twilight2000-digest Wednesday, 12 June 1996 Volume 1996 : Number 004 The following topics are covered in this digest: 1. Re: twilight2000-digest V1996 #3 2. One of the three kings... 3. Rules system 4. Materials through the net 5. Comments on scenarios ---------------------------------------------------------------------- From: GDWGAMES@aol.com Date: Tue, 11 Jun 1996 13:04:37 -0400 Subject: Re: twilight2000-digest V1996 #3 Matti M. Aistrich: > On a related note, does GDW have any activity anymore? I >happen to have a voucher for $3 (as a result of the ill-fated > Eternal Soldier newsletter), is it worth anything anymore? Only sentimental value, I'm afraid. GDW is currently a PO Box, and that won't last much longer. Loren Wiseman ------------------------------ From: "David Reed" Date: Tue, 11 Jun 1996 22:42:27 -0500 Subject: One of the three kings... You mentioned in a previous post that you were strictly freelance talent now, Mr. Wiseman... If I may be so bold, for whom? And what do we have to look forward to in the near future? - -- Dave public key available Zen "If you wish to find the unclouded truth, do not concern yourself with right and wrong. Conflicts with right and wrong are a sickness of the mind." ------------------------------ From: Matti Aistrich Date: Wed, 12 Jun 1996 12:44:32 +0300 (EET DST) Subject: Rules system On Mon, 10 Jun 1996 DDOUGAN@bfsec.bt.co.uk wrote: > At last - A Twilight 2000 mail list! > My sentiments exactly! I've been searching the 'Net for Twilight stuff for ages, and there's surprisingly little of it, although material for games such as Shadowrun is plentiful. > I'm currently using the 2.2 rules - though I have the original edition and > version 2 as well. Which systems are other GMs running their campaigns with? > I'm using a somewhat modified version of the 2.2 rules myself. Some changes such as autofire and adjustments to skill learning and rolling against skills. But I've still got some problems with the basic skill structure -- while I like to have the effects of recoil included (and use strength to control it) the current skill system overvalues strength -- players modify it up all the time as it is the most important single thing in the game, mostly because all the combat skills go under it. - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ From: Matti Aistrich Date: Wed, 12 Jun 1996 12:50:37 +0300 (EET DST) Subject: Materials through the net On Mon, 10 Jun 1996 DDOUGAN@bfsec.bt.co.uk wrote: > I have some scenarios which I'd be prepared to type up into a useable form > (Word 6 as opposed to scribbled notes) if there's enough people wanting them > (as it would involve a bit of work). > That would be great! One thing that we could hopefully look at, once this list gains more subscribers, is to make our own net.books. I am (or used to be, before I ran out of time to everything I want to) active with Shadowrun on the net, and there the players have made a number of books, which are a collection of new equipment, background material, and such submitted by the players. There are also books which give conversions to materials for other games (in this case for TSRs Cyberpunk). The materials are combined by some enterprising individual (thanks Gurth!) and put on the 'Net for people to get and print themselves. Multiple formats are used, such as Word 6.0, RTF, plain ASCII, HTML, and PostScript, so most people should be able to find something that suits them. Any interest? - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ From: Matti Aistrich Date: Wed, 12 Jun 1996 13:01:45 +0300 (EET DST) Subject: Comments on scenarios On Mon, 10 Jun 1996 DDOUGAN@bfsec.bt.co.uk wrote: > One scenario is a kind of TW2K "Under Seige" - the PCs have to capture a > super oil tanker before it completes its journey from the Middle East to the > Black Sea - unknown to them a Russian Spetsnaz cleaning lady (she knows which Was this done as a Merc adventure or for "the original" TW:2K? What was the motivation for the PCs -- did they want to keep the tanker, or the oil it was carrying? Were they working for the U.S.? > Another scenario involved the PCs setting out to recover a downed satellite - Have you got the Satellite Down module by GDW? > which was dragged by primitives to the ruins of Berlin (they where worshipping > it as a sign from god). Underneath the ruins, as the PCs search for the > satellite and its vital intelligence info, they discover an old WWII bunker. > Translating what remains of the science lab papers, they discover that the > Germans where working on a genetic master race. Meanwhile, the primitives have > taken the satellite to their leader - you've guessed it, a 70 year old perfect > being, capable of regenerating. Of course, the process wasnt perfected, so Sounds a lot like Twilight Nightmares, which I didn't particularily like (sorry Loren). Or some other "after the bomb" game. Have you placed your game further in the future, or do you have "primitives" in Berlin already in the beginning years of the 21st century? On the subject of Twilight Nightmares, has anybody else noticed that while other GDW books proudly present the name of the author, this one doesn't? (Yes, probably there is a good reason for it, such as a large number of authors, but I still found it interesting and somehow indicative of its quality... as in "nobody would want to have their name on it".) > I've also been working on a large scale combat system (individual vehicles, > 4-man fire teams) which I use to track a new summer offensive in 2001. It still > needs work, but is fairly fast and while I love the GDW House Rules for combat, > they're not really suited for a battle involving a dozen vehicles on each side > and perhaps 100 men per side. > I got the Last Battle rules myself (part of the First Battle series - or was it the other way around), which I've never used. It was quite heavily "recommended" in the Vistula series of adventures, for the climactic battle in the end. I've never used the rules, though, and seem to recall them leaving too little choice for the players. Oh yes, of course it was for the first edition rules as well. > ("I can take you anywhere you want to go ... wind allowing"), Splat the > worst parachutist in the air force ("I've fallen on my head lots of times and > it hasnt affected me in anyway"). > Spoiler alert! Spoiler alert! Was it the RDF Sourcebook or King's Ransom which had the Russian parachutist? He was neat... I played through that scenario (and unfortunately got killed in the end, despite my heroic efforts) and although we did not have much info on the people we were attacking, that was one of the tidbits we did manage to find out. - --------------------------------------------- : Perfect is : Matti M. Aistrich : : only just : : : good enough! : aistrich@kyyppari.hkkk.fi : - --------------------------------------------- - -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GB d+(++) s-:+ a- C+ W+ w PS+ PE++ Y+ t--- X- R++ tv+ b+ D++ G e++>+++ h-- y+++ - ------END GEEK CODE BLOCK------ ------------------------------ End of twilight2000-digest V1996 #4 ***********************************