twilight2000-digest Thursday, 3 October 1996 Volume 1996 : Number 019 The following topics are covered in this digest: 1. VS: Full Auto 2. Re: Full Auto 3. Re: The Nordic countries&Finland 4. Re: Shooting Full Auto... 5. Re: Shooting Full Auto... 6. Foraging 7. Re: Foraging 8. Re: Foraging 9. Re: Baltics & Nordic countries 10. I wanna buy 11. Need GM 12. TW2K PBeM Turn One 13. TW2K PBeM Turn2 14. any games out there? 15. Re: any games out there? 16. Re: any games out there? ---------------------------------------------------------------------- From: Jyrki Paajanen Date: Sat, 31 Aug 1996 21:20:58 +-300 Subject: VS: Full Auto > do NOT believe S&P has anyeffect on single bursts. Even with the weakest > individual, if they have a good aim and/or proper sight adjustment, they > WILL hit on the first shot or burst. Muzzle climb is more of a gradual > thing. It is with the subsequent bursts, or full-auto, that this becomes > a problem. > > It is this problem which I think most adds to the innacuracy of the > combat rules (though using STR alone adds to the problem. I use an > average of STR and AGL, plus skill, to find the total Asset.) Then in T2K, wouldn't the easiest solution be to discard the recoil from the first burst altogether, and start counting only from the second one on? That's they way its done in many other games (or was it this way in T2K as well -- am not 100% sure it wasn't?) The way I use recoil as follows: For 1st burst/shot you subtract recoil 1 time, for 2nd 2 times, for 3rd 3 times and so on. Jyrki Paajanen begin 600 WINMAIL.DAT M>)\^(@T2`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$-@ 0` M`@````(``@`!!) &`"0!```!````# ````,``# #````"P`/#@`````"`?\/ M`0```$D`````````@2L?I+ZC$!F=;@#=`0]4`@````!T=VEL:6=H=#(P,#! M35!'3BY#3TT`4TU44 !T=VEL:6=H=#(P,#! 35!'3BY#3TT`````'@`", $` M```%````4TU44 `````>``,P`0```!8```!T=VEL:6=H=#(P,#! 35!'3BY# M3TT````#`!4,`0````,`_@\&````'@`!, $````8````)W1W:6QI9VAT,C P M,$!-4$=.+D-/32<``@$+, $````;````4TU44#I45TE,24=(5#(P,#! 35!' M3BY#3TT```,``#D`````"P! .@$````"`?8/`0````0````````#3S !"( ' M`!@```!)4$TN36EC``@0`0```&4```!$ M3TY/5$)%3$E%5D53)E!(05-!3EE%1D9%0U1/3E-)3D=,14)54E-44T5614Y7 M251(5$A%5T5!2T535$E.1$E6241504PL24942$592$%614%'3T]$04E-04Y$ M+T]24%)/4$52``````(!"1 !````B@,``(8#``!1!0``3%I&=1HY[R+_``H! M#P(5`J@%ZP*#`% "\@D"`&-H"L!S970R-P8`!L,"@S(#Q0(`<')"<1'B0W!&S(" M(" `D!E0&FP<8&((AX18QP@!M BP 0@!&#O%Z = MD".@)&%R)E C02=7=Q] '>$>H4D%0"L1'R=S]'5B$;!Q"E ",!XU(W !!;%F M=6QL+6%U]'1O)O)A!4 LX00@' !_!: '@2=7)& :\0)@$^ N_R=7)U1*!] "& F$" F@!WAV08`5%(<\!0SIA M," ]D!]QM(4B1P80>"* 6Q3. $(/\H M03"S3.-"4S,F'-$?L"_0V" M+1SP)/!N*6$9<'PP)2Y!*V$H04\Q0Q$_[T$- M"T858@P!8PW@0>),TQ\\-$7%'-$"$"_0;W=SJCH*A48%L3%'9B\I0W9Y"& N M0G0W03C11=0QWQ]@!W$C< (0!< R/D$1X-=:DB]16O(S15$S6X1(I(\;H (@ M'J!!'$IY[`4 `"# `Q(8":)>[`1X`/0`!````!0```%93.B ` %````5&\` ` end ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Sun, 01 Sep 1996 00:47:49 EDT Subject: Re: Full Auto Actually, the way you describe IS how I am doing it! And no, the rules don't account for that way. On Sat, 31 Aug 1996 16:08:12 +0300 (EET DST) Matti Aistrich writes: >On Wed, 28 Aug 1996, Jeremy S Menefee wrote: > >> do NOT believe S&P has anyeffect on single bursts. Even with the >weakest >> individual, if they have a good aim and/or proper sight adjustment, >they >> WILL hit on the first shot or burst. Muzzle climb is more of a >gradual >> thing. It is with the subsequent bursts, or full-auto, that this >becomes >> a problem. >> >> It is this problem which I think most adds to the innacuracy of the >> combat rules (though using STR alone adds to the problem. I use an >> average of STR and AGL, plus skill, to find the total Asset.) > >Then in T2K, wouldn't the easiest solution be to discard the recoil >from the >first burst altogether, and start counting only from the second one >on? >That's they way its done in many other games (or was it this way in >T2K >as well -- am not 100% sure it wasn't?) > > > >--------------------------------------------- >: Perfect is : Matti M. Aistrich : >: only just : : >: good enough! : aistrich@kyyppari.hkkk.fi : >--------------------------------------------- >-----BEGIN GEEK CODE BLOCK----- >Version: 3.1 >GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- >X- R++ tv+ b+ D++ G e++>+++ h-- y+++ >------END GEEK CODE BLOCK------ > > ------------------------------ From: Matti Aistrich Date: Sun, 1 Sep 1996 18:17:38 +0300 (EET DST) Subject: Re: The Nordic countries&Finland On Mon, 26 Aug 1996, Jeremy S Menefee wrote: > Well Matti, I haven't really decided what way to go yet with the PBeM... > that's mostly up to the characters anyway. But if you have any > background material not covered in the V2.2 boxed, like rank structure, > um.. military situation, etc. then I'd be interested to hear it. I'll > run with some of it, I'm sure! > > >> >Wanna know what we've got in Finland? Go to http://www.helsinki.fi/~degroot/sfarmy.html for the ranks. - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ From: Mark Cook Date: Mon, 2 Sep 1996 21:51:39 -0700 (PDT) Subject: Re: Shooting Full Auto... Jeremy S Menefee writes: > Well, to a point I agree that spray and pray is realistic (and was > certainly the objective with the M249 training I got in the Corps), but I > do NOT believe S&P has anyeffect on single bursts. Even with the weakest > individual, if they have a good aim and/or proper sight adjustment, they > WILL hit on the first shot or burst. Muzzle climb is more of a gradual > thing. It is with the subsequent bursts, or full-auto, that this becomes > a problem. Depends on your definition of "gradual climb." I *am* a full-auto shooter (my wife and I compete every month.) I own a 9mm SMG (HK MP5) a battle rifle (HK G3), and a belt-fed light machinegun (HK 21.) With the G3, if you fire a 3-round burst at a target 50 meters down range, the first shot will be in the X ring, the second shot will be 8 inches high, and the third shot will be three and a half *feet* high. Subsequent bursts will be exactly the same, because you recover your sight picture between bursts. - Mark C. - ----------------------------------------------------------------------- mark f. cook * mark cook consulting * shoestring graphics & printing 2055 sw whiteside dr. * corvallis, or, 97333-1406 * markc@peak.org - ----------------------------------------------------------------------- "When values are sufficient, Laws are unnecessary. When values are insufficient, Laws are unenforceable." - Barry Asmus ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Tue, 03 Sep 1996 01:47:29 EDT Subject: Re: Shooting Full Auto... Well, not meaning to be misinterpreted... Yes there is muzzle climb. By gradual, I mean that recoil will not effect your first shot, and the effects increase as you go. And with_the_rules, you only really recover your sight picture and alignment after aiming, which by rules you cannot do without spending an action... so by the rules (question them all you want, it's just what the book says), multiple bursts are not readjusted... they continue to add to muzzle climb until a 5-second action (!!) is used up bringing the muzzle back where you want it. And absolutely, I do not disagree with anything you said, I just hope this is a little more clear than my last posting!!! And you are right about muzzle climb in the first burst IN REALITY. Of course, in the game it is all strength related, and the average character can fire one or two bursts _on_target_!!! Actually, the original conversation (as convoluted as it was by the time it got to this point!) was relating to whether the randomness of "danger zone" hits was realistic... Go figure :) - -Jeremy Menefee Semper Fidelis PS - Which do you most enjoy firing? On Mon, 2 Sep 1996 21:51:39 -0700 (PDT) Mark Cook writes: >Jeremy S Menefee writes: > >> Well, to a point I agree that spray and pray is realistic (and was >> certainly the objective with the M249 training I got in the Corps), >but I >> do NOT believe S&P has anyeffect on single bursts. Even with the >weakest >> individual, if they have a good aim and/or proper sight adjustment, >they >> WILL hit on the first shot or burst. Muzzle climb is more of a >gradual >> thing. It is with the subsequent bursts, or full-auto, that this >becomes >> a problem. > >Depends on your definition of "gradual climb." I *am* a full-auto >shooter (my wife and I compete every month.) I own a 9mm SMG (HK MP5) >a battle rifle (HK G3), and a belt-fed light machinegun (HK 21.) With >the G3, if you fire a 3-round burst at a target 50 meters down range, >the first shot will be in the X ring, the second shot will be 8 inches >high, and the third shot will be three and a half *feet* high. >Subsequent >bursts will be exactly the same, because you recover your sight >picture >between bursts. > > - Mark C. > >----------------------------------------------------------------------- > mark f. cook * mark cook consulting * shoestring graphics & printing > 2055 sw whiteside dr. * corvallis, or, 97333-1406 * markc@peak.org >----------------------------------------------------------------------- > "When values are sufficient, Laws are unnecessary. > When values are insufficient, Laws are unenforceable." > - Barry Asmus > ------------------------------ From: Mitch Schwartz Date: Tue, 3 Sep 1996 09:52:21 -0400 Subject: Foraging Jeremy writes: >Do any of you find the foraging rules to be a pain? Not particularly. Players might, becuase I annoy them with things like having adequate food and water and rest. > If not, how do YOU implement them? Players spend the time, usually by splitting up to forage, usually to extend stored food, and usually only when: 1. They are already in a pause mode, like for brewing fuel alcohol 2. They are OUT of stored food and not near another source. One of the things I liked about TW2K when it first came out is that it had provision for issues like food, rest, carry capacity, fuel capacity and supply, and equipment availability. I tend to enforce these limitations a bit stringently. Makes for interesting reactions! mitch Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing in the tempting place. -- Benjamin Franklin (1706-1790) Official: Unofficial: mitch@intersys.com Ted7@world.std.com http://world.std.com/~Ted7 ------------------------------ From: Matti Aistrich Date: Tue, 3 Sep 1996 18:35:29 +0300 (EET DST) Subject: Re: Foraging On Tue, 3 Sep 1996, Mitch Schwartz wrote: > One of the things I liked about TW2K when it first came out is that it had > provision for issues like food, rest, carry capacity, fuel capacity and > supply, and equipment availability. I tend to enforce these limitations a > bit stringently. Makes for interesting reactions! Although it might consider the unavailability of clean water a bit more... MREs have to be cooked too and fighting is thirsty business! - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Tue, 03 Sep 1996 12:54:40 EDT Subject: Re: Foraging Well, as to water... that's easy - until the Puritabs run out! And I see Mitch's point about these "troublesome" rules adding to the whole atmosphere (atmosfear ) of the game... I guess the key is do it like Mitch says, either when brewing fuel or when far away from towns. Someone once suggested just using an average amount that characters could find, per day, and unless told otherwise the GM just assumed they spent a period foraging/fishing. Yeah, that'll work... - -Rambling on and on and on On Tue, 3 Sep 1996 18:35:29 +0300 (EET DST) Matti Aistrich writes: >On Tue, 3 Sep 1996, Mitch Schwartz wrote: > >> One of the things I liked about TW2K when it first came out is that >it had >> provision for issues like food, rest, carry capacity, fuel capacity >and >> supply, and equipment availability. I tend to enforce these >limitations a >> bit stringently. Makes for interesting reactions! > >Although it might consider the unavailability of clean water a bit >more... MREs have to be cooked too and fighting is thirsty business! > > > >--------------------------------------------- >: Perfect is : Matti M. Aistrich : >: only just : : >: good enough! : aistrich@kyyppari.hkkk.fi : >--------------------------------------------- >-----BEGIN GEEK CODE BLOCK----- >Version: 3.1 >GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- >X- R++ tv+ b+ D++ G e++>+++ h-- y+++ >------END GEEK CODE BLOCK------ > > ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Wed, 04 Sep 1996 00:37:32 EDT Subject: Re: Baltics & Nordic countries Yes, it was the U.S. 8th Division (Mechanized) that was supposed to drive for a linkup with the Free Latvian Army. On Mon, 26 Aug 1996 11:42:04 +0300 (EET DST) Matti Aistrich writes: >I've been mulling over doing a campaign in the Baltics. Was it the 8th >or >what that was stranded there? ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Tue, 17 Sep 1996 01:29:07 EDT Subject: I wanna buy Does anyone have any spare TW2K stuff they would be willing to sell? I will pay full cover price and postage for any items in good condition. The only things I still have are the V2.2 boxed set and the Eastern Europe Handbook. I will buy modules :) and would especially like to buy vehicle and weapon books, and/or regional sourcebooks. I'd like to get the complete set! :) - -Jeremy Menefee Semper Fidelis ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Tue, 17 Sep 1996 01:29:07 EDT Subject: Need GM Well everybody, my PBeM game is full, full, full! I have a waiting list of about 20 people, most of whome are new to the game. I have typed out the History section, as well as the Character Creation text. I run my game like this; the players may E-mail each other freely, with a Cc to me. Once per week I type up a summary (with a few embelishments) and send this to the players nd the lurkers as well (this is the only stuff the lurkers get). I am therefore required to check my E-mail daily (not a chore, I do anyway), and the players so far have been pretty good about doing likewise... Some of my rules are different from the book's. I am running attributes at 32+1D6 to start. Small arms Asset is based off the AVERAGE of STR and AGL (not an ideal solution, but I wanted to keep it simple). I am not including recoil for the FIRST burst/shot (but normal after that). I am allowing characters to keep all their extra money (think of it as gold and diamonds, or as a reserve of knowledge about where to find stuff). And finally, vehicle dice are cumulative, so for each third replacement they get another die to save or spend as they see fit (This will somewhat replace combat-losses). Anyway, the general question is this: Would anyone be interested in running a parallel game, as in, running a party of nine Eastern-Bloc characters? I have in mind sort of semi-coordinating the campaigns, perhaps the two groups could be each-other's arch-nemeses? I know my Lurkers would sure appreciate the chance to actually start playing! I am setting up a web-page (under construction) for my group. I could easily put the data for both groups on... Questions? Comments? Suggestions? - -Jeremy Menefee Semper Fidelis ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Sun, 29 Sep 1996 16:29:43 PST Subject: TW2K PBeM Turn One Over the next few days I will be sending each of the first turns I have done on the TW2K game I am running. Then, once weekly, I will send out the turn summary for that week. I hope this offends few and interests many... - -Jeremy Menefee Semper Fidelis - ----------------------------------------------- Days and nights filled with the shouts of machine gun fire, and the screams of dying and wounded men and women. Long hours of hiding, with the occasional surprise fire-fight. These are your memories of the Battle of Kalisz, but those memories are fading now, to be replaced with sorrow for the loss of some twenty soldiers, twenty friends. Perhaps the most missed was Captain Heinrich, the last officer of your company, killed by enemy sniper fire late one night in a confused rush to escape an enemy encirclement. Since then, you have been under the nominal command of Gunnery Sergeant Bearclaw, a United States Marine who joined up with you about two months ago, during the initial fighting when the last remnants of the Polish Army were battering themselves to peices trying to stop your advance. Somewhere along the way, you picked up a German Army medic, a woman named Anna Schleich. Finally, after weeks of running and fighting, out of the original thirty men and women who were left in your Company after the Russians hit, only the four of you have made it out of that terrible, terrible battle. At one point, it looked like you were going to be caught when a Hummer blew a gasket. Working by flashlight until well after midnight, Spec-4 Stuart was able to fix it. Sergent Larsen, the Dane you picked up a while back left a claymore to "welcome" your pursuers. The enemy was so close to catching you that you were able to hear the boom of the mine as it went off. You lost the enemy some time after that. At first, the airwaves were filled with the calls of small groups of soldiers trying to regroup. After several days, more and more all you heard were frantic calls for help by groups being surrounded and destroyed... and you could do nothing but keep running. Now, after several days, you have finally lost whatever enemy units were pursuing you, and you settled down in a small clearing in some woods well away from the main roads, for your first sleep in over three days. You awaken the next morning feeling refreshed, and the terror of the last weeks is gone, replaced by a sense of happiness that you are still alive. "We'd better go over our equipment now while we have the chance," says Gunnery Sgt. Bearclaw. Looking over your equipment, you hear the birds suddenly stop chirping and GSgt Bearclaw howls "whoof", and kind of stands there looking shocked as he bleeds out from under his suddenly punctured kevlar vest. "South East, one-seven-zero meters," yells Sgt. Larsen, the Dane, as he hits the deck and scrambles to cover behind a large tree, and starts peering around trying to find the sniper's postion, somewhere on one of the small wooded hills in that direction. "Get down, Gunney," shouts Spec-4 Stuart as he tackles the stunned Bearclaw, and they both fall down behind the HUMMV in a tangle of arms and legs, relieved to be behind some cover! Soldat Anna, the German Medic, is a little slow to react... it almost costs her her life! As she begins to dive for a tree, another shot rings out, whizzing past her ear so close she can hear it! Not slowing down, she manages to also take cover behind the HUMMV after barely resisting the urge to panic. Sgt. Larsen is still looking from around the tree he is behind, but cannot see where the shot came from, only that it was from the same direction as the first shot. It is ominously quiet all of a sudden. Sgt Larsen is able to ready his weapon, as are Spec-4 Stuart and GSgt. Bearclaw. It turns out GSgt. bearclaw is really only scratched, a long graze stretching all the way accross his chest. Apparently the kevlar vest slowed it down enough that the round did not penetrate his ribs! Sgt. Larsen hauls out his binoculars and starts systematically scanning the hillsides. Spec-4 Stuart and GSgt. Bearclaw brace and take aim for opportunity fire. Schleich gets her weapon out, taking the safety off. GSgt. Bearclaw suddenly spots a reflection up on one of the hills, and points it out to Sgt. Larson - through Sgt Larson's binoculars and GSgt Bearclaw's scope, they can see that there is a large man in Russian uniform on the hill... aiming an RPG-16 at them!! There is a blinding flash of flame and smoke, and a High Explosive rocket streaks towards the position! You have just enough time to get your heads down before the rocket, missing it's target, explodes against a tree-top with a brilliant light, sending little burning fragments of wood raining down on all of you. GSgt. Bearclaw is the first to recover, and looking through his scope hollers to Sgt. Larsen, "Damn, he's gone! Where did he go!" "Don't know, Sarge!" yells Sgt Larsen as he lets loose with full-auto from his MP5 submachinegun. Spec-4 Stuart loads a grenade in his M203 launcher while GSgt Bearclaw chambers a new round. Up on the hill, you all see the sniper fall out of a tree, and he just lies there. GSgt Bearclaw covers the wounded(?) sniper while Sgt Larsen and Spec-4 Stuart make their way up the nearby ravine towards the enemy position. Soldat Schleich heads out northwest for a rear-guard. As Sgt Larsen and Spec-4 Stuart crest the hill one at a time, covering each other as they go, you can suddenly see why the sniper isn't moving... There's a Japanise Major covering him with a pistol! "It's about time you guys got here," he says in perfect English. Looking closer, you can see that he is wearing an American uniform... he's one of you! "Major Masaki, Army Medical Corps," he says to you just as Bearclaw shows up. Schleich continues to guard the camp. Looking down, you can see the bullet-riddled body of the Spetznaz soldier. He has several insignias on his uniform showing that he had served about 30 years in the Soviet military. His equipment is lying all around, and he is clutching a small paper book... his journal! Well, he was a good soldier. Perhaps there is some useful info in the journal?? It's written in Russian. ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Mon, 30 Sep 1996 12:54:26 PST Subject: TW2K PBeM Turn2 Here's Turn Two... - ---------------------------- "Major Masaki, Army Medical Corps," he says to Sgt Larsen just as Bearclaw shows up. Soldat Schleich continues to guard the camp. "Pleased to neet you, Major Masaki", SGT Larsen says. "I think the only thing we can do for that poor bastard are a prober burial". Stuart looks at the dead body, and swallows a big lump. It could had been him. The Hummer, darn, it could be damaged. Stuart quickly runs over to the vehicle. Larsen takes the journal and starts studying it, but he can only recognize a few words. "Who's in charge here?" asks Major Masaki? "I am Sir," says GSgt Bearclaw, "at least as much as anyone is in charge, here!" "Can you read that journal, Sgt? And let me give you a hand getting this body and gear out of here. I think a introduction is in order!" says Major Masaki. "No, Sir, I cann't understand much of it. You give it a try", says Larsen. Meanwhile, Spec-4 Stuart finds nothing wrong with the Hummer, and Soldat Schleich returns from the rear with an "all-clear out there!" Anna says to the MAJ, "Soldat Anna Schleich, German Army Medic, Sir." "GSGT Jeremiah Bearclaw, USMC, Sir," gunney introduces himself as he helps bury the body. As you stand around making room in the HUMMV and digging a grave for that poor Soviet S.O.B., there is a rustle in the bushes to your left... Out comes a man, athletic build, in a Brittish uniform, sporting a Lt. Colonel insignia on this collar and casually holding a Sterling SMG at the ready. "Everything OK, Masaki?", he asks. The man's name-tags say "CROSS". "Yes, everything's fine, L-C" replies the Major. "Hey, Stone, come on out" says Lt. Colonel Cross, and from not twenty feet away rises an American, probably Navy SEAL judging by the uniform, with an MP-5 SMG at the ready. You wonder how he came to be here. "Yep, I'm here", says Lt. Commander Stone. Suddenly, Larsen shouts, "Eat dust! There's a tin-can coming this way!", and quickly examines their new RPG-16 to make sure it's okay before loading a new round in it and taking cover in the woods. Meanwhile, the the Elite team-members melt into the bushes, Stone grabbing the DRAGON PIP rocket on his way. The rest of the team hunkers down behind logs and rocks, and they wait, Major Masaki readying a grenade for good measure as he lies behind an old, fallen tree. Sgt Larsen grabs the RPG-16 and loads a round in it, taking cover behind a massive tree, with his rifle beside him for good measure. Now, with seven men, half of them from various special forces, armed with a Mk-19 on the HUMMV and a couple of anti-tank rockets, you are as ready as you can be given the suddeness of the encounter. There is nothing to do now but wait..... After several moments, the engine noise stops. Tensing up, the rocketeers switch to their small arms weapons and wait some more. After what seems like forever, the brushes rattle, and out steps a man in camoflauge, melting from one shadow to the next. Major Masaki trains his MP-5 at the figure, but makes no other moves, even forgetting to breathe from the tension. "YOU.....get out there with the the hands in the air, and the weapon in your left hand. Slowly..." Shouts Larsen, and tries the same frases in Polish and Ruski. Stuart disapears into the bushes, he wants to find what kind of vehicle there's roaming around. The lone figure hits the deck, and you hear in English, "Bearclaw, are you there?", and you see him roll over behind a large rock. Larsen looks over to Bearclaw..."One of your friends ?" he asks The man steps slightly forward, with his left hand up in the air and loosely holding his MP-5 with the barrel pointed down at the ground. "Who goes there?" Bearclaw calls out while looking through his scope. Wait... is that that damned guy you ran around with blowing up Polish SIGINT gear with a few years back??? IT IS! Bearclaw says as he slowly rises with rifle pointed down, "LT COL Sutton, Sir, it has been a while. How's it going?" He extends his hand. After introductions, Stone looks around the group then says "Looks like either Colonel Sutton or Colonel Cross is the ranking officer. It looks like there are more yanks than brits but I'm not sure who has more time in service. Do either of you have a preference or should we flip a coin? Anyone know where the nearest friendlies are?" ------------------------------ From: OrrinLadd@aol.com Date: Wed, 2 Oct 1996 04:32:13 -0400 Subject: any games out there? Any word on what's going to happen to TW2k after GDW's demise? ------------------------------ From: Anthony Schmidt Date: Thu, 03 Oct 1996 03:41:39 -0500 Subject: Re: any games out there? Some other company like bought the game or something. I don't think the RPG is going to exist anymore. Who knows. - ---------- > From: OrrinLadd@aol.com > To: twilight2000@MPGN.COM > Subject: any games out there? > Date: Wednesday, October 02, 1996 3:32 AM > > Any word on what's going to happen to TW2k after GDW's demise? ------------------------------ From: jeremy14@juno.com (Jeremy S Menefee) Date: Thu, 3 Oct 1996 16:32:58 PST Subject: Re: any games out there? Letting it die would be a mistake. I have currently got about 50 people in my game, either as lurkers or as players, and most of them _would_ buy the damned stuff if they would just print it. As I have said before and will probably say again, I could handle just a limited production of stuff, maybe for an online catalog. I would be *happy* to put a link to it on my web page... - -Jeremy Menefee Semper Fidelis On Thu, 03 Oct 1996 03:41:39 -0500 Anthony Schmidt writes: >Some other company like bought the game or something. I don't think >the >RPG is going to exist anymore. Who knows. > > > >---------- >> From: OrrinLadd@aol.com >> To: twilight2000@MPGN.COM >> Subject: any games out there? >> Date: Wednesday, October 02, 1996 3:32 AM >> >> Any word on what's going to happen to TW2k after GDW's demise? > ------------------------------ End of twilight2000-digest V1996 #19 ************************************