Table A: Vehicle Random Generator
I Determine which nation the wreck site came from
a) Location: (D10) Nationality
Poland:
1-2 Polish
3-5 Soviet
6 Czechslovakian
7-8 American
9 German
10 British/Canadian/allies
Latvia:
1-5 Soviet
6-8 Baltic state (soviet)
9-10 American (8-ball or captured)
"La Zone Morte":
1-2 French
3-5 German
6-8 American
9 British
10 Belgian/Dutch
East Germany:
1 Polish/Czechslovakian
2-5 Soviet
6-7 American
8-9 German
10 British/allies
II Determine the number of vehicles at the site
Source:
Number:
Encounter table (1)+d6
Encounter convoy 2d6
Abandoned Supply d6
Abandoned Repair 3d6
Repair Yard
4d6
Battlesite
d6*
City Hectare
3d6
*- If a 5 or 6 is rolled, roll another d6, and repeat this process.
A few battlesites will have hundreds of wrecks.
( ) This indicates a single vehicle (partially hidden) which hasn't
been completely stripped.
III Determine the type of vehicle
Random:
Derelict Convoy:Merchant
1-3 Civilian Car
1-3 Civilian Car
4-5 Civilian Transport
4-6 Civilian Transport
6-7 Military Transport
7-9 Carts and horses (dead)
8-9 Armored vehicles
10 Military transport
10 Artillery
Derelict convoy:Military
Abandoned Supply Dump
1-3 Civilian Transport
1-4 Civilian Transport
4-7 Military Transport
5 Civilian Car
8-9 Armored Vehicles
6-9 Military Transport
10 Artillery
10 Armored Vehicle
Repair Yard
Battlesite
1-2 Civ Transport
1-2 Military transport
3-5 Military Transport
3 Civilian Transport
6-9 Armored Vehicle
4-9 Armored Vehicle
10 Artillery
10 Artillery*
City Hectare
1-7 Civilian Car
8-9 Civilian transport
10 Military transport (20% chance for Armored Vehicle)
*- If artillery is rolled, then treat 1/2 of the armored vehicles as
artillery (this was a fire base or HQ). Include 1-2 wrecked radar stations
too. Sites with multiple artillery will probably be Anti-tank traps, howitzer
fire bases, and anti-aircraft sites. AT and AA sites are likely to have
1-3 gun positions, Howitzers have 6-12 tubes per site and later artillery
units may have had only 2-3 guns. Single guns are frequently those that
got left behind as a unit bugged out or was attacked.
IV Determine the Type of Unit
1 Category I (pre-war active unit)
2-3 Category II (pre-war reserve unit)
4-8 Category III (unit created during war)
9-10 Militia
-3 Known Historical battles (3-5 yrs ago)
-2 battlesites
-1 Repair Yards
Specific vehicles
Civ Transports
1- 3/4 ton
2- Van
3- 1 ton
4- Semi-Tractor
5- 5 ton
6- 2½ ton
Millitary Transports
1-2 5 ton
3 2½ ton
4 3/4 ton
5 Uaz-469/Landrover/HMMVW
6 Rare oddball -PTS-M, Gaz-46, 10 Ton
Polish Millitary Units
Unit Type |
Category I |
Category II |
Category III |
Militia |
Tank |
T-72 |
T-55 |
T-54 |
T-54 |
AFV |
1-2: BMP-1r
3-4: SO-120
5-6: OT-65 |
1-3: PT-76
4-5: SO-120
6: OT-65 |
1-5: PT-76
6: OT-65 |
BRDM-1 |
APC |
BTR-80 |
OT-64 |
OT-62
MT-LB |
BTR-50
BTR-152 |
IFV |
BMP-1 |
BMP-1 |
BMP-1 |
none |
Artillery |
1: Zsu-23-4
2: BM-21/27
3: SO-122
4: SO-152
5-6: S-23
7-10: Rapira-3 |
1: BM-21
2-3: SO-122
4-6: D-20
7-8:Zsu-23-2
9: Zpu-4
10:D-30/rap3 |
1: D-30
2: D-20
3-4: Zpu-4
5-6: S-60
7-8: T-12
9-10:m1966 |
1: D-44
2: Ks-12
3: Ks-19
5-6: D-74
7: D-48
8-10: B-10/11 |
Infantry weapons |
PM-63
AK-74
SVD
RPK-74
PK
PKM
DshK
KPV
p-64 pistol |
AKR smg
AKMR
SVD
RPK
PK
RPD
Tokarev |
AK-47
SKS
Ppsh-43
Ppsh-41
RPD
SG-43
misc pistol |
AK-47
Nagant rifle
misc rifle
misc pistol |
Infantry Support |
RPG-16
RPG-22
AT-7
AGS-17
BG-1
Grenades
Mines
SA-16 |
RPG-16
RPG-18
AGS-17
Grenades
SA-7
AT-4 |
RPG-7
AGS-17
Grenades
AT-3 |
Grenades
Explosives
HM mines |
Soviet Millitary Units
Unit
Type |
Category
I |
Category
II |
Category
III |
Militia |
Tank |
T-90
T-80 |
T-74 |
T-64
T-62 |
T-55
T-34
M4a3e8 |
AFV |
1-2: BMD-2
3-4: SO-120
5-6: BRDM4 |
1-3: BMP-1
4-6: BRDM3 |
1-5: PT-76
6: BRDM2 |
BRDM-1
PT-76
BA64/FOG70 |
APC |
BTR-80 |
BTR-70 |
BTR-60/50
MT-LB |
BTR-50
BTR-152 |
IFV |
BMP-3 |
BMP-2 |
BMP-1 |
BMP-1 |
Artillery
1- ATG
2 AA
3-4 mortar
5- Howitzer
6- SPA |
ZSU-30
BM-27
m1943
Vaslisk
D-30/20
Rapira-3
Su-122/152
sd-44 |
1: BM-21
2-3: SO-122
4-6: D-20
7-8:Zsu-23-2
9: Zpu-4
10:D-30/rap3 |
1: D-30
2: D-20
3-4: Zpu-4
5-6: S-60
7-8: T-12
9-10:m1966 |
1: D-44
2: Ks-12
3: Ks-19
5-6: D-74
7: D-48
8-10:B-10/11 |
Infantry weapons |
AKR smg
AK-74
SVD
RPK 74/PK
DshK/KPV |
AKR
AK-74
SVD
RPK/PK
Dshk |
AKMR
PpSh-43/41
RPD
SKS |
AK-47
SKS
RPD
Misc wpns |
Support |
Grenades
Mines
RPG16/22
AT-7/SA-16
AGS-17/Bg1 |
RPG-16/18
AGS-17
BG-1
SA-7/AT-4
Grenades |
RPG-7
AGS-17
Grenades
AT-4 |
Grenades
RPG-7
Explosives |
AMERICAN Millitary Units
Unit Type |
Category I |
Category II |
Light Div |
Militia(MP) |
Tank |
M1a2 |
M1a1
M1
M60a4 |
Stingray |
M60a4 |
AFV |
M3
M8AGS |
M901
M1097 |
Lav-75 |
M113 |
APC |
M2 |
M113 |
M113
Hummer |
M113 |
IFV |
M2 |
M2 |
Lav-25
FAV |
M113 |
Artillery
Type:
1-SPA
2-3-Mortar
4-RCL
5-6 Howitzer |
m107/9/10
adats/roland
mrls
m224mortar
m67rcl
m198 155
105mm |
m990
lars
m901
m691/m42/8
m224mortar
m114 155
105mm |
LAVaa
mpgs90
m224
m67 rcl
pivad
105mm |
m741a6
m29e1mortar
m30mortar
m18-40rcl
105mm |
Infantry Weapons |
M16a3/m203
M177/CAW
M21
M249/M60
M9 pistol |
M16a3/a1
M231
M21/M40
M249/M60
M9/m1911a1 |
UZI/M177
M16a3/m203
M21/CAW
M249/m60
M9/RugP85 |
M16/M14
M1/M2
Misc Rifles
Misc Pistols |
Infantry Support |
SMAW
Grenades
Armbrust
Scorpion
Mk-19
Tankbreaker |
Grenades
Armbrust
Stinger
Mk-19
TOWII |
Grenades
LAW-80
Stinger
Dragon |
Grenades
LAW-72 |
Czech Millitary Units
Unit Type |
Category I |
Category II |
Category III |
Militia |
Tank |
T-80/72 |
T-72/55 |
T-55 |
T-54 |
AFV |
1-3: BRDM3
4-6: OT-65 |
1-3:BRDM2
4-6: OT-65 |
BRDM-1 |
BRDM-1 |
APC |
OT-64 |
OT-64 |
OT-62a
MT-LB |
BTR-50
BTR-152 |
IFV |
BMP-2 |
BMP-1 |
BMP-1 |
none |
Artillery |
1: Zsu-23-4
2: BM-21/27
3-4: SO-122
5: SO-152
6: S-23
7-10: Rapira-3 |
1: BM-21
2-3: SO-122
4-6: D-20
7-8:Zsu-23-2
9: Zpu-4
10:D-30/rap3 |
1: D-30
2: D-20
3-4: Zpu-4
5-6: S-60
7-8: T-12
9-10:m1966 |
1: D-44
2: Ks-12
3: Ks-19
5-6: D-74
7: D-48
8-10:B-10/11 |
Infantry Weapons |
Vz-24
Ak-74/BG-1
Vz-54
RPK-74
Vz-59
Vz52/DshK |
Vz-24
AKMR
Vz-54
RPK
PK |
PpSh-43/41
AKMR
RPD
SKS
Misc Rifles |
AKM/-47
SKS
Misc Rifles |
Infantry support |
Grenades
Mines
RPG-75
RPG-27
AGS-17
AT-7
SA-14 |
Grenades
AGS-17
RPG-75
AT-4
SA-7 |
Grenades
RPG-7 |
Grenades
Explosives |
German Millitary Units
Unit Type |
Category I |
Category II |
Category III |
Millitia |
Tank |
Leopard
3 |
Leopard
2 |
Leopard
1
TH 301 |
Leopard
1 |
AFV |
Luchs |
Luchs |
M113 |
M113 |
APC |
Fuchs
UR416 |
Fuchs |
M113 |
M113 |
IFV |
Marder |
Marder |
M113 |
M113 |
Artillery |
Flakpanzer
Jaguar 3
Roland
Wildcat
Rapier
Sabre
Jagdpanzer C |
|
|
|
British Military Units
Unit Type |
Category I |
Category II |
Category III |
Millitia |
Tank |
Challenger |
Chieftant |
Vikers |
Vikers |
AFV |
Lynx
Scimitar |
Scimitar
Scorpion |
Fox |
Fox |
APC |
Sultan
Fv103
Fv432 |
Saracen
Saxon
Stormer |
Landrover
Saxon |
Saxon |
IFV |
Warrior |
Warrior |
none |
none |
Artillery |
Abbot
Striker |
|
|
|
V Determine level of Damage to the vehicle
-1 Intact/ abandoned/ stuck/ no fuel
0-1 Worn out
2-4 Broken
5-7 Explosion/Crushed
8-10 Fire
Encounter Vehicle -3 (never burnt) remainder +0
Convoy -1
Supply dump +1
Abd Repair yard +3
Repair Yard +2
Battlesite +3
City +2
Intact Vehicles have nothing wrong with them, but will be out of fuel
(90% of the time) and stuck (50% chance) needing another vehicle of the
same weight to extract them (or a vehicle of lighter weight and an Avg:Cve
roll).
Worn out vehicles have suffered a critical breakdown and have wear value
of 10. They have 1 major damage, that must immobilize it. The rest of the
vehicle will have wear value of 4-9 (d6+3).
Broken vehicles will have 1 major damage and 1 minor damage. They need
not be immobilized, as the crew could have fled in panick.
Exploded vehicles have been hit by exploding rounds, they have d3 major
damages, and d6 minor damages
Burnt vehicles are as much scrap metal. They automatically have major
damage to the fuel tanks, control surfaces, and engine. they will have
d6 additional major damages, and d6 minor ones. Arbitrarily you can rule
that only scrap metal can be taken from burnt wrecks.
VI Determine the level of Completeness
In addition to damage conditions, the vehicles will have been stripped
down. The more obvious the wreck, or the more populated the are, the more
likely the wreck is to have been stripped in a given period of time.
- Clean- Everything is there after the crew died or fled. This
could be due to miraculous happenstance, or the vehicle being lost in a
deep forest or swamp.
- Fuel and Ammunition has been taken
- Everything not tied down has been taken (tool boxes, external
tanks, etc), external machinguns too, but not internal ones.
- People have been over this with simple tools, Radio, all machineguns,
night vision gear, etc...
- Onboard electronics, sights, main weapon (if working), tires,
motor oil drained.
- Sections of track gone, all internal components, engine
stripped (plugs, wires, alternator, battery, etc).
- Engine gone except blocks, hatches gone, all loose wires, nuts
and bolts.
- Transmission stripped, engine blocks taken, struts and suspension
taken.
- Transmission and axles taken, springs, steering column, turrets
removed, mountings welded off.
- Hull stripped of easy metal, some work with a torch
to remove steel plates.
Most wrecks in 2000 will be type 5-7, unless there has been a
recent battle.
To determine type randomly, roll 2d6 with the following modifiers.
These modifiers are cumulative.
Encounter Vehicle (-3), remainder 0
Convoy -1
Abd Supply dump 0
Abd Repair Yard +1
Repair Yard -2
Battlesite 0
City +4
Large Groups of vehicles (>6) +1
Historical battle <3 months ago -2
Historical battle <6 months ago -1
Historical battle <1 year ago 0
Historical battle <3 years ago +2
Terrain- Road +3
Forest -1
Swamp -2
fields 0
Mountains -1
Population City nearby (10km) +3
Town nearby 0
Sparse population -1
No native population -2
Politics Anarchy -1
Organized/Cantonment +3
Devastated -3
Disputed 0
Terrorized 0
Independent/ Insular +1
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