twilight2000-digest Thursday, August 27 1998 Volume 1998 : Number 037 The following topics are covered in this digest: New rules Product Search RE: Product Search Re: Product Search PBEM Twilight Re: PBEM Twilight Re: PBEM Twilight Re: PBEM Twilight RE: PBEM Twilight Re: PBEM Twilight Re: PBEM Twilight Re: PBEM Twilight Re: the WAR ---------------------------------------------------------------------- Date: Mon, 24 Aug 1998 12:32:47 +0300 From: Pietu Subject: New rules - --=====================_903987367==_ Content-Type: text/plain; charset="us-ascii" Ok, Thank you for your fabulous scenario ideas/places. I gonna add some of the things to my rules.( Maybe in version 2.0 :)) I now sent new rules and quick scenario table, they are in .TXT format and may need some final editing ( Pagebreaks etc. ). As normal, feedback supported. Mr. Pietu, and Pasi Parviainen - --=====================_903987367==_ Content-Type: text/plain; charset="us-ascii" Content-Disposition: attachment; filename="MILITARY.TXT" Military Operations & Missions Some of the texts have been 'hi-jacked' from GDW's Aurore Sourcebook, and which are propably copyrighted by former GDW. Thanks :). This 'hard work' was done by Pasi Parviainen and Peter Himberg (aka Mr.Pietu). If you are gonna use these, ALLWAYS REMEBER TO MENTION WHO MADE THESE MESSY TABLES :). Good luck, over & out... PS. If you are interest to know about for who and for what these rules exists at all, read ahead. 1. After playing several sessions of Twilight:2000, we wondered what kind of life would be a soldiers' daily routines at frontline. 2. Naah... you wouldn't want to know anyway. MISSION ASSIGNMENTS This list details mission types. First roll d6, and check class, and then another 2d6 roll for type. 1.Die 1-4 5-6 Regular Ops. Special Ops. 2.Die Result Result 2 Raid Raid 3 Patrol Raid 4 Outpost Outpost 5 Escort Rescue 6 Garrison QRT 7 Garrison QRT 8 Garrison Recon 9 Garrison Recon 10 Escort Escort 11 Security Resuce 12 Patrol Combat MISSION DESCRIPTIONS Combat: Combat refers to either an all-out assault on the enemy by frienldy forces or an all-out effort to meet an enemy thrust. Usually it means a major battle. Sometimes it means a major campaign. It will not occur frequently, but it is considered to be a special mission which will interrupt whatever other assignment the characters are currently engaged in. Combat will involve frequent and seemingly aimless movement from place to place, lots of digging and campaign in the open, and brief interludes of fire, fear, and death. Combat type: d6 1-2: All-out assault by friendly forces 3-4: All-out assault by enemy forces 5: Friendlies executing major campaign 6: Enemy executing major campaign. Escort: The characters are assigned as drivers and guards for convoy. This concoy group could be either a military convoy supplying a front-line unit or a civilian convoy carrying supplies, arms, food, or ores to or from settlement endangered by enemy forces which has received military protection. The referee must determine the type of convoy and its route, or it can be handled to characters for planning. Anyway problems which the convoy may face include attacks, natural disasters, and breakdowns en route. The characters will have to determine strategies during an attack. In the event of abreakdown, they will have to decide whether they want to delay the convoy while any necessary repairs to the broken-down convoy vehicle are carried out, abandon the broken-down vehicle, or split the convoy into separate groups of persons. Convoy duration: d6 1-2: 1d20 hours 4-5: 1d6 days 6: 2d6 days. Convoy type: d6; 1-4: Military, 5-6: Civilian Encounters (once per 4-hours): d10 1: Enemy attack 2-3: Bad weather, halving all movement and visibilities 4: Natural disaster 5: Breakdown 6-9: No encounter 10: Roll twice for encounters on this table. Garrison: By far, the vast majority of any soldier's military career will be spent simply waiting. A garrison assignment, by definition, means that the characters hav e received an assignment to a base or outpost in an area that is currently located in friendly territory. The characters themselves may be put in a variety of circumstances: They may be positioned to act as reserves; they may be called upon to serve as a training cadre for a group of new military recruits; they may have been pullod out of actual combat in order to reequip and train with new weapons nad equipment, or to receive R&R - or the purpose of their assignment could be a combination of any number of the cirumstances above. This time when a character is under garrison assignment a base or outpost somewhere in friendly territory can be used by the players as a general period of rest and recuperation for the characters without a detailed role-playing session for every passing day. Troops on garrison duty WILL be involved in other activities from time to time, including patrols, escort, and security duty. Bases near a combat area may be subject to enemy attack, or a sudden friendly or enenmy move could result in the characters being suddenly thrown into combat. Often characters on garrison duty will be called upon to volunteer for special details, such as security or MP duty at a spaceport/major city, or to serve as drivers and escorts for a military convoy. Garrison duty duration: 2d6 days, if no other assignment ordered. Roll Mission Assignments normally, but ignore any Raid, Outpost, Garrison, QRT, Recon, or Rescue results. If Combat-result is obtained, check if enemy border is near. If not, ignore result, otherwise proceed normally. Outpost: The characters are assigned to a forward outpost for their unit. Their mission will require them to serve as observers, to conduct patrols within several kilometer of their position, and to monitor enemy activity in the are, or they may be expected to act as spotters for artillery, or air- strikes. In general they will be excepted to avoid combat. In the face of a heavy attack (1 on d20 per day out of or on the outpost), they may be forced to abandon their post and E&E (Escape and Evade) to friendly lines. This mission result can also be applied to operations such as roadblocks or perimeter security where the characters must wait for, challenge, and hold any enemy advance toward the position they are occupying. Outpost duty duration: 2d6 days. Outpost mission (roll once per day at outpost) d6 1-2: Observation patrols, roll on Patrol section 3: Spotter for artillery 4: Spotter for air-strikes 5-6: Hold position. Outpost mission duration: 2d6 hours. If more than 4 hours, some means for resting is required. Patrol: The characters travel to a specific objective behind enemy lines and perform certain type of patrol. Patrol Type: d6 1: Ambushes; the characters will set an ambush in an area of known enemy activity or perhaps a supply route. They may be forced to wait several days (2d6-4) before contact with the enemy is made. 2: Mine and bomb detection; the characters are sent to find any mines, bombs or booby traps on highly contamined area. Note that patrol's mission is NOT to clear these by itself, only to detect them. 3: Routine patrol; To survey dead zones between posts and/or other friendly positions. To check that no other forces have established positions on or inside the dead zone. 4: Probes; gathering intelligence about enemy positions and strength. The characters will avoid combat if possible. 5: Search-and-Destroy; patrols can be deployed d6; 1-2: against suspected enemy confentrations in the hope of trapping small units and destroying them 3-6: find and destroy target, roll on Installation table 6: Prisoners; war prisoner are highly rewarded, particulary officers of enemy forces. Such an assignment is difficult at carry out, but not completely impossible. Patrol travel-means: d6 Type 1-2: On foot 3-4: By vehicle (car/cycle/bike) 5: By air (helicopter/aircraft/other) 6: By various other means Patrol duration: If not stated earlier, 2d6 hours. If more than 4 hours some means for resting is required. Raid: The characters are ordered to raid an enemy installation, usually a enemy encampment spotted by a patrol or outpost. The purpose may be hurt the enemy or upset the timing of his attack, to gather prisoners or intelligence, or to free firendly prisoners. This mission result can also apply to search-and-destroy operations in enemy-occupied terriory at finding and killing as many of the enemy as possible. Raid type: d6 1-2: Installation (roll again on installation table) 3: Gathering of prisoners 4: Intelligence gathering (raid on enemy HQ, for ex.) 5: Free friendly prisoners 6: S&D enemy forces, thus soldiers. Raid duration: d6 days, except for installation raid, which may take any time to complete. Recon: The characters are ordered on (or asked to volunteer for) a long-range patrol requiring deep penetration of enemy lines. The primary mission will be to gather information about enemy positions, strengths, and movements, though it may be combined with a raid against known positions. Recon patrols must be carefully planned. The extraction of the group from enemy territory may be more difficult (and dangerous) than its insertion. Recon can also apply to special missions to unknown territory for purposes of mapping and surveying the area. This could be for the purpose of determining the safety of a planned convoy route or military movement, or it cold be a search for example mineral resources at the behest of the civilian government and approved by the military. Recon type: d6 1-3: Normal recon 4-5: Combined Recon-Raid (roll from the above section) 6: Recon unknown territory for d6 1-2: Convoy route 3-4: Friendly units movement/overnight camp sites 5-6: Civilian recon Recon range: d6; 1-2: Near border, 3-4: Far from border, 5-6: Deep in enemy territory. Recon duration: If not stated earlier; d6 days. Rescue: The characters participate in a rescue mission. This could be strictly military operation, usually involving a search for a friendly air-/spacecraft or convoy which is overdue or missing. Such a mission can be combined with a routine patrol. It will involve locating the wreckage, the recovery of special equipment and/or bodies, and the rescue and evacuation of survivors, if any. This mission assignment could be the result of a request by civilian authorities for help in the aftermath of a disaster (such as a massive seismic quake, or a forestfire) or a massive enemy attack. Characters will be involved in the rescue and evacuation of the injured, managment and security of refugee camps, managment and security of supply and evacuation convoys, defense against enemy attakcs, and operations against looters or other lawless elements. Rescue type: d6 1-4: Military d6 1-2: Air-/spacecraft wreckage 3-4: Overdue/missed convoy 5-6: Combine with routine Patrol (use Patrol section, and roll again this roll for sub-type) 5-6: Civilian. Rescue range: d6; 1-3: Far from frontline, 4-5: Near frontline, 6: Deep in enemy territory. QRT: Assignment to a Quick-Response Team will find the characters assigned to a base camp responsible for a broad area, usually several hundred kilometers across. At any given time, a QTR's ready team will be on the alert for an immediate scramble, which is initiated by word through a local commo route that enemy have been sighted in a particular location. QTRs are deployed by helicopter, tilt-rotor aircraft or contra-grav vehicle, and units characteristically are in the field at the designated LZ within 10 minutes of receiving their call. QTR duty is characterized as long periods of wiating - weapons and equipment already stored aboard fueled and ready craft - until the inhabitants of a settlement or homestead report they are under attack. Then the unit boards its craft and proceeds to the attack, often grounding in the middle of a firefight. QTR base camp lenght: 2d6 days. Roll on each day on camp: d6; 1-4: Call for help, 5-6: No activity. Security: The characters are assigned to a security detail. This involves usually involves walking, or other facility. These assignments generally last a week or two, during which time the referee must determine whether or not an attack will occur. Generally, unless the facility is an advance base subject to frequent harassment, attacks will be rare. Security assignments may also apply to duty in a city, large settlement, or spaceport, etc, with the characters operating for a time as military poilice. This duty may be routine, since local police and militia forces have been strethced quite thin by the war, or it could be is the result of a special request by civilian authorities during a period of rioting or discontent among the civilian populae. Security duration: 2d6+2 days Security post installation: Roll on Installation table Security post range & events (roll per two days): d6; 1-2: Far from frontline d10; 1-2: Accident (bomb attack etc.) 3-4: Minor civilian struggles 5-7: Major civilian struggle (riot) 8: Assault, roll on Combat 9-0: No event 3-4: Near frontline d10; 1-2: Accident 2-4: Minor civilian struggles 5-6: Major civilian struggle (riot) 7-8: Assault, roll on Combat 9-0: No event 5-6: At the frontline d10; 1-3: Accident 4: Minor civilian struggles 5: Major civilian struggle 6-9: Assault, roll on Combat 0: No event. Installation Table Die(d6) 1 Die(d10) Result 1 Training camp 2 Prison camp 3 Outpost/observation post 4 Military HQ 5 Base camp 6 Refugee camp 7 Supply dump (Fuel/Weapon/Ammo/Food) 8 Supply base (Fuel/Weapon/Ammo/Food) 9 Repair yard - military/civilian 0 Fortress 2 Die(d10) Result 1 Civilian adm. bldg. 2 Village 3 City block 4 Bomb Shelter 5 Mine 6 Farm 7 Hospital 8 Field hospital 9 Lighthouse 0 Monastery/Church 3 Die(d10) Result 1 Harbour 2 Pier/wharf/dock 3 Commo lines/commo towers 4 Commo center - telegraph, radio, satellite 5 Power lines 6 Power plant (coal/nucler/water dam/wind power) 7 Oilpipes 8 Oil tank 9 Oil/Fuel/Gas refinery station 0 Waterpipes 4 Die(d10) Result 1 Water tank 2 Irrigation pumps/system 3 Research center - Military (ammo/FV/NBCR) 4 Research center - Civilian 5 Factory - Military (ammo/FV/NBCR) 6 Factory - Civilian (food/machinery/clothes/medical) 7 Water purification plant 8 Radioactive concentration plant 9 Weapon testing site 0 Ferry 5 Die(d10) Result 1 Major crossroad 2 Major supply route 3 Bridge - Railroad/normal road 4 Tunnel - Railroad/normal road 5 Railroad - normal, subway, monorail 6 Railroad station 7 Roadblock/checkpoint 8 Hill (strongpoint) 9 Canal 0 SAM site - local/mobile 6 Die(d6) Result 1 Radar Site - local/mobile 2 Artillery site/battery - local/mobile 3 Coastal Artillery site 4 Airfield/Star-/Spaceport - temporary, aka LZ 5 Airfield/Star-/Spaceport - permament 6 Surface-to-orbit catapult 7 Who's gonna cook coffee? - table Die Result 1 Who first suggested 2 Who is most noisy 3 Who is in WC 4 Who don't drink coffee 5 Who thinks he's from outerspace 6 Who is sleeping right at moment - --=====================_903987367==_ Content-Type: text/plain; charset="us-ascii" Content-Disposition: attachment; filename="WOUNDEFF.TXT" New Wound Effect Rules for TNE, Twilight:2000 V2.2 & Mercs:2000 by, Pasi Parviainen, and Peter Himberg (aka Mr.Pietu) (actual Real-Merc Wound rules) 28.8.98 Hit Capacity and Wound Severity The hit capacity of the head is equal to the character's Constitution; (CON). The hit capacity of the character's chest is equal to 1.5 times the sum of Strength and Constitution; (STR + CON) * 1.5. Each of the other body parts have hit capacity equal to the sum of the charatcer's Strength and Constitution; (STR + CON). Fill normally Hit Capacity boxes on the character sheet, except Critical column. As it won't be needed it can be used to mark bleeding damage (as explained below). Other Wound effects are normal as in TNE p.288. Bleeding If character suffers Serious Wound from impaling or slashing object (such as projectile from gun, or knife etc) character starts to bleed. Also any damage which brings body part to Critical state makes that body part to bleed. Amount of bleeding damage is one fifth (1/5) of the Slight (Base) Hit Capacity per hit location. It can be marked on the Critical box. Any damage that inflicts bleeding, adds equal to the bleeding damage to the Chest at interval of 1 minute (12 combat turns), unless the wound is on the Head, when it is added directly to the Head Hit Capacity. Examples : Character has 12 points of Hit Capacity on Arm. He suffers 14 points of damage from a gun shot, which brings he's arm to the Serious State. Now on every 12 combat turns he marks one fifth or 2 (12/5 = 2.4, rounding down) points to the Chest. If the Chest hasn't take any damage, character would suffer normal effects of Critical wound from bleeding after 18 combat turns (18 Hit Capacity, so 9 combat turns to Serious state, and 8 combat turns to Critical state - note Chest wouldn't start bleeding after Serious State, if it is caused by bleeding from another body part). After that he is hit by mace to leg, which brings he's leg to the Critical state. Although the weapon that inflicts the damage isn't impaling (or slashing), the state of the leg (Critical) starts bleeding, so two (additional) points are marked every 12 combat turns to his chest. Another guy gets bullet straight to his head, inflicting Serious wound. He suffers two points of damage directly to his head every 12 combat turns from bleeding. Keeping recording easier Although bleeding from different body parts can be start at different times, it is easier to mark them all at the same time, even if it has been 11 combat turns from first wound, when next hit causes bleeding. Simple, eh? - --=====================_903987367==_ Content-Type: text/plain; charset="us-ascii" - --=====================_903987367==_-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 25 Aug 1998 02:05:08 -0700 From: "Jesse LaBranche" Subject: Product Search For those who are on multiple lists- I apologize for the repeat post. If anyone here is looking for Twilight and Traveler products, please contact me (address is in the sig). Jesse. vanquer@softhome.net ICQ. 8004143 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 25 Aug 1998 07:05:58 -0400 From: thomas Subject: RE: Product Search - ------ =_NextPart_000_01BDCFF6.D0C640C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I might be interested depending on what you have. - -----Original Message----- From: Jesse LaBranche [SMTP:vanquer@softhome.net] Sent: Tuesday, August 25, 1998 5:05 AM To: Twilight2000@MPGN.COM Subject: Product Search For those who are on multiple lists- I apologize for the repeat post. If anyone here is looking for Twilight and Traveler products, please contact me (address is in the sig). Jesse. vanquer@softhome.net ICQ. 8004143 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. - ------ =_NextPart_000_01BDCFF6.D0C640C0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IgALAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS 5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAuAEAAAEAAAARAAAAAwAAM AIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAHR3aWxpZ2h0Mj AwMEBN UEdOLkNPTQBTTVRQAHR3aWxpZ2h0MjAwMEBNUEdOLkNPTQAAAAAeAAIwAQAAAAUAAABTTV RQAAAA AB4AAzABAAAAFgAAAHR3aWxpZ2h0MjAwMEBNUEdOLkNPTQAAAAMAFQwBAAAAAwD+DwYA AAAeAAEw AQAAABgAAAAndHdpbGlnaHQyMDAwQE1QR04uQ09NJwACAQswAQAAABsAAABTTVRQOlRXSUxJ R0hU MjAwMEBNUEdOLkNPTQAAAwAAOQAAAAALAEA6AQAAAAMAcToAAAAAHgD2XwEAAAAWAA AAdHdpbGln aHQyMDAwQE1QR04uQ09NAAAAAgH3XwEAAABJAAAAAAAAAIErH6S+oxAZnW4A3QEPVAIAAAA AdHdp bGlnaHQyMDAwQE1QR04uQ09NAFNNVFAAdHdpbGlnaHQyMDAwQE1QR04uQ09NAAAAAAMA/V8B AAAA AwD/XwAAAAACAfYPAQAAAAQAAAAAAAACgFEBBIABABMAAABSRTogUHJvZHVjdCBTZWFyY2 gASAYB BYADAA4AAADOBwgAGQAHAAUAOgACAD4BASCAAwAOAAAAzgcIABkABwAFAB4AAgAiAQEJg AEAIQAA AEU3M0RDRkY3MDQzQUQyMTE5ODBFMDAxMDRCOUIwMzhGACIHAQOQBgDsBQAAIgAAAAsAA gABAAAA CwAjAAAAAAADACYAAAAAAAsAKQAAAAAAAwAuAAAAAAADADYAAAAAAEAAOQAAV5FW GNC9AR4AcAAB AAAAEwAAAFJFOiBQcm9kdWN0IFNlYXJjaAAAAgFxAAEAAAAWAAAAAb3QGFaI98896DoEEdKYD gAQ S5sDjwAAHgAeDAEAAAAFAAAAU01UUAAAAAAeAB8MAQAAABcAAAB0aG9tYXNkZEBiZWxsc291 dGgu bmV0AAADAAYQJeRuOwMABxAeAgAAHgAIEAEAAABlAAAASU1JR0hUQkVJTlRFUkVTVEVEREVQ RU5E SU5HT05XSEFUWU9VSEFWRS0tLS0tT1JJR0lOQUxNRVNTQUdFLS0tLS1GUk9NOkpFU1NFTEFCUkFO Q0hFU01UUDpWQU5RVUVSQFNPRgAAAAACAQkQAQAAAMICAAC+AgAALQQAAExaRnV6hPdddw AKAQMB 9yACpAPjAgBjgmgKwHNldDAgBxOHAoMAUA72cHJxMg/2Jn0KgAjIIDsJbzI1ZjUCgAqBdWMAUAsD YwMAQQtgbmcxMDMzAQumIEkgbWlnaNEFQGJlIAuAdASQB5CpFzBkIAEAcAnwZAuAZGcgAiAgdw+ A BUB5xQhgIA+AdmUuCqIKhMMKhAswbGkzNgFAFRBLAUARQG8XMGN0EIQxqDYgLRwyTwUQZwuA hwdA BdAHkHNhZ2UcMx8ZdhtEGxELExtGaS0xjDQ0AUAakDE4MAFAowzQH9NiIEYDYToMgxpiD+BKHSEW 8ExhQg5yAHAPcBbwW1NNVChQOnYAcHEKUHJAtHNvAYBoA3AZUG4PwL5dGXUhAAZgAjAhZ1QKU CBz ZGF5LA/wdWcadRdwIBQAJnAxOTlAOCA1OjA1D/BN+SSnVG8leAPwGpAWoQHQASBgQE1QR04uQ8JP J/hTdWJqG3EhZ/pQA2BkFIAFQAZgCsAPcN8d3x7qGpQLthmDRgWxJAFzIiEYkG8gCsAW8Bhhbeh1 bHQFIGwW8BqQF3Bkcy0WUWFwCPEcsHr/FvACEDAiFvAJcBfgGLEygPUXcC4WUGYZdABwGOAkYJ8Z EBdBFwAEIAkAb2sYIv8zEilGMNAYACXwIoAZQDGwtwXAGzEsUnMmcDGhYSIhPwWgAjAA0AVAB4 AZ dChh/GRkF1EEIDWhC4AzQwCQ/GcpGWsh8xllI18kYRl02ElDUTRAIFE0H9AVwPsZjRm2KkDvQf9D D0QfRITzGXQokCB1AIArMATyFuH/A1IwMTWiMfE7IBfxFnALcK0DIHQwwADAagWwZANwgG9AbXB n bi4FoH9HEAPwJAAzQxqQJGAZdCf1Rip0KVknMNAEIDNSBuD0ZHkYUGYzQweBHUIZbwsKgBIBAE/A AAADABAQAAAAAAMAERABAAAAHgBCEAEAAAABAAAAAAAAAAMAgBD/////QAAHMICRzkUY 0L0BQAAI MICRzkUY0L0BCwABgAggBgAAAAAAwAAAAAAAAEYAAAAAA4UAAAAAAAADAAOACCAGAAA AAADAAAAA AAAARgAAAAAQhQAAAAAAAAMAB4AIIAYAAAAAAMAAAAAAAABGAAAAAFKFAADpDgAAHg AIgAggBgAA AAAAwAAAAAAAAEYAAAAAVIUAAAEAAAAEAAAAOC4wAAMADYAIIAYAAAAAAMAAAAAAA ABGAAAAAAGF AAAAAAAACwAWgAggBgAAAAAAwAAAAAAAAEYAAAAADoUAAAAAAAADABeACCAGAAAAA ADAAAAAAAAA RgAAAAARhQAAAAAAAAMAGYAIIAYAAAAAAMAAAAAAAABGAAAAABiFAAAAAAAAHgAogA ggBgAAAAAA wAAAAAAAAEYAAAAANoUAAAEAAAABAAAAAAAAAB4AKYAIIAYAAAAAAMAAAAAAAABGA AAAADeFAAAB AAAAAQAAAAAAAAAeACqACCAGAAAAAADAAAAAAAAARgAAAAA4hQAAAQAAAAEAAAAAA AAAHgA9AAEA AAAFAAAAUkU6IAAAAAADAA00/TcAACFG - ------ =_NextPart_000_01BDCFF6.D0C640C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Tue, 25 Aug 1998 05:09:03 -0700 From: "Jesse LaBranche" Subject: Re: Product Search >I might be interested depending on what you have. Hello Thomas, I am running Product Searches to help people find things that they're looking for. Here's how it works: You tell me the maximum price that you'll pay for an item, the name of the item, and the condition that you expect it to be in at that price. I would need your "snail mail" address in order to figure s/h charges. When I find the item, I tell you the price. If you want it, you send me a check or M.O. and I ship you the product. I can search for any RPG product as well. I do have the following items currently available for sale for Traveller MegaTraveller Boxed set. Atlas of the Impium Vargr Let me know what you're looking for, and I'll see what I can do to procure it for you. Thank you. Jesse. vanquer@softhome.net ICQ. 8004143 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 03:17:16 -0500 From: Mitch Berg Subject: PBEM Twilight I'm considering starting a PBEM campaign in mid-September. It will be "Twilight Classic" - the old, post-holocaust scenario, updated slightly to account for post-1991 events. I'll take a MAXIMUM of eight players willing to commit to at least a round of messages a week. Interested? Let me know. I'll have some rules updates for the campaign - just to make it more complicated :) Mitch Berg Humanware Design - www.humanwaredesign.com (651)644-4192 User Interface Design, Usability Analysis and Information Engineering. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 11:21:29 -0700 From: Hale Subject: Re: PBEM Twilight Mitch Berg wrote: > Interested? Let me know. I'll have some rules updates for the campaign - > just to make it more complicated :) What basic set of rules are you going to use? Ver. 1, 2, or 2.2. TTFN Ron Hale *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 15:23:43 -0700 From: "Jesse LaBranche" Subject: Re: PBEM Twilight >I'm considering starting a PBEM campaign in mid-September. It will be >"Twilight Classic" - the old, post-holocaust scenario, updated slightly to >account for post-1991 events. >Interested? Let me know. I'll have some rules updates for the campaign - >just to make it more complicated :) >Mitch Berg Hello Mitch, I would be interested and I should have the 1st ed. rules very soon now. I do have a lot of it (especially character generation) memorized. I could not commit to more than once a week- but that I would be happy to do. Let me know. Jesse. vanquer@softhome.net ICQ. 8004143 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 20:20:06 EDT From: Niteeye007@aol.com Subject: Re: PBEM Twilight I would be very interested! Let me know please. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 20:28:38 -0400 From: RCamp Subject: RE: PBEM Twilight - ------ =_NextPart_000_01BDD131.61E76800 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable A Twilight Classic? Do you mean a game environment where the characters = are in Europe, they are informed they are on their own with whatever = equipment they can reasonably scrounge and carry, and with whatever = skills they have as their only means of resources? All this and = marauders and enemy troops, as well as residue chemical areas and nuke = "hotspots" to deal with in order to survive?=20 If this is the classic Twilight that you describe, then I can be counted = if you please. - -----Original Message----- From: Mitch Berg [SMTP:mitch@humanwaredesign.com] Sent: August 26, 1998 4:17 AM To: twilight2000@MPGN.COM Subject: PBEM Twilight I'm considering starting a PBEM campaign in mid-September. It will be "Twilight Classic" - the old, post-holocaust scenario, updated slightly = to account for post-1991 events. I'll take a MAXIMUM of eight players willing to commit to at least a = round of messages a week. =20 Interested? Let me know. I'll have some rules updates for the campaign = - - just to make it more complicated :) Mitch Berg Humanware Design - www.humanwaredesign.com (651)644-4192 User Interface Design, Usability Analysis and=20 Information Engineering. *************************************************************************= ** To unsubscribe from this list send mail to majordomo@mpgn.com with the = line 'unsubscribe twilight2000' as the body of the message. - ------ =_NextPart_000_01BDD131.61E76800 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+Ii4AAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5 NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAM AIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAHR3aWxpZ2h0Mj AwMEBN UEdOLkNPTQBTTVRQAHR3aWxpZ2h0MjAwMEBNUEdOLkNPTQAAAAAeAAIwAQAAAAUAAABTTV RQAAAA AB4AAzABAAAAFgAAAHR3aWxpZ2h0MjAwMEBNUEdOLkNPTQAAAAMAFQwBAAAAAwD+DwYA AAAeAAEw 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AH5S - ------ =_NextPart_000_01BDD131.61E76800-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 21:28:33 EDT From: Jedi750@aol.com Subject: Re: PBEM Twilight Count me in also. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 21:20:13 -0500 From: "Brian K. Flood & Ann Marie Henke" Subject: Re: PBEM Twilight Mitch, I think I'm gonna hold off for now -- already in one "classic" t2k scenario, lots of real world work and 3 other pbems. I'm kinda looking for a SW game, as well (never played, but the novels keep me interested). If you could, list me as a "lurker" and I will follow along. If one of your players drop, and if I have time, I'll probably think about joining. Thanks, Brian aka COL(retired -- twice, I guess) Talon - -----Original Message----- From: Mitch Berg To: twilight2000@MPGN.COM Date: Wednesday, August 26, 1998 3:35 AM Subject: PBEM Twilight >I'm considering starting a PBEM campaign in mid-September. It will be >"Twilight Classic" - the old, post-holocaust scenario, updated slightly to >account for post-1991 events. > >I'll take a MAXIMUM of eight players willing to commit to at least a round >of messages a week. > >Interested? Let me know. I'll have some rules updates for the campaign - >just to make it more complicated :) > > >Mitch Berg >Humanware Design - www.humanwaredesign.com >(651)644-4192 >User Interface Design, Usability Analysis and >Information Engineering. >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe twilight2000' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 21:03:06 -0700 (PDT) From: Michael Cook Subject: Re: PBEM Twilight - ---Mitch Berg wrote: > > I'm considering starting a PBEM campaign in mid-September. It will be > "Twilight Classic" - the old, post-holocaust scenario, updated slightly to > account for post-1991 events. > > I'll take a MAXIMUM of eight players willing to commit to at least a round > of messages a week. > > Interested? Let me know. I'll have some rules updates for the campaign - > just to make it more complicated :) > > > Mitch Berg > Humanware Design - www.humanwaredesign.com > (651)644-4192 > User Interface Design, Usability Analysis and > Information Engineering. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe twilight2000' as the body of the message. > Sure, I'd be interested. By then I too should have a copy of the first edition rules, and would be glad to finally start playing again. - - Michael Cook _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ Date: Wed, 26 Aug 1998 20:48:37 -0700 (PDT) From: Michael Cook Subject: Re: the WAR - ---Wolfgang Weisselberg wrote: > Lets see: > Readyness II/III/mobilisation-only I assume to be B/C/D units > > 1995 USSR-China war begins, Great initial losses. > 'Brother-countries' are to send help. > 1996 USSR B units thrown in battle. More losses, more > help needed to send. > September: West German troops enters East Germany. > European War Theatre > partial NATO breakup > 80% of USSR Northern fleet lost in 3 weeks battle in > North Sea, but commerce raiders bring havok to > the Atlantik > December: Action in Romania, Jugoslavia&Turkey assist > 1997 Greeks attack Turks over Cyprus unrests > Last USSR Commerce Raiders destroyed > Finnland defends successfully against NATO fleet, heavy > losses, fleet shattered. > USSR D units enter battle in Romania > Greece & Italia fight NATO > India-Pakistan war > 9. June first tactical nuclear weapons in the west, > massive use in the far east theatre > September NATO: deep nuclear strikes against COMM units > Oktober: Gradual increasing nuclear strikes, > obliterating mostly everything in the process, > fizzles out early december. > Pakistan-Indian nuclear strikes, war fizzles out due to > no economy left for supplies. > 1998 Civilian losses 15% up to now. > very cold winter, famine, diseases after snow melts: > 50% of population killed since 1995. > Armies paralized by lack of everything, combat > divisions size 8.000/2.000-4.000 (NATO/USSR) > Peace not possible since no politicans left. > Mexico invades US over refugee killings > Juni: Fighting in Europe continues. > Winter: Fighting only at skirmish level > 1999 2 governments: a civilian *and* a military try to rule > US. Local clashes. > Static fronts and infiltration raids in Europe. > A few reinforcements from the US arrive > Civilians help army for protection, marauders appear. > 2000 No civil authority left, cantonment system. Local > recruiting extensive. > Early summer: Last offensive begins > > See above, it is mentioned, though since there is little on the > ocean later on, that front does not matter much. The one thing > I thing is not really belivable is the West Germans attacking > russian troops in East Germany on a military (not political) > agreement .... but maybe it was a political agreement after > all. *shrug* > > -Wolfgang > Cool. I never knew the full timeline, as I only played a few sessions with a GM that preferred to leave his players somewhat in the dark. That is the reason for any factual errors and inaccurate guesswork on my part. - - Michael _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe twilight2000' as the body of the message. ------------------------------ End of twilight2000-digest V1998 #37 ************************************