twilight2000-digest Monday, 10 June 1996 Volume 1996 : Number 002 The following topics are covered in this digest: 1. Hello back at ya! 2. [none] 3. Re: Hello back at ya! ---------------------------------------------------------------------- From: GDWGAMES@aol.com Date: Sun, 9 Jun 1996 15:51:32 -0400 Subject: Hello back at ya! I don't know if there's a great deal to discuss, but I'm willing to try to hold up my end. Loren Wiseman ------------------------------ From: DDOUGAN@bfsec.bt.co.uk Date: Mon, 10 Jun 1996 11:50:46 +0100 (BST) Subject: [none] Hello All, At last - A Twilight 2000 mail list! I'm currently using the 2.2 rules - though I have the original edition and version 2 as well. Which systems are other GMs running their campaigns with? I have some scenarios which I'd be prepared to type up into a useable form (Word 6 as opposed to scribbled notes) if there's enough people wanting them (as it would involve a bit of work). One scenario is a kind of TW2K "Under Seige" - the PCs have to capture a super oil tanker before it completes its journey from the Middle East to the Black Sea - unknown to them a Russian Spetsnaz cleaning lady (she knows which types of bleach not to mix in order to create some toxic gas :)) is onboard the ship and is prepared to do anything to stop the PCs from sailing the ship home. hehe - I can remember the initial relief as the PCs thought she'd escaped in one of the life boats - and then the blind horror when they discovered she was just preventing them from escaping ... Another scenario involved the PCs setting out to recover a downed satellite - which was dragged by primitives to the ruins of Berlin (they where worshipping it as a sign from god). Underneath the ruins, as the PCs search for the satellite and its vital intelligence info, they discover an old WWII bunker. Translating what remains of the science lab papers, they discover that the Germans where working on a genetic master race. Meanwhile, the primitives have taken the satellite to their leader - you've guessed it, a 70 year old perfect being, capable of regenerating. Of course, the process wasnt perfected, so he's transgressed somewhat into a wolf-like being, and broken bones instead of resetting have simply grown new links, so its skeleton is all out of place. This was a real shocker for them - crawling down narrow passages (a-la the chase scene through the ventilation shafts in Aliens) with an unstoppable creature tearing after them - all they could hope to do was shoot it enough to knock it down for a while) - bit like the T-1000 in Terminator 2. I've also been working on a large scale combat system (individual vehicles, 4-man fire teams) which I use to track a new summer offensive in 2001. It still needs work, but is fairly fast and while I love the GDW House Rules for combat, they're not really suited for a battle involving a dozen vehicles on each side and perhaps 100 men per side. I have a list of NPCs I use (the well-meaning, if somewhat mad, General "hey - you kids be careful out there" - I play him like Lloyd Bridges out of Hot Shots :), the intelligence officer (0200 - cos that's what time you have to get up in the morning if you want to catch him out), the artillery officer straight out of Kellys Heroes, Hurricane, the best pilot in the air force ("I can take you anywhere you want to go ... wind allowing"), Splat the worst parachutist in the air force ("I've fallen on my head lots of times and it hasnt affected me in anyway"). I'd like to know what kind of campaign other GM's are running - after the initial get home campaign, we bagan a series of one-off behind enemy lines missions, now I'm getting ready to return to the cut-off-from-home campaign (the summer offensive I described above will eventually grind to a halt, and then the Soviet counter offensive will split the Nato forces, the PCs will have to make it back to Germany on their own...) I'd also be interested in any home-made weapons, vehicles, scenarios or world background info which people have come up with. Cheers, Damien (looking forward to more traffic on the list) ------------------------------ From: CardSharks@aol.com Date: Mon, 10 Jun 1996 07:18:59 -0400 Subject: Re: Hello back at ya! Its good to see Loren on this list. Marc ------------------------------ End of twilight2000-digest V1996 #2 ***********************************