twilight2000-digest Friday, February 19 1999 Volume 1999 : Number 013 The following topics are covered in this digest: Re: Y2K in T2K (long) Re: Y2K in T2K (long) Eternal Soldier? Re: Y2K in T2K (long) Re: Y2K in T2K (long) M1 Assault Engineer Vehicle Looking for Materials T2K: Nuclear Exchanges Re: T2K: Nuclear Exchanges Re: T2K: Nuclear Exchanges Re: T2K: Nuclear Exchanges Re : T2K nuclear exchanges Eternal Soldier Download Re: T2K: Nuclear Exchanges Dragonsbreath Rounds Re: Dragonsbreath Rounds Re: T2K: Nuclear Exchanges (The Morrow Project) Another T2K Question Re: Another T2K Question Y2K in T2K, the Russian Problem Re: Another T2K Question Re: Y2K in T2K, the Russian Problem Re: Another T2K Question Re: Y2K in T2K, the Russian Problem Re: Dragonsbreath Rounds ---------------------------------------------------------------------- Date: Sat, 13 Feb 1999 07:35:11 +0100 From: Wolfgang Weisselberg Subject: Re: Y2K in T2K (long) Hi! Trying to kill the keyboard, sdorr@ix.netcom.com produced: > At 05:53 PM 2/12/99 +1100, Graeme Paine wrote: > >You cant just start printing money, once you start doing that everything > >gets devalued. > No, that's not true: things get devalued > _if_you_increase_the_money_supply. That is, if you just printed hte money > and gave it to people (or used it to pay the government's bills) you'd > create inflation. Sounds sound, but isn't (really). It depends on how the people (as a group) think of it ... After WWII there was (again) a raging inflation[1] in Germany. This had many reasons. But why did the new currency suddenly stop the inflation? Because people percieved it as stable. What *is* money? In earlier times you had just barter. Unluckily, bartering meant it was hard to compare prices and even harder to travel with them --- usually. Soon it came to a point where you had a few 'valuables' which were easy to carry for the value they represented, yet accepted on many places. What were these 'valuables'? Gold, precious stones, some kind of seashells ... but that is a bit big for a step, so let's step a bit back. For something to be valuable, it must be rare to it's demand, and the demand must be high enough. Say, you are in a place where you have no sources of salt[2] for many many miles around. Salt, however, is neccessary for survival, so you must either travel far (and fight whoever controls the salt) or pay the price. If you have salt, you can break off a bit and use it as payment for something. Obviously, it will be devalued once you go to a place with enough salt or someone brings in lots of salt and sells it for little. Now, how did gold etc. become a valuable? Gold is not plenty, but there is no need for it ... you can live well without it. There were cultures where gold had no value, the Aztecs for example. They used it for ritual things (after all, it can be nice and shiney), but did not put an elated value into that metal. I don't know how gold etc. came to fashion, but I suppose that the rulers, the nobility and the religions created a demand for it, wanting it for the reason that it does not look bad and *is* scarce. Somewhat like a collector collecting (old) swatches. Now, being nobility and wanting to outdo each other, the demand grew, suddenly you were rich and treated like one (with niceness and daggers in the back) if you happened to have a yellow lump of metal or some useless, coloured (or clear) stones. Now we have the first indirection: 1. You can sell gold for 'real goods' (food, water, fun, services, ...) to nobility & co 2. You can sell gold for 'real goods' to non-nobility, for the non-nobility belives they can sell it to nobility & co or to someone else (because *they*'ll believe 2 and 1, too ... in that order). As long as people believe they can pay with the gold, reason 1 can fall away completely. Should a sudden gold rush happen, first some people would get really rich, then inflation would strike. Sadly, you still have to weight the gold, carry stuff to do it (or get ripped off by anyone) and the value of gold is different from place to place. However, if we get premeasured amounts of gold (say, a round[3] coin with a stamping/engraving denoting the real weight of the coin), we do no longer need to weight them, as long as we can trust the markings. Taking THAT one step further, we can go to the credit business. If we believe a claim that someone will give (or return) to us a specified thing, and we can pass that claim on AND we know the claim will be honored, then we have ... money. British notes still claim "promise to pay the bearer Xxx Pound(s) on demand". IIRC the dollar used to be backed with the gold reserves of the federal bank (Fort Knox IIRC). Thus we have a second indirection: 1. We no longer use gold or other stuff, we use a letter of credit, in which we believe 2. We can exchange that letter of credit for real goods, as long as people believe in them. It does not even matter if the letter of credit is no longer backed for all outstanding credits, as long as we can exchange them and they don't devalue too much (i.e. we believe in them). If they are (more) plentyful compared with the demand than before, we have inflation ... and if we feel the backing fails, it will be a worthless piece of paper. Now compare that to stock exchanges, shares, options, and so on for level 3 and higher indirections ... IIRC, after WWII the new money in Germany was backed by nothing ... but the claim to real estate of the state. Whether that claim was worth a lot or not, people believed it. They could exchange a fixed sum only per head in the first few days, making the image of scarity. People accepted the money and stuff that had been hidden away would suddenly appear in the previously empty shopping windows. How does that apply to TW:2K? Well, depending where you are, the greenback is worth little or nothing. Other commodities (MREs, ammo, food, water, chocolate, tobacco, silk stockings) again take over the place of money ... with tobacco and even more silk stockings being used by people because smokers create a demand and non-smokers know this and women will always like silk stockings (and a few man will always want to give them as a gift ... or to buy them). Other 'money' in TW:2K would be lubricants (real oil is hard to get), spare parts, avgas (seldom, as the demand has settled down), weapons, working computers, etc. In some localized places things like ration cards will appear, but only be accepted locally. Gold is accepted by merchants (which were the first ones (with bankers) to accept cheques historically, IIRC). And Y2K? The danger is that people start percieving the money, or rather their bank accounts (yet another indirection) as not trustworthy ... because noone will give you anything for a sheet of paper stating that you have $$$ at your bank account. (And, unless we practically perish, the banks will reopen a week later (assuming the worst for them). Just have a recent proof how much money you had ... and check first if you now have more on your account :-) Yet they will give you much (now) for flashing a plastic card and a signature, or a piece of paper directing a bank to fork over money ... without *any* insurance that you actually have the money. Ain't society fun? [1] as in: The value is halved before it's evening, the paper is worth more than the value printed on it, ... [2] direct or indirect ... today everything is salted so much that you probably'll get an overdose rather than anything else. [3] because it's harder to cut off some gold, of course - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 13 Feb 1999 02:53:21 -0500 From: Scott David Orr Subject: Re: Y2K in T2K (long) At 07:35 AM 2/13/99 +0100, Wolfgang Weisselberg wrote: >Hi! > >Trying to kill the keyboard, sdorr@ix.netcom.com produced: >> At 05:53 PM 2/12/99 +1100, Graeme Paine wrote: >> >You cant just start printing money, once you start doing that everything >> >gets devalued. > >> No, that's not true: things get devalued >> _if_you_increase_the_money_supply. That is, if you just printed hte money >> and gave it to people (or used it to pay the government's bills) you'd >> create inflation. > >Sounds sound, but isn't (really). It depends on how the people >(as a group) think of it ... > Wolfgang, this whole essay on the psychological nature of money is quite good, and I agree with it--and it's useful for the discussion of Y2K. However, it has nothing to do with the specific topic we were discussion, which is whether or not paper money printed to allow people to withdraw electronic money would lead to inflation. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sat, 13 Feb 1999 22:41:02 -0800 From: Snake Eyes Subject: Eternal Soldier? Does anybody out there know off hand how many issues of Eternal Soldier were printed, and (more importantly) where I can lay my hands on them? Thanks. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Feb 1999 23:25:46 +0100 From: Wolfgang Weisselberg Subject: Re: Y2K in T2K (long) Hi Scott! Trying to kill the keyboard, sdorr@ix.netcom.com produced: > At 07:35 AM 2/13/99 +0100, Wolfgang Weisselberg wrote: > >Trying to kill the keyboard, sdorr@ix.netcom.com produced: > >> At 05:53 PM 2/12/99 +1100, Graeme Paine wrote: > >> >You cant just start printing money, once you start doing that everything > >> >gets devalued. > >> No, that's not true: things get devalued > >> _if_you_increase_the_money_supply. That is, if you just printed hte money > >Sounds sound, but isn't (really). It depends on how the people > >(as a group) think of it ... > Wolfgang, this whole essay on the psychological nature of money is quite > good, and I agree with it--and it's useful for the discussion of Y2K. Thanks, I sometimes just can't stop myself :-) > However, it has nothing to do with the specific topic we were discussion, > which is whether or not paper money printed to allow people to withdraw > electronic money would lead to inflation. Well, I think we have to agree to disagree. Technically you don't increase the amount, that's true, but if people read about 'printing money' and believe it (and the prices are increased, based on that (wrong?) perception, we have inflation). IMHO. The same thing happened every goldrush, even if all that was ever found was a few gramms of gold ... - -Wolfgang - -- PGP 2 welcome: Mail me, subject "send PGP-key". Unsolicited Bulk E-Mails: *You* pay for ads you never wanted. How to dominate the Internet/WWW/etc? Destroy the protocols! See: http://www.opensource.org/halloween.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Sun, 14 Feb 1999 23:39:50 -0500 From: Scott David Orr Subject: Re: Y2K in T2K (long) At 11:25 PM 2/14/99 +0100, Wolfgang Weisselberg wrote: >Hi Scott! > Hi. :) >> Wolfgang, this whole essay on the psychological nature of money is quite >> good, and I agree with it--and it's useful for the discussion of Y2K. > >Thanks, I sometimes just can't stop myself :-) > >> However, it has nothing to do with the specific topic we were discussion, >> which is whether or not paper money printed to allow people to withdraw >> electronic money would lead to inflation. > >Well, I think we have to agree to disagree. Technically you >don't increase the amount, that's true, but if people read about >'printing money' and believe it (and the prices are increased, >based on that (wrong?) perception, we have inflation). IMHO. > Okay, that's conceivably true, though I didn't get that out of what you wrote. >The same thing happened every goldrush, even if all that was >ever found was a few gramms of gold ... > Really? I haven't heard of this before. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Mon, 15 Feb 1999 21:32:07 -0500 (EST) From: Albert Behnke Subject: M1 Assault Engineer Vehicle I've added the M1 Assault Engineer Vehicle to my website, as well as several other updates (including a new turn summary). Check it out and let me know what you think! Al Behnke www.gamepla.net/t2kbem/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Feb 1999 09:21:56 EST From: Corkman321@aol.com Subject: Looking for Materials I've been looking for quite some time for a module that was put out in which I thought was one the best put out for the T2K game, "City of Angels." I made the mistake of lending it to a friend & never got it back & have not been able to find a replacement copy. If anyone has anyextras or knows of where I could pick up a copy I would appreciate it. Also looking for any materials for the Eternal Soldiers that were put out. Thank you, John O'Koren *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Feb 1999 08:55:17 PST From: "Brandon Cope" Subject: T2K: Nuclear Exchanges There are, as I see it, four possible levels of nuclear exchange possible in a NATO vs Russia (or USSR) setting, and their reasons: (1) None: No one fires off any nukes, mainly due the fact that each side fears stronger retaliation from the other. However, a conventional war would not create a very devestated world (exception: "neutral" countries could launch nuclear strikes against long-time enemies [India vs Pakistan, Israel vs Egypt, China vs Japan, ...]; the fallout from such strikes wouldn't help global matters). Also, chemical and biological weapons are also a possibility, though use of such a weapon would likely trigger a nuclear response. (2) Tactical Nukes Only: Only battlefield nuclear devices are used. These would certainly screw up Europe (and other battlefronts), but most of Russia and the US (and even UK) would be intact. It could be combined with other factors as listed above. Probably the most realistic option. (3) Limited Strategic Exchange: This is the standard setting. As I have said before, I don't consider this a very realistic option. (4) Full Nuclear Exchange: Armageddon. Ragnarok. End of world. There probably wouldn't be much point in surviving the exchange since everyone will be dead in a few years anyway (for those that do survive long-term, their children be starring in a live version of _Quest for Fire_). The only viable campaign option would be something along the lines of the old game The Morrow Project. Of these, only #4 (virtually) guarantees that no strategic nukes will be left. (BTW, there was an issue of Challenge that had an article on nukes for T2K). A generous and sadistic GM, Brandon Cope ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 16 Feb 1999 17:03:15 -0800 From: Hale Subject: Re: T2K: Nuclear Exchanges Brandon Cope wrote: The Morrow Project. An excellent setting, but one of the most unplayable set of rules I have ever read. Do you, or anyone else on the list play it. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Feb 1999 00:41:20 -0800 From: Peter Vieth Subject: Re: T2K: Nuclear Exchanges > (4) Full Nuclear Exchange: Armageddon. Ragnarok. End of world. There > probably wouldn't be much point in surviving the exchange since everyone > will be dead in a few years anyway (for those that do survive long-term, > their children be starring in a live version of _Quest for Fire_). The > only viable campaign option would be something along the lines of the > old game The Morrow Project. People would survive, and it would make an interesting campaign if anyone could set themselves to researching it enough. BTW, does anyone have any ideas on what happens AFTER about 2002? Reading the Soviet Vehicle Handbook I get the idea that in the not so distant future theres some sort of order. I have my own ideas on what happens (I never really stuck to the timeline anyway) but I'm just wondering what was intented to occur. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Feb 1999 21:41:37 +1100 From: "Peter" Subject: Re: T2K: Nuclear Exchanges Peter Vieth wrote: >People would survive, and it would make an interesting campaign if anyone could >set themselves to researching it enough. BTW, does anyone have any ideas on >what happens AFTER about 2002? Reading the Soviet Vehicle Handbook I get the >idea that in the not so distant future theres some sort of order. I have my own >ideas on what happens (I never really stuck to the timeline anyway) but I'm >just wondering what was intented to occur. GDW released the game Traveller:2300 later renamed 2300 to prevent confusion with the game Traveller. 2300 had the years 2001-2100 as the 'The Age of Recovery'. A bit of this history: Most fuel reserves are gone by 2050. France as the dominant power by 2060 Limited space launches by 2040's. Later years has mankind reaching out to the stars. Wars : The Saudi War 2010-2013 The Indochina Action 2030 The Russo-Ukrainian War 2065-2072 and so on. Peter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Feb 1999 12:30:09 -0000 From: "Mark Oliver" Subject: Re : T2K nuclear exchanges This is a multi-part message in MIME format. - ------=_NextPart_000_006A_01BE5A71.41FDA9E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <<< (1) None: No one fires off any nukes >>> I don=92t think that this would cause the devastation that exists (or = that I want to exist in the T2K world). This also allows for there to be = a large amount of nuclear warheads still in existence, not a nice idea. Doesn=92t (did) NATO view chem/bio weapons as weapons of mass = destruction. If the Warsaw Pact were to use them I always thought that = NATO would retaliate with tactical nukes. This would then be the step = into the Tac Nukes only scenario. <<< (2) Tactical Nukes Only: Only battlefield nuclear devices are used. = >>> Once again, as you point out, this wouldn=92t cause enough damage to the = rest of the world. Once the nuclear threshold has been crossed where do = you draw the line? Cruise missiles may be viewed as tactical weapons = when used to take out command groups or harbours. Could even an ICBM be = justified as a =91tactical=92 strike by an over zealous military leader. I think that once one side has used nuclear weapons an exchange would = gradually escalate in weapon size. NATO uses nuclear artillery shells, = Warsaw Pact retaliates (and feels justified) in using short range = missiles, NATO fires Nuclear cruise missiles at selected targets etc. = etc. Both sides would slowly push up the threshold of what was being = fired. <<< (3) Limited Strategic Exchange >>> This is, I feel the only option that explains the absence of nuclear = weapons in the T2K world. Eventually either the weapons are fired or the = silos are hit. Either way it=92s some form of strategic exchange. I know what you mean about this not being very realistic but it=92s the = only option that sets the world up to be in the state that I want it to = be in. Is it possible that the missiles that aren=92t used could break down and = fail given enough time and lack of maintenance? That would at least take = them out of the game as far as being fired is concerned but would still = leave the warheads behind. - ------=_NextPart_000_006A_01BE5A71.41FDA9E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <<< (1) None: No one fires off any nukes >>> I don’t think that this would cause the devastation that exists = (or=20 that I want to exist in the T2K world). This also allows for there to be = a large=20 amount of nuclear warheads still in existence, not a nice idea. Doesn’t (did) NATO view chem/bio weapons as weapons of mass=20 destruction. If the Warsaw Pact were to use them I always thought that = NATO=20 would retaliate with tactical nukes. This would then be the step into = the Tac=20 Nukes only scenario. <<< (2) Tactical Nukes Only: Only battlefield nuclear = devices are=20 used. >>> Once again, as you point out, this wouldn’t cause enough damage = to the=20 rest of the world. Once the nuclear threshold has been crossed where do = you draw=20 the line? Cruise missiles may be viewed as tactical weapons when used to = take=20 out command groups or harbours. Could even an ICBM be justified as a=20 ‘tactical’ strike by an over zealous military leader. I think that once one side has used nuclear weapons an exchange would = gradually escalate in weapon size. NATO uses nuclear artillery shells, = Warsaw=20 Pact retaliates (and feels justified) in using short range missiles, = NATO fires=20 Nuclear cruise missiles at selected targets etc. etc. Both sides would = slowly=20 push up the threshold of what was being fired. <<< (3) Limited Strategic Exchange >>> This is, I feel the only option that explains the absence of nuclear = weapons=20 in the T2K world. Eventually either the weapons are fired or the silos = are hit.=20 Either way it’s some form of strategic exchange. I know what you mean about this not being very realistic but = it’s the=20 only option that sets the world up to be in the state that I want it to = be=20 in. Is it possible that the missiles that aren’t used could break = down and=20 fail given enough time and lack of maintenance? That would at least take = them=20 out of the game as far as being fired is concerned but would still leave = the=20 warheads behind. - ------=_NextPart_000_006A_01BE5A71.41FDA9E0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Feb 1999 22:06:45 +0100 From: Patrik Ax Subject: Eternal Soldier Download At this ftp-site you will find the ES-rules: ftp://ftp.win.net/winnet/tgsys/Documents/Eternal_Soldier/ PAX! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Feb 1999 16:51:47 -0500 From: Scott David Orr Subject: Re: T2K: Nuclear Exchanges At 12:41 AM 2/17/99 -0800, Peter Vieth wrote: >> (4) Full Nuclear Exchange: Armageddon. Ragnarok. End of world. There >> probably wouldn't be much point in surviving the exchange since everyone >> will be dead in a few years anyway (for those that do survive long-term, >> their children be starring in a live version of _Quest for Fire_). The >> only viable campaign option would be something along the lines of the >> old game The Morrow Project. > >People would survive, and it would make an interesting campaign if anyone could >set themselves to researching it enough. BTW, does anyone have any ideas on >what happens AFTER about 2002? Reading the Soviet Vehicle Handbook I get the >idea that in the not so distant future theres some sort of order. I have my own >ideas on what happens (I never really stuck to the timeline anyway) but I'm >just wondering what was intented to occur. > Yes, GDW came up with a whole future history, which is laid out in the the 2300 AD timeline--basically, France becomes the dominant world power. This is so completely laughable that it's one reason I stopped buying anything for the game: I simply refused to to have the future of the game world shoved down my throat, _esp._ when when all the new materials starting reflecting a major change in the world (beginning with "Howling Wilderness", I think), with a climate shift suddenly caused everything to start getting worse. As I understand, GDW pulled the same stunt with the Traveller timeline, and it received similarly poorly. Scott Orr *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Feb 1999 16:00:18 From: "Timothy Moerke" Subject: Dragonsbreath Rounds I have a question about Dragonsbreath rounds -- what are they? I know they are some kind of special round usable in assault rifles and such, but as to what exactly they are and what they do, I have no clue. I read about them in a book, and was wondering if they might have any application in a T2K game. Can anyone enlighten me? Thanks! Tim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 17 Feb 1999 17:24:58 -0700 From: Rogue09 Subject: Re: Dragonsbreath Rounds Timothy Moerke wrote: > > I have a question about Dragonsbreath rounds -- what are they? I know they > are some kind of special round usable in assault rifles and such, but as to > what exactly they are and what they do, I have no clue. I read about them > in a book, and was wondering if they might have any application in a T2K > game. Can anyone enlighten me? Thanks! > > Tim > They are shotgun rounds... Go here (and be enlightened): http://www.dragonsbreath.com/ They have application to Twilgiht and Merc: 2000 as well as Dark Conspiracy T.R. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 08:26:50 PST From: "Brandon Cope" Subject: Re: T2K: Nuclear Exchanges (The Morrow Project) >From: Hale >The Morrow Project. > >An excellent setting, but one of the most unplayable set of rules I >have ever read. Do you, or anyone else on the list play it. Not as unplayable as Aftermath (well, maybe not; I've seen the rules for Aftermath, and I doubt a more complicated set of rules could be created by a human -- a two-page flow chart for attacks is the topper). At least Millenium's End has a easy-to-use skill system, even if the combat system is screwy. Even though T2K has pretty lousy game mechanics, you don't have to be high on crack to understand them ... A generous and sadistic GM, Brandon Cope ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 11:53:36 -0500 From: "Andy Sinden" Subject: Another T2K Question First off, thanks toeveryone who replied to my earlier question. I really appreciate it. Now here's another one. Which books and supplements are worth or essential in getting? Obviously the main book, but what others are good? Thanks. -Andy *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 09:41:28 PST From: "Brandon Cope" Subject: Re: Another T2K Question >From: "Andy Sinden" > >First off, thanks toeveryone who replied to my earlier question. I >really appreciate it. Now here's another one. Which books and >supplements are worth or essential in getting? Obviously the main >book, but what others are good? Thanks. Well, it may be easiest (for me, anyway) to go through what I have and make suggestions (note that everything is for the 2nd Edition rules): Merc 2000: Very good alternative setting for T2K. Includes a large number of new vehicles (mostly paramilitary exports) and several two page adventures. Not useful in a standard T2K campaign, though. Soviet Vehicle Guide: Pretty good, and worth getting. NATO Vehicle Guide: Not as useful as the SVG, but well done. (I don't have the US Army Vehicle Guide, but I plan to get it in the near future -- I was more interested in the Kafer Sourcebook for 2300 AD the last time I was in a game shop). Nautical/Aviation Handbook: (this may not be the correct title) For a standard T2K campaign, not very useful. For a variant T2K campaign, or a Merc 2000 campaign, moderately useful. Twilight Nightmares: A collection of off-beat adventures for Twilight 2000 and Merc 2000. If you aren't wlling to deal with giant ants, genetically reconstructed dinosaurs or stranded aliens, pass on it. Anyway, most of the adventures are pretty much stolen from various sci-fi/horror movies anyway, so an experienced GM, given the time, could come up with most of this (I should have read through it more carefully before I bough it). Castle by the Sea: A fairly simple adventure, which includes Issue #1 of the Eternal Soldier. Adequate. A generous and sadistic GM, Brandon Cope ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 10:04:07 PST From: "Brandon Cope" Subject: Y2K in T2K, the Russian Problem The other night ABC news had a segment on Russia and their Y2K problem, including the possibility of Russian ICBM's accidently being launched, reactors going off-line, etc. According to the CIA, there is no way Russia will be able to fix their y2k problem in time. It seems Russia has this problem because of using computer equipment pirated from the US in the '80s. Outstanding. More details can be found at: abcnews.go.com, then, under "Search", use the keywords "Russia Y2K CIA". A generous and sadistic GM, Brandon Cope ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 14:06:58 -0800 From: Troy Hansen Subject: Re: Another T2K Question Andy Sinden wrote: > First off, thanks toeveryone who replied to my earlier question. I really > appreciate it. Now here's another one. Which books and supplements are > worth or essential in getting? Obviously the main book, but what others > are good? Thanks. Definately the three vehicles guides(US, Soviet, and NATO). Also take a look at Infantry Weapons of the World and the Heavy Weapons Handbook. They'll allow you to arm your NPCs(and PCs as well, I guess) to the tits. If you'd rather WW3 didn't occur, Merc:2000 provides a good alternative background. The Special Operations book for Merc gives a rundown on the world's intel community and another dozen small missions. Depending on where your campaign is going to be set, you might also want to take a look at the Bangkok sourcebook, the East Europe sourcebook, or the Gazetteer(Merc2k). Hope this helps, Troy Hansen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 17:15:18 EST From: Hruggek@aol.com Subject: Re: Y2K in T2K, the Russian Problem I was thinking about that and couldn't they just disarm the weapons, and if they can't why wouldn't they just have someone else help, unless its just a commie lie. Fall of communism my fucking ass it was just a trick to get us to lower our gaurd, I say lets nuke their sights first, what am I talking about i'd rather di in the blast than live in the hell of the aftermath. Noggin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 21:36:14 -0800 From: Peter Vieth Subject: Re: Another T2K Question Brandon Cope wrote: > Castle by the Sea: A fairly simple adventure, which includes Issue #1 of > the Eternal Soldier. Adequate. My players actually really like Castle by the Sea, which made me happy cause i got it for $3. Ill add to this with the modules I have: Infantry Weapons of the World: At first I thought, why get a book full of weapons that are basically similar to the adequate weapons the rules come with? In the end though, it made NPCs a bit more interesting when they didn't all have AK-47s, M16s, etc. Also interesting to tell the PCs that an NPC has a weapon they dont recognize :) Boomer Finding an excuse to get the PCs on the 688 was kinda hard but the rest of the adventure went well, and the assault on the Soviet HQ was probably the most interesting battle I have ever GMed. Disabling the Typhoon was also interesting. Urban Guerilla Haven't played this one yet, but seems OK. About the "New Americans," a group that sets up cells around the US and on Jan 1 2000 tries to take over the US. Seems a bit silly but if they succeed in some areas it could give the PCs an enemy to battle for a long time. Going Home I really like the idea of the PCs taking a train to get to the ships that will take them to the US (or the Middle East if you want to use the RDF sourcebook.) Return to Warsaw Looks like a fun adventure, with the PCs trying ally the various groups around Warsaw against the Black Baron. The Black Baron doesn't come across as very evil though, perhaps thats in the previous modules. White Eagle Read it a while ago, thought that the previous modules and free city of krakow would be good ones to do b4 this one. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Thu, 18 Feb 1999 21:38:10 -0800 From: Peter Vieth Subject: Re: Y2K in T2K, the Russian Problem Heh, how'd you get back? Hruggek@aol.com wrote: > I was thinking about that and couldn't they just disarm the weapons, and if > they can't why wouldn't they just have someone else help, unless its just a > commie lie. Fall of communism my fucking ass it was just a trick to get us to > lower our gaurd, I say lets nuke their sights first, what am I talking about > i'd rather di in the blast than live in the hell of the aftermath. > > Noggin > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe twilight2000' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Fri, 19 Feb 1999 11:34:57 -0600 From: "Rodney Felts" Subject: Re: Dragonsbreath Rounds Dragonsbreath rounds are for shotguns not rifles. When fired a very large stream of fire comes out of the barrel of the shotgun. They can be used to start fires. They also can be used to flash blind the enemy at night, these rounds are very bright at night and in some cases in the day time also. The range of these rounds is approx. 15 to 30 yards. I hope this helps. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1999 #13 ************************************