twilight2000-digest Friday, March 12 1999 Volume 1999 : Number 025 The following topics are covered in this digest: Test Re: Test Re: Game Mechanics... Re: Test Re: Harpoon (was Trade War) re: acronym Rule mechanics & PBeM Re: Rule mechanics & PBeM alternative rules Re: Test Update for Char Generator Re: Update for Char Generator Re: Update for Char Generator Re: Update for Char Generator Re: Update for Char Generator Char Gen Char gen and my page. Char Gen Note! Char Gen and my page (again) Re: Several Space Topics Module Reviews Vs: Module Reviews Re: Several Space Topics ---------------------------------------------------------------------- Date: Tue, 9 Mar 1999 11:22:35 -0500 From: "Chuck Mandus" Subject: Test This is a multi-part message in MIME format. - ------=_NextPart_000_000A_01BE6A1F.21D9B9C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I haven't seen any new messages in the last few days so I'm sending out = a test message. Sorry for any inconvenience. Chuck DE KA3WRW "Truly those of us with brain cells are an oppressed minority..." - -- Jason Fox said after the Young Indiana Jones Chronicles had been = cancelled. - ------=_NextPart_000_000A_01BE6A1F.21D9B9C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I haven't seen any new messages in = the last few=20 days so I'm sending out a test message.  Sorry for any=20 inconvenience.
 
Chuck
 
DE KA3WRW
 
 
"Truly those of us with brain = cells are an=20 oppressed minority..."
 
-- Jason Fox said after the Young = Indiana Jones=20 Chronicles had been cancelled.
- ------=_NextPart_000_000A_01BE6A1F.21D9B9C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 09 Mar 1999 10:29:44 -0700 From: rogue09@sprynet.com Subject: Re: Test Chuck Mandus wrote: > I haven't seen any new messages in the last few days so I'm sending > out a test message. Sorry for any inconvenience. > > >>Heheheheheheheheheh > > allow me to say to everyone who wrote in during the past 2 weeks that > you gave me all heart failure when i got my computer back from the > shop... 200+ messages waiting for me on Twilight and related > subjects... SIGH-and I have to read them all????<< > > T.R. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 09 Mar 1999 21:26:20 +0100 From: fmmeier@freshnet.de (Meier Frank) Subject: Re: Game Mechanics... Dies ist eine mehrteilige Nachricht im MIME-Format. - --------------6AB1098EE8293E971DD26827 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi folks, I want to make some comments about the T2K game mechanics. IMHO the second edition rules are much better than the ones of the first edition. I don't like the idea of a rifle doing much damage at short range and much lesser at greater ranges... But the second edition are rules are far from perfect. Some critics: - - bad burst fire mechanics (I don't like rolling every hit) - - therefore only small ammunition requirements. I like the Heavy Gear/Jovian Chronicles rules in regard of personal combat. There are three different types of damage: light, heavy, overkill. The burst fire rules are fast and good. I would like to help design a new rules set for modern-era military roleplay, but IMHO it should be a fast system, especially as I will only play PBeM games. ->lack of players :-( >are there any T2K PBeM's out there looking for players? I am looking for >game to join. I want to start a new PBeM game since I cant't find enough T2K players here in Munich (that's in Germany ;-) ). It will be called "The Red Flood" inspired by the movie. But I think I will use my own rules set. Comments ? Frank - --------------6AB1098EE8293E971DD26827 Content-Type: text/x-vcard; charset=us-ascii; name="vcard.vcf" Content-Transfer-Encoding: 7bit Content-Description: Visitenkarte für Frank Meier Content-Disposition: attachment; filename="vcard.vcf" begin: vcard fn: Frank Meier n: Meier;Frank email;internet: fmmeier@freshnet.de note: ICQ#:31955120 x-mozilla-cpt: ;0 x-mozilla-html: FALSE version: 2.1 end: vcard - --------------6AB1098EE8293E971DD26827-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 9 Mar 1999 15:27:18 -0500 From: "RCamp" Subject: Re: Test This is a multi-part message in MIME format. - ------=_NextPart_000_0012_01BE6A41.5182D5E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I read you 5 by 5. Ray -----Original Message----- From: Chuck Mandus To: twilight2000@mpgn.com Date: Tuesday, March 09, 1999 11:40 AM Subject: Test =20 =20 I haven't seen any new messages in the last few days so I'm sending = out a test message. Sorry for any inconvenience. =20 Chuck =20 DE KA3WRW =20 =20 "Truly those of us with brain cells are an oppressed minority..." =20 -- Jason Fox said after the Young Indiana Jones Chronicles had been = cancelled. - ------=_NextPart_000_0012_01BE6A41.5182D5E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I read you 5 by 5.
 
Ray
-----Original = Message-----
From:=20 Chuck Mandus <cdmandus@nauticom.net>
To:=20 twilight2000@mpgn.com <twilight2000@mpgn.com>
Date:=20 Tuesday, March 09, 1999 11:40 AM
Subject:=20 Test

I haven't seen any new messages = in the last=20 few days so I'm sending out a test message.  Sorry for any=20 inconvenience.
 
Chuck
 
DE KA3WRW
 
 
"Truly those of us with = brain cells are=20 an oppressed minority..."
 
-- Jason Fox said after the = Young Indiana=20 Jones Chronicles had been = cancelled.
- ------=_NextPart_000_0012_01BE6A41.5182D5E0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 09 Mar 1999 17:23:52 -0500 From: Scott David Orr Subject: Re: Harpoon (was Trade War) At 08:12 AM 3/9/99 PST, Brandon Cope wrote: >>From: Scott David Orr > >>After GDW, the fourth edition of Harpoon (Harpoon 4) was published by >Clash >>of Arms, and it's _much_ better than the original, IMHO, and seems to >be >>doing quite well, with lots of supplements (East Asia, the RN, I think >>another thing or two), WWII rules, and I think even WWI rules. There's >>supposed to be a computer version of the 4th edition fairly soon as >well. >> > >If the computer version supports WWII battles, I have a friend who may >be very interested in it. > I haven't heard any rumors to this effect, though I would imaigne that even if it didn't, doing an expansion would be rather straightforward. However, if a WWII version were a fairly direct port, I would imagine it would not be anywhere near as good as the (out-of-print, but findable) game Action Stations, which usues a continuous model for armor penetration by shells (that is, you don't just have two or three penetration numbers for entire range bands, which is what you have to do to simply things with a miniatures game). Does your friend even know about Action Stations? >I have an older version of the computer game, and I get whacked by the >Russians repeatedly. > Heh. You should practice more, the AI isn't very good in either the original or Harpoon II, so if you can learn the right tricks you should be able to beat it. :) Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 9 Mar 1999 21:24:05 -0800 (PST) From: Michael Cook Subject: re: acronym check it out, i finally figured out what i was thinking of for R.L.I. It's Radio Liberty Inc., the business arm of Radio-Free Europe. Michael Cook _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 10 Mar 1999 10:48:36 +0100 From: fmmeier@freshnet.de (Meier Frank) Subject: Rule mechanics & PBeM Dies ist eine mehrteilige Nachricht im MIME-Format. - --------------ED9923F7D610FACDB478D6B2 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi folks, I want to make some comments about the T2K game mechanics. IMHO the second edition rules are much better than the ones of the first edition. I don't like the idea of a rifle doing much damage at short range and much lesser at greater ranges... But the second edition are rules are far from perfect. Some critics: - - bad burst fire mechanics (I don't like rolling every hit) - - therefore only small ammunition requirements. I like the Heavy Gear/Jovian Chronicles rules in regard of personal combat. There are three different types of damage: light, heavy, overkill. The burst fire rules are fast and good. I would like to help design a new rules set for modern-era military roleplay, but IMHO it should be a fast system, especially as I will only play PBeM games. ->lack of players :-( >are there any T2K PBeM's out there looking for players? I am looking for >game to join. I want to start a new PBeM game since I cant't find enough T2K players here in Munich (that's in Germany ;-) ). It will be called "The Red Flood" inspired by the movie. But I think I will use my own rules set. Comments ? Frank - --------------ED9923F7D610FACDB478D6B2 Content-Type: text/x-vcard; charset=us-ascii; name="vcard.vcf" Content-Transfer-Encoding: 7bit Content-Description: Visitenkarte für Frank Meier Content-Disposition: attachment; filename="vcard.vcf" begin: vcard fn: Frank Meier n: Meier;Frank email;internet: fmmeier@freshnet.de note: ICQ#:31955120 x-mozilla-cpt: ;0 x-mozilla-html: FALSE version: 2.1 end: vcard - --------------ED9923F7D610FACDB478D6B2-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 10 Mar 1999 10:03:20 +0000 From: Eddie Hallahan Subject: Re: Rule mechanics & PBeM >I want to start a new PBeM game since I cant't find enough T2K players >here in Munich (that's in Germany ;-) ). >It will be called "The Red Flood" inspired by the movie. But I think I >will use my own rules set. > >Comments ? > >Frank Well, I haven't seen the film but I wouldn't mind playin a PBEM. EddieH *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 10 Mar 1999 14:38:38 +0100 From: "Plas, AD" <225476@HSholland.nl> Subject: alternative rules First of all thanks to anyone who helped me out with the bulk subject, it helped a lot. Second, while I was surfing the net I've found cool site about new rules concerning zombies and realistic damage. Some nice adventures too. You can find it at: http://fredsack.biosci.ohio-state.edu/fossils/traveller.html Ruud *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 10 Mar 1999 09:05:06 +0100 From: Wolfgang Weisselberg Subject: Re: Test Hi! Trying to kill the keyboard, bootboy@niagara.com produced: > I read you 5 by 5. I actually read you both 10:5 ... it would be nice if you would not send the extra-copy in HTML to this mailing list. The HTML version is often 3 time bigger than the text version, which means that more bytes are send to many people without sending more information. - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 9 Mar 1999 17:16:08 -0600 From: "Dave" Subject: Update for Char Generator This is a multi-part message in MIME format. - ------=_NextPart_000_0027_01BE6A50.85E8B160 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Just to drop a note and give eveyone an update. I have been working = diligently on the character generator for the past week. It is coming = together. I let Damian R. have a peek at it cuz he was gonna put it up = on his web site. Got some good feedback. At any rate, I am about ready = to release the first copy in the next few days. I havent heard from = Damian in several days, so if i haven't heard anything from him when I = am ready to upload the first release, does anyone have a problem with me = sending it as an attachment in a message to this mailing list? Unless = someone else has a web site. File is zipped and about 75k. =20 More to come =20 Dave - ------=_NextPart_000_0027_01BE6A50.85E8B160 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 


 
Just to drop a note and give eveyone = an=20 update.  I have been working diligently on the character generator = for the=20 past week.  It is coming together.  I let Damian R. have a = peek at it=20 cuz he was gonna put it up on his web site. Got some good = feedback.  At any=20 rate, I am about ready to release the first copy in the next few = days.  I=20 havent heard from Damian in several days, so if i haven't heard anything = from=20 him when I am ready to upload the first release, does anyone have a = problem with=20 me sending it as an attachment in a message to this mailing list? Unless = someone=20 else has a web site.  File is zipped and about 75k.
 
More to come
 
Dave
- ------=_NextPart_000_0027_01BE6A50.85E8B160-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 10 Mar 1999 16:23:54 -0500 From: loonz857@mindspring.com Subject: Re: Update for Char Generator This is a multi-part message in MIME format. - ------=_NextPart_000_001D_01BE6B12.642FF340 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I can put a zip on mine if ya like, http://t2k.findhere.com Let me know. -----Original Message----- From: Dave To: twilight2000@mpgn.com Date: Wednesday, March 10, 1999 3:55 PM Subject: Update for Char Generator =20 =20 =20 =20 =20 =20 Just to drop a note and give eveyone an update. I have been working = diligently on the character generator for the past week. It is coming = together. I let Damian R. have a peek at it cuz he was gonna put it up = on his web site. Got some good feedback. At any rate, I am about ready = to release the first copy in the next few days. I havent heard from = Damian in several days, so if i haven't heard anything from him when I = am ready to upload the first release, does anyone have a problem with me = sending it as an attachment in a message to this mailing list? Unless = someone else has a web site. File is zipped and about 75k. =20 More to come =20 Dave - ------=_NextPart_000_001D_01BE6B12.642FF340 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I can put a zip on mine if ya like, = http://t2k.findhere.com
=
Let me know.
-----Original = Message-----
From:=20 Dave <davidh@intellisys.net>
To:=20 twilight2000@mpgn.com <twilight2000@mpgn.com>
Date:=20 Wednesday, March 10, 1999 3:55 PM
Subject: Update for = Char=20 Generator

 


 
Just to drop a note and give = eveyone an=20 update.  I have been working diligently on the character = generator for=20 the past week.  It is coming together.  I let Damian R. = have a=20 peek at it cuz he was gonna put it up on his web site. Got some good = feedback.  At any rate, I am about ready to release the first = copy in=20 the next few days.  I havent heard from Damian in several days, = so if i=20 haven't heard anything from him when I am ready to upload the first = release,=20 does anyone have a problem with me sending it as an attachment in a = message=20 to this mailing list? Unless someone else has a web site.  File = is=20 zipped and about 75k.
 
More to come
 
Dave
- ------=_NextPart_000_001D_01BE6B12.642FF340-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 11 Mar 1999 08:48:10 +1000 From: Damian Robinson Subject: Re: Update for Char Generator Sorry, But I've had a busy weekend, and an even busier week, it slipped my mind. send it my way, and I'll put it up for all interested. That saves bandwidth for those uninterested. - -- Cheers Damian Home Page: http://www.geocities.com/Area51/Dreamworld/4808/ pay a visit, and please don't forget the Guestbook... ICQ? #14030875 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 10 Mar 1999 22:19:33 EST From: Grimace997@aol.com Subject: Re: Update for Char Generator In a message dated 99-03-10 15:56:21 EST, you write: << I havent heard from Damian in several days, so if i haven't heard anything from him when I am ready to upload the first release, does anyone have a problem with me sending it as an attachment in a message to this mailing list? Unless someone else has a web site. >> I've got a Twilight site I can put it up on if you don't hear from Damian. I'll be interested to see what you come up with. Let us know if/when Damian puts it up. (If I end up doing it, no need to warn me, but I'm sure others would be interested.) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 11 Mar 1999 15:30:11 -0600 From: Tom Floyd Subject: Re: Update for Char Generator I don't have a problem w/this. Dave wrote: > > Just to drop a note and give eveyone an update. I have been working > diligently on the character generator for the past week. It is coming > together. I let Damian R. have a peek at it cuz he was gonna put it > up on his web site. Got some good feedback. At any rate, I am about > ready to release the first copy in the next few days. I havent heard > from Damian in several days, so if i haven't heard anything from him > when I am ready to upload the first release, does anyone have a > problem with me sending it as an attachment in a message to this > mailing list? Unless someone else has a web site. File is zipped and > about 75k. More to come Dave *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 11 Mar 1999 17:34:51 -0600 From: "Dave" Subject: Char Gen Okay, I have sent the first release to Damian. So be sure to check out his web page over the next few days. Please be sure to read the README first before using the program. It will explain alot. Feedback is more than welcomed. If it is not functional I need to know. Thanks to all for testing this. Dave *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 12 Mar 1999 10:05:41 +1000 From: Damian Robinson Subject: Char gen and my page. The Char gen .zip will be up by this afternoon, in the twilight section. You all should know where that is... ;-{> - -- Cheers Damian Home Page: http://www.geocities.com/Area51/Dreamworld/4808/ pay a visit, and please don't forget the Guestbook... ICQ? #14030875 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 11 Mar 1999 18:14:49 -0600 From: "Dave" Subject: Char Gen Note! Almost forgot! If you intend to try the weapon database program, you must put the "Weap.dat" file in your root "C:\" Directory. Otherwise the program cannot access the weapons I already entered. Dave *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 12 Mar 1999 10:57:32 +1000 From: Damian Robinson Subject: Char Gen and my page (again) Ok everyone, its up, and stop by the rest of the page and look round ok? and please leave any comments in my guestbook! please! - -- Cheers Damian Home Page: http://www.geocities.com/Area51/Dreamworld/4808/ pay a visit, and please don't forget the Guestbook... ICQ? #14030875 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 11 Mar 1999 23:26:07 EST From: ClayRBush@aol.com Subject: Re: Several Space Topics Recon Satellites ============ Tactical satellites travel in low orbits, because being closer gives a higher resolution. As a result, they encounter more atmospheric drag and do not last longer than a year. Soviet launches were into polar orbits, which lasted only 2-3 months. Both sides had some strategic obsevation satellites in high orbit. These monitored missilie launches and radio communications. They were, however, priority targets for any anti-satellite system. GPS ==== There are 15+ GPS satellites in high orbit, with useful lives over a decade. They are not EMP shielded, AFAIK. There are plans to periodically replace them, but even if only 2-6 survive you would have a usable navigation system. With 2 you just triangulate...and allow that orbital decay (atmospheric drag, solar gravity and lunar gravity, etc.) makes the position a lot less accurate than it is currently. Even with six satellites active, you would not have a 10-20 meter accuracy. But you would have less than a quarter kilometer acuracy at worst case. Permanent Telephone Satellites ======================= Just _three_ commercial satellites in ultra-high orbit can cover the entire globe from "fixed" positions. They are fixed because at that distance their light mass and orbital mechanics result in a orbit exactly equal to 24 hours. (The Shuttle drops them off, with a rocket. Then the rocket launches them out to the fixed orbit.) They are so far out that no killer stallite system seems likely to target them. You would have to put a rocket in orbit, and they are a lot less valuable than other targets. Reflective surfaces reflect beams back to the earth, which minimize power used. Solar panels are used, because these satellites aren't meant for maintenance. The power just keeps the computer running, which receives and implements occasion course corrections. But EMP Effects.... ============== ....are something we haven't any real data on. It is possible that someone will deliberately detonate a nuke in near-earth orbit. The EMP blast would certainly kill many satellites. The orbital effects of surface nuclear explosions are also unknown. Nuclear Batteries ============= There is a treaty outlawing nuclear weapons in space. There is no restriction on nuclear power plants. All soviet recon satellites were nuclear powered. Solar panels would only increase size and atmospheric drag, shortening their useful life. Soviet practice was to orbit the satellite over deep ocean. (The quantity of nuclear waste was immaterial; it measured in grams.) Many American probes sent to distant planets have had nuclear power. Solar power is preferred now, but, recently, Cassini just had to have one. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 12 Mar 1999 22:25:04 +1100 From: "Peter" Subject: Module Reviews This is a multi-part message in MIME format. - ------=_NextPart_000_0124_01BE6CD7.2D9EC1A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm thinking of picking up the following modules: Allegheny Uprising Airlords of the Ozarks Gateway to the Spainish Main Boomer Last Battle Merc:2000 Gazetteer Are they any good? I know somebody mentioned the system used in 'Last = Battle', is this any good? Peter - ------=_NextPart_000_0124_01BE6CD7.2D9EC1A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I'm thinking of picking up the = following=20 modules:
 
Allegheny Uprising
 
Airlords of the Ozarks
 
Gateway to the Spainish = Main
 
Boomer
 
Last Battle
 
Merc:2000 Gazetteer
 
Are they any good? I know somebody = mentioned the=20 system used in 'Last Battle', is this any good?
 
Peter
- ------=_NextPart_000_0124_01BE6CD7.2D9EC1A0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 12 Mar 1999 14:09:06 +0200 From: "Pasi Parviainen" Subject: Vs: Module Reviews Tämä on moniosainen MIME-muotoinen viesti. - ------=_NextPart_000_001D_01BE6C91.E412AF00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable If you want good miniature tactical-battle boardgame, consider = Striker:2. Although it's for Traveller:TNE, the rules have options to = convert any T2K (Version 2.0 or 2.2) vehicles. I myself liked very much = how the rules describe commanding teams with leaders. It's also quite = fast... Mercs:2000 is sourcebook for mercenaries in "current world history". If = you like totally different world than T2K, you should try it. We have = played now several years (2 to 3) with it, and almost abandoned = traditional T2K world. PasiP -----Original Message----- From: Peter To: twilight2000@mpgn.com Date: Friday, March 12, 1999 1:43 PM Subject: Module Reviews =20 =20 I'm thinking of picking up the following modules: =20 Allegheny Uprising =20 Airlords of the Ozarks =20 Gateway to the Spainish Main =20 Boomer =20 Last Battle =20 Merc:2000 Gazetteer =20 Are they any good? I know somebody mentioned the system used in = 'Last Battle', is this any good? =20 Peter - ------=_NextPart_000_001D_01BE6C91.E412AF00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
If you want good miniature = tactical-battle=20 boardgame, consider Striker:2. Although it's for Traveller:TNE, the = rules have=20 options to convert any T2K (Version 2.0 or 2.2) vehicles. I myself liked = very=20 much how the rules describe commanding teams with leaders. It's also = quite=20 fast...
 
Mercs:2000 is sourcebook for mercenaries in = "current=20 world history". If you like totally different world than T2K, you = should=20 try it. We have played now several years (2 to 3) with it, and almost = abandoned=20 traditional T2K world.
 
PasiP
 
-----Original = Message-----
From:=20 Peter <grining@tas.webnet.com.au&g= t;
To:=20 twilight2000@mpgn.com <twilight2000@mpgn.com>
Date:=20 Friday, March 12, 1999 1:43 PM
Subject: Module=20 Reviews

I'm thinking of picking up the = following=20 modules:
 
Allegheny Uprising
 
Airlords of the = Ozarks
 
Gateway to the Spainish = Main
 
Boomer
 
Last Battle
 
Merc:2000 Gazetteer
 
Are they any good? I know = somebody mentioned=20 the system used in 'Last Battle', is this any good?
 
Peter
- ------=_NextPart_000_001D_01BE6C91.E412AF00-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 12 Mar 1999 23:07:30 +1100 From: "Peter" Subject: Re: Several Space Topics - -----Original Message----- From: ClayRBush@aol.com To: twilight2000@mpgn.com Date: Friday, 12 March 1999 15:54 Subject: Re: Several Space Topics >Recon Satellites >============ > Tactical satellites travel in low orbits, because being closer gives a >higher resolution. As a result, they encounter more atmospheric drag and do >not last longer than a year. Soviet launches were into polar orbits, which >lasted only 2-3 months. > Both sides had some strategic obsevation satellites in high orbit. These >monitored missilie launches and radio communications. They were, however, >priority targets for any anti-satellite system. Russian ASAT efforts including the failed 1987 launch of an orbitting laser! Bottom line the Russians had a deployed ASAT system capable of hitting targets from 160-1600 km as early as 1968. http://www.fas.org/spp/guide/russia/military/asat/index.html I believe the US would have continued with ASAT development in the T2K timeline, maybe a developed F-15 carried weapon? >GPS >==== > There are 15+ GPS satellites in high orbit, with useful lives over a >decade. They are not EMP shielded, AFAIK. There are plans to periodically >replace them, but even if only 2-6 survive you would have a usable navigation >system. > With 2 you just triangulate...and allow that orbital decay (atmospheric >drag, solar gravity and lunar gravity, etc.) makes the position a lot less >accurate than it is currently. Even with six satellites active, you would not >have a 10-20 meter accuracy. But you would have less than a quarter kilometer >acuracy at worst case. Apparently GPS satillites are in 11,000 mile orbits, probably out of ASAT range. http://www.fas.org/spp/military/program/nav/gps.htm http://www.fas.org/spp/military/docops/army/ref_text/chap07c.htm >But EMP Effects.... >============== > ....are something we haven't any real data on. It is possible that someone >will deliberately detonate a nuke in near-earth orbit. The EMP blast would >certainly kill many satellites. > The orbital effects of surface nuclear explosions are also unknown. The Russian Gorgon missile was designed to detonate a nuclear warhead in low orbit to take out incoming ICBMs. It was deployed around Moscow. Peter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #25 ************************************