twilight2000-digest Thursday, January 22 1998 Volume 1998 : Number 002 The following topics are covered in this digest: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] RE: European Forces Request RE: European Forces Request (take 2) RE: Deadliness The future of twilight 2000 Re: The future of twilight 2000 Re: European Forces Request Re: The future of twilight 2000 Re: The future of twilight 2000 The future of twilight 2000 Maps Martial artist career Re: The future of twilight 2000 Re: The future of twilight 2000 Re: European Forces Request Html... Re: Html... rules of engagement Re: Html... Re: Html... Re: Maps Re: Html... About large site/ring Re: About large site/ring Re: About large site/ring WEb rings Re: WEb rings So far... ---------------------------------------------------------------------- Date: Mon, 19 Jan 1998 08:21:42 -0800 From: Chris Callahan Subject: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Greetings: Daniel Cooper wrote: > This list seems to have a pretty > strong core group, True... > why don't you people get yourself a group page on > one > of the various free services. Set up a few people as contacts and > editors (read:- holders of the passwords) and define a consistent > style > for the pages. This is where problems begin to arise. I have my T2k pages hosted by one of the othr core members of the list, and I know we've had our disagreements over style, layout, etc. (sorry David :) - -C - -- #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# Chris Callahan: hector@techrefuge.com Arclight: http://www.techrefuge.com/hector/ #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# "Americans are so enamoured of equality that they would rather be equal in slavery than unequal in freedom." --Alexis de Tocqueville ------------------------------ Date: Mon, 19 Jan 1998 12:36:24 -0500 From: Mitchell Schwartz Subject: RE: European Forces Request Lone Wolf asks: >What I would like to have is: >A. The Table of Organization of German Forces in the European Theater as of July 2000. What I'm >looking for is the same stuff as in the American Equipment Guide, the breakdowns of each unit, >how many units attached to each division, locations, and designations. This exists. See the NATO Vehicles Guide. If you are looking for detrailed TO&Es for German divisions, you could also try looking at miniatures games or the SOCTW site: >B. The Table of Organization of Soviet and Polish Forces. The info I'm looking for here is an >expansion of what's in Poland, in terms of breakdowns of units attached to each division, for both >Soviet and Polish units. Again, division strength and location and general TO&E info exists in the WP Vehicle Guide >C. Stats on any new equipment. If there is equipment in the above that is not covered in the T2k >2nd edition, I'd like updates. Mostly I'm concerned about German stuff. See A. See Infantry Wpns Guide & Hvy Weapons Guide for german infantry toys >I believe I heard that one of >the modules has a surviving Soviet missle launcher vehicle, capable >of throwing NBC warheads? Ah. That, of course, was a 1st edition adventure. mitch Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing in the tempting place. -- Benjamin Franklin (1706-1790) Official: Unofficial: mitch@intersys.com Ted7@world.std.com http://www.intersys.com http://world.std.com/~Ted7 ------------------------------ Date: Mon, 19 Jan 1998 13:04:30 -0500 From: Mitchell Schwartz Subject: RE: European Forces Request (take 2) (Sorry for the repeat; forgot an http) Lone Wolf asks: >What I would like to have is: >A. The Table of Organization of German Forces in the European Theater as of July 2000. What I'm >looking for is the same stuff as in the American Equipment Guide, the breakdowns of each unit, >how many units attached to each division, locations, and designations. This exists. See the NATO Vehicles Guide. If you are looking for detrailed TO&Es for German divisions, you could also try looking at miniatures games or the SOCTW site: http://tartan.dcs.st-and.ac.uk/~aaron/SOTCW.shtml >B. The Table of Organization of Soviet and Polish Forces. The info I'm looking for here is an >expansion of what's in Poland, in terms of breakdowns of units attached to each division, for both >Soviet and Polish units. Again, division strength and location and general TO&E info exists in the WP Vehicle Guide >C. Stats on any new equipment. If there is equipment in the above that is not covered in the T2k >2nd edition, I'd like updates. Mostly I'm concerned about German stuff. See A. See Infantry Wpns Guide & Hvy Weapons Guide for german infantry toys >I believe I heard that one of >the modules has a surviving Soviet missle launcher vehicle, capable >of throwing NBC warheads? Ah. That, of course, was a 1st edition adventure. mitch Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing in the tempting place. -- Benjamin Franklin (1706-1790) Official: Unofficial: mitch@intersys.com Ted7@world.std.com http://www.intersys.com http://world.std.com/~Ted7 ------------------------------ Date: Mon, 19 Jan 1998 13:01:43 -0500 From: Mitchell Schwartz Subject: RE: Deadliness Daniel Cooper asks: >I havn't played T2000 for a fair while, or any other RPG for that >matter. This is a question for all the GMs out there. Do you find that >your players get killed a lot. I ran more under 1st edition, which I ran without paper NPCs (ie PCs had to make as much effort to kill NPCs as NPCs did to kill PCs. Not a lot of death, but a LOT of severe wounds. >However a lot of my players are from the AD&D school and think that they are invincible. To my mind, 2nd Ed is already more than kind enough to PCs. Let their actions be their own "reward." Let the other side react with some degree of intelligence. They'll learn. >To the other GMs- how many NPCs do your PCs kill in proportion to >NPCkills of PCs? Under 1st Ed, 2:1, 3:1. No better, unless the PCs carefully planned what they were doing. In (my) Poland, they were better of using stealth and craft. mitch Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing in the tempting place. -- Benjamin Franklin (1706-1790) Official: Unofficial: mitch@intersys.com Ted7@world.std.com http://www.intersys.com http://world.std.com/~Ted7 ------------------------------ Date: Tue, 20 Jan 1998 00:10:24 -0000 From: Christopher Alan Cranston <9607794c@student.gla.ac.uk> Subject: The future of twilight 2000 There has been a quite a lot of discussion recently about what Tantalus intends to do with the license they obtained for twilight 2000, with the usual response from the company being "We have no plans for it and are too busy with other stuff". This leaves us on this mailing list to keep the spirit of the game alive, and hope for a resurrection of our favourite Role Playing game. However, it seems that we have already been waiting an age, with absolutely no encouragement from Tantalus about whether it will ever appear again. It has been some time now since Tantalus bought the copyright for the game, which was roughly 1995 (I may be wrong), and this mailing list appeared soon after (I have been a member since late 96). It is now nearly three years on and there has been no developments what so ever apart from pathetic one line statements every now and then. Tantalus have already made it clear that they have no current plans for it, so even if they decided tomorrow to start developing for it again it is unlikely that we would see any products on our shelves before the new millenium. At the current rate of progress I would doubt if there will still be anybody on this mailing list in the year 2000. So why the hell did they spend money on obtaining the license in the first place then ? Surely they didn't buy it for nothing ! In my opinion they did not buy it for role-playing at all. Most of you will be aware of a Twilight computer game that was released years and years ago for the PC. This game was fairly successful and I enjoyed it at the time, and probably made more people aware of the Twilight 2000 name than the role-playing game ever did. It is not a coincidence that Tantalus is an on-line computer games company, which is cashing in on the profitable and rapidly increasing world of multiplayer gaming. This begs the question - why would they want to start releasing RPG's, which is a minority industry and has a hardly ever made a company much profit? The answer ; they don't. In my opinion they purchased the license purely for computer games (possibly on-line ones) and never intend to re-release the role-playing game. Of course, Tantalus won't admit this to us, but having this mailing list around is practically a free way for them to keep alive interest in a possible computer game. I'm afraid it looks as if we want to see Twilight 2000 the Role Playing Game again it will be down to us on this list to do something about it, and not Tantalus. Chris. 9607794c@student.gla.ac.uk ------------------------------ Date: Tue, 20 Jan 1998 00:54:41 +0000 From: Roger Stenning Subject: Re: The future of twilight 2000 At 00:10 20/01/98 -0000, you wrote: > It has been some time now since Tantalus bought the copyright for the >game, which was roughly 1995 (I may be wrong), and this mailing list >appeared soon after (I have been a member since late 96). It is now nearly >three years on and there has been no developments what so ever apart from >pathetic one line statements every now and then. Tantalus have already made >it clear that they have no current plans for it, so even if they decided >tomorrow to start developing for it again it is unlikely that we would see >any products on our shelves before the new millenium. At the current rate >of progress I would doubt if there will still be anybody on this mailing >list in the year 2000. Depends. We haven't really been promoting the game as much as we could, though; I dare say that if we play the game at more public events, like games days, conventions, and what-not, the title will become better known again. IMHO. In any event, I'm planning to run it again at Euro Gen Con this year.... > So why the hell did they spend money on obtaining the license in the first >place then ? Surely they didn't buy it for nothing ! In my opinion they did >not buy it for role-playing at all. Most of you will be aware of a Twilight >computer game that was released years and years ago for the PC. This game >was fairly successful and I enjoyed it at the time, and probably made more >people aware of the Twilight 2000 name than the role-playing game ever did. True. >It is not a coincidence that Tantalus is an on-line computer games company, >which is cashing in on the profitable and rapidly increasing world of >multiplayer gaming. This begs the question - why would they want to start >releasing RPG's, which is a minority industry and has a hardly ever made a >company much profit? The answer ; they don't. In my opinion they purchased >the license purely for computer games (possibly on-line ones) and never >intend to re-release the role-playing game. Of course, Tantalus won't admit >this to us, but having this mailing list around is practically a free way >for them to keep alive interest in a possible computer game. I think you just answered your question. They hope to make money out of the computer game rights. I'm not sure if they cocked up on that score though, unless they make it a Duke-style front-end, or a more strategic style of game. They have, if that's their aim (sic), to research their market a hell of a lot more, IMHO. > I'm afraid it looks as if we want to see Twilight 2000 the Role Playing >Game again it will be down to us on this list to do something about it, and >not Tantalus. Which brings us down to three options, as far as I can see. a) We buy the licence to the RPG (OUCH! MY WALLET!) b) We use the WWW/newsgroups more effectively to front up the face of T2K. c) We do as I suggested above, and play it at more public events, witrh good quality adventures, so that 'word-of-mouth' starts going again. or d) We do nothing. Not, in my opinion (humble or otherwise), an option. Comments? _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Mon, 19 Jan 1998 21:36:08 -0800 From: Peter Vieth Subject: Re: European Forces Request Mitchell Schwartz wrote: > > >B. The Table of Organization of Soviet and Polish Forces. The info I'm > looking for here is an >expansion of what's in Poland, in terms of > breakdowns of units attached to each division, for both >Soviet and Polish > units. > > Again, division strength and location and general TO&E info exists in the > WP Vehicle Guide > The WP Vehicle Guide has a very poor listing-- I'd have perferred prewar unit strength as well as year 2000 strengths, and the organization of that part of the book is terrible. But I don't think there is anywhere else to look. - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Mon, 19 Jan 1998 21:49:18 -0800 From: Peter Vieth Subject: Re: The future of twilight 2000 Christopher Alan Cranston wrote: >At the current rate >of progress I would doubt if there will still be anybody on this >mailing >list in the year 2000. I seriously doubt that. I've been playing Twilight: 2000 for 4 years now, and my group has risen from three people (including myself) to 6. In saying that WE should keep the game alive, I think you're right. All of us have probably written our own adventures, and some of us has posted information on this mailing list... By the way, I'd like to ask the Mac users out there what document format works for them... I have Word97, which isn't too common yet and I have to convert to Word 6.0 usually... But it loses some neat formatting, and even more when it is converted to HTML. - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Mon, 19 Jan 1998 22:04:02 -0800 From: Peter Vieth Subject: Re: The future of twilight 2000 Roger Stenning wrote: Hehe, how much are the rights? I think it would be good if those of us who run web sites on other topics also leave prominent links to Twilight: 2000 pages (I'll definately put it on my programming pages when I figure out why FrontPage can't upload to GeoCities). - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html ------------------------------ Date: Tue, 20 Jan 1998 01:10:10 EST From: Orrin Ladd Subject: The future of twilight 2000 In a message dated 98-01-19 20:16:50 EST, roger@isg.abel.co.uk writes: << Which brings us down to three options, as far as I can see. a) We buy the licence to the RPG (OUCH! MY WALLET!) b) We use the WWW/newsgroups more effectively to front up the face of T2K. c) We do as I suggested above, and play it at more public events, witrh good quality adventures, so that 'word-of-mouth' starts going again. or d) We do nothing. Not, in my opinion (humble or otherwise), an option. Comments? >> Actually thats 4 options. But how about a fifth. Run a TW2k Email Game. Getting players is no problem at all, there are certain message boards where you can advertise for players, kind of a "help wanted" thing. The time commitment is not that great either. The primary reason I run a TW2k game by email is that I don't have time to run a real game face-to-face. This way I can post turns weekly, and the players can respond at their leisure. Granted, email games do not run as fast as real games do, but they are still fun nonetheless. And after you've got your game up and running, set up a webpage, detailing your groups exploits and whatnot. Heck, you can even add on your TW2k stuff there too. Then you'll have more people interested in your game and TW2k. I've gotten many positive responses just by posting a summary of my game turns on an AOL webpage. It can be done! Orrin http://members.aol.com/OrrinLadd/index.html P.S. those of you who plan to be in the San Francisco Bay Area around President's Day Weekend, a friend of mine is going to run a TW2k adventure at Dundracon. ------------------------------ Date: Tue, 20 Jan 1998 01:10:20 EST From: Orrin Ladd Subject: Maps I have a favor to ask for those of you with a scanner and maps. For those of you who do not know me, I run a PBEM TW2k game. I've recently taken on some new players, some of whom do not have access to any of the maps. I was wondering if it were possible for someone on the list to scan either the 1st edition color map or the map in the 2nd edition book, and email it to me. Please contact me by email. Thanks in advance, Orrin ------------------------------ Date: Tue, 20 Jan 1998 09:20:59 +0200 From: Pietu Subject: Martial artist career As you promised, here are Martial Artist career to TW:2000/TNE. Prequisites: None First term skills: Str +1, Agl +1, Melee 3, Determination 1, Acrobat 1. Subsequent terms: Group A: Interaction, Determination, Melee, Acrobat, Archaic weapons Group B: Agl +1, Str +1, Con +1 (Group B costs two points!) Special adventure: 6+, for vice, crime, perception, gun combat ( TNE only ) Promotion; 7+, DM +1 if Agl 7+ Contacts: 1 per term, Business, criminal or Specialist ( martial arts) Other effects: Use Int instead of Soc ( TNE only ) for money +1 Initiative Mr. Pietu ------------------------------ Date: Tue, 20 Jan 1998 07:23:28 +0000 From: Roger Stenning Subject: Re: The future of twilight 2000 At 22:04 19/01/98 -0800, you wrote: >Roger Stenning wrote: > Cheeky bugger! You sayin' I talk too much ?! >Hehe, how much are the rights? Probably (HA!) too much for me! >I think it would be good if those of us who run web sites on other >topics also leave prominent links to Twilight: 2000 pages (I'll >definately put it on my programming pages when I figure out why >FrontPage can't upload to GeoCities). True. The five megs I've got at Abel, once the damn new IP number for Abel is finally sorted (should be mid-week at the latest, pesimistically thinking) will be used for INTSUM, which, as I think I've said already, will be dedicated to T2K, with a preference to MERC:2000. _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Tue, 20 Jan 1998 07:30:59 +0000 From: Roger Stenning Subject: Re: The future of twilight 2000 At 01:10 20/01/98 EST, you wrote: >In a message dated 98-01-19 20:16:50 EST, roger@isg.abel.co.uk writes: > ><< Which brings us down to three options, as far as I can see. [snip my points, which you should've seen already!] >But how about a fifth. Run a TW2k Email Game. Getting players is no problem >at all, there are certain message boards where you can advertise for players, >kind of a "help wanted" thing. The time commitment is not that great either. >The primary reason I run a TW2k game by email is that I don't have time to run >a real game face-to-face. This way I can post turns weekly, and the players >can respond at their leisure. Granted, email games do not run as fast as real >games do, but they are still fun nonetheless. OK, I'll bite. How in the hell do you effectively run such a game? IMNSHO, the strength of RPGs is the interpersonal contact you get playing them in groups. To run it via e-mail, surely you'd lose some of the spontenaity you get when playing face-to-face? I mean, there's the impulse actions that we all tend to do, when in reality, they weren't too bright to do in the first place... there's dice-rolling critical actions, and a load of other things that tend to be unpredictable. How do you cope with this sort of problem? >And after you've got your game up and running, set up a webpage, detailing >your groups exploits and whatnot. Heck, you can even add on your TW2k stuff >there too. Then you'll have more people interested in your game and TW2k. >I've gotten many positive responses just by posting a summary of my game turns >on an AOL webpage. Yeah, that'd help a lot, but I'm still interested in hearing how you would run such a game by e-mail. I'm pessimistic by nature (meaning I can be pleasantly surprised, unlike an optimist!), and can see a whole raft of troubles. >It can be done! I'll bow to your superior knowledge on the subject, but note the above ! >P.S. >those of you who plan to be in the San Francisco Bay Area around President's >Day Weekend, a friend of mine is going to run a TW2k adventure at Dundracon. Hmm... I *might* be interested, depending on what you tell me about the subject! Cheers fer now, _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Tue, 20 Jan 1998 07:20:03 +0000 From: Roger Stenning Subject: Re: European Forces Request At 21:36 19/01/98 -0800, you wrote: >The WP Vehicle Guide has a very poor listing-- I'd have perferred prewar >unit strength as well as year 2000 strengths, and the organization of >that part of the book is terrible. But I don't think there is anywhere >else to look. It's only a thought, but most good loibraries will have a recent copy of the various Janes books. A bit of extrapolation from current data should provide you what you want. _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Mon, 19 Jan 1998 23:44:20 -0800 From: Saul Basgen Subject: Html... >why don't you people get yourself a group page on one >of the various free services. Set up a few people as contacts and >editors (read:- holders of the passwords) and define a consistent style >for the pages. This could work. On one page, I think there would be problems, as Chris's experience attests too. The idea that was tossed around sometime ago, on a web ring though, almost applies. If a group of us, who are willing to develop and maintain our respective pages, got together and decided to split up the work somewhat. For the past while, I had had the ambition to put all Twilight material on the Internet... Now, that idea is staggering, though I tend to it piecemail, when I have the time... We could split this up among us (the web developers). Where one site ends, another continues, and so on... For example, One site handels weapons (Heavy, and small arms), another Vehicles, ect... Even these areas are large, but with time they could be filled out.... Mayhap we could all share the same mainpage (where some of the links go to each other's pages).... Who is willing to proceed? Saul - ---- http://www.seattleu.edu/~musides/Soviet.html http://www.seattleu.edu/~musides/Twilight.html ------------------------------ Date: Tue, 20 Jan 1998 11:53:14 -0500 From: Alan Eaton Subject: Re: Html... Saul Basgen wrote: > >why don't you people get yourself a group page on one > >of the various free services. Set up a few people as contacts and > >editors (read:- holders of the passwords) and define a consistent > style > >for the pages. > > work. On one page, I think there would be problems, as > Chris's experience attests too. The idea that was tossed around > sometime ago, on a web ring though, almost applies. If a group of us, > who are willing to develop and maintain our respective pages, got > together and decided to split up the work somewhat. For the past > while, I had had the ambition to put all Twilight material on the > Internet... Now, that idea is staggering, though I tend to it > piecemail, when I have th > We could split this up among us (the web developers). Where one site > ends, another continues, and so on... For example, One site handels > weapons (Heavy, and small arms), another Vehicles, ect... Even these > areas are large, but with time they could be filled out.... Mayhap we > could all share the same mainpage (where some of the links go to each > other's pages).... > > Who is willing to proceed? > > Saul > > ---- > http://www.seattleu.edu/~musides/Soviet.html > http://www.seattleu.edu/~musides/Twilight.html Lurk Mode Off.... :) That plan sounds good. I have about 8 meg or so of space on my tripod account. I can't give out the password, but I would be willing to host a few pages for such a site. Now all I have to do is put together some stuff of my own... Alan Eaton http://members.tripod.com/~Skoldi/ ------------------------------ Date: Tue, 20 Jan 1998 11:28:31 -0800 From: Chris Callahan Subject: rules of engagement Greetings: This is from the Phoenix Command list, but most of them seem just as appropriate in our world. My personal favorite is rule #2. - -C Player Advice (archived from many, many games using PCCS): 1. Do not investigate the screams in the distance even if you're sure they're a GM plot-point. 2. The guy with the full-auto shotgun goes through the door first. 3. Do not challenge every NPC that tries to enter the party to a fight. 4. If you hear a voice in the house, and it tells you to get out now, then you should really leave. 5. No matter how dumb they are, you can only hold so many mutant zombies at bay with an empty pistol and a vial of tap-water. 6. When the GM describes the player character's dream, and all the PCs have the same dream, it means something. 7. Just remember -- if the GM were really playing the Arch-Villain as intelligently as he should, you would all be dead by now. 8. If the party splits up, odds are that shadow in the distance is another PC, but shoot it anyway, because if you don't it won't be a PC and you shouldn't split up anyway. 9. Yes, you can kill someone by hitting them in the head with your rifle-butt. 10. Yes, a broken arm does really take that long to heal. Get use to it. No you can't roll up another character just because you have a broken arm. You wouldn't really be that suicidal -- it's just a broken arm.... 11. Aiming is very important. 12. Becoming a serial killer is not a viable alternative to solving the mystery. 13. Secret Agents do NOT go around robbing jewelry stores. 14. Secret Agents do NOT drive around in RVs loaded with machine-guns. 15. It's not a good idea to torture the family of your only source of information. If you make them made they may not cooperate. 16. Yes, you are on a SECRET mission, and yes there is a reason why so many police are after you..... 17. If the magic sword as a tag on it that says +5, odds are it's cursed. 18. Greek Fire was not a "molotov cocktail." 19. When you start throwing NPCs out the air-lock, all the other NPCs start getting nervous. 20. If the magic orb is locked in a box covered with runic protection symbols, it's usually a bad idea to force open the box.... - -- #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# Chris Callahan: hector@techrefuge.com Arclight: http://www.techrefuge.com/hector/ #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# "Americans are so enamoured of equality that they would rather be equal in slavery than unequal in freedom." --Alexis de Tocqueville ------------------------------ Date: Tue, 20 Jan 1998 14:33:30 -0800 From: Chris Brody Subject: Re: Html... Saul Basgen wrote: > > Who is willing to proceed? > While I don't have a web-site of my own, I have been fairly active in supplying new weapons, vehicles, equipment, etc. to various people on the list for use in their sites; particularly that of Saul Basgen. If All those interested on the list did put a Ring or one large site togeather, I would definately like to continue sending my ideas and gear as a contribution to the overall effort. Cbrody ------------------------------ Date: Tue, 20 Jan 1998 15:31:23 -0800 From: Peter Vieth Subject: Re: Html... If any of you have micro"shaft" frontpage98, its possible to import a page into a project ("web") and a header will automatically be added to it. - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Tue, 20 Jan 1998 20:14:30 -0600 From: "DELEK" Subject: Re: Maps Orrin, If you haven't gotten a response yet, I'd like to help out. I do have a scanner and the 1st edition color map. If you would like it, let me know and I'll see about getting it scanned in and sent to you this week. Jeff Harrison delek@prodigy.net - ---------- > From: Orrin Ladd > To: twilight2000@MPGN.COM > Subject: Maps > Date: Tuesday, January 20, 1998 12:10 AM > > I have a favor to ask for those of you with a scanner and maps. For those of > you who do not know me, I run a PBEM TW2k game. I've recently taken on some > new players, some of whom do not have access to any of the maps. I was > wondering if it were possible for someone on the list to scan either the 1st > edition color map or the map in the 2nd edition book, and email it to me. > Please contact me by email. > > Thanks in advance, > Orrin ------------------------------ Date: Wed, 21 Jan 1998 13:20:27 +0000 From: Daniel Cooper Subject: Re: Html... Chris Brody wrote: > > Saul Basgen wrote: > > > > > Who is willing to proceed? > > > > While I don't have a web-site of my own, I have been fairly active in > supplying new weapons, vehicles, equipment, etc. to various people on > the list for use in their sites; particularly that of Saul Basgen. If > All those interested on the list did put a Ring or one large site > togeather, I would definately like to continue sending my ideas and gear > as a contribution to the overall effort. > Cbrody I like the idea of a web ring but what about if a few of us get free homepages running on various servers (geocities, yahoo, etc.) and linked those so we don't have to worry about people's personal accounts running out of space, expiring or otherwise becoming unavailable. I also like the idea of making a series of sites dealing with separate topics. I see one for adventures, one for weapon/vehicle stats, one for rule enhancements and so forth. How much disk space do you all think this would take in total- assuming a light graphics load for the pages? DC - -- [[[[[[[[[ elite@yoyo.cc.monash.edu.au ]]]]]]]]] [[[[[[[[[[[[[[ Daniel Cooper ]]]]]]]]]]]]]]]]]] [[[[[[[[[[[ finger for PGP key ]]]]]]]]]]]]]]]] ------------------------------ Date: Wed, 21 Jan 1998 09:30:21 +0200 From: Pietu Subject: About large site/ring Chris Brody wrote: > > Saul Basgen wrote: > > > > > Who is willing to proceed? > > > > While I don't have a web-site of my own, I have been fairly active in > supplying new weapons, vehicles, equipment, etc. to various people on > the list for use in their sites; particularly that of Saul Basgen. If > All those interested on the list did put a Ring or one large site > togeather, I would definately like to continue sending my ideas and gear > as a contribution to the overall effort. > Cbrody I ( and my gamegroup ) has also many new rules/other stuff to TW:2000. So, if this " big site or ring " born, I can sent my ideas/stuff too. Mr. Pietu ------------------------------ Date: Wed, 21 Jan 1998 11:09:28 +0000 From: Roger Stenning Subject: Re: About large site/ring At 09:30 21/01/98 +0200, you wrote: >Chris Brody wrote: >> >> Saul Basgen wrote: >> >> > >> > Who is willing to proceed? >> > >> >> While I don't have a web-site of my own, I have been fairly active in >> supplying new weapons, vehicles, equipment, etc. to various people on >> the list for use in their sites; particularly that of Saul Basgen. If >> All those interested on the list did put a Ring or one large site >> togeather, I would definately like to continue sending my ideas and gear >> as a contribution to the overall effort. >> Cbrody > > I ( and my gamegroup ) has also many new rules/other stuff to >TW:2000. So, if this " big site or ring " born, I can sent my ideas/stuff too. > >Mr. Pietu While I don't have that much - if any - to put on such an endeavour, I suspect a Ring would be the way to go; Most otehr systems have a ring of one sort or another - I'm on the Millennium's End webring (founder member!), and it's helped us a fair amount. Not, at this time, that we have meny members, but it's steadily increasing. If I can ever find the bloody disks that I put my EuroGenCon T2K adventures on, I'll be happy to post the adventures I've run already at the event. Being in the middle of decorating the flat (Apartment, in US English!) tends to cause confusion in the organisation of ones' life! _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Wed, 21 Jan 1998 11:39:13 +0000 From: Roger Stenning Subject: Re: About large site/ring At 11:09 21/01/98 +0000, you wrote: Bugger. It's brainfart time again. I said: >While I don't have that much - if any - to put on such an endeavour, BULL! If I don't have that much to put on the WWW, why am I running INTSUM up again?! Doh! 'nuff said on THAT . This however, is correct - >I suspect a Ring would be the way to go; Most otehr systems have a ring of >one sort or another - I'm on the Millennium's End webring (founder >member!), and it's helped us a fair amount. Not, at this time, that we have >meny members, but it's steadily increasing. > >If I can ever find the bloody disks that I put my EuroGenCon T2K adventures >on, I'll be happy to post the adventures I've run already at the event. >Being in the middle of decorating the flat (Apartment, in US English!) >tends to cause confusion in the organisation of ones' life! > >_________________________________________________ >Cheers, > >Roger. > >MURPHY was a bloody optimist. It Always goes wrong. >ESPECIALLY if it's mission critical! >e-mail: roger@isg.abel.co.uk >URL: http://www.geocities.com/Area51/Station/5037/ >_________________________________________________ > > _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Wed, 21 Jan 1998 20:11:19 -0800 From: Peter Vieth Subject: WEb rings how do the web rings work? - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Thu, 22 Jan 1998 04:58:38 +0000 From: Roger Stenning Subject: Re: WEb rings At 20:11 21/01/98 -0800, you wrote: >how do the web rings work? First, get a spider. Teach it to move in circles ad infinitum, until you get a web about 4mm thick. Weave the resulting web into a tight hoop, and place the result on your finger. Then find another spider that ain't died from dizziness, and do it again. That's how! Seriously, now, web rings operate from the central Web Ring CGI site. You can find their homepage at http://www.webring.org/ ; all you need then is for someone to go about getting a few pages to operate within the ring you set up, and make sure that one of the folks in the ring (normally the guy who sets up the ring in the first place) maintains the webring database. I don't think there's any charges associated with it, but I might be wrong. Best to check. And NO! I'm not gonna volunteer for the job - I've literally FAR too much on my plate at the moment! That help you out? An example of a working webring can be found on my geocities site, URL below. Once there, click on the Millennium's End link in the top frame menu bar, and scroll to the bottom of the resulting page. It's right there, all being well. _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Thu, 22 Jan 1998 18:52:17 -0800 From: Saul Basgen Subject: So far... Ok folks, that puts the list at six hitherto: Alan Chris Roger Pietu Daniel Myself Anyone else? ... Saul - ---- http://www.seattleu.edu/~musides/Soviet.html http://www.seattleu.edu/~musides/Twilight.html ------------------------------ End of twilight2000-digest V1998 #2 ***********************************