twilight2000-digest Wednesday, January 22 1997 Volume 1996 : Number 039 The following topics are covered in this digest: Re: Sharing Resources Re: Sharing Resources Re: Sharing Resources Atten. Rob Beck City of Angels Med. Cruise Vehicle Converssions Tantalus FAQ, anyone? (was Re: Atten. Rob Beck) Re: City of Angels Re: Tantulas Games Re: Sharing Resources Re: Atten. Rob Beck) Re: Vehicle Converssions RE, RE: Vehicle Converssions DC Re: Atten. Rob Beck) Re: Tantalus FAQ, anyone? (was Re: Atten. Rob Beck) Re: Tantalus FAQ, anyone? (was Re: Atten. Rob Beck) Re: Tantalus FAQ, anyone? Re: Atten. Rob Beck) Re: Atten. Rob Beck) T2k stuff Re: City of Angels Re: Round 2: Re: Atten. Rob Beck) Re: T2k stuff Re: T2k stuff Re: T2k stuff Re: RE, RE: Vehicle Converssions Re: T2k stuff Re: T2k stuff Re: T2k stuff Re: T2k stuff Game related- Chore Eternal Soldier Eternal Soldier Re: My favorite module Re: My favorite module Twilight 1st ed. Re: Twilight 1st ed. Re: Twilight 1st ed. Re: My favorite module Ratings um.... Eternal Soldier Re: Twilight 1st ed. ---------------------------------------------------------------------- Date: Sat, 21 Dec 1996 20:01:23 -0500 From: Hruggek@aol.com Subject: Re: Sharing Resources The best Twilight module is the first addition City of Angles. It wasnt real to the point about anything and was kinda like the old T$R Gary Gyax Egg modules. You can take any part and make it two hours long and funny as hell. The only thing I didnt like about it was how it did Miles instead of Kilometers and gallons and crap instaed of the metric system. Monkey man Juleis:"Royal with cheese, You know whay they call it that?" Brad: "Because of the metric system?" Juleis:"Check out the big brains on Brad, your a smart mother fucker you know that." ------------------------------ Date: Sat, 21 Dec 1996 20:03:25 -0500 From: Hruggek@aol.com Subject: Re: Sharing Resources I knwo this guy whi knows this guy who got like four copies of everythink from GDW. Except for DJ stuff. Boy oh boy it sure did pay to write for challenger. Monkey Man ------------------------------ Date: Sat, 21 Dec 1996 20:10:47 -0500 From: Hruggek@aol.com Subject: Re: Sharing Resources Sorry bouts the spelling when I wrote the last one was trying to type with my toes. Monkey Man ------------------------------ Date: Sat, 21 Dec 1996 22:50:44 -0600 From: rrrj Subject: Atten. Rob Beck I only wanted to know for sure if someone had picked up the twilight/Merc 2K line, and if so how can I reach them, to get some questions answered. I'll asks you may questions, some of them. 1. Are they going to stay with the current system or make changes? I like it the way it is. 2. What other games do they produce? etc. Thanks Ron Hale rrrj@c-zone.net ------------------------------ Date: Sat, 21 Dec 1996 22:54:03 -0600 From: rrrj Subject: City of Angels Never heard of it. Could one of you guys that has it, send me a copy. If yes I'll send my address, just let me know. Thanks Ron Hale rrrj@c-zone.net ------------------------------ Date: Sat, 21 Dec 1996 22:57:59 -0600 From: rrrj Subject: Med. Cruise I don't have this one. Would one of you that does, send me a copy. Let me know and I'll give you my address. Thanks Ron Hale rrrj@c-zone.net ------------------------------ Date: Sat, 21 Dec 1996 22:59:48 -0600 From: rrrj Subject: Vehicle Converssions Does anyone know how to convert real or fictional vehicles into TW/Merc2K stats. Thanks Ron Hale rrrj@c-zone.net ------------------------------ Date: Sun, 22 Dec 1996 07:51:29 -0600 From: "David Reed" Subject: Tantalus FAQ, anyone? (was Re: Atten. Rob Beck) > From: rrrj > To: Twilight 2000 Mailing List > Subject: Atten. Rob Beck > Date: Saturday, December 21, 1996 10:50 PM Hi, Ron. Welcome to the hell for frustrated gamers. > I only wanted to know for sure if someone had picked up the > twilight/Merc 2K line, and if so how can I reach them, to get some > questions answered. Yes, they have. No, you can't. There aren't any answers, really, nor any questions, grasshopper. > I'll asks you may questions, some of them. > 1. Are they going to stay with the current system or make changes? > I like it the way it is. Good question. They don't know. They may go with the revised DC 2.0, but I've heard NO plans for any of the T2k series. It looks like it may go entirely electronic at this point. Rumor has it possibly in HTML, .pdf, via d/l or CD for about $10...? > 2. What other games do they produce? All online games. Tantalus is a software company. We've assumed they're privately held, but Rob Miracle could tell us if they're public (any corporate raiders out there? Heh.). The best place to look is mpgn.com (Multi-Player Games Network). > etc. Nope, sorry. We lose. > Thanks You're welcome. Perhaps our benefactor, Rob Miracle, the list-admin, will be back after X-mas... He's our only link to the inside of MPGN and Tantalus; or is it the only link Tantalus has to the outside world? :-) We're told they're all avid gamers (although I've heard a rumor that they play games by T$R!!! AAAAH! Traitors!), but that they're all so tied up with the project they've been working on all year (and maybe some day jobs, too, heh.), that they haven't had time to think about what they want to do with print rights to the games they now own... We were all discussing a FAQ for the orphaned games before you showed up, so I guess we need a Tantalus FAQ, too, one that asks more questions than it answers... ;-) ___________________________________________________________________________ SLEEP [noun] a cursed, recurring state laid upon manic-depressives by God in a fit of pique when He realized that even He must rest after six days of hard, constructive labor... see also MANIC-DEPRESSIVE, WASTE OF TIME, DEATH David Reed david@techrefuge.com ___________________________________________________________________________ ------------------------------ Date: Sun, 22 Dec 1996 09:10:40 -0500 From: Hruggek@aol.com Subject: Re: City of Angels City of Angles what a game. It wasnt made by GDW i dont think. And it used those cool percent rolls instead of the die 20 system. I dont have it anymore gave it to a freind or I could tell you more, but man it was the best. ------------------------------ Date: Sun, 22 Dec 1996 12:39:27 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: Tantulas Games rrrj writes: >Has anybody heard of a company called Tantulas Games, (I think the >names right)? >I heard/saw a rumor that they were getting the rights to Twilight/Merc 2000. >I can't find anything on the Net or elswhere about this company. > Who? ha ha ha ha ha. You and everyone else who finds this list asks the same question, even though they've supposedly released some computer MUD type games, no one knows who Tantalus is. They bought the Twilight 2000, Dark Conspiracy, and 2300AD lines (i gather for quite abit of money), and so far have no plans to produce any RPG material, at least nothing concrete for 1997. The only way the games will survive is by you and me and all the quiet list members to continue playing and writing our own variants for the games we love. Oh, and you can always upload your T2k stuff to Tantalus' ftp site for everyone else to use.............................................................................................. anything else? ------------------------------ Date: Sun, 22 Dec 1996 12:39:26 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: Sharing Resources This is my list of Twilight modules. I have all but the return to europe series, it didn't really strike my fancy. Free City of Krakow Pirates of the Vistula The Ruins of Warsaw The Black Madonna Going Home King's Ransom Red Star / Lone Star Armies of the Night Airlords of the Ozarks Allegheny Uprising Spanish Main Urban Guerrilla Kidnapped Howling Wilderness The Last Submarine Mediterranean Cruise Boomer Satellite Down Sourcebooks and Merc items: All three editions of Twilight:2000 (1st, 2nd, and 2.2) Infantry Weapons of the World (and Small arms Guide) American Combat Vehicles Handbook (Both Editions) Soviet Combat Vehicles Handbook (Both Editions) NATO Combat Vehicle Handbook (Both Editions) Eastern Europe Sourcebook Survivor's Guide to the UK RDF Sourcebook Merc: 2000 Bangkok Gazeteer (for Merc: 2000) Nautical/Aviation Handbook Twilight Nightmares Heavy Weapons Handbook (Both Editions) Special Operations Referee's Screen Operation Crouching Dragon ------------------------------ Date: Sun, 22 Dec 1996 13:07:42 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: Atten. Rob Beck) >s (although I've heard a rumor that they play games by T$R!!! AAAAH! Traitors!)< exactly. ------------------------------ Date: Sun, 22 Dec 1996 13:07:41 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: Vehicle Converssions rrrj writes: >Does anyone know how to convert real or fictional vehicles into >TW/Merc2K stats. Like how do you mean? it all really kind best guess scenario. all you need to do is convert the American system to metric, and you're on your way. >1. Are they going to stay with the current system or make changes? > I like it the way it is. I don't. And no plans to do anything. I like version 1's system better characters were longer to create, but more well rounded and realistic, combat from version 2 is still my fav (with the exception of vehicle combat). and version 2.2 just royally bites (IMHO).....unless you like TNE............ >2. What other games do they produce? "What anything have they done? Besides the Kingdom of Drakkar, we did electronic versions of: Empire Builder, Minion Hunter, Imperium, Junta, Backgammon, and Operation: Market Garden (GDW Board game)." heard of all those? me neither.................... ------------------------------ Date: Sun, 22 Dec 1996 16:14:20 -0600 From: rrrj Subject: RE, RE: Vehicle Converssions I need to know how to convert real vehicles into games stats. Speeds, fuel Cap. & Con., and range, are explained for ground vehicles but not for aircraft. Also, there is no hint as to how to convert armor into game armor ratings, for either. I am in this spot because I not only use the TW2K rules for TW2K but also for a game called The Morrow Project, by Timeline LTD., and I have/am writing a set of rules for a micro armor(1/285th scale) miniatures game. (What I have so far works very well, all who have played have stated approval). Oh and lets get this over with... While I hate the company, I think that the AD&D system is the best, for that genier, game on the market. Ron Hale rrrj@c-zone.net ------------------------------ Date: Sun, 22 Dec 1996 16:24:12 -0600 From: rrrj Subject: DC I hope your not implying that Tantalus my convert the TW2K/Merc2K system to one of those Heros type systems. If there really is a God in heaven he would not let the best modern military roleplaying game to be coverted into something resembling used toilet paper. Ron Hale rrrj@c-zone.net ------------------------------ Date: Mon, 23 Dec 1996 11:04:38 -0500 From: Rob Miracle Subject: Re: Atten. Rob Beck) At 01:07 PM 12/22/96 EST, you wrote: >>s (although I've heard a rumor that they >play games by T$R!!! AAAAH! Traitors!)< > >exactly. Dont forget White Wolf, Steve Jackson Games, Hero Games, Imeprium Games, R Talisorian Games, blah blah blah......... For the record, we are privatly held. Rob ------------------------------ Date: Mon, 23 Dec 1996 11:19:31 -0500 From: Rob Miracle Subject: Re: Tantalus FAQ, anyone? (was Re: Atten. Rob Beck) At 07:51 AM 12/22/96 -0600, you wrote: >> I only wanted to know for sure if someone had picked up the >> twilight/Merc 2K line, and if so how can I reach them, to get some >> questions answered. > >Yes, they have. No, you can't. There aren't any answers, really, nor any >questions, grasshopper. rwm@mpgn.com or rwm@tansoft.com >> I'll asks you may questions, some of them. >> 1. Are they going to stay with the current system or make changes? >> I like it the way it is. > >Good question. They don't know. They may go with the revised DC 2.0, but >I've heard NO plans for any of the T2k series. It looks like it may go >entirely electronic at this point. Rumor has it possibly in HTML, .pdf, >via d/l or CD for about $10...? I have mixed feelings about this (note this is personal opinion). Personally, I don't like generic systems, but it does permit some commonality. I think in the case of these three games, they have enough diversity that the rules could go their own seperate way. The next incarnation of Twilight:2000 will probably be the existing 2.2 rules set. They are a good set of rules to work from. This brings up a good question. What do you think about a generic rule book for all three games. That is similar to GURPS, where the skills, basic character generation, combat system, healing etc are covered. Probably include a selection of weapons/equipment from all three Genre's. Then have a source book for each setting, that would include the careers, background setting, full equipment and bad guy listings for each setting? >You're welcome. Perhaps our benefactor, Rob Miracle, the list-admin, will >be back after X-mas... He's our only link to the inside of MPGN and >Tantalus; or is it the only link Tantalus has to the outside world? :-) I'm not going any where. Just I tend to not reply to email over the weekend unless its an emergancy (something about using Eudora at work, and Elm from home :-) Rob ------------------------------ Date: Mon, 23 Dec 1996 11:30:21 -0600 From: "David Reed" Subject: Re: Tantalus FAQ, anyone? (was Re: Atten. Rob Beck) > From: Rob Miracle > To: twilight2000@MPGN.COM > Subject: Re: Tantalus FAQ, anyone? (was Re: Atten. Rob Beck) > Date: Monday, December 23, 1996 10:19 AM > >Good question. They don't know. They may go with the revised DC 2.0, but > >I've heard NO plans for any of the T2k series. It looks like it may go > >entirely electronic at this point. Rumor has it possibly in HTML, .pdf, > >via d/l or CD for about $10...? > This brings up a good question. What do you think about a generic rule > book for all three games. That is similar to GURPS, where the skills, > basic character generation, combat system, healing etc are covered. > Probably include a selection of weapons/equipment from all three Genre's. > Then have a source book for each setting, that would include the careers, > background setting, full equipment and bad guy listings for each setting? I'll bite. ;-) Yes! That's what I liked about the "House Rules"... They weren't perfectly compatible, but close enough for GM work. Heh. I don't hate the GURPS concept; I just don't like the rules. I think that a publisher should stick with a specific set of rules around which all of his games revolve... Too many rules to support and you are ground beneath Muse of Detail. It's easier to have your writers cross genre when they don't have to learn new rules, too. ICE has been doing this for years, just never really thought about it: MERP and RM. CEE is waffling on the concept, but if they're smart... I'm all for a completely universal rule set. Just pick one and stick with it. I'm not really fond of the 2.2 rules, but it's easily extensible to DC with the simple addition of Empathy (and a willpower stat?). YARS (Yet Another Rule Set)? Well, why not just license GURPS? Heh. Just be consistent... > I'm not going any where. Just I tend to not reply to email over the > weekend unless its an emergancy (something about using Eudora at work, and > Elm from home :-) Ick. Not even Pine? Did I just an admission that Windoze is easier to handle than *nix? *rofl* ___________________________________________________________________________ SLEEP [noun] a cursed, recurring state laid upon manic-depressives by God in a fit of pique when He realized that even He must rest after six days of hard, constructive labor... see also MANIC-DEPRESSIVE, WASTE OF TIME, DEATH David Reed david@techrefuge.com ___________________________________________________________________________ ------------------------------ Date: Mon, 23 Dec 1996 17:23:00 -0500 From: Rob Beck Subject: Re: Tantalus FAQ, anyone? At 11:19 AM 12/23/96 -0500, you wrote: >This brings up a good question. What do you think about a generic rule >book for all three games. That is similar to GURPS, where the skills, >basic character generation, combat system, healing etc are covered. >Probably include a selection of weapons/equipment from all three Genre's. >Then have a source book for each setting, that would include the careers, >background setting, full equipment and bad guy listings for each setting? I know not everyone liked GDW's house system, but it worked for me, and despite some grumbling from my players about the combat system, it worked in play as well. I think it would be a great idea to publish a generic rules book and then go with source books. I myself, don't like the GURPS system, and I don't like the amount of time necessary in producing a campaign using the bare-bones books GURPS gives you, but that's just from being too busy to do that kind of detail anymore. I do like the concept, though. Producing a System book would save you reprinting it in each different game book and leave plenty of room for more source material. In summation, Rob, great idea. :) Rob. ------------------------------ Date: Thu, 26 Dec 1996 01:28:24 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: Atten. Rob Beck) Rob Miracle writes: >>>s (although I've heard a rumor that they >>play games by T$R!!! AAAAH! Traitors!)< >> >>exactly. >Dont forget White Wolf, Steve Jackson Games, Hero Games, Imeprium >Games, R >Talisorian Games, blah blah blah......... I'm not following you here........................... I was aggreing that T$R, in my mind, brought the beginning of the end for GDW hence T2k and DC, et. al., The fact that you guys play the other games really doesn't make a bit of difference to me........................ Also, How often do the employees at Tantalus play DC, or T2k, or 2300AD, work and family life permitting, of course? ------------------------------ Date: Thu, 26 Dec 1996 09:40:24 -0600 From: Tony Subject: Re: Atten. Rob Beck) (although I've heard a rumor that they play games by T$R!!! AAAAH! Traitors!)< exactly. Dont forget White Wolf, Steve Jackson Games, Hero Games, Imeprium Games, R Talisorian Games, blah blah blah......... > I'm not following you here........................... > I was aggreing that T$R, in my mind, brought the beginning of the end for > GDW hence T2k and DC, et. al., > The fact that you guys play the other games really doesn't make a bit of > difference to me........................ > Also, > > How often do the employees at Tantalus play DC, or T2k, or 2300AD, > work and family life permitting, of course? Although not addressed to me, I feel anyone who is a real role-player plays games in multiple genres. I personally started with Dungeons and Dragons some 15 years ago. I am a loyal player of Twilight, and DC, but I play Carwars, Rolemaster, D&D, etc, etc, etc. The list goes on forever and ever. I think anyone who has developed, or written supplements for a game often looks to other games for concepts on rules or storylines to help to make their game better. Of course that's just my opinion and I could be Hokey. Tony ------------------------------ Date: Fri, 27 Dec 1996 15:36:18 +0200 (EET) From: Matti Aistrich Subject: T2k stuff On Sun, 22 Dec 1996, Christopher R Stainton wrote: > This is my list of Twilight modules. I have all but the return to europe > series, it didn't really strike my fancy. Didn't notice Castle By the Sea in there, either. Nor City of Angels. My Question: GDW licensed a Finnish game company to make three modules for T2k in Finnish (much the same as the City of Angels: same format as GDW, same type of graphics, same approximate size, etc.). Those were an Elite forces sourcebook, a Nordic sourcebook, and an adventure called "To Copenhagen". Did GDW give out similar licenses to other companies in other countries? Does anybody know? For instance, are there "official" German, French, or Italian modules? - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ Date: Fri, 27 Dec 1996 15:37:32 +0200 (EET) From: Matti Aistrich Subject: Re: City of Angels On Sun, 22 Dec 1996 Hruggek@aol.com wrote: > City of Angles what a game. It wasnt made by GDW i dont think. And it used > those cool percent rolls instead of the die 20 system. I dont have it anymore > gave it to a freind or I could tell you more, but man it was the best. I think the name of the company was something like WWW (this was BEFORE the World Wide Web, remember). Also, the reason it used percentile was that, as most of the modules, it was for first edition Twilight. - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ Date: Fri, 27 Dec 1996 19:38:33 +0200 (EET) From: Matti Aistrich Subject: Re: Round 2: On Thu, 19 Dec 1996, andrew scott johnson wrote: > I have a question for everyone on the mailing list? Back when this game > started, there was advertised in Challenge a couple of fanzines for the > game. I was wondering if anyone had any info on these fanzines. I think > one was called Dawn:2000. I need more playing info since I have limited > time to develop modules myself being a graduate student. Dawn:2000 sounds familiar, but I can't place it. GDW used to publish a fanzine of its own, called the Eternal Soldier. I think they made four or five issues of it. It seemed to start out OK, but was a complete letdown after that. The last issues didn't arrive on time, and in the end they dumped the whole project. Of course, by that time I had subscribed to the leaflet (I have them all), so they refunded me by giving me a voucher... which I never used. Anybody wanna buy a voucher for USD 3.00, usable when ordering goods from GDW? :-) Didn't think there would be anyone... :-) - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ Date: Sat, 28 Dec 1996 10:07:13 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: Atten. Rob Beck) Tony writes: >Although not addressed to me, I feel anyone who is a real role-player >plays games in multiple genres. Right I agree, plays or has played..... >I personally started with Dungeons and Dragons some 15 years ago. I >am a loyal player of Twilight, and DC, but I play Carwars, Rolemaster, D&D, >etc,etc, etc. The list goes on forever and ever. Right, I started with GDW's Traveller in 1980, then the next week it was AD&D. Since then I've played or run just about every system, and have found the ones I prefer to invest my time and energy and money. >I think anyone who has developed, or written supplements for a game often >looks to other games for concepts on rules or storylines to help to make their >game better. Again I agree, it is probably a good idea to get new ideas, and check out the concepts, I was just assuming (even though it makes an ass out of you an me) that if a company bought hte rights for games, that they'd be fans and PLAYERS of the system, I was just asking for more information..... >Of course that's just my opinion and I could be Hokey. > >Tony > ------------------------------ Date: Sat, 28 Dec 1996 22:53:12 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: T2k stuff Matti Aistrich wrote: >Didn't notice Castle By the Sea in there, either. Nor City of Angels. Opps, my mistake. I have castle by the sea (which could've been released in challenge magazine due to its brevity) and I don't have City of Angels..... >GDW licensed a Finnish game company to make three modules for T2k in >Finnish (much the same as the City of Angels: same format as GDW, same >type of graphics, same approximate size, etc.). Those were an Elite >forces sourcebook, a Nordic sourcebook, and an adventure called "To >Copenhagen". really? Never seen them, are there copies for sale? and are they in english? Since I speak only English, Latin and a smattering of Arabic..... Must be that American-centric view of the world......................... >Did GDW give out similar licenses to other companies in other >countries? >Does anybody know? For instance, are there "official" German, French, >or >Italian modules? I dunno. I would like to see the french delt with more effictively. Since they basically stayed out of the war, and have sufficent resources (Nukes, Aviation, etc., ), they would definately be a thorn in the sides of major powers of the 4th world.... C ------------------------------ Date: Sun, 29 Dec 1996 01:12:01 -0500 From: Hruggek@aol.com Subject: Re: T2k stuff Chris. your brother owns City of angels, and every other cool www module. And you played in city of angels and I thought you read it. Just wondering. And another thing did your freind get any WWW products? Monkey Man ------------------------------ Date: Mon, 30 Dec 1996 00:32:26 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: T2k stuff Hruggek@aol.com writes: >Chris. your brother owns City of angels, and every other cool www >module. John, Which brother? and what are the other cool WWW modules? > And you played in city of angels and I thought you read it. Just >wondering. Never read it, just played in it.......... >And another thing did your freind get any WWW products? Nope >Monkey Man Or is it John? ------------------------------ Date: Mon, 30 Dec 1996 15:05:02 -0500 From: OrrinLadd@aol.com Subject: Re: RE, RE: Vehicle Converssions In a message dated 96-12-22 19:21:16 EST, rrrj writes: << I am in this spot because I not only use the TW2K rules for TW2K but also for a game called The Morrow Project, by Timeline LTD., >> check out this web page if you're into The Morrow Project http://members.gnn.com/heckmac/mp.htm ------------------------------ Date: Mon, 30 Dec 1996 18:52:28 -0500 From: asjohnso@ecn.purdue.edu (andrew scott johnson) Subject: Re: T2k stuff If anyone knows more about this Finnish company that produced T2K sourcebooks, I would like the information. Especially if these are already translated to English. I am willing to buy these or pay for copies. Europe is my main campaigning area, and would really like info on the Scandanavian countries to expand my campaign. Andy ------------------------------ Date: Tue, 31 Dec 1996 14:48:12 +0200 (EET) From: Matti Aistrich Subject: Re: T2k stuff On Sat, 28 Dec 1996, Christopher R Stainton wrote: > Matti Aistrich wrote: > > >GDW licensed a Finnish game company to make three modules for T2k in > >Finnish (much the same as the City of Angels: same format as GDW, same > >type of graphics, same approximate size, etc.). Those were an Elite > >forces sourcebook, a Nordic sourcebook, and an adventure called "To > >Copenhagen". > > Never seen them, are there copies for sale? and are they in english? Nope, as mentioned above, they are in Finnish. I just translated the titles for your convenience in my message. - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ Date: Tue, 31 Dec 1996 14:53:51 +0200 (EET) From: Matti Aistrich Subject: Re: T2k stuff On Mon, 30 Dec 1996, andrew scott johnson wrote: > If anyone knows more about this Finnish company that produced T2K > sourcebooks, I would like the information. Especially if these are Sure -- what do you wanna know? It's called FGH -- Finnish Game House. They've also produced Finnish translations of Cyberpunk, Paranoia, etc. A sister company, FBH - Finnish Book House has published translations of for instance Robert E. Howard's work in Finnish. They have been quite silent for the past few years, however -- or at least they haven't caught my eye. Probably financial problems or a break-up of the core group of people. Don't know if they company is on the net or not. The guy who wrote the Nordic sourcebook and the adventure, Janne Kemppi, was in the neighboring room when we went to the Reserve Officer School. If he's lurking on this list he better show himself! > already translated to English. I am willing to buy these or pay for AFAIK they are only available in Finnish, although I think I played around with translating one into English some years ago. - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ Date: Tue, 31 Dec 1996 09:57:03 -0500 From: asjohnso@ecn.purdue.edu (andrew scott johnson) Subject: Re: T2k stuff Matti, Thank you for the information. If they were translated into English please send it out over the mailing list. Andy Johnson ------------------------------ Date: Thu, 02 Jan 1997 01:14:23 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Game related- Chore I've got a favor to ask someone, I recently discovered that my 1st edition Sheet with the skills list on it is missing. :( So if someone has it, or could maybe post it on the list I'd appreciate it. It suck when creating characters and I keep using the same small group of skills for Background, education, etc., since I am going from memory (which fails me from time to time due to my increasing age, or perhaps the "Gulf War Syndrome" :) Thanks in advance, Chris ------------------------------ Date: Thu, 02 Jan 1997 15:22:07 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Eternal Soldier Rob, since Tantalus owns the rights to all of the Twilight stuff, Why don't you guys scan and place on the FTP of Web site all 5 or 6 issues of Eternal Soldier? Perhaps some of the Twilight following would pick up. ------------------------------ Date: Thu, 02 Jan 1997 15:26:23 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Eternal Soldier Rob, since Tantalus owns the rights to all of the Twilight stuff, Why don't you guys scan and place on the FTP of Web site all 5 or 6 issues of Eternal Soldier? Perhaps some of the Twilight following would pick up. ------------------------------ Date: Fri, 3 Jan 1997 20:47:07 -0500 From: asjohnso@ecn.purdue.edu (andrew scott johnson) Subject: Re: My favorite module Does anyone know of any ftp sites containing Twilight:2000 information? Also does anyone know if Tantalus has an http site and if so what is the address? None of mine searches on the Web have located it. Andy ------------------------------ Date: Fri, 03 Jan 1997 21:27:34 -0500 From: Rob Miracle Subject: Re: My favorite module At 08:47 PM 1/3/97 -0500, you wrote: >Does anyone know of any ftp sites containing Twilight:2000 information? >Also does anyone know if Tantalus has an http site and if so what is the >address? None of mine searches on the Web have located it. Tantalus uses MPG-Net's web site: http://www.mpgn.com To get to the gaming archive: http://www.mpgn.com/Gaming/ which gets you to the same files as ftp.mpgn.com. Right now there is no TW2K fan work on the FTP site, just access to the digests. But we are more than willing to put up fan created stuff. Rob ------------------------------ Date: Mon, 06 Jan 1997 17:45:25 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Twilight 1st ed. I was wondering if any of the "hard core" old timers had a copy of the Twilight 1st edition Player's sheet with the skills listed on one side and the careers on the reverse. Perhaps someone could reprint it here, or upload it to the FTP site. Judging from the mass amounts of response to this request last time, I guess no one has it. Maybe Rob could do it for me (and the 1 or 2 others who might be curious about it) since you own the game, and I'm sure have a copy of it around the office somewhere........ Thanks, Chris ------------------------------ Date: Mon, 6 Jan 1997 19:11:33 -0600 From: "David Reed" Subject: Re: Twilight 1st ed. > From: Christopher R Stainton > To: Twilight2000@MPGN.COM > Subject: Twilight 1st ed. > Date: Monday, January 06, 1997 4:45 PM > I was wondering if any of the "hard core" old timers had a copy of the Hey, I resemble that remark... > Twilight 1st edition Player's sheet with the skills listed on one side > and the careers on the reverse. > Perhaps someone could reprint it here, or upload it to the FTP site. Which? > Judging from the mass amounts of response to this request last time, I > guess no one has it. Maybe Rob could do it for me (and the 1 or 2 others > who might be curious about it) since you own the game, and I'm sure have > a copy of it around the office somewhere........ Fortunately for you, sir, I recently raided my parents' home in Toledo, at great personal risk I might add, and recovered many ancient artifacts that lay therein, including the bit o' lore which you seek. Unfortunately, my OCR software is a bit weak. I'll play with it later this evening and see what I can do... Probably wind up being ASCII. ;-( No copyright violations intended! __________________________________________________________________________ "You got a feeling on this. Right. Last time you had a feeling, I had to kill a guy. I hate that. It looks bad on my report..." _Point_Break_ __________________________________________________________________________ ------------------------------ Date: Tue, 07 Jan 1997 12:07:33 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: Twilight 1st ed. Thanks again........... ------------------------------ Date: Thu, 09 Jan 1997 23:57:28 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Re: My favorite module andrew scott johnson writes: >Does anyone know of any ftp sites containing Twilight:2000 >information? Sure the MPGN ftp site has TONS of twilight stuff, I assume........ Since it's been plugged here so many times.............. Of course I have to ask myself this question....why would I as a writer want to contribute Twilight stuff to the company that bought it ,if they have no plans (1997) anyway to release any RPG material? ..... I certainly know that I won't be compensated for it. I so remeber seeing (last year) a 2000 newsgroup (via AOL) from some guy in england (I think) asking for submissions for a web page.............. >Also does anyone know if Tantalus has an http site and if so what is >the address? None of mine searches on the Web have located it. I don't think it does........................... Chris ------------------------------ Date: Mon, 13 Jan 1997 05:39:38 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Ratings Arcane magazine rated the top 50 games of all time recently. The top 10, according to arcane: 1. Call of Cthulhu 2. AD&D 3. Traveller 4. Warhammer Fantasy PRG 5. RuneQuest 6. Vampire: The Masquerade 7. Paranoia 8. Shadowrun 9. Star Wars, and... 10. Cyberpunk T2000 came in at #35 Dark Conspiracy at #43 and 2300 AD at #50 ------------------------------ Date: Thu, 16 Jan 1997 13:12:25 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: um.... So , anybody seen any new twilight stuff yet? 8-\ ------------------------------ Date: Thu, 16 Jan 1997 13:12:25 EST From: kappaabz@juno.com (Christopher R Stainton) Subject: Eternal Soldier So Rob, How's the project to get Eternal Soldier on the net as an FTP file going? or How's ANY twilight project going? Curious, Chris PS anyone else know of any other twilight mailing lists? ------------------------------ Date: Tue, 21 Jan 1997 20:31:45 -0500 From: asjohnso@ecn.purdue.edu (andrew scott johnson) Subject: Re: Twilight 1st ed. I recently spent sometime looking looking through the archives and from this acquired a ideas/requests for the people on the mailing list. 1) For the people who had short articles ready for Challenge magazine, why not ask the maintainers of the two Twilight:2000 web sites to post the articles. The addresses are: a) http://www-acsu.cai.cam.ac.uk email jaj22@cam.ac.uk b) http://members.aol.com/heckmac/tw2k.htm The email is for Orrin Ladd you I have seen many times on this mailing list Any articles in Word or Text format can be attached to an email and sent to these maintainers. This way your articles would get exposure. One person already has a Merc-2000 scenario on the Web. 2) I read one person has created list of existing NATO and Warsaw Pact ships in the Twilight world. I personally liked combining Harpoon with Twilight. It added a little flavor to the game play. For example the Last Sub Trilogy had a few Harpoon scenarios. 3) Someone mentioned wanting to translate the Nordic sourcebooks from Finish into English. I think this was Matti. Is this still possible? 4) I noticed references to a Korean sourcebook and companion to Urban Guerilla module. Are there any other shelved modules that GDW never published and if so where could we possibly ask these modules? 5) One last suggestion of GMs are running out of gaming ideas. Get ahold of Jane's Fighting Ships and look the location of the weapons factories. These factories are sure to have many spare sparts sitting around. Hell some might be intact enough to start production again. If the factory was in a non-nuked city and close to a major regional power, imagine the gaming possibilities. I know of one set of factories in a city fairly close to Krakow. Those are my ideas/ requests. Andy ------------------------------ End of twilight2000-digest V1996 #39 ************************************