twilight2000-digest Monday, January 19 1998 Volume 1998 : Number 001 The following topics are covered in this digest: Re: twilight2000-digest V1996 #69 Re: Tantalus's stuff in the works Re: twilight2000-digest V1996 #69 Re: Tantalus's stuff in the works Re: Tantalus's stuff in the works Re: Tantalus's stuff in the works Re: Tantalus's stuff in the works Re: Tantalus's stuff in the works Re: Tantalus's stuff in the works Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Re: Deadliness (fwd) Re: twilight2000-digest V1996 #69 Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Re: Deadliness Re: Deadliness Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Re: Deadliness Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] ---------------------------------------------------------------------- Date: Thu, 15 Jan 1998 16:38:23 -0700 From: "BIG J" Subject: Re: twilight2000-digest V1996 #69 - -----Original Message----- From: twilight2000-digest To: twilight2000-digest@lists.MPGN.COM Date: Thursday, January 15, 1998 1:03 AM Subject: twilight2000-digest V1996 #69 > >twilight2000-digest Thursday, January 15 1998 Volume 1996 : Number 069 > > > >The following topics are covered in this digest: > >A message from our Host >Re: PBEM >Re: PBEM >Mail server outage >Re: Test... >Re: German Industry >Re: German Industry >Rules on Disk >Re: Getting back in the game. >Re: Getting back in the game. >Re: Getting back in the game. >Re: Rules on Disk >Re: A message from our Host >RE: Rules on Disk >Re: Getting back in the game. >Re: German Industry >Re: German Industry >Carry Capacity/Encumbrance >Re: Two part question on floorplans >Rules on Disk >Lost Aircraft Supplements >Mail not received, again. This time: Backbone change at ISP. >Re: Getting back in the game. >Re: German Industry >Re: German Industry >Mailing List Problems (yet again) >Is the list up or down? >=?iso-8859-1?Q?i=B4m?= here >Re: =?iso-8859-1?Q?i=B4m?= here >Re: PBEM >Changing My e-mail addy >Re: PBEM >Re: Test >Deadliness >Re: Deadliness >Re: PBEM >Re: Changing My e-mail addy >Re: Test >Re: Deadliness >European Forces Request >New Martial Arts Rules > >---------------------------------------------------------------------- > >Date: Wed, 07 Jan 1998 17:19:42 -0500 >From: Rob Miracle >Subject: A message from our Host > >Our most gracious host has asked that I post a message to you about MPG-Net >Services. > >MPG-Net would like to announce the availability of a Free version of the >Award winning Online Role Playing game, the Kingdom of Drakkar. > >Wanted to try MPG-Net but didn't want to use your credit card? Now you >can, MPG-Net has created a special web browser plug in that you can >download and install and play in a limited version of the game. The full >game has many more areas to explore and you get all the other MPG-Net games >and services. > >To check out that completely FREE and no obligation, go to the page: > > http://www.mpgn.com/webdrakkar/ > >And download the plug in. You will need IE or Netscape versions 3.0 or >later to use this plug in. All you need to do after installing the plugin >to play, is to return to the page and put in an email address for us to >email you your account number and password and within minutes you will be >playing the most successful online, massive multi-player, persistent world >game on the Internet. > > >Admin note: The list is still somewhat backed up. I am getting a lot of >deferred sites and it is backing things up. I am trying to get more >resources to fix the problem. > >Rob > >------------------------------ > >Date: Thu, 8 Jan 1998 15:08:56 +1030 (CST) >From: John Rowe >Subject: Re: PBEM > >> In regards to the interest for PBEM. I am definetly interested. Being in >> Europe I am cut off from my gaming friends in Cincinnati Ohio. > >Thanks for your interest. I presently have two of the three players I'm >looking for. I now trying to finalise the third. > >I like to maintain a daily response schedule for my campaign. If you >post from work or college and can't post on weekends, I can accept that. >I log on at least twice a day, every day to respond to email and keep the >action going. If you can maintain such a hectic schedule let me know. > >The campaign background is based LOOSELY on that outlined in the 2nd >edition save that history up to today is as has been and that the limited >strategic nuclear strikes on the US begin one year after that outlined in >the book, being on Thanksgiving Day 1998 rather than on Thanksgiving 1997. > >The campaign will begin at Fort Sill, Oklahoma, in March 2001. The >campaign will be based principally in Texas and Oklahoma in the short >term. > >Characters can be military or civilian. They can be drawn up using any >edition. I like understated characters. Rambo-esque, >Soldier-of-Fortune types cut no mustard with me. Special Forces / >Rangers / Marine Recon characters will probably be rejected. After all, >they are so valuable to the military that they will remain firmly under >higher command control and will therefore be unavailable for the >rambling adventuring that I tend to favour. > >Same with super-stat characters. No Olympic pentathletes here thanks. > >If you have military experience or REALLY know what goes on in the >military, then you can play a military character if you wish. If you >THINK you know what goes on in the military (because you've watched `Navy >SEALs' 16 times :] ) you should play a wannabe like a militiaman or >something similar. If you're brave enough to admit that you don't know >so much about the real military, then you should play an ordinary, >heavily armed, civilian. > >Good personal stories, plausible backgrounds and realistic equipment >lists REALLY impress a jaded GM. > >I like lots of detail. I want to know EVERYTHING your character has on >him. And I want to know where it is (pockets, webbing, pack, vehicle >etc.). > >If you can cope with all of that you stand a good chance! > >Cheers > >John Rowe >jtr@adelaide.dialix.oz.au > > > >------------------------------ > >Date: Thu, 8 Jan 1998 16:16:57 +1030 (CST) >From: John Rowe >Subject: Re: PBEM > >Oops. > >I sent a personal reply to the list. Please disregard. > >Humble apologies... > >John Rowe >jtr@adelaide.dialix.oz.au > >------------------------------ > >Date: Fri, 09 Jan 1998 15:41:23 +0000 >From: Roger Stenning >Subject: Mail server outage > >Hi. > >If you've tried to e-mail me in the last day or so, the mail might've >bounced back to you - the Abel Internet e-mail server crashed for reasons >not yet known. > >It's back up again now, so if you sent me any mail, please re-send it >again. Thanks. > >Sorry for any inconvenience! > >_________________________________________________ >Cheers, > >Roger. > >MURPHY was a bloody optimist. It Always goes wrong. >ESPECIALLY if it's mission critical! >e-mail: roger@isg.abel.co.uk >URL: http://www.abel.net.uk/~isg/index.html >_________________________________________________ > >------------------------------ > >Date: Sun, 04 Jan 1998 09:48:35 -0800 >From: Hale >Subject: Re: Test... > >Jeffrey P. Cherpeski wrote: >> This is a test to see if anyone is even out there... > >We're here. >TTFN >Ron Hale > >------------------------------ > >Date: Sun, 04 Jan 1998 09:52:05 -0800 >From: Hale >Subject: Re: German Industry > >Saul Basgen wrote: >> Does anyone know the name of the German company that manufactured war >> materials in WWI, was broken up, then brought back, and again began >> producing war materials for WWII. It was 'deconstructed' by the Allies >> again, but is still around and very powerful today. I believe the name is >> Kaupass, but may have the spelling wrong. > >The only company I can think of that manufactured before WWII and is >still producing is the Rheinmental(spl) company. >TTFN >Ron Hale > >------------------------------ > >Date: Fri, 9 Jan 1998 18:01:46 -0800 >From: Saul Basgen >Subject: Re: German Industry > >>The only company I can think of that manufactured before WWII and is >>still producing is the Rheinmental(spl) company. >>TTFN >>Ron Hale > > Am I the only one who got this mail five days late (today)? ... Thanks >Ron, but I was looking for Krupp. > >Saul > > >- ---- >http://www.seattleu.edu/~musides/Soviet.html >http://www.seattleu.edu/~musides/Twilight.html > >------------------------------ > >Date: Sun, 21 Dec 1997 13:11:10 -0800 >From: Hale >Subject: Rules on Disk > >Does anyone have the 2nd ed T2K and/or TNE rules on disk? >If so would you send me a copy in one of the following formats; >MSWord4, ASCI text, plain text, or WP6. >After x-mas I'm going to be scanning them, if I don't get lucky now. >Please someone save me from the tedium(spl?) of this. >Thankz in advance >TTFN >Ron Hale > >------------------------------ > >Date: Mon, 5 Jan 1998 01:12:44 EST >From: KAPPAABZ >Subject: Re: Getting back in the game. > >Peter wrote: > >> -- >> Peter Vieth >> Fitek@ix.netcom.com >> IGZ Handle: Fitek >> ICQ UIN: 3660410 >> Web page: http://www.netcom.com/~Fitek/index.html >> Apocalypse Software E-mail: Apocalypsesw@rocketmail.com >> Apocalypse Software web page: http://www.keast.com/apocalypse > >That's a wealth of information there, unfortunately it doesn't tell us what >city in which you may reside. > >------------------------------ > >Date: Sun, 4 Jan 1998 22:31:02 -0800 (PST) >From: Christopher Callahan >Subject: Re: Getting back in the game. > >Greetings All: > >On Sun, 4 Jan 1998, Alan Eaton wrote: >> Sounds good to me. Perhaps one of the listers who has webspace can copy >> them down and post it? > >Done. The temporary URL is: http://www.techrefuge.com/hector/players.html >(I am in the process of completely rebuilding all of my websites, both >professional and personal, so this will eventually change slightly). > >So far, there are a whopping three of us (woo-hoo!); it is easy enough to >add others (hint, hint, hint). > >From scenic Davis, CA, >- -C > >#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# >Chris Callahan: hector@techrefuge.com >Arclight: http://www.techrefuge.com/hector/ >#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# >"Americans are so enamoured of equality that they would >rather be equal in slavery than unequal in freedom." > --Alexis de Tocqueville > >------------------------------ > >Date: Tue, 6 Jan 1998 00:11:20 EST >From: KAPPAABZ >Subject: Re: Getting back in the game. > >Monkey Boy wrote: > >> I was on here saying soemthing like "Ge look at that silly >> negro, he hangs out with those other uneducated wet backs, I bet they are >> all >> drunk as the irish folks! I bet they got all their money from some wallet >> huggin' jews house, because all minorites are stupid so they have to steal >> since they are so uneducated and dumb. I bet they take it in the rear too!" > >Point made, Monkey Boy, now knock it off. > >------------------------------ > >Date: Sat, 10 Jan 1998 05:38:32 PST >From: "Teemu Niemi" >Subject: Re: Rules on Disk > >Me too.. please. I could use T2K rules on disk especially rules for >aviation and nautical??? (I haven't found Nautical/Aviation handbook >anywhere here in Finland, so I don't have any rules for those... and I >am GMing rather good campaign, where we NEED those rules), any help??? > >Teemu Niemi > >>Date: Sun, 21 Dec 1997 13:11:10 -0800 >>From: Hale >>To: twilight2000@MPGN.COM >>Subject: Rules on Disk >>Reply-To: twilight2000@MPGN.COM >> >>Does anyone have the 2nd ed T2K and/or TNE rules on disk? >>If so would you send me a copy in one of the following formats; >>MSWord4, ASCI text, plain text, or WP6. >>After x-mas I'm going to be scanning them, if I don't get lucky now. >>Please someone save me from the tedium(spl?) of this. >>Thankz in advance >>TTFN >>Ron Hale >> > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >------------------------------ > >Date: Thu, 8 Jan 1998 23:24:58 EST >From: KAPPAABZ >Subject: Re: A message from our Host > >That's really neat Rob, >Now can you let us know what has been discussed about twilight 2000? >I have been on this mailing list for over a year, and I'd like a little more >than your (tantalus') standard, "We have something in the works, but we can't >say what" answer. It's a lie, and I think the most of us know it. Now, don't >get me wrong, I do appreciate the fact that Tantalus maintains the official >mailing list for twilight, and the Official Twilight 2000 web page looks >wonderful (Oh wait a minute.........a web page'd be too dificult to put >together). >How about this.........I'll stop my jabbing at you and tantalus, and you can >give me the name of the person heading up the Twilight 2000 project (remember >there is something in the works, so there must be a project head), and >tantalus' snail mail address, and we'll call it even. > >Still frustrated, >Chris I'm sorry but I agree with Chris here that we keep hearing something is in the future but nothing happens. I cant see what could be taking so long, the basics are there arent they???? I am more than willing to try and build a T2K web page official or unofficial, but I would love to hear some ideas from everyone out there. Maybe something like an idea for campaigns page or a new weapon or vehicle page. Any ideas please forward them to me at: bigj@cybervault.com Thanks Again for your time. Please send the web page ideas to me dont just post them on this newslist. Jason >------------------------------ > >Date: Sat, 10 Jan 1998 07:13:17 -0500 >From: mark h walker >Subject: RE: Rules on Disk > >If you get a copy, could you forward them to me? >Thanks, >Mark > >P.s. on the other hand I'd be glad to help you scan them in. > >- -----Original Message----- >From: Hale [SMTP:rrrj@c-zone.net] >Sent: Sunday, December 21, 1997 4:11 PM >To: twilight2000@MPGN.COM >Subject: Rules on Disk > >Does anyone have the 2nd ed T2K and/or TNE rules on disk? >If so would you send me a copy in one of the following formats; >MSWord4, ASCI text, plain text, or WP6. >After x-mas I'm going to be scanning them, if I don't get lucky now. >Please someone save me from the tedium(spl?) of this. >Thankz in advance >TTFN >Ron Hale > > ------------------------------ Date: Thu, 15 Jan 1998 20:08:14 -0500 From: Matt Aistrich Subject: Re: Tantalus's stuff in the works > Subject: twilight2000-digest V1996 #69 > > >Now can you let us know what has been discussed about twilight 2000? > >I have been on this mailing list for over a year, and I'd like a little > more > >than your (tantalus') standard, "We have something in the works, but we > can't > >say what" answer. It's a lie, and I think the most of us know it. Now, > don't Actually, I did not know Rob had promised anything. I thought he has been saying, that Tantalus has some plans (probably in the on-line gaming field, I would assume) but that they do not "currently" have the resources, due to all the other stuff they are doing, to pursue those plans. I don't know how much they paid for the rights, and I do agree that not using them for anything useful is a waste (and should have been a part of their initial plan when they forked over the money for the rights), but it is also questionable whether the T2K brand is valuable anymore. There's only a few of us diehards, and as has been mentioned numerous times on this list, they are allowing the brand to die. I would not expect anything from Tantalus T2k-wise. I'm thankful for this list, but I think they are going to let T2k slip into the oblivion where it is headed and (unfortunately) at the same time not let anyone use the brand they own in case it becomes useful in the future (which it probably won't). Yes, it would be good for them to let others try to keep the game alive, but it would require work from them and no one is willing to pay for their time and effort. Now, it is uncourteous to discuss such things on their list, but the Shadowrun game is very active in the net, and there people have taken matters into their own hands, they don't keep asking for permissions to do simple things such as net.books. Just do it! However, the forum should be something else than this list. Matt ------------------------------ Date: Thu, 15 Jan 1998 18:39:17 -0800 From: Peter Vieth Subject: Re: twilight2000-digest V1996 #69 Ok, if the message to reply to is that long please only include the relevant part, or put your reply at the top. Anyway I think it would be best (although probably time consuming) if one of us who really wants to ran a T2k page and others could just submit stuff. I don't have the time or interest in making a full t2k page but I do want to post an adventure and the summarized rules (ahr, when i finish them) somewhere. BIG J wrote: a whole s***load of stuff. - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Thu, 15 Jan 1998 19:01:51 -0800 From: Peter Vieth Subject: Re: Tantalus's stuff in the works Am I the only one not getting some messages? Ne way... if anyone has any good AI tutorials could you send them to me? I was also playing around with sprites and maps with visual basic. Intro screen (http://www.geocities.com/SiliconValley/Peaks/2946/t2krpg1.gif) Help screen (http://www.geocities.com/SiliconValley/Peaks/2946/t2krpg2.gif) Main game window (http://www.geocities.com/SiliconValley/Peaks/2946/t2krpg3.gif) Map editor (http://www.geocities.com/SiliconValley/Peaks/2946/t2krpg4.gif) Character Generator (http://www.geocities.com/SiliconValley/Peaks/2946/t2krpg5.gif) - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Thu, 15 Jan 1998 21:03:23 -0800 From: Saul Basgen Subject: Re: Tantalus's stuff in the works >I would not expect anything from Tantalus T2k-wise. I'm thankful for this >list, >but I think they are going to let T2k slip into the oblivion where it is >headed >and (unfortunately) at the same time not let anyone use the brand they own in >case it becomes useful in the future (which it probably won't). I do not accept that. What reasons do you have for saying that? Because the cold war has ended? It is a fantasy role playing game, based on some truth- just as any other rpg you've played. So long as gamers like war and survival, I see no reason why this game wouldn't do well. What game compares to Twilight? Granted, you may feel there are better games, but tell me one that beats Twilight in those areas we all love the game for... >Yes, it would be >good for them to let others try to keep the game alive, but it would require >work from them and no one is willing to pay for their time and effort. Hold on a minute. How do we know no one is willing to pay for thier efforts? >Now, it is uncourteous to discuss such things on their list, Maybe so. Allow me to break out of my measly shell to say fuck them, should they have a problem with us discussing such things. I'm sure we all appreciate thier good nature in providing us this wonderful list, but I certainly do not wish to participate in a list where I have to watch what I say about.... big brother? > but the Shadowrun >game is very active in the net, and there people have taken matters into their >own hands, I think there do exist a few web pages on the internet devoted to this game. I think we are keeping it alive, here, and on the web. When I started my page, I was amazed at how many mails I've recieved... Indeed, my site has only had 1800 hits since mid August, probably spelling out some 700 different people. I understand this pales in comparison to just about any other page with a counter, but of those people that have visited, a good deal have contributed some of thier own work to the pages.... What have you to say to them? >they don't keep asking for permissions to do simple things such as >net.books. Just do it! However, the forum should be something else than this >list. Who is delayed by these things? I have not been aware that anyone is witholding information because they haven't received permission to publish it on the net. Who gives a damn whether Tantalus likes it or not? Insofar as copyrights are concerned, we must not publish that information. If you're 'just do it' is in reference to that, then I can only retort, no thank you, but you may as you'd like. Please, if inaction tastes so bitter in you're mouth, why don't you provide us with a model other than you're words, and show us you're toils? Saul - ---- http://www.seattleu.edu/~musides/Soviet.html http://www.seattleu.edu/~musides/Twilight.html ------------------------------ Date: Thu, 15 Jan 1998 23:14:04 -0800 From: Peter Vieth Subject: Re: Tantalus's stuff in the works > > I think there do exist a few web pages on the internet devoted to this > game. I think we are keeping it alive, here, and on the web. When I started > my page, I was amazed at how many mails I've recieved... Indeed, my site > has only had 1800 hits since mid August, probably spelling out some 700 > different people. I understand this pales in comparison to just about any > other page with a counter, but of those people that have visited, a good > deal have contributed some of thier own work to the pages.... What have you > to say to them? Hehe, I've put a lot of hours into my web page (not only that, but I've researched how businesses get lots of people to come to their pages, and my school asked me to make their page too) and have only had 140 hits since August. - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Thu, 15 Jan 1998 23:18:41 -0800 From: Peter Vieth Subject: Re: Tantalus's stuff in the works Did I miss something? - -- Peter Vieth Fitek@ix.netcom.com IGZ Handle: Fitek ICQ UIN: 3660410 Web page: http://www.netcom.com/~Fitek/index.html Apocalypse Software E-mail: Apocalypsesw@rocketmail.com Apocalypse Software web page: http://www.keast.com/apocalypse ------------------------------ Date: Fri, 16 Jan 1998 12:16:42 EST From: KAPPAABZ Subject: Re: Tantalus's stuff in the works In a message dated 98-01-15 21:09:46 EST, you write: > ust do it! However, the forum should be something else than this > list. exactly. think of this, tantalus has a server, but no official web pages to support it's products ( games)................ hmmm................... ------------------------------ Date: Fri, 16 Jan 1998 12:16:43 EST From: KAPPAABZ Subject: Re: Tantalus's stuff in the works In a message dated 98-01-16 00:19:28 EST, you write: > antalus likes it or not? Insofar > as copyrights are concerned, we must not publish that information. If > you're 'just do it' is in reference to that, then I can only retort, no > thank you, but you may as you'd like. also, just a devious little thought here (and not suggesting this actually be taken seriously, big brother), but if tantalus doesn't have the staff or resources to publish anything relating to its rpgs (even a web site for pete's sake) then i seriously doubt they've got the means to legally persue anyone for copyright infringement. i mean that kinda suit is what put GDW under and T$R so far in debt they got bought out...................... just something to think about ------------------------------ Date: Fri, 16 Jan 1998 08:31:22 -0800 From: Chris Callahan Subject: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Greetings: > Anyway I think it would be best (although probably time consuming) if > one of us who really wants to ran a T2k page and others could just > submit stuff. I don't have the time or interest in making a full t2k > page but I do want to post an adventure and the summarized rules (ahr, > when i finish them) somewhere. > > Peter Vieth Several of us have had T2k sites up for quite a while. I know I would be happy to post material on my site, and I'm sure others would as well. - -C - -- #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# Chris Callahan: hector@techrefuge.com Arclight: http://www.techrefuge.com/hector/ #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# "Americans are so enamoured of equality that they would rather be equal in slavery than unequal in freedom." --Alexis de Tocqueville ------------------------------ Date: Fri, 16 Jan 1998 08:32:33 -0800 From: Chris Callahan Subject: Re: Deadliness (fwd) Greetings: > Anyway, only myself and my AD&D GM had lost our "delusions of grandeur" > and I found it very hard to referee Twilight: 2000 campaigns. In my > first campaign I didn't have the heart to kill off the characters. I > remember that at the end of that campaign the characters had like 4 > tanks, 3 APCS, and about 8 other vehicles. They got together with a > Romanian unit and "liberated" the Ploesti oil fields. They were able to > capture 8 T-62s and then I decided to end the campaign. Sounds like my old group. Most players want to be Rambo; mine wanted to be MacArthur. I tried killing off some of their characters and equipment ("golden BBs" and "acts of God" :) but that's just not how they wanted to play. None of them had RPG experience, though, so they had nothing to draw on. Our group broke up after not too long, anyway. - -C - -- #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# Chris Callahan: hector@techrefuge.com Arclight: http://www.techrefuge.com/hector/ #*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*# "Americans are so enamoured of equality that they would rather be equal in slavery than unequal in freedom." --Alexis de Tocqueville ------------------------------ Date: Sat, 17 Jan 1998 00:29:11 -0800 From: Hale Subject: Re: twilight2000-digest V1996 #69 BIG J wrote: ****Unbelieveable mass deleted**** Hello BIG J, next time you post, please cut the repeat stuff down. I don't recall seeing anything from you before, are you new? TTFN Ron Hale ------------------------------ Date: Sun, 18 Jan 1998 23:40:12 +0000 From: Roger Stenning Subject: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] At 08:31 16/01/98 -0800, you wrote: >Greetings: > >> Anyway I think it would be best (although probably time consuming) if >> one of us who really wants to ran a T2k page and others could just >> submit stuff. I don't have the time or interest in making a full t2k >> page but I do want to post an adventure and the summarized rules (ahr, >> when i finish them) somewhere. >> >> Peter Vieth > >Several of us have had T2k sites up for quite a while. I know I would >be happy to post material on my site, and I'm sure others would as >well. > >-C Chris - That's very true. The ISG site, containing INTSUM, my T2K pages, which WAS on Compuserve, was deleted after I moved from their co$tly service, andf is only just about to make a re-appearance. Gimme a shout if you want to see annything there - it'll cater mostly for MERC, rather than Twilight, as most of the players I've met play that, perferring a more rosy future for mankind! Nevertheless - give me your ideas, folks. I'll try to post 'em on the site, when it comes up. Areas on the site will include, but are NOT limitted to: Equipment, weapons, tactics for (the less militarily-inclined) PCs, adventures, and area summaries (or 'INTSUMs' - hence the name!). Go ahead - make your day! _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.abel.net.uk/~isg/index.html _________________________________________________ ------------------------------ Date: Mon, 19 Jan 1998 00:10:15 +0000 From: Roger Stenning Subject: Re: Deadliness At 16:45 14/01/98 -0800, you wrote: >Daniel Cooper wrote: >> >> Hi, >> >> I havn't played T2000 for a fair while, or any other RPG for that >> matter. This is a question for all the GMs out there. Do you find that >> your players get killed a lot. Twilight seems to have fairly deadly >> rules (ie, a good shot can kill someone) which is fine with me, I like a >> game even if there is no shooting. However a lot of my players are from >> the AD&D school and think that they are invincible. >> To the other GMs- how many NPCs do your PCs kill in proportion to >> NPCkills of PCs? >> >> Thanks in advance >> >> Daniel Cooper I tend to the "if the player does something dumb, let 'im 'ave it" rule of thumb. That said, most players who know my style of refing tend to keep their character's heads down anyhow..... why else do you think the Impossible Scenarios Group came into existence?! Seriously, the T2K combat system, while in places rather unrealistic (hand-to-hand, for instance), is pretty damn good for the fire combat modelling, which is agreeably fast, and simple to run (WHY, oh WHY, couldn't GDW have stayed in business...... I know. Money... ). The players I run games for are generally at Euro Gen Con (the only time I get good RPG time, anyhow - there's a dearth of players in my area - NO! I didn't kill 'em!), and in the tournaments, so they tend to act like their characters know what they're doing, then, anyhow... There WAS one (IN)FAMOUS exception to this... The player who said that his character would stand over the suicide bomber and stuff his pistol in the NPC's gob, to persuade her not to detonate...! Need I say more?! _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.abel.net.uk/~isg/index.html _________________________________________________ ------------------------------ Date: Sun, 18 Jan 1998 22:43:42 EST From: KAPPAABZ Subject: Re: Deadliness In a message dated 98-01-18 19:31:12 EST, you write: > (WHY, oh WHY, > couldn't GDW have stayed in business...... I know. Money... T$R? that's a pretty good damn reason ------------------------------ Date: Sun, 18 Jan 1998 22:43:43 EST From: KAPPAABZ Subject: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] In a message dated 98-01-18 19:31:31 EST, you write: > > That's very true. The ISG site, containing INTSUM, my T2K pages, which WAS > on Compuserve, was deleted after I moved from their co$tly service, andf is > only just about to make a re-appearance. Gimme a shout if you want to see > annything there - it'll cater mostly for MERC, rather than Twilight, as > most of the players I've met play that, perferring a more rosy future for > mankind! I remember about a year ago, emailing the "webmaster" of intsum with some questions, suggestions, and a willingness to share my reams of personal rules, etc.,etc.,etc., which it said it was interested in seeing...............no reply was ever sent, so I dropped that page from my fav. places list like a $10 bill at a crack house...... ------------------------------ Date: Mon, 19 Jan 1998 23:37:31 +0000 From: Daniel Cooper Subject: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] Roger Stenning wrote: > > At 08:31 16/01/98 -0800, you wrote: > >Greetings: > > > >> Anyway I think it would be best (although probably time consuming) if > >> one of us who really wants to ran a T2k page and others could just > >> submit stuff. I don't have the time or interest in making a full t2k > >> page but I do want to post an adventure and the summarized rules (ahr, > >> when i finish them) somewhere. > >> > >> Peter Vieth > > > >Several of us have had T2k sites up for quite a while. I know I would > >be happy to post material on my site, and I'm sure others would as > >well. > > > >-C > > Chris - > The way I see it is that keeping a T2K page going is a lot of work for one person. Creating one is a lot of work let along maintaining it. Also the pages that do exist are pretty scattered and tend to focus on the author's interests, which is fine. This list seems to have a pretty strong core group, why don't you people get yourself a group page on one of the various free services. Set up a few people as contacts and editors (read:- holders of the passwords) and define a consistent style for the pages. Then anyone can work on their own bits of the pages, link their own work into it (following the style to effect a seamless transition) do that the knowledge base for T2K can be centralized under a rational scheme and the responsibility of maintaining the page doesn't fall to one guy. Its not easy to find T2K stuff on the internet but if we all had a common space to work from we wouldn't get pages dying when a person is too busy or loses their account and we wouldn't get as many 'orphan' pages (like my own at yoyo.cc.monash.edu.au/~elite, just follow the links). I'd be willing to put together an account and commit to some maintenance if some other people are keen. - -- [[[[[[[[[ elite@yoyo.cc.monash.edu.au ]]]]]]]]] [[[[[[[[[[[[[[ Daniel Cooper ]]]]]]]]]]]]]]]]]] [[[[[[[[[[[ finger for PGP key ]]]]]]]]]]]]]]]] ------------------------------ Date: Mon, 19 Jan 1998 14:41:37 +0000 From: Roger Stenning Subject: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] At 22:43 18/01/98 EST, you wrote: >In a message dated 98-01-18 19:31:31 EST, you write: > >> >> That's very true. The ISG site, containing INTSUM, my T2K pages, which WAS >> on Compuserve, was deleted after I moved from their co$tly service, andf is >> only just about to make a re-appearance. Gimme a shout if you want to see >> annything there - it'll cater mostly for MERC, rather than Twilight, as >> most of the players I've met play that, perferring a more rosy future for >> mankind! > >I remember about a year ago, emailing the "webmaster" of intsum with some >questions, suggestions, and a willingness to share my reams of personal rules, >etc.,etc.,etc., >which it said it was interested in seeing...............no reply was ever >sent, so I dropped that page from my fav. places list like a $10 bill at a >crack house...... KAPPAABZ - I'm puzzled - I don't recall seeing it - I'd certainly have remembered an e-mail address like yours, let's face it! - Also, I never described myself as a 'webmaster', as I was just starting out with HTML et al. Anyway. Which CIS address did you use? 101521.1646@compuserve.com? or was it roger_stenning@compuserve.com? If it was 101521.1646(etc), then it's possible you sent it shortly before I closed my first CIS account; some mail did get lost at that time, as I was working out of the country, and didn't have access to the account, hence the reson it was closed. Were someone to send me a message, offering to sent items for the site, rest assured - I'd tend to accept, as long as I had the right to decline having seen the item: Let's face it, some people can't write to save their lives, and others sometimes need some work to make 'em presentable. Even so, the reply I'd fire off would make the speed of sound look like a snail's pace! In any event, I'm sorry you never received a reply at the time; pleasse accept my more than public apologies, and rest assured that I have a policy of replying to all messages within a week of receiving them, normally within a day, if I'm able. I would be more than happy to receive anything you'd like to see posted on the new INTSUM site, which hope to have up and running in it's initial stages, by the beginning of February. If anyone has any questions about the site, please feel free to e-mail me. _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Mon, 19 Jan 1998 14:27:28 +0000 From: Roger Stenning Subject: Re: Deadliness At 22:43 18/01/98 EST, you wrote: >In a message dated 98-01-18 19:31:12 EST, you write: > >> (WHY, oh WHY, >> couldn't GDW have stayed in business...... I know. Money... > >T$R? >that's a pretty good damn reason The stuff I'd heard tends to support that, too..... unfortunately. At least T&R went tits up as well... revenge IS sweet! _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ Date: Mon, 19 Jan 1998 15:31:28 +0000 From: Roger Stenning Subject: Re: T2k pages Was: [Fwd: twilight2000-digest V1996 #69] At 23:37 19/01/98 +0000, Daniel wrote: [SNIP] > Don't worry about it! >The way I see it is that keeping a T2K page going is a lot of work for >one person. Creating one is a lot of work let along maintaining it. >Also the pages that do exist are pretty scattered and tend to focus on >the author's interests, which is fine. This list seems to have a pretty >strong core group, why don't you people get yourself a group page on one >of the various free services. Set up a few people as contacts and >editors (read:- holders of the passwords) and define a consistent style >for the pages. Then anyone can work on their own bits of the pages, >link their own work into it (following the style to effect a seamless >transition) do that the knowledge base for T2K can be centralized under >a rational scheme and the responsibility of maintaining the page doesn't >fall to one guy. Its not easy to find T2K stuff on the internet but if >we all had a common space to work from we wouldn't get pages dying when >a person is too busy or loses their account and we wouldn't get as many >'orphan' pages (like my own at yoyo.cc.monash.edu.au/~elite, just follow >the links). > >I'd be willing to put together an account and commit to some maintenance >if some other people are keen. Hmm... interesting idea... very true about the lack of T2K pages out there, though. VERY interesting idea. Anyone? _________________________________________________ Cheers, Roger. MURPHY was a bloody optimist. It Always goes wrong. ESPECIALLY if it's mission critical! e-mail: roger@isg.abel.co.uk URL: http://www.geocities.com/Area51/Station/5037/ _________________________________________________ ------------------------------ End of twilight2000-digest V1998 #1 ***********************************