twilight2000-digest Tuesday, March 2 1999 Volume 1999 : Number 022 The following topics are covered in this digest: Re: 1st Edition Errata ? Re: GPS/EMP Re: Mass Combat System Re: GPS/EMP Re: GPS/EMP Re: Mass Combat System Re: GPS/EMP Copyright on character generators Re: Copyright on character generators >From the 2300AD List Re: Copyright on character generators Re: From the 2300AD List Re: GPS/EMP Character Generator RE: Character Generator Re: Character Generator Re: GPS/EMP Re: Character Generator- I'll beta it! Re: Character Generator Re: Character Generator Rules Questions Re: Rules Questions Char Generator Re: Rules Questions Re: Char Generator Re: Char Generator Re: GPS/EMP ---------------------------------------------------------------------- Date: Sun, 28 Feb 1999 14:48:12 +0100 From: Wolfgang Weisselberg Subject: Re: 1st Edition Errata ? Hi! Trying to kill the keyboard, snake.eyes@worldnet.att.net produced: > > Does anybody out there have the most recent errata sheet for Twilight: > 2000, 1st Edition? I have one small blue page dated 25 NOV 1984, but I > know there was a more recent one that covered, among other things, ground > surveillance and counter-battery radar. Any assistance in tracking down > this doc would be greatly appreciated. There is one dated 8/8/85, one full page (one-sided) containing these items you mentioned. - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 28 Feb 1999 20:38:08 -0800 (PST) From: Michael Curran Subject: Re: GPS/EMP - ---Wolfgang Weisselberg wrote: > > Hi, Michael! > > Trying to kill the keyboard, burzmali@yahoo.com produced: > > > I am not sure of the exact date, though it was near the end of the > > cold war. However, the treaty is the primary reason we the US, or > > anyone else, have never sent a nuclear powered craft into space. I > > thought this would include satellites but I am not sure > > Since you, the US, did send space probes like Voyager, Pioneer > 10, the Viking landers, etc. etc. into space, and they all are > powered by radio batteries (generating electricity directly from > heat ... which comes from radio active decay), that claim surely > does not include satellites. I was refering more towards manned crafts in this post, no country have ever sent up a nuclear powered shuttle or such, this has actually set back putting a human on another planet several years. Btw, voyager, Viking, et al. are/were probes not satellites, satellites typically stay in orbit of a planet their entire lifespan. > I do not know whether the very few manned missions ever had > radio batteries, but I assume they did not, since the duration > is limited enough or close enough to the sun for solar panels. One word Challenger. The public is so paraniod that a shuttle with nuclear material would blow up and contaminate the earth that such a launch would never take place. > But any space probe designed for operating further out than > say the Mars *can* no longer use solar panels. And not > all satellites orbiting the earth *do* use solar panels. > Some had just batteries powering them for a few days, some > (spy satellites?) use radioactive materials ... which should be > ejected to a 'stable' orbit before the end of lifetime of the > satellite to prevent it crashing back to earth. > As to the satellites with the radioactive material, I am not sure, but I believe the idea is that is one falls out of the sky, another country could find it and prove another country was breaking the rules. I am sure on this though - -MC _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 28 Feb 1999 23:44:36 EST From: IndyJonesB@aol.com Subject: Re: Mass Combat System For Mass Combat system use, i reccommend the many WWII and modern day style Miniature Wargames out there. I have a catalog of companies that promote such use and also am involved in a club that runs events using microarmour tanks and large tactical scale combat which is relatively easy to mix with a role- playing game. This club i am involved with if anyone is local to where i am is called Connecticut Game Club. Email me for more details if interested or helps to answer your question *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 1 Mar 1999 11:28:54 +0100 From: Wolfgang Weisselberg Subject: Re: GPS/EMP Hi, Michael! Trying to kill the keyboard, burzmali@yahoo.com produced: > ---Wolfgang Weisselberg wrote: > > Trying to kill the keyboard, burzmali@yahoo.com produced: > I was refering more towards manned crafts in this post, no country > have ever sent up a nuclear powered shuttle or such, this has actually > set back putting a human on another planet several years. Well, there are more pressing problems than whether to use nuclear power sources ... like who's gonna pay. So that setback isn't really a setback. > Btw, > voyager, Viking, et al. are/were probes not satellites, satellites > typically stay in orbit of a planet their entire lifespan. The Viking orbiter then is a satellite, since it will stay in orbit arount Mars? :-) (But it uses solar panels, AFAIR.) > One word Challenger. The public is so paraniod that a shuttle with > nuclear material would blow up and contaminate the earth that such a > launch would never take place. And right they are. Originally safety came first, but these days it is no longer considered important. But then I do not know what (military) sats have been launched from the space shuttle ... they might have had a few rith radioactive materials on board. > > Some had just batteries powering them for a few days, some > > (spy satellites?) use radioactive materials ... which should be > > ejected to a 'stable' orbit before the end of lifetime of the > > satellite to prevent it crashing back to earth. > As to the satellites with the radioactive material, I am not sure, but > I believe the idea is that is one falls out of the sky, another > country could find it and prove another country was breaking the > rules. I am sure on this though Naah. I doubt you want to just 'prove' they did that. I think that some politicians really think dropping radioactive material over your country is not really good. :-) Actually, I think there is an agreement (dunno if it's a treaty) not to let that happen, and that the stuff should be placed on a stable orbit instead of deorbiting and burning up with the sat. - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 1 Mar 1999 04:43:54 -0800 (PST) From: Josh Baumgartner Subject: Re: GPS/EMP - ---Wolfgang Weisselberg wrote: > Well, there are more pressing problems than whether to use nuclear > power sources ... like who's gonna pay. So that setback isn't > really a setback. Yes, the financial crunch that the governments put on space agencies is the main reason we don't see more things being accomplished. > And right they are. Originally safety came first, but these > days it is no longer considered important. I think that most anyone working for NASA or any of the many aerospace contractors working on these projects would find that comment quite insulting. --S2000 _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 18:44:02 +0200 From: Pietu Subject: Re: Mass Combat System >I thought one of the early T2K modules was reprinted for v2 or v2.2? 'Return >to Warsaw', does this have a Mass Combat system? > >Peter Thats a negative. It see to be have some unit data for Last Battle game but no own mass battle system. About reprinting for v2.0 or v2.2 I dont have information. My own is for 1st version. Pietu *Never trust a smiling cat* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 1 Mar 1999 16:41:43 -0500 From: loonz857@mindspring.com Subject: Re: GPS/EMP Part of the major sweat of that Chinese satellite that hit the Pacific in 97-98 was it had a nuc battery. - -----Original Message----- From: Michael Curran To: twilight2000@mpgn.com Date: Sunday, February 28, 1999 11:39 PM Subject: Re: GPS/EMP > > > > > >---Wolfgang Weisselberg wrote: >> >> Hi, Michael! >> >> Trying to kill the keyboard, burzmali@yahoo.com produced: >> >> > I am not sure of the exact date, though it was near the end of the >> > cold war. However, the treaty is the primary reason we the US, or >> > anyone else, have never sent a nuclear powered craft into space. I >> > thought this would include satellites but I am not sure >> >> Since you, the US, did send space probes like Voyager, Pioneer >> 10, the Viking landers, etc. etc. into space, and they all are >> powered by radio batteries (generating electricity directly from >> heat ... which comes from radio active decay), that claim surely >> does not include satellites. > >I was refering more towards manned crafts in this post, no country >have ever sent up a nuclear powered shuttle or such, this has actually >set back putting a human on another planet several years. Btw, >voyager, Viking, et al. are/were probes not satellites, satellites >typically stay in orbit of a planet their entire lifespan. > >> I do not know whether the very few manned missions ever had >> radio batteries, but I assume they did not, since the duration >> is limited enough or close enough to the sun for solar panels. > >One word Challenger. The public is so paraniod that a shuttle with >nuclear material would blow up and contaminate the earth that such a >launch would never take place. > >> But any space probe designed for operating further out than >> say the Mars *can* no longer use solar panels. And not >> all satellites orbiting the earth *do* use solar panels. >> Some had just batteries powering them for a few days, some >> (spy satellites?) use radioactive materials ... which should be >> ejected to a 'stable' orbit before the end of lifetime of the >> satellite to prevent it crashing back to earth. >> >As to the satellites with the radioactive material, I am not sure, but >I believe the idea is that is one falls out of the sky, another >country could find it and prove another country was breaking the >rules. I am sure on this though > >-MC >_________________________________________________________ >DO YOU YAHOO!? >Get your free @yahoo.com address at http://mail.yahoo.com > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 16:05:27 -0800 From: Peter Vieth Subject: Copyright on character generators I haven't gotten sued yet so I guess its fine :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 16:13:37 -0800 From: Snake Eyes Subject: Re: Copyright on character generators According to the Tantalus Licensing FAQ: http://www.mpgn.com/gaming/licensing_faq.html As long as you put the appropriate copyright info on the splash screen or in the "about" box, notify Tanatalus of the program and where it can be found, and don't charge for your product, you should be just fine. Of course, they'd appreciate a link back to them, too. ~Snake Eyes *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 16:33:33 -0800 From: Snake Eyes Subject: From the 2300AD List Pulled this off the 2300AD list this morning. Sounds like we might be in for a treat sometime soon. ~ Snake Eyes >From: Rob Miracle > >At 12:00 PM 3/1/99 -0600, you wrote: > >> So, what's the status on the idea? Haven't seen any posts on it, for a >>while... > >I have been exchanging email with Nate Birkholz about >this issue. > >2300AD, TW2K and Dark Conspiracy were not part of the iMagic-MPG-Net >merger. The person who owned MPG-Net and Tantalus (which was merged into >MPG-Net last year) retained ownership of the games. > >I'm working with him on a design project on the side where we can help >build these titles up on line. The concept that we are tossing about right >now involves us registering the domain 2300ad.com and engineering a way >that you can create your material and have a central clearing house for >it. I'm going to have to come up with a way to have stuff submitted or >grant control to a few people to help maintain it. > >In the process, putting the game texts on line and other things would be >included. The site would probably have to have ad banners to help pay for >itself, but I would think it wouldn't be too painful. Ideally this would >be set up in some fashion so that you could maintain it as you have been >discussing, yet be under his control for "ownership" reasons. > >To compound matters, we are all moving to North Carolina due to the merger >and the next couple of months are going to be nuts. > >I want to hear your opinions and suggestions on this. Let me know what you >want and we will see if we can build it. > >Rob > >-- >Rob Miracle >Be patient or be a patient. -- Anton Devious >http://www.mpgn.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 19:58:04 -0500 From: Scott David Orr Subject: Re: Copyright on character generators At 04:13 PM 3/1/99 -0800, Snake Eyes wrote: > >According to the Tantalus Licensing FAQ: > > http://www.mpgn.com/gaming/licensing_faq.html > >As long as you put the appropriate copyright info on the splash screen or >in the "about" box, notify Tanatalus of the program and where it can be >found, and don't charge for your product, you should be just fine. > >Of course, they'd appreciate a link back to them, too. > I didn't realize they were so accomodating. I stand corrected. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 21:23:17 -0400 From: trustno1 Subject: Re: From the 2300AD List >>In the process, putting the game texts on line and other things would be >>included. The site would probably have to have ad banners to help pay for >>itself, but I would think it wouldn't be too painful. Ideally this would >>be set up in some fashion so that you could maintain it as you have been >>discussing, yet be under his control for "ownership" reasons. Excuse my manners, but I can't help but state the obvious... Groovey! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 2 Mar 1999 02:59:27 +0100 From: Wolfgang Weisselberg Subject: Re: GPS/EMP Hi Josh! Trying to kill the keyboard, strategist_2000@yahoo.com produced: > ---Wolfgang Weisselberg wrote: [Space shuttle in public opinion: too insecure to transport radioactive materials] > > And right they are. Originally safety came first, but these > > days it is no longer considered important. > I think that most anyone working for NASA or any of the many aerospace > contractors working on these projects would find that comment quite > insulting. Then read the findings of the Challenger catastrophy. Rubber rings which were never meant to be damaged had been found damaged (burned by the exhaust of the boosters) many before. More if it was colder outside. But since they were only burned 1/3 through, they were assumed safe ... there was still 2/3 "safety margin" left, after all. Now, by *not* investigating why these rubber rings got partially burned (which, see above, was *never* meant to happen) and not even investigating which conditions lead to these burns for about a dozend of such incidents, lead to the Challenger exploding. Now, does *that* sound like safety to you? And the report states that --- apart from the computer programs --- every part of the space shuttle program was (and probably still is) on the same level of safety conciousness, even though it was very quality and safety orientated when it began. (Not to mention that the engineers at the base had quite good ideas on the failure rate, e.g. 1 in 300 missions would fail because of one engine (2 booster and 3 main engines, that comes close enough to the 'measured' 1:60'ish rate) ... compared to the 'management' levels stating numbers which would allow daily launches for a century with nary a problem). Does that clear up my remark? - -Wolfgang PS: Do I sound bitter? Good. Just imagine hooking up YOUR life support system to, say, Windows98 and then trying to attach a scanner to the computer. Or giving you ammo that will jam your machine gun ... when in a heavy firefight, preferably. - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 1 Mar 1999 21:39:51 -0600 From: "Dave" Subject: Character Generator Okies, thanks to all for the feedback on licensing and copyright issues. I did contact Tantalus and they didn't have a problem as long as the proper disclaimer was posted and that I made no $$$ of anything. Just like many had said ;-) At any rate, is there even a need or want for a charcter generator that would include a weapons\vehicle database from which to equip new characters & NPC's? Or an encounter table? If so, please contact me. I would like to have a few testers if possible. If there is no want or need, any other ideas would be appreciated. I need to keep my programming skills up and would love to do something for T2K. Thanks Dave *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 1 Mar 1999 22:51:43 -0500 From: "Erwos" Subject: RE: Character Generator I personally wouldn't mind having one. I always thought rolling up the characters was fun, if not a little time-consuming. Perhaps make up the item lists as well, so we could buy our stuff afterwards? - -Erwos > -----Original Message----- > From: owner-twilight2000@Phaser.ShowCase.MPGN.COM > [mailto:owner-twilight2000@Phaser.ShowCase.MPGN.COM]On Behalf Of Dave > Sent: Monday, March 01, 1999 10:40 PM > To: twilight2000@mpgn.com > Subject: Character Generator > > > Okies, thanks to all for the feedback on licensing and copyright > issues. I > did contact Tantalus and they didn't have a problem as long as the proper > disclaimer was posted and that I made no $$$ of anything. Just like many > had said ;-) > > At any rate, is there even a need or want for a charcter generator that > would include a weapons\vehicle database from which to equip new > characters > & NPC's? > Or an encounter table? If so, please contact me. I would like to have a > few testers if possible. If there is no want or need, any other > ideas would > be appreciated. I need to keep my programming skills up and would love to > do something for T2K. > > Thanks > Dave > > > ****************************************************************** > ********* > To unsubscribe from this list send mail to majordomo@mpgn.com > with the line > 'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 19:57:17 -0800 From: Snake Eyes Subject: Re: Character Generator Dave: Ooh, ooh . . . sign me up to beta test it! I tried whipping one up a while back (while I was still learning VB4) but never went anywhere with it. I'd like to see what you've got in mind. Especially if it is user-customizable. Somebody on the list was working on an encounter generator/mapping program last year, but I never heard anything more about it. ~Snake Eyes At 09:39 PM 3/1/99 -0600, Dave wrote: >Okies, thanks to all for the feedback on licensing and copyright issues. I >did contact Tantalus and they didn't have a problem as long as the proper >disclaimer was posted and that I made no $$$ of anything. Just like many >had said ;-) > >At any rate, is there even a need or want for a charcter generator that >would include a weapons\vehicle database from which to equip new characters >& NPC's? >Or an encounter table? If so, please contact me. I would like to have a >few testers if possible. If there is no want or need, any other ideas would >be appreciated. I need to keep my programming skills up and would love to >do something for T2K. > >Thanks >Dave *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 1 Mar 1999 20:01:42 -0800 (PST) From: Michael Cook Subject: Re: GPS/EMP - ---Wolfgang Weisselberg wrote: > Then read the findings of the Challenger catastrophy. Rubber > rings which were never meant to be damaged had been found damaged > (burned by the exhaust of the boosters) many before. More if it > was colder outside. But since they were only burned 1/3 through, > they were assumed safe ... there was still 2/3 "safety margin" > left, after all. yeah but that was what? 1986. And there was a ton of fallout from that. to generalize that the industry is not concerned with safety and use as proof an incident that happened just over thirteen years ago does fly. In a case like Challenger, you end up with the kind of never again dread, kind of like present-day germany with the holocaust. It's an ultra-sensitive thing. Also, when something costs millions and millions of dollars to make, you make sure it's gonna work right, especially if it's gonna carry humans. I mean, the amount of flak NASA took after Challenger was astronomical, and look at how much trouble they've run into when a couple of their expensive space probes (Galleleo and a Mars probe a few years back come to mind) malfunction. They have to keep the public interested in the space program, and that doesn't happen if they blow up another seven astronauts or start losing probes again. > Now, does *that* sound like safety to you? And the report states > that --- apart from the computer programs --- every part of the > space shuttle program was (and probably still is) on the same > level of safety conciousness, even though it was very quality > and safety orientated when it began. Operating procedures, equipment designs, almost everything to do with the shuttle was reviewed and rereviewed after Challenger. They shut the program down for over a year i think while they figured out what went wrong and why. They redesigned the fuel transfer system and a whole lot else, all so that Challenger could never happen again. And look, thirteen years later and it hasn't. I just don't buy the statement that things are much the same. Accidents will happen, though I consider at this point another one during the life of the shuttle unlikely, considering the amount of prep that goes into each one. as you did say, occasionally they have to scrub, but that means that someone's done their job and found a problem before it kills someone. And you can't always catch every design glitch. Likely there will be atleast one incident with the space plane when they start testing it or phasing it into service, but these things happen. Human error is something that can never be accurately predicted or completely guarded against. Michael Cook _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Mar 1999 14:20:28 +1100 From: Damian Robinson Subject: Re: Character Generator- I'll beta it! Me! Me! Me! just be sure to leave a slot for new skills, and a way to put new weapons into it... after all, half of the web pages up have new gear of one form or another... like mine (Plug, Plug) ;-{> - -- Cheers Damian Home Page: http://www.geocities.com/Area51/Dreamworld/4808/ pay a visit, and please don't forget the Guestbook... ICQ? #14030875 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 01 Mar 1999 21:46:36 -0800 From: Peter Vieth Subject: Re: Character Generator Snake Eyes wrote: > Dave: > > Ooh, ooh . . . sign me up to beta test it! I tried whipping one up a while > back (while I was still learning VB4) but never went anywhere with it. I'd > like to see what you've got in mind. Especially if it is user-customizable. > > Somebody on the list was working on an encounter generator/mapping program > last year, but I never heard anything more about it. > > ~Snake Eyes That's me :) The DOS one is still as it was last year, the "WinRPA" has been updated several times. Its actually slightly useful now... the latest feature is the dice rolling with a list of all the rolls and who made them... Still a while to go before its done though, and I have other, more important projects right now :) - -- ([-[Peter Vieth]-) (-[fitek@ix.netcom.com]-) (-[http://www.netcom.com/~Fitek]-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 2 Mar 1999 01:18:32 EST From: SharpInt@aol.com Subject: Re: Character Generator Would love to try out a character generator. Sharpint@aol.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 2 Mar 1999 12:22:55 +0100 From: "Plas, AD" <225476@HSholland.nl> Subject: Rules Questions Hello. I'm pretty new to twilight and still have some trouble with the rules, so I wondered if any of you what the " BLK" on the weapons charts means, Thanks Ruud *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Mar 1999 04:01:26 -0800 From: Snake Eyes Subject: Re: Rules Questions "BLK" stands for "bulk." It is a numerical quantification of the relative size & mass of the weapon. Small weapons, like pistols, have small bulk #'s and larger weapons, like rifles, LMGs & shotguns, have correspondingly higher ratings. The Bulk rating is used to break initiative ties in combat. Each character subtracts his weapon's bulk rating from his agility and the character with the highest number wins the tie. Bulk can also be used to determine the difficulty of spotting concealed weapons on a character's person. Smaller weapons are more easily concealable, but I don't recall the exact rule that covers this. In fact, maybe I just made it up. Hope this clears things up. ~Snake Eyes At 12:22 PM 3/2/99 +0100, Ruud wrote: > >Hello. > >I'm pretty new to twilight and still have some trouble with the rules, so >I wondered if any of you what the " BLK" on the weapons charts means, > >Thanks Ruud *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 2 Mar 1999 07:21:51 -0600 From: "Dave" Subject: Char Generator This is a multi-part message in MIME format. - ------=_NextPart_000_003C_01BE647D.57E88B60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Cool. Glad to see that many are interested. I have a a very "Alpha" = copy almost ready to be released just to give everyone a feel of where I = was heading with this. It would be good to get it out soon while it is = still in early development so it would make things easier to implement = new ideas. Probably would need somewhere to post it on a web site for = easy downloading. If someone has the space, it will be under 500k for = sure. Give me a holler. Hopefully within the next week atleast I will = let everyone get a peak. Dave - ------=_NextPart_000_003C_01BE647D.57E88B60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Cool. Glad to see = that many are=20 interested. I have a a very "Alpha" copy almost ready to = be=20 released just to give everyone a feel of where I was heading with = this. It=20 would be good to get it out soon while it is still in early development = so it=20 would make things easier to implement new ideas. Probably = would need=20 somewhere to post it on a web site for easy downloading. If = someone has=20 the space, it will be under 500k for sure. Give me a = holler. =20 Hopefully within the next week atleast I will let everyone get a=20 peak. Dave - ------=_NextPart_000_003C_01BE647D.57E88B60-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Mar 1999 23:31:55 +1100 From: Damian Robinson Subject: Re: Rules Questions Plas, AD wrote: > > Hello. > > I'm pretty new to twilight and still have some trouble with the rules, so > I wondered if any of you what the " BLK" on the weapons charts means, BLK = Bulk, or how big/easy to lug round it is... :-{> - -- Cheers Damian Home Page: http://www.geocities.com/Area51/Dreamworld/4808/ pay a visit, and please don't forget the Guestbook... ICQ? #14030875 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Mar 1999 23:33:03 +1100 From: Damian Robinson Subject: Re: Char Generator > Dave wrote: > > Cool. Glad to see that many are interested. I have a a very > "Alpha" copy almost ready to be released just to give everyone a > feel of where I was heading with this. It would be good to get it > out soon while it is still in early development so it would make > things easier to implement new ideas. Probably would need > somewhere to post it on a web site for easy downloading. If someone > has the space, it will be under 500k for sure. Give me a holler. > Hopefully within the next week atleast I will let everyone get a > peak. > > Dave I've got room on my page if you need it... - -- Cheers Damian Home Page: http://www.geocities.com/Area51/Dreamworld/4808/ pay a visit, and please don't forget the Guestbook... ICQ? #14030875 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 02 Mar 1999 13:55:38 +0000 From: Eddie Hallahan Subject: Re: Char Generator ditto >I've got room on my page if you need it... EddieH *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 2 Mar 1999 15:15:29 +0100 From: Wolfgang Weisselberg Subject: Re: GPS/EMP Hi! Trying to kill the keyboard, firestorm_2021@yahoo.com produced: > ---Wolfgang Weisselberg wrote: > > Then read the findings of the Challenger catastrophy. Rubber > > rings which were never meant to be damaged had been found damaged > > (burned by the exhaust of the boosters) many before. More if it > > was colder outside. But since they were only burned 1/3 through, > > they were assumed safe ... there was still 2/3 "safety margin" > > left, after all. > yeah but that was what? 1986. And there was a ton of fallout from > that. to generalize that the industry is not concerned with safety and > use as proof an incident that happened just over thirteen years ago > does fly. In a case like Challenger, you end up with the kind of never > again dread, kind of like present-day germany with the holocaust. It's > an ultra-sensitive thing. Hmmm. There have been more deaths (related to equipment failures) in the NASA program than just the Challenger. Remember the early Apollo had a pure oxygen atmosphere. That (and many other things) were changed once people died over it. Now, I am *not* saying that accident happened because of neglect in upkeeping the safety standards. But wasn't it a 'waste anything but time' way of doing things back then? Why did I mention *that* old accident? To show that people in the space program of the NASA died before (and there have been a couple of "just survived" cases, even though they do not get much publicity, obviously ... apart from Apollo 13, perhaps). Thus any manned space program should be considered warned. You say that it's the same "never again dread" like present-day Germany and the holocaust. This comparison is not really well-choosen. In the case of the Challenger it was neglect, slipping standards (which started at a remarkable high standard(!)) and not investigating why things that should not happen, happened. Present-day Germany seems to have a very averse reaction to neo-nazis and if something absolutely minor compared to the holocaust happens[1] there is a national outcry. The crimes get punished, too. Compare to "oh, they just killed 5 people, that's just a tiny percent of what the holocaust[2] did, we have a quite big safety margin there". :-(( [1] counted in cost of lifes. Yes, that is inhumane. But I don't know how to compare to the holocaust in any other way. And yes, I belive it does not matter how 'few' people get killed, murder is murder. And is to be punished with the full force of the law (i.e. for life). [2] without even counting the deaths due to WWII. > Also, when something costs millions and millions of dollars to > make, you make sure it's gonna work right, ... one ought to think so. Remember Ariadne 5? An *overflow* in a number in a program designed for a much weaker rocket caused it to deviate from it's course. Oh, the program did not have any reason to be running any more at that point of time, from what I heared. *BOOOM*. There goes the rocket. OK, it was just a test launch. Still ... it was quite expensive. > especially if it's gonna > carry humans. Again, one hopes that's the case. May I point out the "Estonia" (reason: bow torn off IIRC), the "Titanic" (reason: underequipped lookouts, watertight compartments not watertight to the ceiling, the then-used steel was very brittle at lower temperatures (unknown to the people, probably), having only the regulated amount of life boats, etc.) and probably a couple more ("Herald of Free Enterprise", "Exxon Valdes"(sp?), ...) Now, may I point you to the fact that the German Automobile club ADAC conducts incognito inspections of the ferries around the Meditrerranean and the north sea[3] ... and while the north sea ferries are usually reasonable safe, the Mediterranean ones often try to out-do themselves in how insecure one can be. Even though they did have their share of lost ferries in the past few years (collisions, fires, ...). [3] these being prime holiday areas ... > I mean, the amount of flak NASA took after Challenger > was astronomical, and look at how much trouble they've run into when a > couple of their expensive space probes (Galleleo and a Mars probe a > few years back come to mind) malfunction. They have to keep the public > interested in the space program, and that doesn't happen if they blow > up another seven astronauts or start losing probes again. While I personally think that loosing a probe is bad, it's to be expected from time to time. Pathfinder (the small mars car itself) was a great success, it lasted much longer than they thought (and it was exceptionally cheap, too). Voyager 1 and 2 still function (and were tweaked from ground to work even better), though they were not build to last that long. So that cancels out each other in my view. It would not have been so bad if Challenger exploded and they had kept the safety in mind as they did at the begin. The thing is they did let it slip.[4] [4] If I die from a car accident because someone filled in the wrong braking fluid (and thus my brakes malfunctioned) it's different from me being drink stupid and driving and different from a stone damaging a part of the braking system with the fluid leaking out in a couple of minutes. First case would be sloppyness on part of the servicing team (Challenger), second would be driver's error (Exxon Valdez, if the capitain indeed was drunk), third would be an act of god (*partly* the Titanic). > Operating procedures, equipment designs, almost everything to do with > the shuttle was reviewed and rereviewed after Challenger. They shut > the program down for over a year i think while they figured out what > went wrong and why. They redesigned the fuel transfer system and a > whole lot else, all so that Challenger could never happen again. And > look, thirteen years later and it hasn't. I just don't buy the > statement that things are much the same. Unless they constantly review their procedures[5] *and* check they are actually used they might face another Challenger within the next couple of years. They *will* have another catastropy in the future, because you just can't be 100% safe. [5] I mean, checking if the recovered booster parts were completely circular (like they have to be) by measuring 3 diameters is just not working. Same with the claim that to bring them to shape a maximum force of X would be used, but in practice a higher force was gradually applied ... and doing this being backed up be the manuals for the technicans. But the cost-cutting usually means such non-producing positions are cut away first. I just hope they learned their lesson, but I somehow doubt it. > Accidents will happen, though I consider at this point another one > during the life of the shuttle unlikely, considering the amount of > prep that goes into each one. I disagree, but I'd like to be proven wrong. - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #22 ************************************