twilight2000-digest Tuesday, March 9 1999 Volume 1999 : Number 024 The following topics are covered in this digest: Re: Rules Questions (Bulk) - > FFS Re: Rules Questions (Bulk) - - FFS Re: Rules Questions (Bulk) - - FFS RE: Character Generator Game Mechanics Re: Game Mechanics Re: Game Mechanics Re: Rules Questions (Bulk) - > FFS --> Range Bands Distribution %'s for Avg # of Terms Re: Rules Questions (Bulk) - - FFS --> mechanics Re: Rules Questions (Bulk) - - FFS --> mechanics Re: Game Mechanics Re: Rules Questions (Bulk) - - FFS --> mechanics acronym Re: Rules Questions (Bulk) - - FFS Trade War Re: Rules Questions (Bulk) - - FFS Re: acronym Re: acronym Re: Mass Combat System??? T2K RE: acronym Re: Trade War Re: acronym Re: Trade War RE: acronym RE: acronym Re: Harpoon (was Trade War) ---------------------------------------------------------------------- Date: Thu, 4 Mar 1999 21:04:50 +0800 From: "Benjamin Barton" Subject: Re: Rules Questions (Bulk) - > FFS Twilight 2000 v2.2(I think thats the right version) change the Dice roll from a D10 to D20 to bring it in line with GDW house rules system. There is no rule alteration to make, Twilight, TNE(Traveller), Dark Conspiracy use the same rule...eg combat, movement, Damage system. Plus there are several excel spreadsheets to make weapons using FFS, and you I also own 3G(Guns Guns Guns) which is more complex. - -----Original Message----- From: trustno1 To: twilight2000@mpgn.com Date: Wednesday, 3 March 1999 7:52 Subject: Re: Rules Questions (Bulk) - > FFS >>I wouldn't bother myself. This is Twilight 2000 not Phoenix Command. The >>ease of use of the weapon rules makes it ideal for beginners and experts >>alike. To alter the rules would tend to put it in the same class of people >>that play Phoenix Command Don't like it, Don't use it. > I *totally* agree. > However, that wasn't exactly what I was talking about > "Fire, Fusion and Steel" uses the *same* mechanics as TW2K, hence there >are no rule changes. > > I was only asking if anyone had done the work of using the FFS methods >to more accurately model the TW2K weapon characteristics (Rof, Damage, Pen, >Bulk, SS, Burst, Range, etc). > My point being that there might be a group of people out there who feel >that not all weapons are as similar as the TW2K data charts indicate. >Under the FFS technical calculations, I doubt most assaults rifles would >have a base range of exactly 50m, some might be 45m, some might be 51m, etc > (some might be 49m and 51m too, of course...). They Round it..... You can do the same. > Sure, this isn't necessary, but some folks might be interested none the >less. > > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 04 Mar 1999 09:24:16 PST From: "Brandon Cope" Subject: Re: Rules Questions (Bulk) - - FFS >From: "Benjamin Barton" > >Twilight 2000 v2.2(I think thats the right version) change the Dice roll >from a D10 to D20 to bring it in line with GDW house rules system. There is >no rule alteration to make, Twilight, TNE(Traveller), Dark Conspiracy use >the same rule...eg combat, movement, Damage system. I was on the Traveller mailing list back when GDW announced that Traveller: The New Era was going to use the same basic mechanics as Twilight 2000, 2nd Edition and Dark Conspiracy. The vast majority of the people on the list were furious, as they hated the T2K mechanics (from what I've read since then, I know why). Of course, T2K still doesn't have anything as bad as the over-convoluted damage system of MegaTraveller (which was, still, marginally better than Traveller 2300 ...). A generous and sadistic GM, Brandon Cope ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 04 Mar 1999 09:34:33 PST From: "Brandon Cope" Subject: Re: Rules Questions (Bulk) - - FFS >From: trustno1 Regarding "Fire, Fusion & Steel" > The book is quite handy in the TNE/TW2K universe I find, although >its hardly perfect (I won't go into the accuracies), and does >require at times some advanced algebra (as shown above). Not a bad book, really (at least until I got GURPS Vehicles), but way too complicated. Sure, armor does take up volume on a vehicle, but are the added calculations really worth the effort? > p.s. Has anyone else (with FFS) toyed with the idea of redoing all the >TW:2K weapons ? If only for more accuracy :) If I wanted more accuracy, I'd play GURPS Twlight 2000. I might do that anyway ... Twilight 2000 has a good setting, nice sourcebooks and some neat ideas, but I wouldn't put the mechanics anywhere near the top of the list ... A generous and sadistic GM, Brandon Cope ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 4 Mar 1999 22:25:33 +0100 From: "Eduardo Perez Santos" Subject: RE: Character Generator Hello, All Me too, Me too. I will be in the beta team. SAludos > -----Mensaje original----- > De: owner-twilight2000@lists.MPGN.COM > [mailto:owner-twilight2000@lists.MPGN.COM]En nombre de SharpInt@aol.com > Enviado el: martes 2 de marzo de 1999 7:19 > Para: twilight2000@mpgn.com > Asunto: Re: Character Generator > > > Would love to try out a character generator. > > > Sharpint@aol.com > ****************************************************************** > ********* > To unsubscribe from this list send mail to majordomo@mpgn.com > with the line > 'unsubscribe twilight2000' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 4 Mar 1999 18:00:27 -0800 (PST) From: Josh Baumgartner Subject: Game Mechanics - ---Brandon Cope wrote: > Twilight 2000 has a good setting, nice sourcebooks and some neat ideas, > but I wouldn't put the mechanics anywhere near the top of the list ... I've been toying with the idea of taking the T2K settings (maybe with slight mods to modernize them) and puting them with a much simpler combat system (perhaps similar to White Wolf level complexity) so as to really speed up gameplay in a firefight. Doing a lot of math and dice rolling may be more accurate by the numbers, but it isn't very accurate at giving the players a real sense of the urgency and chaos of a real life firefight. The main reason I like T2K is because no rpg comes close to the same kind of world combined with a relatively wide distribution (well at least until recently). I agree that the system has some holes. What I'd like to know is if people would be interested in an RPG for modern-era military role-playing combined with a more playable system with the focus on really experiencing what its like to be in real combat, where a player's survival will be based on how tactically quick-thinking he is, not how well he can use his graphing calculator. Please let me know if you have any interest in this sort of thing. I've got some odds and ends worked up, along with a full concept in my head, so if people are interested in exloring that angle, it would be a reason to actually sit down and make it available to people. Thanks, Josh Baumgartner (S2000) strategist_2000@yahoo.com _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 04 Mar 1999 18:38:56 -0800 From: Snake Eyes Subject: Re: Game Mechanics At 06:00 PM 3/4/99 -0800, S2000 wrote: > >I've been toying with the idea of taking the T2K settings (maybe with >slight mods to modernize them) and puting them with a much simpler >combat system (perhaps similar to White Wolf level complexity) so as >to really speed up gameplay in a firefight. If you are serious about undertaking this endeavor, take care to make sure you don't step on any copyright toes. Judging from the wording of their licensing FAQ, Tantalus might get pissy (justifiably) about any derivative works or wholesale re-writes of the game, especially while they're still considering what their next step with the series is going to be. A company has to vigorously defend its copyrights or it risks losing them. You could probably get away with posting your house rules, which I plan to do soon as well. Personally, I don't mind rolling a few extra dice in the name of realism, and I consider a scientific calculator an essential gaming tool, but that's just me. I always thought the Twilight: 2000 combat rules weren't quite complex enough for my satisfaction, but if you come up with something short, sweet & fast I'd be more than happy to playtest it. BTW - I hated Phoenix Command. ~Snake Eyes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 04 Mar 1999 18:45:16 -0800 From: Peter Vieth Subject: Re: Game Mechanics Combat between people, in my opinion, is easy and requires only what tweaking the gm likes (stuff like range, etc). My players are all familiar with the system and it goes very quickly. I don't think the vehicle rules ever worked out well. Just as I could do the 1st edition vehicle combat quickly I got the second edition and can't ever get it right during play (each turn is 5 seconds, so I give each player a few seconds to tell me what their character will do-- this system goes to hell when i have to spend a minute flipping between different tables). The 1st edition vehicle combat, while it could be bulky, made a lot more sense than 2nd edition. Just weapon_damage * d6, if its more than the armor value it penetrates. If you had the vehicle info in front of you resolving the rest was just going through each component until you were out of damage to distribute. At least if the end result was weird you could see how things led up to that... how do i explain to my players that they sunk a patrol boat by shooting it with their rifles several time and getting lucky dice rolls? For the most part I avoid vehicle combat now. Josh Baumgartner wrote: > ---Brandon Cope wrote: > > Twilight 2000 has a good setting, nice sourcebooks and some neat > ideas, > > but I wouldn't put the mechanics anywhere near the top of the list ... > > I've been toying with the idea of taking the T2K settings (maybe with > slight mods to modernize them) and puting them with a much simpler > combat system (perhaps similar to White Wolf level complexity) so as > to really speed up gameplay in a firefight. > > Doing a lot of math and dice rolling may be more accurate by the > numbers, but it isn't very accurate at giving the players a real sense > of the urgency and chaos of a real life firefight. > > The main reason I like T2K is because no rpg comes close to the same > kind of world combined with a relatively wide distribution (well at > least until recently). I agree that the system has some holes. > > What I'd like to know is if people would be interested in an RPG for > modern-era military role-playing combined with a more playable system > with the focus on really experiencing what its like to be in real > combat, where a player's survival will be based on how tactically > quick-thinking he is, not how well he can use his graphing calculator. > > Please let me know if you have any interest in this sort of thing. > I've got some odds and ends worked up, along with a full concept in my > head, so if people are interested in exloring that angle, it would be > a reason to actually sit down and make it available to people. > > Thanks, > Josh Baumgartner (S2000) > strategist_2000@yahoo.com > _________________________________________________________ > DO YOU YAHOO!? > Get your free @yahoo.com address at http://mail.yahoo.com > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe twilight2000' as the body of the message. - -- ([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) (-[http://www.netcom.com/~Fitek]-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 05 Mar 1999 01:21:37 -0400 From: trustno1 Subject: Re: Rules Questions (Bulk) - > FFS --> Range Bands >I agree we disagree. Even so, my point is that you cannot even attempt to >make a quick shot at a target over 221 meters away at all, be it man sized >or the size of the space shuttle. The only shot you can make at 221 meters >with an M-16 at a stationary target, according to the rules is an aimed >shot. Now under the rules if a PC with a combined SAR/STR of 20 attempted >to make the shot without a scope (using the iron sights), his odds of making >the shot would be 25% (5 on a d20). You'd fail to qualify with a M16 in the >Marine Corps. > >So even if you think the system works fine with quick shots there is a flaw >in the system even with aimed shots. and in addition remember only the >first shot is aimed the rest are quick shots which means you have no chance >of hitting a target 250m away with any additional shots in a turn even if >you score a direct hit with the first aimed shot as you are not allowed to >make a quick shot of over 220 meters. > What about increasing the size of the range bands further ? Something like x4, x8, x12, x18 ?? That would give a weapon with a listed range of 5m -> 200m, 400m, 600m, 1200m That would allow people to actually hit at ranges of 400m or so, and also allow folks to actually take that 1 in 100 shot at 1000m... Just my 2 cents. The multipliers would need some twicking, not sure how well it would look for things like pistols, MGs and sniper weapons, but its the thought that counts :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 05 Mar 1999 01:27:02 -0400 From: trustno1 Subject: Distribution %'s for Avg # of Terms Distribution Percentages for Average Number of Terms From: trustno1 As an alternative to the listed character generation rules, and as an analysis of the numbers I did this up, hope some folks find it handy... you could also change this into a D% table, and just roll on it too... % Number of Completed Terms --- --------------------------- 10% 2 18% 3 22% 4 20% 5 15% 6 9% 7 4% 8 2% 9 0% 10 Hence: On average, 28% of characters will have 2 or 3 terms On average, 42% of characters will have 4 or 5 terms (4.5 is average) On average, 30% of characters will have 7 to 9 terms The number of terms includes the war term. This is all based on the 2.0 version; rolling 1d10 vs the number of your current term. If the roll is equal to or lower, then your next term is your final term and a war one. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 05 Mar 1999 01:15:25 -0400 From: trustno1 Subject: Re: Rules Questions (Bulk) - - FFS --> mechanics >I was on the Traveller mailing list back when GDW announced that >Traveller: The New Era was going to use the same basic mechanics as >Twilight 2000, 2nd Edition and Dark Conspiracy. The vast majority of the >people on the list were furious, as they hated the T2K mechanics (from >what I've read since then, I know why). Of course, T2K still doesn't >have anything as bad as the over-convoluted damage system of >MegaTraveller (which was, still, marginally better than Traveller 2300 >...). > Being an old time Traveller player, I must say that I too was rather sad to see the old system go bye-bye; the sheer simplicity made for some great role playing experiences (the game mechanics aren't that much more complex than basic D&D, I'd say). I once had a character fail to enlist in the army, and so ended up being drafted into good ole career #6; "Other". Any ways, it ended up that that was his only term and so he started the game at the young age of 22? with only one skill... medic at level 1 ... and that was it... I'm getting too nostalgic now... I guess maybe that will only mean anything to old Traveller players... I'll stop now :) There are a lot of good points about he TW2K system, as well as lots of really bad points too - but no matter how much I gripe about the mechanics, I keep coming back for more... Someone mentioned White Wolf and TW2K... "Twilight: The Scavenging" anyone ? I think TW and WW make a great combo, btw... maybe not the most "military minded" of systems, but certainly worthy of a big two-thumbs up for encouraging role playing... especially that whole Natures and Demeanors thing :) On a totally different (and light hearted!!!) note, does anyone else feel "ripped off" by the peaceful end of the Cold War ? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 4 Mar 1999 22:20:34 -0800 (PST) From: Josh Baumgartner Subject: Re: Rules Questions (Bulk) - - FFS --> mechanics > "Twilight: The Scavenging" anyone ? LOL > On a totally different (and light hearted!!!) note, does anyone else > feel "ripped off" by the peaceful end of the Cold War ? Why? Are you a member of the defense industry? LOL... _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 05 Mar 1999 09:14:13 +0000 From: Eddie Hallahan Subject: Re: Game Mechanics I would be interested in this dude. EddieH >What I'd like to know is if people would be interested in an RPG for >modern-era military role-playing combined with a more playable system >with the focus on really experiencing what its like to be in real >combat, where a player's survival will be based on how tactically >quick-thinking he is, not how well he can use his graphing calculator. > >Please let me know if you have any interest in this sort of thing. >I've got some odds and ends worked up, along with a full concept in my >head, so if people are interested in exloring that angle, it would be >a reason to actually sit down and make it available to people. > >Thanks, > Josh Baumgartner (S2000) > strategist_2000@yahoo.com >_________________________________________________________ >DO YOU YAHOO!? >Get your free @yahoo.com address at http://mail.yahoo.com > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 5 Mar 1999 17:23:36 -0500 From: "Chuck Mandus" Subject: Re: Rules Questions (Bulk) - - FFS --> mechanics - -----Original Message----- From: trustno1 To: twilight2000@mpgn.com Date: Friday, March 05, 1999 12:38 AM Subject: Re: Rules Questions (Bulk) - - FFS --> mechanics > On a totally different (and light hearted!!!) note, does anyone else >feel "ripped off" by the peaceful end of the Cold War ? Yeah, I feel that way myself, both in a light way and a serious way. Seriously, I think the Cold War ushered in one of the greatest advances technically in the modern era, especially in space flight. If it wasn't for the space race between the US and USSR, we wouldn't have gotten to the Moon until 1980 or so, IMHO. Still in a way, the Russians won in the space station race though so I guess both sides have gotten their fair share of prizes. At leat in the Cold War, nations had a chance to choose from three sides, align with the U.S., align with the USSR, or be neutral. Now it's a free for all, very chaotic. I guess chaos has it's own good points though. Personally, I think te Cold War isn't quite over, it's just resting, it could start up again with a new Communist government in Russia and/or the Red Chinese. Reminds me of what my grandmother always said, "you can't trust the Russians," a bit cynical, but I think she was onto something. Some say the "end of the Cold War" is some sort of ruse, a fake if you will, which I do think there could be some grounds there. These are my opinions, good, bad, or ugly, which I'm entitled to. I guess if you feel that way, you could always have the Cold War never end or resume somehow in YOUR game. Myself, if and when I get a group going again, I'll have a point of divergence where as Yeltsin celebrates his victory in the 1991 and/or 1993 attempted coups, some Communist sniper "offs him" as he stood on a tank proclaiming it, a very dangerous thing to do out in the open. Just some thoughts Chuck DE KA3WRW - --- "Truly those of us with brain cells are an oppressed minority..." - -- Jason Fox said after the Young Indiana Jones Chronicles had been cancelled. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 5 Mar 1999 15:55:49 -0800 (PST) From: Michael Cook Subject: acronym hi all. Just a quick question, and doesn't have much to do with t2k, but there's this acronym that's been bugging me, and i'm hoping that one of you might know what it stands for. The acronym's R.L.I. and it *might* have something to do with communications (radio or otherwise) or the censoring of broadcasts, or something like that. I know this is a pretty crazy question, but i figured someone here might know. Michael Cook _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 6 Mar 1999 09:14:08 +0800 From: "Benjamin Barton" Subject: Re: Rules Questions (Bulk) - - FFS I have seen some spreadsheet that will make the weapons from FFS with out the need of the book. one called "Weapons Design" if anybody wants a look drop us a line and i mail it to you , it really takes the work out of it. There is another very good program called "Mpw-97r3", I think you guy would like that one, as its fast to make. >Regarding "Fire, Fusion & Steel" >> The book is quite handy in the TNE/TW2K universe I find, although >>its hardly perfect (I won't go into the accuracies), and does >require >at times some advanced algebra (as shown above). > >Not a bad book, really (at least until I got GURPS Vehicles), but way >too complicated. Sure, armor does take up volume on a vehicle, but are >the added calculations really worth the effort? > >> p.s. Has anyone else (with FFS) toyed with the idea of redoing all >the >>TW:2K weapons ? If only for more accuracy :) > >If I wanted more accuracy, I'd play GURPS Twlight 2000. I might do that >anyway ... > >Twilight 2000 has a good setting, nice sourcebooks and some neat ideas, >but I wouldn't put the mechanics anywhere near the top of the list ... > >A generous and sadistic GM, > >Brandon Cope > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 6 Mar 1999 09:34:03 +0800 From: "Benjamin Barton" Subject: Trade War Has anybody read a book, called the cauldron. It about how Germany and France(Member of the EU) and the rest of EU except Britten is locked in a trade war with the US and its alies. The Trade war turn hot when French frogmen Attach mine and Blow up a Liquid Gas Tanker. And for the Real World Here for the Last couple of day we have been reading about the US sticking over the top Tariffs on EU products. The EU said if the US does change back it Tariff on EU Goods it will Result on Higher Tariffs on US goods and have a tit for tat effect. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 5 Mar 1999 20:24:01 -0600 From: "ddolllaw" Subject: Re: Rules Questions (Bulk) - - FFS I would like to see both - -----Original Message----- From: Benjamin Barton To: twilight2000@mpgn.com Date: Friday, March 05, 1999 7:18 PM Subject: Re: Rules Questions (Bulk) - - FFS >I have seen some spreadsheet that will make the weapons from FFS with out >the need of the book. >one called "Weapons Design" if anybody wants a look drop us a line and i >mail it to you , it really takes the work out of it. > >There is another very good program called "Mpw-97r3", I think you guy would >like that one, as its fast to make. > >>Regarding "Fire, Fusion & Steel" >>> The book is quite handy in the TNE/TW2K universe I find, although >>>its hardly perfect (I won't go into the accuracies), and does >require >>at times some advanced algebra (as shown above). >> >>Not a bad book, really (at least until I got GURPS Vehicles), but way >>too complicated. Sure, armor does take up volume on a vehicle, but are >>the added calculations really worth the effort? >> >>> p.s. Has anyone else (with FFS) toyed with the idea of redoing all >>the >>>TW:2K weapons ? If only for more accuracy :) >> >>If I wanted more accuracy, I'd play GURPS Twlight 2000. I might do that >>anyway ... >> >>Twilight 2000 has a good setting, nice sourcebooks and some neat ideas, >>but I wouldn't put the mechanics anywhere near the top of the list ... >> >>A generous and sadistic GM, >> >>Brandon Cope >> >> >>______________________________________________________ >>Get Your Private, Free Email at http://www.hotmail.com >>************************************************************************** * >>To unsubscribe from this list send mail to majordomo@mpgn.com with the line >>'unsubscribe twilight2000' as the body of the message. >> > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 05 Mar 1999 20:18:13 -0800 From: Hale Subject: Re: acronym Michael Cook wrote: > Just a quick question, and doesn't have much to do with t2k, but > there's this acronym that's been bugging me, and i'm hoping that one > of you might know what it stands for. The acronym's R.L.I. and it > *might* have something to do with communications (radio or otherwise) > or the censoring of broadcasts, or something like that. I know this is > a pretty crazy question, but i figured someone here might know. One possible meaning is "Rhodesian Light Infantry". TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 5 Mar 1999 20:27:38 -0800 (PST) From: Michael Cook Subject: Re: acronym hmm... well, i knew i'd come up with some great answers, even if they don't really fit the context. The problem is, i think it's some kind of organization that deals with communications or censorship, or maybe something political. thanks for your help anyways though. Michael Cook - ---Hale wrote: > One possible meaning is "Rhodesian Light Infantry". > TTFN > Ron Hale > _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 5 Mar 99 21:28:04 -0700 From: Dihtahn Subject: Re: Mass Combat System??? >Having got both the 1st edition and v2.2 Twilight 2000, I was wondering is >there a mass combat system out there like the one in The Ruins Of Warsaw (For >the 1st edition). If possible could it also contain rules for Air Warfare >(Helicopters, ground support etc.) Striker II was published for use with TNE which uses v2.2 rules. The game is simular to command decision. Rule 13.5 covers aerial attacks. App A converting Traveller equipment to striker, this would also apply to v2.2. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 5 Mar 1999 23:26:48 EST From: Swingerzz@aol.com Subject: T2K are there any T2K PBeM's out there looking for players? I am looking for game to join. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 5 Mar 1999 23:30:46 -0600 From: "Terrell Scoggins" Subject: RE: acronym Rim Loop Interface (RLI) It is indeed a communications term. (also and insurance underwriter's group.) Terrell > -----Original Message----- > From: owner-twilight2000@lists.MPGN.COM > [mailto:owner-twilight2000@lists.MPGN.COM]On Behalf Of Michael Cook > Sent: Friday, March 05, 1999 10:28 PM > To: twilight2000@mpgn.com > Subject: Re: acronym > > > > hmm... well, i knew i'd come up with some great answers, even if they > don't really fit the context. The problem is, i think it's some kind > of organization that deals with communications or censorship, or maybe > something political. thanks for your help anyways though. > > Michael Cook > > > > ---Hale wrote: > > One possible meaning is "Rhodesian Light Infantry". > > TTFN > > Ron Hale > > > > _________________________________________________________ > DO YOU YAHOO!? > Get your free @yahoo.com address at http://mail.yahoo.com > > ****************************************************************** > ********* > To unsubscribe from this list send mail to majordomo@mpgn.com > with the line > 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 06 Mar 1999 00:11:43 -0800 From: Peter Vieth Subject: Re: Trade War "Cauldron" was written by Larry Bond, who co wrote Red Storm Rising with Tom Clancy and also did Harpoon (not sure on the future of Harpoon after GDW... too bad). And yes, I have read it. Benjamin Barton wrote: > Has anybody read a book, called the cauldron. It about how Germany and > France(Member of the EU) and the rest of EU except Britten is locked in a > trade war with the US and its alies. The Trade war turn hot when French > frogmen Attach mine and Blow up a Liquid Gas Tanker. > And for the Real World > Here for the Last couple of day we have been reading about the US sticking > over the top Tariffs on EU products. The EU said if the US does change back > it Tariff on EU Goods it will Result on Higher Tariffs on US goods and have > a tit for tat effect. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe twilight2000' as the body of the message. - -- ([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) (-[http://www.netcom.com/~Fitek]-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 6 Mar 1999 04:20:04 EST From: Grimace997@aol.com Subject: Re: acronym In a message dated 99-03-05 23:25:44 EST, you write: << hmm... well, i knew i'd come up with some great answers, even if they don't really fit the context. The problem is, i think it's some kind of organization that deals with communications or censorship, or maybe something political. thanks for your help anyways though. >> Isn't the acronym R.L.I. something that is advertised on the television? Doesn't it stand for something like Resource Learning Institute? Perhaps that's what you're thinking of. (Just another 2 cents from the peanut gallery) :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 06 Mar 1999 14:47:27 -0500 From: Scott David Orr Subject: Re: Trade War At 12:11 AM 3/6/99 -0800, Peter Vieth wrote: >"Cauldron" was written by Larry Bond, who co wrote Red Storm Rising with Tom >Clancy and also did Harpoon (not sure on the future of Harpoon after GDW... too >bad). And yes, I have read it. > After GDW, the fourth edition of Harpoon (Harpoon 4) was published by Clash of Arms, and it's _much_ better than the original, IMHO, and seems to be doing quite well, with lots of supplements (East Asia, the RN, I think another thing or two), WWII rules, and I think even WWI rules. There's supposed to be a computer version of the 4th edition fairly soon as well. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 6 Mar 1999 12:24:31 -0800 (PST) From: Michael Cook Subject: RE: acronym what're the words in the insurance underwriter's group acronym? Michael Cook - ---Terrell Scoggins wrote: > > Rim Loop Interface (RLI) > It is indeed a communications term. (also and insurance underwriter's > group.) > > Terrell > _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 6 Mar 1999 18:23:27 -0600 From: "Terrell Scoggins" Subject: RE: acronym I'm not sure. They have a web site at http://rlicorp.com/ Terrell > -----Original Message----- > From: owner-twilight2000@lists.MPGN.COM > [mailto:owner-twilight2000@lists.MPGN.COM]On Behalf Of Michael Cook > Sent: Saturday, March 06, 1999 2:25 PM > To: twilight2000@mpgn.com > Subject: RE: acronym > > > what're the words in the insurance underwriter's group acronym? > > Michael Cook > > > ---Terrell Scoggins wrote: > > > > Rim Loop Interface (RLI) > > It is indeed a communications term. (also and insurance underwriter's > > group.) > > > > Terrell > > > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 09 Mar 1999 08:12:16 PST From: "Brandon Cope" Subject: Re: Harpoon (was Trade War) >From: Scott David Orr >After GDW, the fourth edition of Harpoon (Harpoon 4) was published by Clash >of Arms, and it's _much_ better than the original, IMHO, and seems to be >doing quite well, with lots of supplements (East Asia, the RN, I think >another thing or two), WWII rules, and I think even WWI rules. There's >supposed to be a computer version of the 4th edition fairly soon as well. > If the computer version supports WWII battles, I have a friend who may be very interested in it. I have an older version of the computer game, and I get whacked by the Russians repeatedly. A generous and sadistic GM, Brandon Cope ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #24 ************************************