twilight2000-digest Saturday, November 28 1998 Volume 1998 : Number 055
The following topics are covered in this digest:
Free City of Cracow
Re: Twilight 200 setting problems (Length of Conflict)
Re: Twilight 200 setting problems (Length of Conflict)
Military radios
Re: Asking about my rules and so on...
Character Generation Software
RDF source book
Uk Source book
Re: Free City of Cracow
Re: riverine campaigns
Re: riverine campaigns
Re: riverine campaigns
Re: Twilight 200 setting problems (Length of Conflict)
Re: Twilight 200 setting problems (Length of Conflict)
Re: Rulebooks
Re: Twilight 200 setting problems (Length of Conflict)
Re: Rulebooks
RE: Character Generation Software
RE: Asking about my rules and so on...
Oops re character generator
Number of Tanks.
Secure HF
Re: Rulebooks
Re: Number of Tanks.
Nuke effect on Radios & Misc.
----------------------------------------------------------------------
Date: Tue, 24 Nov 98 16:41:00 PST
From: Paul Tibbetts
Subject: Free City of Cracow
I'm off to Poland for Christmas and wondered if anyone know as to what
extent this adventure is based on the city???
I know that the map and historic buildings might be genuine but what
about the rest of it?? Are the bars based on actual bars
etc.????????????? Can taking the module save me having to buy a guide
book????
Paul
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------------------------------
Date: Tue, 24 Nov 1998 12:12:44 -0500
From: "Loonz"
Subject: Re: Twilight 200 setting problems (Length of Conflict)
TLAM's most assuredly have the capability too just that.
And if Hiliary can send 26 too take out an office building then she can have
them take out parked tanks and or more likely their soft skinned support
vehicles. Sorry. :-)
- -----Original Message-----
From: Michael Curran
To: twilight2000@MPGN.COM
Date: Tuesday, November 24, 1998 11:28 AM
Subject: Re: Twilight 200 setting problems (Length of Conflict)
>
>
>
>
>
>---Loonz wrote:
>>
>> The Iraqis would have driven further into Saudi Araia sure, which is
>away
>> from any limited air cover and air defence. The end would have been
>more
>> scattered less concentrated clump of burnt out Iraqi armor.
>Courtesy of US
>> Navy, and forward deployed NATO aircraft and Tomahawks.
>>
>
>I hate to break it to you, but, the US military isn't in the habit of
>knocking off tanks with multimillion dollar cruise missiles, sorry :)
>
>As a note to Iran Iraq war mentioned here earlier, the technology on
>both side wasn't balanced! Or at least of it was the Iranians didn't
>care. The standard method of attack for the Iranian in that war was to
>send the fanatics in barely armour in order to clean the mine field
>and over run any outlaying positions, then the new recruits came, also
>barely armed, however they had the privilege of picking the gun up
>offf the dead fanatics, these people were gunned down by Iraqi machine
>gun nests and the like. Finally the well armed veterans and regulars
>would attack over the sweep minefield and against the weak points the
>recruits produced. It was by shear numbers that the Iranians lasted
>as long as they did.
>
>-S.B. Burzmali
>_________________________________________________________
>DO YOU YAHOO!?
>Get your free @yahoo.com address at http://mail.yahoo.com
>
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------------------------------
Date: Tue, 24 Nov 1998 13:56:10 -0500
From: "Chuck Mandus"
Subject: Re: Twilight 200 setting problems (Length of Conflict)
I seem to remember that Iraq had only 16 million people as opposed to
Iran's 54 million. I know for the most part the Iranian Air Force suffered
from the embargo that we put on them after the Shah was thrown out so the
most they could muster was a few F-4 Phantoms and maybe a few (Chinese
made?) surface to surface missiles. About the missiles, I remember back in
1979 or 1980 I remember hearing the news where Iran bought missiles from
North Korea. The Iranians also used the poorly armed fanatics and children
as human mine sweepers, I remember a good, early 1980's, editorial cartoon
depicting the newest advance in Iranian mine sweeping technology was a baby
in a carriage going over the battlefield. Sure Iraq had the backing and
technology but Iran had the manpower and the fanatics to counter that.
"Truly those of us with brain cells are an oppressed minority..."
- -- Jason Fox said after the Young Indiana Jones Chronicles had been
cancelled.
- ----------
> From: Michael Curran
> To: twilight2000@MPGN.COM
> Subject: Re: Twilight 200 setting problems (Length of Conflict)
> Date: Tuesday, November 24, 1998 11:05 AM
>
>
>
>
>
>
>
> I hate to break it to you, but, the US military isn't in the habit of
> knocking off tanks with multimillion dollar cruise missiles, sorry :)
>
> As a note to Iran Iraq war mentioned here earlier, the technology on
> both side wasn't balanced! Or at least of it was the Iranians didn't
> care. The standard method of attack for the Iranian in that war was to
> send the fanatics in barely armour in order to clean the mine field
> and over run any outlaying positions, then the new recruits came, also
> barely armed, however they had the privilege of picking the gun up
> offf the dead fanatics, these people were gunned down by Iraqi machine
> gun nests and the like. Finally the well armed veterans and regulars
> would attack over the sweep minefield and against the weak points the
> recruits produced. It was by shear numbers that the Iranians lasted
> as long as they did.
>
> -S.B. Burzmali
> _________________________________________________________
> DO YOU YAHOO!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
>
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------------------------------
Date: Tue, 24 Nov 1998 14:15:46 -0500
From: "Chuck Mandus"
Subject: Military radios
I have looked in the November 1989 issue of Popular Communications magazine
and there is some data on the few military radios the Soviets (Russians),
French, and British use.
There is a picture of a Soviet soldier with a large handheld VHF
transceiver called an R-126 that operate between 48.50 to 51.50 Mc. It
must be about 8 to 6 inches in length and width and about 2.5 inches thick.
It sort of resembles my Drake TR-22C ham radio transceiver of the same
size which dates from the late 1960's or early 1970's.
The Russian's military bandplan:
20 - 48.65 Mc - Regimental level comms
48.50 - 51.50 Mc - Platoon and Company level comms (R-126 above)
60 - 70 Mc - Division level comms.
Russian land mobile radios:
32 - 47 Mc - Government Ministries
36 - 47 Mc - Taxis, police, fire, ambulances, industrial users
48 - 66 Mc - Russian TV stations
66 - 74 Mc - FM radio (don't know if they have switched to 88 - 108 Mc or
not)
74 - 76 Mc - airplane navigation (internationally agreed to)
76 - 87.50 Mc - More Russian FM stations
Many of these services are co-mingled into the VHF-Lo/Mid band as you can
see. Also base and mobile station are permitted to use the 47 - 48.50 Mc
and 56.50 - 58 Mc on a secondary basis as long as they don't interfere with
the primary users of those frequencies.
The UK:
The PTR-349 military manpack transceivers use the 37 - 50 Mc (model A) and
the 47 - 57 Mc (Model B) bands in 25 kc frequency steps (channels) in
Narrow FM mode. Generally the UK military can be found anywhere from the
29.70 to 87.50 Mc bands using Narrow FM or AM mode in 12.5 kc frequency
steps.
France:
The TRC-559 model military manpack transceiver operates from 30 - 80 Mc MC
in 25 kc channels in the narrowband FM mode.
French Bandplan:
29.70 - 48 Mc - Military
30 - 37 Mc - Police
32 - 35 Mc - Railroads
37 - 47 Mc - ?
72 - 72.50 Mc - Hydro power utilities
75 - 82 Mc -Taxis
I also know of a few military radio websites that could be of help which
I'll send up to the mailing list later.
Chuck
DE KA3WRW
"Truly those of us with brain cells are an oppressed minority..."
- -- Jason Fox said after the Young Indiana Jones Chronicles had been
cancelled.
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------------------------------
Date: Tue, 24 Nov 1998 16:58:02 -0500
From: Scott David Orr
Subject: Re: Asking about my rules and so on...
At 08:40 PM 11/23/98 EST, Grimace997@aol.com wrote:
>I never download any attatched files unless I know what they are about.
That,
>and it is too likely to pick up an unwanted "bug" from someone else's
>computer. Regular email would be great. :)
>
You'd actually have to _run_ an attachment to have it affect your
system--you can't get a virus from opening it as a text file.
Scott Orr
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------------------------------
Date: Tue, 24 Nov 1998 15:38:12 -0800
From: KevinC
Subject: Character Generation Software
Eduardo Perez Santos wrote:
> Someone knows about a Automatic Character Generator for T2K?
> I know that there is one for 2300AD.
I wrote the 2300AD one, and it is on my website ( see URL in my
signature line below).
I have an old MS-DOS character generation program for first edition
twilight. Mac users have been able to run it using a Dos emulator.
It has all the careers from the core rulebooks, plus the RDF sourcebook,
and I seem to recall it possibly has the British Army careers from the
UK sourcebook. I switched to 2nd edition right when it came out, and so
haven't used the software in close to ten years.
It just needs to be recompiled to add an intro screen with Tantalus'
disclaimer. Any interest?
The core engine of my 2300AD program is fairly flexible, and one of my
backburner projects is to use it to make a 2nd edition Twilight ( for
version 2.2 to be precise) character generation program.
I will not have time to finish it until sometime early in 1999, as I
have several 2300AD projects to complete first. 2300AD is my active
campaign, and I have not run Twilight for almost two years ( so software
for Twilight has not been as important).
The big problem in making a T2K2 char gen program is that GDW was not
very clear when they said how cascade skills, like Small Arms, are
gained during character generation.
The trouble happens when the player has been receiving one specialty,
say rifle, suddenly in a new career or background gets pistol, and then
later purchases/selects more rifle. Does pistol also go up, or not?
It gets even more confusing if pistol eventually climbs to a skill level
twice ( or more) that of my rifle skill.
>From my experience running Twilight 2.2 adventures at conventions, and
talking with people after the games, every campaign seems to handle this
differently.
So whatever I chose as a solution in my software, would only please less
than half of the groups out there.
- --
KevinC Pentapod's World of 2300AD
kevinc@cnetech.com http://www.geocities.com/TimesSquare/Arcade/2303/
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------------------------------
Date: Tue, 24 Nov 1998 15:58:18 PST
From: "Joshua Lueck"
Subject: RDF source book
Can some one help me with some information from the RDF Sourcebook. I
playing a twilight 2000 game in the Middle east and needs Only
information on the order of battle that is found in this mdule to help
provided background military info for my group
email at luec3493@hotmail.com
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Date: Tue, 24 Nov 1998 16:20:46 PST
From: "Joshua Lueck"
Subject: Uk Source book
Can anyone on the mailing help found out what was the order of battle
and the strenght of the British army in July of 2000, canyou provide
statics and battlion level equipment holding for the United Kingdom
units.
Thank you
Joshua lueck
email addressis
luec3493@hotmail.com
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------------------------------
Date: Tue, 24 Nov 1998 18:11:22 -0800
From: Peter Vieth
Subject: Re: Free City of Cracow
Paul Tibbetts wrote:
>
> The following binary file has been uuencoded to ensure successful
> transmission. Use UUDECODE to extract.
>
> Name: WINMAIL.DAT
> WINMAIL.DAT Type: unspecified type (application/octet-stream)
> Encoding: x-uuencode
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Whats up with people sending WINMAIL.DAT as an attachment?
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------------------------------
Date: Tue, 24 Nov 1998 19:10:51 -0700
From: Kurt Stogrin
Subject: Re: riverine campaigns
I have read a few books written by Navy Seals who used the fiber glass boats in
Vietnam and they said that their boats were hit with RPG rockets and that the
rocket would just punch right through the hull of the boat. Now I don't know if
that rocket was a dud or did not have time to arm or if it was in perfect
condition.
Loonz wrote:
> I remember once a while back, we tried to sink a derilict yacht (fiber glass
> hull) with an M-79 and 40mm granade, nada, nuthin. Did'nt do much. So I
> encorperated that effect into mine.
> It was an HE round. I would "assume" an HEDP round would get the desired
> effect.
> Cheers
> Loonz
>
> -----Original Message-----
> From: Michael Cook
> To: twilight2000@MPGN.COM
> Date: Monday, November 23, 1998 10:00 AM
> Subject: riverine campaigns
>
> >Hello all,
> >
> > I'm curious if anyone out there has ever run a riverine campaign
> >(with PBRs ala Apocalypse Now), as I am about to begin one and would
> >be grateful for any added input, things to watch out for, etc. I have
> >the adventure modules for the Vistula, and a book on the way PBRs were
> >used in the Delta in Vietnam, but other than that I'm shooting in the
> >dark.
> >
> >Michael Cook
> >
> >
> >
> >
> >_________________________________________________________
> >DO YOU YAHOO!?
> >Get your free @yahoo.com address at http://mail.yahoo.com
> >
> >***************************************************************************
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>
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------------------------------
Date: Tue, 24 Nov 1998 20:41:45 -0600
From: James Urban
Subject: Re: riverine campaigns
The History Channel just had an episode on 'The Great Ships' concerning
these boats in Vietnam. The early models (the exact ID escapes me) were
easily sunk with on hit from an RPG.
The Navy asked the manufacturer if anything could be done and the mfg.
sent a 'float kit' to be installed on the extisting boats. After such
installation a boat could take two or three hits before sinking.
They didn't go into detail about what these kits were, so I'm afraid I
can't give you any more help. =(
> I have read a few books written by Navy Seals who used the fiber glass boats
in
> Vietnam and they said that their boats were hit with RPG rockets and that the
> rocket would just punch right through the hull of the boat. Now I don't know
if
> that rocket was a dud or did not have time to arm or if it was in perfect
> condition.
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------------------------------
Date: Tue, 24 Nov 1998 21:57:45 -0500
From: "Loonz"
Subject: Re: riverine campaigns
Coulda been ours was HE and RPG's are HEAT? Dunno? It's my GUESS.:-)
Cheers
Loonz
- -----Original Message-----
From: Kurt Stogrin
To: twilight2000@MPGN.COM
Date: Tuesday, November 24, 1998 9:30 PM
Subject: Re: riverine campaigns
>I have read a few books written by Navy Seals who used the fiber glass
boats in
>Vietnam and they said that their boats were hit with RPG rockets and that
the
>rocket would just punch right through the hull of the boat. Now I don't
know if
>that rocket was a dud or did not have time to arm or if it was in perfect
>condition.
>
>Loonz wrote:
>
>> I remember once a while back, we tried to sink a derilict yacht (fiber
glass
>> hull) with an M-79 and 40mm granade, nada, nuthin. Did'nt do much. So I
>> encorperated that effect into mine.
>> It was an HE round. I would "assume" an HEDP round would get the desired
>> effect.
>> Cheers
>> Loonz
>>
>> -----Original Message-----
>> From: Michael Cook
>> To: twilight2000@MPGN.COM
>> Date: Monday, November 23, 1998 10:00 AM
>> Subject: riverine campaigns
>>
>> >Hello all,
>> >
>> > I'm curious if anyone out there has ever run a riverine campaign
>> >(with PBRs ala Apocalypse Now), as I am about to begin one and would
>> >be grateful for any added input, things to watch out for, etc. I have
>> >the adventure modules for the Vistula, and a book on the way PBRs were
>> >used in the Delta in Vietnam, but other than that I'm shooting in the
>> >dark.
>> >
>> >Michael Cook
>> >
>> >
>> >
>> >
>> >_________________________________________________________
>> >DO YOU YAHOO!?
>> >Get your free @yahoo.com address at http://mail.yahoo.com
>> >
>>
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line
>> >'unsubscribe twilight2000' as the body of the message.
>>
>>
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>
>
>
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------------------------------
Date: Wed, 25 Nov 1998 00:31:07 -0800
From: Hale
Subject: Re: Twilight 200 setting problems (Length of Conflict)
Loonz wrote:
> TLAM's most assuredly have the capability too just that.
Depends on the warhead.
Armed with a conventional(HE) warhead they would need to make, in
effect, a direct hit. Not likely since they are only accurate to about
6 meters, from center. Which if you are aiming for a building is very
accurate.
However, armed with a cluster munitions warhead, and assuming the
targets (tanks) remain in sight of an observer who can upload targeting
data to correct the TLAM course in flight. Then yes they can take out
tanks.
As a general rule Cruise Missiles are NOT used to engage mobile forces
of any kind in the field. Unless, the warhead is Nuclear, Biological,
or Chemical. And we haven't done that yet.
TTFN
Ron Hale
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Date: Wed, 25 Nov 1998 08:59:47 -0500
From: "Loonz"
Subject: Re: Twilight 200 setting problems (Length of Conflict)
Mobile forces do not remain in a constant state of mobility.
The second paragraph is germain.
cheers
Loonz
- -----Original Message-----
From: Hale
To: twilight2000@MPGN.COM
Date: Wednesday, November 25, 1998 3:46 AM
Subject: Re: Twilight 200 setting problems (Length of Conflict)
>Loonz wrote:
>> TLAM's most assuredly have the capability too just that.
>
>Depends on the warhead.
>Armed with a conventional(HE) warhead they would need to make, in
>effect, a direct hit. Not likely since they are only accurate to about
>6 meters, from center. Which if you are aiming for a building is very
>accurate.
>
>However, armed with a cluster munitions warhead, and assuming the
>targets (tanks) remain in sight of an observer who can upload targeting
>data to correct the TLAM course in flight. Then yes they can take out
>tanks.
>
>As a general rule Cruise Missiles are NOT used to engage mobile forces
>of any kind in the field. Unless, the warhead is Nuclear, Biological,
>or Chemical. And we haven't done that yet.
>TTFN
>Ron Hale
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Date: Wed, 25 Nov 1998 12:35:45 EST
From: Zek101@aol.com
Subject: Re: Rulebooks
okay, i'll send the check in the mail today,
black modana, armies of the night,prites of vistula,copies of kidnapped,kings
ransom,white eagle, city of angles + shiping i make that out to be about
42 dollars us right
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Date: Wed, 25 Nov 1998 14:10:43 -0800
From: Hale
Subject: Re: Twilight 200 setting problems (Length of Conflict)
Loonz wrote:
> Mobile forces do not remain in a constant state of mobility.
True, but when they do stop they are usually so spread out that a
conventionally armed TLAM would be wasted on them. I.E. a company of
tanks may stop and "dig in" for the night/day but they will cover an
area of about 1 tank per 100 sq meters, and this would be a pretty dense
defensive position. Know assuming this density and only 15 tanks in
this company (I know that is small), thats an area of some 1500 sq
meters. 1500 sq meters is a huge area. This is what we have B52, B1,
B2, A-10, F-15E, AV-8, F/A-18, towed/SP Arty, MLRS, etc, for.
TTFN
Ron Hale
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Date: Wed, 25 Nov 1998 18:32:00 -0700
From: Kurt Stogrin
Subject: Re: Rulebooks
Zek do you want a photocopy of kings Ransom or the original module I can give
you
either. The price is fine as well.
Zek101@aol.com wrote:
> okay, i'll send the check in the mail today,
> black modana, armies of the night,prites of vistula,copies of kidnapped,kings
> ransom,white eagle, city of angles + shiping i make that out to be about
> 42 dollars us right
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Date: Fri, 27 Nov 1998 18:13:49 +0100
From: "Eduardo Perez Santos"
Subject: RE: Character Generation Software
Hello,
I am interested.
Saludos
> Eduardo Perez Santos wrote:
>
> > Someone knows about a Automatic Character Generator for T2K?
> > I know that there is one for 2300AD.
>
> I wrote the 2300AD one, and it is on my website ( see URL in my
> signature line below).
>
[snipped]
Saludos
- -----------------------------------------------------------------
Eduardo Perez Santos
Madrid (Spain) - GMT+1
- ------------------------------------------------------------------
ˇˇVisita la Página Oficial del Club Dragón!!
http://www.ciudadfutura.com/clubdragon.
- -------------------------------------------------------------------
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Date: Fri, 27 Nov 1998 18:13:14 +0100
From: "Eduardo Perez Santos"
Subject: RE: Asking about my rules and so on...
Hello,
I want it. I never received (or saw) something similar.
> Why I get so little opinions about my new rules (Hit locations, Bleeding,
> Laser sight) and Quick Adventure-table ( I sent them in this list about 2
> months a go)? Was there any problems when I sent them in
> "Attach-mode"? Does
> anybody get them? or are they so awful? or so perfect?:)
> I can sent them in normal email-mode if someone just want so.
Saludos
- -----------------------------------------------------------------
Eduardo Perez Santos
Madrid (Spain) - GMT+1
- ------------------------------------------------------------------
ˇˇVisita la Página Oficial del Club Dragón!!
http://www.ciudadfutura.com/clubdragon.
- -------------------------------------------------------------------
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Date: Fri, 27 Nov 1998 11:56:28 -0800
From: Peter Vieth
Subject: Oops re character generator
Earlier I accidentally gave the URL to my windows program, which does
some stuff but doesn't generate characters yet. I apologize for this...
the DOS program generates 1st edition characters and encounters, and the
URL is:
http://www.geocities.com/SiliconValley/Peaks/2946/Rpados.zip
The Windows version should, in the end, do both 1st edition and 2nd
edition characters...
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Date: Fri, 27 Nov 1998 22:00:39 -0000
From: "Tas"
Subject: Number of Tanks.
I don't want to sound too "nit picky" but 15 tanks is normally
considered very large for a company level formation. Also, for dug in
vehicles, one per 100m is quite widely spaced. If you were going
against them with infantry it would be relatively easy to disrupt
their operational routines. On the other hand, it the Tank Coy was in
support of an Infantry unit that is a pretty good set up. As you
said - go for MLRS (or BM-21 depending on which side you bat for)
Using the "traditional" GENFORCE doctrine for a soviet style army, a
Platoon of Tanks (attached to a Motor Rifle Regiment) will have four
tanks - each company will have13 Tanks. For a tank company subordinate
to a Tank Regiment there will only be 10 Tanks.
Just in case people are actually interested ( ;-} )the GENFORCE order
of battle breaks down the main combat units as follows -
Motor Rifle Regiment -
3 x MR Bn;
each with 3 Companies, MG or AT platoon (depending if it is BMP or BTR
equipped)Support
Weapons Platoon, Air Defence Platoon, Mortar Battery and a Recce
Section
1 x Tank Bn
3 Tank Companies, (40 Tanks in total)
Support Bns (Artym AT, Air def)
Engr Coy
Recce Coy
Tank Regiment (subordinate to Tank Div)
3 x Tank Bn (31 Tanks)
1 x MR Bn (BMP equipped)
Air Def Bn
Arty Bn
Engr Coy
Recce Coy
Tank Regiment (subordinate to MR Div)
3 x Tank Bn (31 Tank)
Air Def Bn
Arty Bn
Engr Coy
Recce Coy
Hope this helps someone.
On a different subject - Thanks to everyone for the Radio information.
Very impressive level of knowledge among the people on this mailing
list! One query - I have always been taught that you can send secure
data over HF - Is this right or wrong?
Tas
- -----Original Message-----
>True, but when they do stop they are usually so spread out that a
>conventionally armed TLAM would be wasted on them. I.E. a company of
>tanks may stop and "dig in" for the night/day but they will cover an
>area of about 1 tank per 100 sq meters, and this would be a pretty
dense
>defensive position. Know assuming this density and only 15 tanks in
>this company (I know that is small), thats an area of some 1500 sq
>meters. 1500 sq meters is a huge area. This is what we have B52,
B1,
>B2, A-10, F-15E, AV-8, F/A-18, towed/SP Arty, MLRS, etc, for.
>TTFN
>Ron Hale
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Date: Sat, 28 Nov 1998 10:10:30 +1100
From: Damian Robinson
Subject: Secure HF
Tas, If you were taught that you can send secure HF, then it is probably
possible.
Its just that with Aussie Equipment (that I get to see at least) its
not.
Oh, and I was NOT including burst style stuff in that statement, its
sort of encrypted, but not really.
Its morse, compressed, so if you can tape it, and slow it down, you can
understand it.
Cheers
Damian
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Date: Fri, 27 Nov 1998 23:08:46 EST
From: Zek101@aol.com
Subject: Re: Rulebooks
i take the original
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Date: Sat, 28 Nov 1998 01:45:57 -0500
From: "Loonz"
Subject: Re: Number of Tanks.
Yes you can send secure hf both data and voice. But I'd inflict a negative
modifier both for it sounding so bad, and distracting.
cheers
Loonz
- -----Original Message-----
From: Tas
To: twilight2000@MPGN.COM
Date: Friday, November 27, 1998 5:46 PM
Subject: Number of Tanks.
>I don't want to sound too "nit picky" but 15 tanks is normally
>considered very large for a company level formation. Also, for dug in
>vehicles, one per 100m is quite widely spaced. If you were going
>against them with infantry it would be relatively easy to disrupt
>their operational routines. On the other hand, it the Tank Coy was in
>support of an Infantry unit that is a pretty good set up. As you
>said - go for MLRS (or BM-21 depending on which side you bat for)
>
>Using the "traditional" GENFORCE doctrine for a soviet style army, a
>Platoon of Tanks (attached to a Motor Rifle Regiment) will have four
>tanks - each company will have13 Tanks. For a tank company subordinate
>to a Tank Regiment there will only be 10 Tanks.
>
>Just in case people are actually interested ( ;-} )the GENFORCE order
>of battle breaks down the main combat units as follows -
>Motor Rifle Regiment -
>3 x MR Bn;
>each with 3 Companies, MG or AT platoon (depending if it is BMP or BTR
>equipped)Support
>Weapons Platoon, Air Defence Platoon, Mortar Battery and a Recce
>Section
>1 x Tank Bn
>3 Tank Companies, (40 Tanks in total)
>Support Bns (Artym AT, Air def)
>Engr Coy
>Recce Coy
>
>Tank Regiment (subordinate to Tank Div)
>3 x Tank Bn (31 Tanks)
>1 x MR Bn (BMP equipped)
>Air Def Bn
>Arty Bn
>Engr Coy
>Recce Coy
>
>Tank Regiment (subordinate to MR Div)
>3 x Tank Bn (31 Tank)
>Air Def Bn
>Arty Bn
>Engr Coy
>Recce Coy
>
>Hope this helps someone.
>
>On a different subject - Thanks to everyone for the Radio information.
>Very impressive level of knowledge among the people on this mailing
>list! One query - I have always been taught that you can send secure
>data over HF - Is this right or wrong?
>
>Tas
>
>-----Original Message-----
>>True, but when they do stop they are usually so spread out that a
>>conventionally armed TLAM would be wasted on them. I.E. a company of
>>tanks may stop and "dig in" for the night/day but they will cover an
>>area of about 1 tank per 100 sq meters, and this would be a pretty
>dense
>>defensive position. Know assuming this density and only 15 tanks in
>>this company (I know that is small), thats an area of some 1500 sq
>>meters. 1500 sq meters is a huge area. This is what we have B52,
>B1,
>>B2, A-10, F-15E, AV-8, F/A-18, towed/SP Arty, MLRS, etc, for.
>>TTFN
>>Ron Hale
>
>
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>'unsubscribe twilight2000' as the body of the message.
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Date: Sat, 28 Nov 1998 17:28:33 -0500 (EST)
From: Brad McMillan
Subject: Nuke effect on Radios & Misc.
Hey guys,
Gotta a question I'd thought I'd throw out to you. With the
discussion on radios evolving nicely, I began to wonder about the affects of
nuclear warfare on radio capabilities. Specificially, with nuclear fallout
all around in the T2K game, patches of high radiation exist at the
epicenters of the nukes used, or where related items were destroyed (nuclear
reactors for vehicles (subs, etc..) and power stations), I was wondering how
these high radiation zones affected radio transmissions, if at all? Does a
high radiation zone disrupt a frequency/transmission that travels through
that zone? If you were trying to radio someone on the other side of a high
RAD zone, would that transmission be fine, poor, or completely disrupted?
Does proximity to high RAD zones have an affect as well on radio
transmission/reception?
I understand that immediately after a nuke explodes an EM pulse is
released which disrupts all electrical/electronic devices, including cars,
hydro-power, and anything else which relies upon electricity in some way.
How long does the disruption last? Is it permanent? Does the EM pulse
completely make these devices permanently inoperable, or do they eventually
regain their "charge"?
I don't know if these things have been discussed before, but I would
appreciate any response. Thanks!
- - Brad
- --------------------------------------------------
Brad McMillan, AKA
Brude Mac a'Mhaoilein (Scots-gaelic)
Armchair Celtic Archae-Anthropologist/Historian
Goderich, Ontario, Canada
Email: bmcmillan@odyssey.on.ca
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End of twilight2000-digest V1998 #55
************************************