com wrote: >Has anyone ever played the old computer game of T2K? >*************************************************************************** Speaking of which, my 5.25" copy has a bad DiskA. Anybody out there who could send me an image of DiskA only (I have the package, I only need the first disk! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Mar 1999 21:55:13 -0800 (PST) From: Josh Baumgartner Subject: 9mm vs. Soft-skin vehicles I've had this problem with small-calibre rounds. I came up with a rather arbitrary percentage chart for effects of small-calibre rounds hitting a normal (soft-skin) vehicle. If the round is fired at the front of the car (rear for rear-engined vehicles), use the following: 70% -- Round does not penetrate or do any damage. 20% -- Round damages vehicle, but not occupants (hits something in the engine compartment). 10% -- Round penetrates passenger compartment. If the round is fired at any other side of the vehicle: 60% -- Round does not penetrate or do any damage. 10% -- Round damages vehicle, but not occupants (hits a wheel or wiring/fuel line, or something that causes a malfunction). 30% -- Round penetrates passenger compartment. In addition the following notes apply: 1) Any round that enters the passenger compartment has a damage rating of -1 (this represents energy lost penetrating steel/fibreglass/glass). This can be ignored if the GM judges that the round entered through an open/broken window. 2) If round penetrates passenger compartment, 50% chance of breaking a window. 3) Small-calibre rounds may only ever damage one vehicle system at one place per round that does damage. (The odds would be astronomical for a .22 or 9mm to damage more than one thing, i.e. burst a tire and also hit the brake line, or sever both the fuel line under the hood and damage the brake master cylinder.) 4) Damage to the vehicle can be determined as the GM sees fit based on where the vehicle is hit (damaging the radiator on a Buick Regal with a shot from the rear is pretty unrealistic.) Damage should range from minor inconveniences (the lock on the rear passenger door is stuck) to potentially dangerous failures (busted brake fluid line or water hose.) Damage will usually not involve heavy parts breaking, as can happen from heavier calibre rounds (a 9mm won't break the engine block or bend an axle). This has worked as an expedient way to better resolve shots at soft-skins. Hope it helps......S2000. - ---Peter wrote: > > > -----Original Message----- > From: loonz857@mindspring.com > To: twilight2000@mpgn.com > Date: Sunday, 14 March 1999 13:08 > Subject: Re: New stuff > > > >guess I know what Im doin tonight then > > > (Me) > Thanks I'd appreciate this. > > On a slightly different thread: Has anybody came up with a better way of > handling shooting through cars than T2K? The game gives cars and such a > value of 1. This stops 9mm. From what I understand at close range a 9mm will > go straight through a car body. I think the engine block would provide a tad > more protection, than say the boot. > > Has anyone converted V1 modules to V2.2. The vehicles and weapons are okay, > mainly the skills. I guess dividing v1 skills by 10 will give the v2 level > but what about other stats like strength? > > Regards Peter > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe twilight2000' as the body of the message. > _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Mar 1999 12:31:13 -0000 From: "Mark Oliver" Subject: Computer utilities + Web Site Update This is a multi-part message in MIME format. - ------=_NextPart_000_003B_01BE7072.0BA99B80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, This talk of a character generator (anyone got a first edition version?) = has got me thinking. I=92m just finishing off a Psion version of the = damage system for the first edition of the game. Would anyone be = interested in seeing this? It automates the process of determining which = locations in a vehicle have been hit and of totalling up the damage. It = doesn=92t do any dice rolling (save for the 50% chance of a location = being hit) because my players just love to bounce those cubic = randomisers around so it will prompt for the results of throws. I=92ve recently updated my web pages (www.visitweb.com/twilight2000) to = include some missile silo site plans, a discussion forum, (open to all = RPGs), guestbook and a start on writing up some of the house rules I = currently keep in my head. Has anyone been contacted with regards to providing information from the = Global Resource List yet? Regards, Mark - ------=_NextPart_000_003B_01BE7072.0BA99B80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Hi,

This talk of a character generator (anyone got a first edition = version?) has=20 got me thinking. I’m just finishing off a Psion version of the = damage=20 system for the first edition of the game. Would anyone be interested in = seeing=20 this? It automates the process of determining which locations in a vehicle have been hit and of = totalling up the=20 damage. It doesn’t do any dice rolling (save for the 50% chance of = a=20 location being hit) because my players just love to bounce those cubic=20 randomisers around so it will prompt for the results of throws.

I’ve recently updated my web pages (www.visitweb.com/twilight2000) to = include some=20 missile silo site plans, a discussion forum, (open to all RPGs), = guestbook and a=20 start on writing up some of the house rules I currently keep in my = head.

Has anyone been contacted with regards to providing information from = the=20 Global Resource List yet?

Regards,

Mark

- ------=_NextPart_000_003B_01BE7072.0BA99B80-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #27 ************************************