twilight2000-digest Thursday, July 3 1997 Volume 1996 : Number 049 The following topics are covered in this digest: Gamers-L-Digest V2 #108 (fwd) Challenges: Arms Trafficking (fwd) Less fighting, more rescuing for U.S. military (fwd) Why are we creating a duplicate mailing list? Re: Why are we creating a duplicate mailing list? Re: Why are we creating a duplicate mailing list? Commando Operations????????? From another ML... Re: Christopher Callahan Re: Why are we creating a duplicate mailing list? Re: Why are we creating a duplicate mailing list? Re: Why are we creating a duplicate mailing list? Re: Why are we creating a duplicate mailing list? Re: Why are we creating a duplicate mailing list? uh..LaRrY?!@ ? Re: ? Re: ? Re: ? RE: PBEM, Boston, MA Re: PBEM Neat T2K Storyline Novel Vacation Senario bones. Re: Senario bones. Twilight:2000 digest Re: Senario bones. Re: Senario bones. -Reply new settings? RE: new settings? RE: new settings? Re: new settings? WWII Small Arms ---------------------------------------------------------------------- Date: Mon, 2 Jun 1997 17:24:08 -0700 (PDT) From: Christopher Callahan Subject: Gamers-L-Digest V2 #108 (fwd) Greetings All: From another ML discussing wargames. Food for thought... - ---------- Forwarded message ---------- << LOL! A grunt who wants to place every machine gun and mortar before LD time! No wonder you guys spend all day trying to get an operation off the ground. Us cav guys could finish five operations before you "prepared" for one! It may not be as "pretty," but then, one decent plan done quickly is worth five perfect plans done an hour too late. You can do three or four operations a day if you are good...let's not bog our missions down by spending half the day "thinking" about it... >> Of course you pick tentative positions before LD time. If you don't have a tentative spot, where are you going? Just wandering around? Men don't like humping around all day from position to position because somebody didn't do the proper planning to get it right the first time. I think you are confusing modern day cav ops in the desert or plains with WW II leg ops in rough terrain. How many missions a day do you think you can do when you hump everywhere? < ------------------------------ Date: Mon, 2 Jun 1997 17:17:40 -0700 (PDT) From: Christopher Callahan Subject: Challenges: Arms Trafficking (fwd) Greetings All: From another ML... - ---------- Forwarded message ---------- The following is taken from the recently released publication "Worldwide Maritime Challenges 1997" prepared by the Office of Naval Intelligence, March 1997, p. 20. Challenges: Arms Trafficking Patterns in worldwide arms transfers have changed dramatically in the post-Cold War world. Formerly, it was simple to predict and follow Western and Soviet arms deals. Now the arms trade is much more diverse and circumspect. All of this poses a serious challenge in identifying proliferation and military related cargoes, and monitoring transhipment ports. While the impetus of much of this arms activity has been strategic or political in nature, an increasing amount of arms activity is based solely on economic advantage. In many cases, the notion of selling arms to prop up a given regime has been replaced with the urgent need for hard currency or strategic commodities such as oil. No better example exists than Russia and many of the former Soviet republics. All require hard currency, and arms sales are a quick and easy way to get it. None of this portends well for peace and stability. Merchant shipping plays a vital role in all of this. About 90 percent of amm major arms transfers go via sea. Ships of all sizes and types carry cargoes or weapons of mass destruction (WMD), advanced conventional systems, and dual-use technologies. Any ship's cargo can be solely weapons related, or a confusing mixture of military and commercial cargo. In economics, you "follow the money." In arms transfers, you "follow the ships." ------------------------------ Date: Mon, 2 Jun 1997 17:25:55 -0700 (PDT) From: Christopher Callahan Subject: Less fighting, more rescuing for U.S. military (fwd) Greetings All: From another ML... - ---------- Forwarded message ---------- Less fighting, more rescuing for U.S. military WASHINGTON - From the bullet-scarred halls of Albania to the shores of Sierra Leone, the Marine Corps' mission these days is less to fight its country's battles than to extricate its diplomats and civilians from harm's way. Helicopters built and deployed with airborne assaults in mind have become armed ferries for rescuing citizens in an increasingly chaotic world. Ships that go to sea with bullets, grenades and mortars also carry diapers and baby bottles in anticipation of infant evacuees who might come aboard. "We've been doing this rather routinely for the last 30 years - this isn't new," said Brig. Gen. Matthew Broderick, director of Marine Corps operations. Then, asked to reflect on the recent spate of evacuations - Liberia, Albania, Zaire, Sierra Leone - Broderick conceded, "It's frequent, yeah. Business is good." In an era when there is no Soviet threat to guard against, military professionals are looking with increasing favor on missions once considered secondary, not to say tedious and annoying. The Navy and Marines now incorporate evacuation missions into standard training for expeditionary units. These exercises are designed to be as realistic as possible and often include real-life ambassadors flown to Camp Lejeune, N.C., for mock crises. A scenario might include a hostile local government or, as is often the case, absence of any local government. Marine planners then throw in extra problems - a downed helicopter, an overturned bus in which dozens of evacuees are injured. "We try to make it as difficult as possible and think of all the situations we can," Broderick said. "That way, as in the case of this one in Sierra Leone, it's routine." Such localized crises have become increasingly normal planning fodder for top defense planners. The new Quadrennial Defense Review of U.S. military strategy is the latest Pentagon document to recognize the trend. "Based on recent experience and intelligence projections, the demand for smaller-scale contingency operations is expected to remain high over the next 15 to 20 years," the QDR concluded. The problem stems from the increasing incidence of "failed or failing states" such as the former Yugoslavia, Albania, Haiti and numerous countries in sub-Saharan Africa. To be sure, the United States has had to send fighters into the field to protect its citizens and diplomats many times. The evacuations of Saigon, South Vietnam; Phnom Penh, Cambodia; and Amman, Jordan, all during the 1970s, are but a few examples. But the Pentagon has recognized a need to get better at this type of operation, not only because they seem to be happening more often but because, as the Iranian hostage crisis showed, the consequences of failure can be enormous. In Iran, eight American service men died and five were wounded in a botched 1980 rescue attempt. Rear Adm. Kendall Pease described the proliferation of such missions not as a burden but as an opportunity for the Navy and Marines. "If you want to shape events, to stay involved, to have influence, you have to be there. We're there. We can do something," Pease said. Clearly the Navy and Marines view these efforts as opportunities to tout their contribution to defense - lest anyone forget and try to slash the service budgets. Last Friday the Navy patched still photographs and video images back to news organizations in the United States showing the helicopter evacuation from Sierra Leone. The Pentagon also arranged a hookup for an electronic news conference with officers aboard the Kearsarge. Often, these missions require the military to suppress its instinct to go in with guns blazing. In Sierra Leone, the Marines deliberately arrived in small numbers - about 200 - wore soft hats instead of helmets, and kept their gun barrels pointed down to avoid provoking locals. "We decided not to use an overwhelming military contingent," said Ann Wright, the U.S. charge d'affaires in Sierra Leone, in the news conference from aboard the USS Kearsarge shortly after she and hundreds of others were evacuated. "We felt (a large force) would be a provocative gesture, and we felt we could extract them easier and with less danger to them" with a smaller force. Evacuations also bring to bear equipment not normally associated with Marine Corps amphibious operations. On board the Kearsarge, crews were ready with diapers, baby bottles, brownies and ice cream cones for the roughly 200 children included in the evacuation. The result was what Marines viewed as a textbook example of how to pull citizens out of a country in turmoil. "This is exactly the scenario we went over in training," said Marine Capt. Sean Salene, pilot of one of the CH-53 helicopters in the mission. ------------------------------ Date: Tue, 3 Jun 1997 09:38:08 -0400 From: Mitchell Schwartz Subject: Why are we creating a duplicate mailing list? Why are we creating a duplicate of another mailing list? I just read through a huge mail digest (the fourth in two weeks) with just about nothing in it related to Twilight:2000, the subject of the list. I appreciate Chris Callahan's efforts, but he can do just as well in a lot less space by sending the URL and a 1 sentence lead-in and let those who are interested go look for themselves. I see no reason to repeat the whole article and nothing but the article. What's the point of duplicating an exiting mailing list? The truly interested can go join it or look up the articles themselves. For instance, the final lengthy article in #48 could have summed up as: Burma Exchanging Opium for Chinese Arms. Possible link for a Merc:2000 campaign. URL: http:\www.blah.web\article.htm Then perhaps we can go back to talking about something useful, like do people (players and GMs) prefer Merc:2000 to Twilight:2000 and why? Is it more difficult to get players interested in T2K as the Cold War gets further and further behind us? mitch Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing in the tempting place. -- Benjamin Franklin (1706-1790) Official: Unofficial: mitch@intersys.com Ted7@world.std.com http://www.intersys.com http://world.std.com/~Ted7 ------------------------------ Date: Tue, 03 Jun 1997 10:43:44 -0700 From: Hale Subject: Re: Why are we creating a duplicate mailing list? Mitchell Schwartz wrote: > Why are we creating a duplicate of another mailing list? > I just read through a huge mail digest (the fourth in two weeks) with just > about nothing in it related to Twilight:2000, the subject of the list. > I appreciate Chris Callahan's efforts, but he can do just as well in a lot > less space by sending the URL and a 1 sentence lead-in and let those who > are interested go look for themselves. I see no reason to repeat the whole > article and nothing but the article. What's the point of duplicating an > exiting mailing list? The truly interested can go join it or look up the > articles themselves. > For instance, the final lengthy article in #48 could have summed up as: > Burma Exchanging Opium for Chinese Arms. > Possible link for a Merc:2000 campaign. > URL: http:\www.blah.web\article.htm I've got to agree with Mitch on this. TTFN Ron Hale ------------------------------ Date: Tue, 3 Jun 1997 14:59:36 -0700 (PDT) From: Christopher Callahan Subject: Re: Why are we creating a duplicate mailing list? Greetings: > Why are we creating a duplicate of another mailing list? I'm not. I am culling through over half a dozen different mailing lists and forwarding only those posts from each list which are related to our purpose- scenario ideas, arms trade news, military affairs, tactics, etc... > I just read through a huge mail digest (the fourth in two weeks) with just > about nothing in it related to Twilight:2000, the subject of the list. This is exactly the point. There is NOTHING happening on this list other than my posts, which compose about 99% of the traffic in recent time. No offense, but I haven't seen you make any earthshattering contributions. :) IMO, relevant traffic is better than months of silence. If no one is going to post anything, why should Tantalus/MPGN bother to maintain this mailing list? After all, it's not as if I'm posting my world-famous macaroni and cheese recipe or something. :) IMO, this is better than the older digests, which consist of one or two posts from people saying "Is there anyone on this ML besides me?" In any event, I don't think that my forwards are any less relevant to the topic at hand than the "World War III Movies" thread. > > I appreciate Chris Callahan's efforts, but he can do just as well in a lot > less space by sending the URL and a 1 sentence lead-in and let those who > are interested go look for themselves. Actually, no. Whenever I merely direct people to a URL (for example, my T2k site) I get a flurry of messages from folks who don't have access to the WWW but want to know what's there. > I see no reason to repeat the whole > article and nothing but the article. What's the point of duplicating an > exiting mailing list? The truly interested can go join it or look up the > articles themselves. See above. In addition, many of the MLs I subscribe to don't have digest versions or accessible (e.g. on the Web) archives for interested parties to peruse. > > Burma Exchanging Opium for Chinese Arms. > > Possible link for a Merc:2000 campaign. > Exactly my point. :) This makes me wonder about your earlier comment "nothing in it related to Twilight:2000". > Is it > more difficult to get players interested in T2K as the Cold War gets > further and further behind us? I think that in addition to the dramatic decline of role-playing as a whole (due to CCD's and computer games?), this is surely a contributing factor. Most of today's gaming crowd doesn't remember the cold war, hence the introduction of M2k, Twilight:Nightmares, etc. What do you want to talk about next? > Remember not only to say the right thing in the right place, but far > more difficult still, to leave unsaid the wrong thing in the tempting > place. > -- Benjamin Franklin (1706-1790) Good advice. Perhaps when "we" have a difference of opinion with another subscriber, we could discuss things privately rather than starting a public flame war, which most definitely *doesn't* have any bearing on Twilight:2000. I will gladly take comments from the viewing public on whether people want me to continue or not. So far I have 2 Nay's (posted publicly today) and 4 Yay's (sent privately over the past week). I am merely frustrated with this list being "dead". If you have contributions to make, then I wholeheartedly encourage you to make them. I would love to hear what you have to say. Please send comments privately to: crcallahan@ucdavis.edu ------------------------------ Date: Tue, 03 Jun 1997 20:37:44 EDT From: cdneely@juno.com (Charles D Neely) Subject: Commando Operations????????? How about some advice on using commando teams in Twilight2000. I don't have my source books any longer so I need help with this. I want to base an operation on the theft of TOW rockets. I want commando team(s) to protect the merchandise and the seller. Suggestions. David Neely ------------------------------ Date: 4 Jun 1997 11:53:01 U From: "Aistrich Matti" Subject: From another ML... > Greetings All: > From another ML... A question up for discussion: should all these forwards be here? Now, when they started they were OK and very interesting. But now I feel there are too many of them, most of them not directly relevant to my T2K gaming. Seems to be a waste of bandwidth and time to send them for deletion. As they are available for interested parties through other Mailing Lists, wouldn't it be more efficient to just give details on how those interested can get on the MLs in question, and repost only the most relevant messages in this list? By this I mean e.g. discussion of world hotspots and Mercs (for Merc:2000), and armament upgrades as they enter service, as opposed to discussion on airshows, the problems of Israel's arms industry, and Raytheon's service contracts. Now, I know there hasn't been a lot of traffic on this list. And like I said, I found the first messages very interesting. But are we getting into the other extreme now, by generating a huge amount of junk? Lemme hear your views! ------------------------------ Date: Wed, 4 Jun 97 11:09:53 -0000 From: Brad Flower Subject: Re: Christopher Callahan Personally I really hope that Mr. Callahan keeps posting all the information that he has, I have gleaned several things from his postings and am looking forward to getting much more information from them. I play T2K over the internet on Sunday nights over the internet. I play with one of my best friends that lives in Memphis and he has a group that plays down there. I have been playing Twilight for a little over 8 years now in all sorts of different scenerios. I like this list, it was a pretty dead list until Mr. Callahan started posting, if anyone else has access to the information he does I would post it. Read some of it and use your imaginations - there is a lot of good stuff in those articles. ------------------------------ Date: Wed, 4 Jun 97 16:24:05 -0600 From: Mark Subject: Re: Why are we creating a duplicate mailing list? >I'm not. I am culling through over half a dozen different mailing lists >and forwarding only those posts from each list which are related to our >purpose- scenario ideas, arms trade news, military affairs, tactics, etc... > I like these posts. It at least shows some life to this list. If you don't like them fill the space with something else but quit conplaining when at least someone is using the bandwidth. My center gives way, my right is pushed back, situation excellent, I am attacking. - Ferdinand Foch ------------------------------ Date: Wed, 4 Jun 1997 23:51:28 -0700 (PDT) From: Christopher Callahan Subject: Re: Why are we creating a duplicate mailing list? Greetings All: As of 2330 PDT, I have received a total of 10 responses to my rash of postings to this list. One word of explanation on the statistics: one message I read as "like it, but not so many", so I split the difference, leading to: 2.5 (25%) Nay's versus 7.5 (75%) Yay's. I just checked, and the digest version hasn't gone up yet and I have no idea if it has been sent out yet (so there may still be some future input), but I think that the feeling of the majority of the list subscribers is becoming clear. HOWEVER, my view is that until such time as Rob Miracle steps in and asserts control of the list, it belongs to all of us. Considering how few of us there are left, I have no wish to alienate any of my fellow Twilight-folk (especially when the 2.5 who let their views be known are among the small group who contribute to this list with any frequency :) THEREFORE, I propose the following compromise: the creation of a supplemental mailing list as a forum for such postings. Those who want to discuss T2k products, what is/isn't being done with them, etc. (all of us) will remain subscribed to the MPGN list. Those who want more, e.g. hardware developments, scenario ideas, background info, etc. (most of us) can subscribe to this other list as well. I would like to hear what my fellow subscribers think. If there *are* people who are interested in this, let's talk. This proposal would satisfy everyone, but I don't think that it will be worth my time and effort to manage a ML unless there are *at least* half-a-dozen or a dozen people on it. Please reply to: crcallahan@ucdavis.edu ------------------------------ Date: Thu, 05 Jun 1997 08:16:04 -0700 From: Hale Subject: Re: Why are we creating a duplicate mailing list? More than 3 weeks ago I sent a whole bunch of questions to Mr. Miracle. The questions were ones I'm sure all of us would like answers to such as; What if any plans does Tantulas have for the T2K, Merc2K, RPG? As of the writing of this post I haven't recieved any reply. I am unable to remail the exact same list of questions, for 2 reasons. One I lost the adddress when my computer crashed and two I lost the copy at the same time. So if anyone has his e-mail address I would like to have it again so I can write a new list of questions for him to answer, or ignore. TTFN Ron Hale ------------------------------ Date: Thu, 05 Jun 1997 15:37:35 -0400 From: Rob Miracle Subject: Re: Why are we creating a duplicate mailing list? At 08:16 AM 6/5/97 -0700, you wrote: >More than 3 weeks ago I sent a whole bunch of questions to Mr. Miracle. >The questions were ones I'm sure all of us would like answers to such >as; We want to do something. We will do something. But there is no time frame. We are in the middle of a major software release and our spare time to work on something like this is nil. When I get time I want to write a FAQ about this. Rob ------------------------------ Date: Thu, 12 Jun 1997 09:40:21 -0700 From: Hale Subject: Re: Why are we creating a duplicate mailing list? Rob Miracle wrote: > We want to do something. > We will do something. > But there is no time frame. We are in the middle of a major software > release and our spare time to work on something like this is nil. > When I get time I want to write a FAQ about this. My apologies, I didn't mean to sound so nasty. It's just that we are all waiting for some word of whats going to happen. TTFN Ron Hale ------------------------------ Date: Sun, 15 Jun 1997 21:46:43 -0500 From: q-guy@juno.com (Christopher Stainton) Subject: uh..LaRrY?!@ ping ------------------------------ Date: Mon, 16 Jun 1997 14:37:10 -0500 From: q-guy@juno.com (Christopher Stainton) Subject: ? Uhh.......ummm....... What's twilight2000? ------------------------------ Date: Tue, 17 Jun 1997 01:48:31 -0400 (EDT) From: OrrinLadd@aol.com Subject: Re: ? In a message dated 97-06-17 01:17:48 EDT, Christopher Stainton writes: << Uhh.......ummm....... What's twilight2000? >> Maybe you should ask Rob Miracle? BTW, weren't you running a TW2k PBEM game? ------------------------------ Date: Tue, 17 Jun 1997 08:39:52 -0500 From: q-guy@juno.com (Christopher Stainton) Subject: Re: ? OrrinLadd@aol.com writes: >Maybe you should ask Rob Miracle? What's really the point? >BTW, weren't you running a TW2k PBEM game? Opps, looks like I've been busted. I was, but had to quit running it. I found myself putting in 8-12 hours a week for it, and diddn't see the enjoyment of it. I wanted to create a story (which is one premise for RPGs), where players would have a direct influence over the outcome, but it fell apart. Too bad, cause most of the party had contracted the plague by that point, and the incubation period was almost up.................. would've been REAL nasty trying to fight Soviets AND coughing up blood from deteriorating lungs, hasta, Chris PS anyone want to put some traffic on this list? ------------------------------ Date: Tue, 17 Jun 1997 18:17:08 -0400 (EDT) From: OrrinLadd@aol.com Subject: Re: ? In a message dated 97-06-17 12:39:45 EDT, Christopher Stainton writes: >>Maybe you should ask Rob Miracle? What's really the point?>> sorry, my attempt at humor. He probably would have said "we want to do something but can't" or something to that effect. << I was, but had to quit running it. I found myself putting in 8-12 hours a week for it, and diddn't see the enjoyment of it. I wanted to create a story (which is one premise for RPGs), where players would have a direct influence over the outcome, but it fell apart. >> I know the feeling, my game is on the verge of dying. I have people practically banging on my door to let them play and then they drop out after a few turns. Then I have players who rarely respond. Sometimes, I wonder why, but I have a three players who practically keep the game going by themselves. Anyways, if anybody would like to read about my TW2k pbem, check out http://members.aol.com/OrrinLadd/index.html Anybody else out there run a TW2k or Merc Pbem? ------------------------------ Date: 18 Jun 1997 12:16:09 U From: "Aistrich Matti" Subject: RE: PBEM, Boston, MA For those interested on PBEM experiences: > I was, but had to quit running it. I found myself putting in 8-12 hours > a week for it, and diddn't see the enjoyment of it. I wanted to create a > story (which is one premise for RPGs), where players would have a direct > influence over the outcome, but it fell apart. Some of us players also put in a lot of time, while others were very quet, which led to some problems. I had the same kinds of problems when I ran a T2k PBEM a few years back. I myself had to drop out fairly early in this game due to getting a job and moving. But to be honest, Chris, I feel that a part of the attraction of the game was lost due to your at time heavy-handed direction of things. Then again, with a large number of players it is probably the only way to keep things moving... Question to the list: anyone live around Boston, MA? I'll be moving there in a couple of weeks and am looking for a gaming group. ------------------------------ Date: Wed, 18 Jun 1997 13:11:25 -0500 From: q-guy@juno.com (Christopher Stainton) Subject: Re: PBEM > But to be honest, Chris, I feel that a part of >the attraction of the game was lost due to your at time heavy-handed direction >of things. Then again, with a large number of players it is probably the only >way to keep things moving... You are correct, the direction was heavy handed at times, but only because I would wait for everyone who was listed as a player to respond and do something....anything. You weren't really that much of a problem as I remember, and the way I was doing it was that you could take the weekly turn summaries, paste them all together, and it would make sense to someone who had never heard of the game, the idea was to get some more following for T2k by showing the masses what it could be............. So to make it readable and comprehendable, I had to constantly re-write and edit almost every submission so that it would fit into that category, Since it was a story and not an actual RP session, when a player would drop out, I couldn't very well say, "OK Colonel Rambo is no longer with you, he stepped on a land mine or something." 'cause i'd get, "OK I get his stuff" and then we'd spend another week dividing up his things Then I moved, and scrapped the project unfortunately, just when I was recruiting some players who were doing well................... And combat (for those who play t2k strictly for combat) for the group was right around the corner, as soon as they left Chestochowa, they'd get hit.....oh well............... Chris but hey, it's nice to see any traffic on this list ------------------------------ Date: Wed, 18 Jun 1997 15:01:31 -0400 From: Kevin Combs Subject: Neat T2K Storyline Novel I was wondering if anyone on the list had read the story by James Wesley Rawles called Triple Ought? It is a story about the Millennial Crash and Second Civil War in the US. The book is online at the following address: www.teleport.com/~ammon/gn/cover.htm Great story. Good ideas for the new campaign I'm starting next month. Any feedback from anyone? ------------------------------ Date: Thu, 26 Jun 1997 16:31:04 -0400 From: Rob Miracle Subject: Vacation I am taking a vacation!!!! Dave Brooks (dbj@tansoft.com) will be dealing with list issues in my absence. I doubt that I will have the ability to check my email while I am gone. See ya back on 7/7. Rob ------------------------------ Date: Fri, 27 Jun 1997 10:17:07 +0200 From: NixxoN Subject: Senario bones. Greetings fellow MERC/TWILIGHT fans. I have a senario for MERC set in the Panamanian jungle. I used it as introduction senario for my MERC players, but it is barly more than bones. If someone is interested I'll send a description and the (word)files of the senario. - -- -=NixxoN=- *************************************************************** * Cyber PObox nixxon@webname.com * Cyber home http://home1.swipnet.se/~w-18340/ * WiS (webmaster) e-mail warlords@mail.org * ICQ number 235 699 *************************************************************** errare humanum est ------------------------------ Date: Fri, 27 Jun 1997 12:52:31 -0500 From: q-guy@juno.com (Christopher Stainton) Subject: Re: Senario bones. Speaking of other scenarios using the MERC setting...... If anyone can find the ancient RPGs "Recon" and "Revised Recon" although they aren't much in the game mechanic or longevity fields, they do offer a good amount of background adventure ideas, settings, etc...... Chris ------------------------------ Date: Fri, 27 Jun 1997 15:00:36 -0400 From: Mitchell Schwartz Subject: Twilight:2000 digest Question about your digest version of the Twilight:2000 list: at what point does it send out a digest? I usually only receive these monster mail messages many weeks apart. My point in signing up as a digest was to avoid a large number of mail messages - not to avoid part of discussion. Could you consider halving the size of the message queue needed to trigger mailing a digest? Or adding a "or if last digest mailed more than 7 days ago" command? The same holds true for your Dark Conspiracy mailing list - except that those messages are fewer and further between... (I say this in all ignorance of majordomo as a mail list management tool). mitch Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing in the tempting place. -- Benjamin Franklin (1706-1790) Official: Unofficial: mitch@intersys.com Ted7@world.std.com http://www.intersys.com http://world.std.com/~Ted7 ------------------------------ Date: Fri, 27 Jun 1997 14:29:09 -0500 (EST) From: asjohnso@ecn.purdue.edu Subject: Re: Senario bones. If anyone is looking for scenario ideas,why not try any old paperback WWIII books written in the eighties. One series I read was the Guardians. It had a few neat storylines including a religious revival movement and a government projects to reestabish manufacturing base in the U.S., These ideas can easiliy be modified for Tw2k. Andy Johnson ------------------------------ Date: Fri, 27 Jun 1997 15:34:06 -0400 From: Kevin Combs Subject: Re: Senario bones. -Reply I do have them and they are great source material. Got all mine at a flea market with all the supplements for about $15.00. Great investment! >>> Christopher Stainton 6/27/97 1:52 pm >>> Speaking of other scenarios using the MERC setting...... If anyone can find the ancient RPGs "Recon" and "Revised Recon" although they aren't much in the game mechanic or longevity fields, they do offer a good amount of background adventure ideas, settings, etc...... Chris ------------------------------ Date: Mon, 30 Jun 1997 12:41:12 -0400 (EDT) From: KAPPAABZ@aol.com Subject: new settings? Anyone ever convert Twilight to a WWII campaign? If so I'd like to hear about it. Now that I think about it, I'd like to hear about anything on this list................. Let's get some chatter going! hey batter, batter, batter, SWING! Chris ------------------------------ Date: Wed, 2 Jul 1997 18:30:50 -0500 From: Terrell Scoggins Subject: RE: new settings? - ------ =_NextPart_000_01BC8717.08132040 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I am in the process of doing something similar. My players will be = starting in the UK just prior to WW II. There goal is to stop Hitler = "before it is too late." I'm not a weapons person, so I would love to = hear from someone who has done this as well. Terrell Scoggins - -----Original Message----- From: KAPPAABZ@aol.com [SMTP:KAPPAABZ@aol.com] Sent: Monday, June 30, 1997 11:41 AM To: twilight2000@MPGN.COM Subject: new settings? Anyone ever convert Twilight to a WWII campaign? If so I'd like to hear about it. Now that I think about it, I'd like to hear about anything on this list................. Let's get some chatter going! hey batter, batter, batter, SWING! Chris - ------ =_NextPart_000_01BC8717.08132040 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IiwXAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAHR3aWxpZ2h0MjAwMEBN UEdOLkNPTQBTTVRQAHR3aWxpZ2h0MjAwMEBNUEdOLkNPTQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAHR3aWxpZ2h0MjAwMEBNUEdOLkNPTQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAndHdpbGlnaHQyMDAwQE1QR04uQ09NJwACAQswAQAAABsAAABTTVRQOlRXSUxJR0hU MjAwMEBNUEdOLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAHR3aWxpZ2h0MjAwMEBN UEdOLkNPTQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAHR3aWxpZ2h0MjAw MEBNUEdOLkNPTQBTTVRQAHR3aWxpZ2h0MjAwMEBNUEdOLkNPTQAAAAADAP1fAQAAAAMA/18AAAAA AgH2DwEAAAAEAAAAAAAAAtFQAQSAAQASAAAAUkU6IG5ldyBzZXR0aW5ncz8ACwYBBYADAA4AAADN BwcAAgASAB4AMgADAEIBASCAAwAOAAAAzQcHAAIAEgAbADsAAwBIAQEJgAEAIQAAAEQzNTMzN0Yx MDdGM0QwMTE5NDNBNDQ0NTUzNTQwMDAwALkGAQOQBgAcBgAAIQAAAAsAAgABAAAACwAjAAAAAAAD ACYAAAAAAAsAKQAAAAAAAwAuAAAAAAADADYAAAAAAEAAOQDgDd75P4e8AR4AcAABAAAAEgAAAFJF OiBuZXcgc2V0dGluZ3M/AAAAAgFxAAEAAAAWAAAAAbyHP/nN8TdT1PMHEdCUOkRFU1QAAAAAHgAe DAEAAAAFAAAAU01UUAAAAAAeAB8MAQAAAB0AAAB0ZXJyZWxsX3Njb2dnaW5zQGJpZ2Zvb3QuY29t AAAAAAMABhBqwCDxAwAHEAwCAAAeAAgQAQAAAGUAAABJQU1JTlRIRVBST0NFU1NPRkRPSU5HU09N RVRISU5HU0lNSUxBUk1ZUExBWUVSU1dJTExCRVNUQVJUSU5HSU5USEVVS0pVU1RQUklPUlRPV1dJ SVRIRVJFR09BTElTVE9TVE9QAAAAAAIBCRABAAAA/AIAAPgCAABsBAAATFpGda5quDIDAAoAcmNw ZzEyNRYyAPgLYG4OEDAzM50B9yACpAPjAgBjaArA4HNldDAgBxMCgwBQoRB2cHJxMhF2fQqA2QjI IDsJbw4wNQKACoFsdWMAUAsDYxISC8QgIEkgYW0gC4AgdMhoZSASwG9jB5AEICBvZiBkbwuAZyD2 cwNwEUBoGOMHcAMQCsC0LiAF0HkYAAtgeQSQqwQgA/BsAyBiF/BzAZAHACAY4helVUsganULG5AY AWkFsXRvIFdqVxdASRoxVBfgCXAgfGdvB0AXkAQgHXEbkG/AcCBIaXRsBJAaQP4iG2ACEB5RH5Ae xB2AC2CQdGUuIhpASScXgBRubwVAYRsAZWFw2wIgBCBwGtECICwZERdBkncIYGxkIRBvdhfwfx1x F+AKwQNSGRMCIBfwd/poJFFhBCAYwCVhGWEEIHcl4SJAGzAuCqIKhAqAVJcEkAlwGzFTBaBnZwuA hxDAJ0kK9GxpMzYBQE8WkAFAGBEhQGN0EgQx6DYgLSuyTwUQKLEeoeJNGFFhZ2Ursyc2KsQHKpEL EyrGaS0xNDTjAUAqEDE4MAFADNAvU6hiIEYDYToMg2IRYABLQVBQQUFCWjRAYQbwLgWgF4BbU9BN VFA6MX5dJzUwgNcGYAIwMOdNAiBkGrAjICRKdSVhMzAjIDE5hDk3NlAxOjQxEXDSTTP3VG8w53Qb ESwgDGh0AdAv4EBNUEcQTi5DTzcoU3Vifmoq8TDnJWAH4BExG9JzPj8tXy5qKhQLtidDQW66eSVS ZSQQBcAFoG4/of0FQFQ4hR1iIiAdoB3QP9C3F3AKsCwgbjwXJ1JJGKDlI0InI9FpayQoAaAIYOUg kXQnK05vB+AX0CEw+xdBGWJrREcjIENPRFQAcH55GWQCICZTJzQqEBuQLtdKbij+J3ZMEUAnBCAs 4P8FQBkiP9BF8SFABcAegBjh7iEnNBfgGnBiTgMjIE9uMlNBUE5HTrUnNENoLwUQKO8KgBOBAFOw AwAQEAAAAAADABEQAAAAAAMAgBD/////QAAHMGCPLpQ/h7wBQAAIMGCPLpQ/h7wBCwABgAggBgAA AAAAwAAAAAAAAEYAAAAAA4UAAAAAAAADAAKACCAGAAAAAADAAAAAAAAARgAAAAAQhQAAAAAAAAMA A4AIIAYAAAAAAMAAAAAAAABGAAAAAFKFAAAcDgAAHgAEgAggBgAAAAAAwAAAAAAAAEYAAAAAVIUA AAEAAAAEAAAAOC4wAAMABYAIIAYAAAAAAMAAAAAAAABGAAAAAAGFAAAAAAAACwAGgAggBgAAAAAA wAAAAAAAAEYAAAAADoUAAAAAAAADAAeACCAGAAAAAADAAAAAAAAARgAAAAARhQAAAAAAAAMACIAI IAYAAAAAAMAAAAAAAABGAAAAABiFAAAAAAAAHgAJgAggBgAAAAAAwAAAAAAAAEYAAAAANoUAAAEA AAABAAAAAAAAAB4ACoAIIAYAAAAAAMAAAAAAAABGAAAAADeFAAABAAAAAQAAAAAAAAAeAAuACCAG AAAAAADAAAAAAAAARgAAAAA4hQAAAQAAAAEAAAAAAAAAHgA9AAEAAAAFAAAAUkU6IAAAAAADAA00 /TcAAHFY - ------ =_NextPart_000_01BC8717.08132040-- ------------------------------ Date: Mon, 30 Jun 1997 20:11:11 -0500 (EST) From: asjohnso@ecn.purdue.edu Subject: RE: new settings? Whoever, Terell sent out the last email on the list had an attached file to it. What was is for? what type of file is it? Andy Johnson ------------------------------ Date: Wed, 02 Jul 1997 09:53:34 -0700 From: Hale Subject: Re: new settings? KAPPAABZ@aol.com wrote: > > Anyone ever convert Twilight to a WWII campaign? > > If so I'd like to hear about it. I have been considering it for a long time, just never got around to doing it. I did however use the T2K/TNE rules to right a set of micro armor rules, and a set of 25mm rules. Both of which are still undergoing playtesting but so far are very smooth and playable. TTFN Ron Hale ------------------------------ Date: Wed, 2 Jul 97 22:19:08 -0600 From: Mark Subject: WWII Small Arms Weapon Wt Ammo Mass Velo Rof Dam Pen Blk Mag SS Burst Rng Origin PPS-43 3.93 7.62 T 5.6 488 6 3 2-Nil 4 35 - 3 18 Russian PPsh-41 5.3 7.62 T 5.6 488 9 3 2-Nil 4 71 - 4 18 Russian SG-43 22.68 7.62 B 11.79 800 6 4 2-3-Nil 6 250 - 3 69 Russian PTRS-40 22.053 14.5 B 64.4 981 SA 8 1-1-2 11 5 3 - 244 Russian Mosin-Nagant 4.63 7.62 B 11.79 786 BA 4 2-3-Nil 6 5 2 - 67 Russian Makarov PM 0.79 9mm M 6.63 315 SA 3 2-Nil 1 8 3 - 8 Russian DP 11.92 7.62 B 11.79 841 6 4 2-3-Nil 6 47 - 3 77 Russian Tokarev M1933 0.94 7.62 T 5.6 420 SA 3 2-Nil 1 8 2 - 13 Russian Arisaka M99 4.115 7.7 Ar 11.73 682 BA 4 2-3-Nil 6 5 2 - 50 Japanese Type 99 11.87 7.7 Ar 11.73 678 8 4 2-3-Nil 6 30 - 4 50 Japanese P-08 Luger 1.068 9mm P 8 351 SA 3 2-Nil 1 8 3 - 11 German MP-40 4.7 9mm P 8 381 5 3 2-Nil 4 32 1 2 13 German Walther P38 0.97 9mm P 8 369 SA 3 2-Nil 1 8 3 - 12 German PzB 39 12.74 7.92 P 14.5 1140 SS 5 2-3-Nil 8 1 1 - 156 German FG-42 4.88 8mm M 12.89 762 8 4 2-3-Nil 5 20 2 4 66 German KAR-98k 4.032 8mm M 12.89 755 BA 4 2-3-Nil 6 5 2 - 65 German MP-44 5.2 7.92 K 8.1 700 5 4 2-Nil 5 30 1 2 44 German MG-42 13.1 8mm M 12.89 800 12 4 2-3-Nil 6 50 1 6 73 German MG-34 13.5 8mm M 12.89 754 9 4 2-3-Nil 6 50 1 4 65 German Md 24/29 10.88 7.5 Mas 9.05 850 5 4 2-Nil 5 25 - 2 69 French MAS-49/56 4.332 7.5 Mas 9.05 823 SA 4 2-Nil 5 10 2 - 64 French Bren Mk II 11.77 .303 Br 11.28 744 5 4 2-3-Nil 6 100 - 2 59 British Mk I Boys 17.235 .55 Boys 60.28 884 SA 8 1-1-2 8 5 3 - 192 British STEN Mk II 3.44 9mm P 8 366 5 3 2-Nil 4 32 - 2 12 British Lewis Mk I 14.12 .303 Br 11.28 744 6 4 2-3-Nil 6 47 - 3 59 British STEN Mk IIS 4.14 9mm P 8 305 6 3 2-Nil 4 32 - 3 8 British Enfield #4 Mk1 4.559 .303 Br 11.28 745 BA 4 2-3-Nil 6 10 2 - 59 British OSS M3 5.28 .45 ACP 15 234 4 3 2-Nil 5 30 - 2 7 British Vickers Mk I 24.3 .303 Br 11.28 744 5 4 2-3-Nil 6 250 - 2 59 British M1 Garand 4.507 .30-06 9.9 855 SA 4 2-Nil 6 8 2 - 73 American Colt M1895 22.765 .30-06 9.9 853 5 4 2-Nil 5 250 - 2 72 American Bro M1919A4 21.86 .30-06 9.9 853 5 4 2-Nil 5 250 - 2 72 American M1911A1 1.271 .45 ACP 15 252 SA 3 2-Nil 1 7 3 - 8 American M3A1 4.45 .45 ACP 15 280 4 3 2-Nil 4 30 - 2 10 American M2HB 52.664 .50 BMG 42.9 930 5 7 2-3-5 8 105 - 2 179 American M1 Carbine 2.482 .30 Car 7.23 600 8 3 2-Nil 4 30 2 4 31 American BAR M1918A2 9.54 .30-06 9.9 817 6 4 2-3-Nil 6 20 1 3 66 American Thom M1 5.53 .45 ACP 15 282 7 3 2-Nil 4 30 1 3 10 American My center gives way, my right is pushed back, situation excellent, I am attacking. - Ferdinand Foch ------------------------------ End of twilight2000-digest V1996 #49 ************************************